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Complete Colosseum & Reginopolis Map Rotations: Snag Classic Attires As You Play

[p]Warlords:[/p][p]For the \[Echo] season, here is the first wave of massive bonuses coming your way:[/p][h2]Play themed stages, earn Classic Battle Pass Attires![/h2][p]From Season 0 to today, over twenty seasons' worth of Battle Pass Attires became permanently unobtainable once their respective seasons ended. Many Warlords missed out back then, and usually, that was simply the end of it.[/p][p]This time, it's different.[/p][p]Participate in the \[Echo] season's themed map events for a chance to earn Battle Pass Attire Selection Boxes as drops. Play classic stages and collect classic attires at the same time! Consider this a true catch-up ticket entirely dedicated to all our Warlords.[/p][previewyoutube][/previewyoutube][hr][/hr][h2]This Season's Themed Stage Modes[/h2][p]Each phase features a fully-realized themed world. With a dedicated event entrance in-game, you are completely immersed in this specific world while the phase is active. You won’t just randomly queue into a few maps from the normal matchmaking pool—we are delivering an entire, uninterrupted battlefield memory directly to you.[/p][p]We're kicking things off with Phase 1 and Phase 2.[/p][hr][/hr][h2]Phase 1: \[Gladiator's Ring] Themed Stages[/h2][p]In S12, we shrunk the battlefields of Conqueror's Blade into a gladiatorial arena for the very first time.[/p][p]No castles to flank. No open fields to roam. A 6v6 frontal clash, plain and simple. Simple to the point of brutal, and brutal to the point of exhilarating.[/p][p]Three Colosseum maps—Flowers of Victory, Seidr Grove, and Spooky Spectacular—rarely appear at the same time. Now, we are bringing them all back in one massive rotation. Same arena, three drastically different sets of rules. In this phase, you are a gladiator from your first match to your last.[/p][p][/p][p]① Flowers of Victory[/p][p]This map features a unique loot system. Killing Heroes, wiping out neutral mercenaries, and opening chests will accumulate loot. Turn this loot in to the Exchange NPC to gain Hero damage buffs and defense debuffs, or even summon powerful reinforcement Units to your side. Once a team hands in enough loot, they will receive extra troop reinforcement waves. Go all out and leave no regrets.[/p][p][/p][p]② Seidr Grove[/p][p]This mysterious forest camp features far more hardcore rules. You can only deploy new Units at the respawn area Supply Point. The central Supply Point only provides healing and Ammo replenishment. Flags require continuous capturing to control and can be interrupted at any time—every single second of the struggle counts. The side that loses point control will receive continuous troop reinforcements after one minute; epic comebacks are very much a reality. A neutral boss, The Tyrant, will also spawn in the arena. Defeating him triggers multiple bombardments on the flag area, instantly turning the tide. After each death, you randomly gain one available Unit, up to a maximum of six extra Units. Your roster grows deeper as the fight wears on.[/p][p][/p][p]③ Spooky Spectacular[/p][p]The Halloween-limited mode—Pumpkin Knight—makes its grand return. The first team to secure a kill gains the Knight's power; the next Hero to redeploy will transform into the Pumpkin Knight, gaining exclusive, devastating skills. Defeat the enemy's Knight to claim that power for yourself. The match utilizes chaotic random brawl rules: every time a Hero redeploys, they receive a random Unit. True skill shines in the chaos.[/p][p][/p][hr][/hr][h2]Phase 2: \[Fall of the Millennium] Themed Stages[/h2][p]In S3, we recreated the massive siege that changed the course of history.[/p][p]When we built that season, we unveiled the story piece by piece: first, the Ottoman army arriving at the gates of the seemingly impenetrable Reginopolis; then the fall of the Golden Horn Bay and the genius tactic of moving ships overland; and finally, the roar of the Great Bombard as the city walls crumbled under artillery fire.[/p][p]Three maps telling the story of one single war. You are right in the middle of that siege. From the naval landings to the overland ships, from the echoes of cannons to the breached walls.[/p][p]By Land and Sea - Coming Ashore and By Land and Sea - A Burning Shore haven't returned in a long time. Bringing these three maps back in one rotation finally presents the authentic, complete memory of S3.[/p][p][/p][p]① By Land and Sea - Coming Ashore[/p][p]On the night of a lunar eclipse, massive Ottoman warships slowly emerged from the darkness. The Azaps, armed with bucklers and shamshirs, stormed the beaches to launch a fierce assault on the bay. The pitch-black sea, burning foliage, and the creeping dread of towering monoliths—breach the gates and capture the points. The siege begins here.[/p][p][/p][p]② By Land and Sea - A Burning Shore[/p][p]With the bay conquered, the battle enters its next phase. The lush forests are gone, replaced by terrain paved with log tracks. The Ottoman army must push their warships across the land toward the sea, straight to the walls of Reginopolis.[/p][p][/p][p]Attackers must protect the shipwrights to push the massive vessel, advancing along three milestones. Defenders must stop them at all costs—killing the crew, cutting off supplies, and fighting for every inch. The advancing warship will knock back all units in its path, while Heroes can climb the side ladders to harass from the high ground. At each milestone, the match time extends, and the fight becomes increasingly intense. The final beach showdown is where both sides give it their absolute all.[/p][p][/p][p]③ Reginopolis (Great Bombard Edition)[/p][p]The warships cross the bay and form a line on the sea. Advancing by land, underground, and sea, the Ottoman army's inescapable net is now fully cast.[/p][p]The Reginopolis returning this time is fully realized—the Great Bombard is deployed, and the city walls tremble under intense artillery fire. The millennial fortress faces its darkest hour. Breach it, or hold the line. It all comes down to this battle.[/p][p][/p][hr][/hr][h2]Final Words[/h2][p]Two themed map modes. Two complete battlefield memories. Whether you're a veteran Warlord who fought there back in the day, or a new face stepping into these worlds for the very first time, this is your chance to experience it all completely.[/p][p]Don't overthink it. Gear up and fight to your heart's content.[/p][p]More themed map pools for upcoming phases will be revealed soon. Stay tuned.[/p][p]Conqueror's Blade never dulls, and The Unbroken Song plays on.[/p][p]— Conqueror's Blade Dev Team[/p]