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  3. [Season Echo] Update Log

[Season Echo] Update Log

I. \[Season Echo] Exclusive Challenges
[p]The Unit Challenges for \[Season Echo] have received a massive upgrade. By participating in these challenges, Warlords can select one 5-Star Unit from \[Season II: Wrath of the Nomads] to \[Lionfire]. In addition, abundant rewards are available, including a \[Tier V Doctrine Selection], Epic Mount \[Brunellus], \[Doctrine Spirit], Epic Hero Schematic Crate, \[Pure Wisdom], and \[Epic Divine Crow].[/p][p][/p][p][/p]
II. Premium Rewards
[p]During \[Season Echo], purchasing the Battle Pass unlocks additional Premium rewards. Furthermore, the EXP required to upgrade the Battle Pass is reduced by 20% in \[Season Echo].[/p][p]Level 1: Hero Attire — \[Outlaw][/p]
  • [p]Level 20: \[Banner Selection]: Choose one from a wide variety of Unit Banners. The selection includes all Unit Banners featured in the Battle Passes from \[Season I: Seize the Crown] to \[Lionfire].[/p]
  • [p]Level 50: \[Unit Attire Selection Box]: Choose one from a wide variety of Unit Attires. The selection includes all Unit Attires featured in the Battle Passes from \[Season I: Seize the Crown] to \[Lionfire].[/p]
  • [p]Level 70: \[Mount Attire Selection Box]: Choose one from a wide variety of Mount Attires. The selection includes all Mount Attires featured in the Battle Passes from \[Season I: Seize the Crown] to \[Lionfire].[/p]
  • [p]Level 100: Hero Attire — \[Justiciar][/p]
[p][/p][p][/p][p][/p]
III. Season Vault
  • [p]During \[Season Echo], the \[Silla] season Attires will return to the Season Vault. Throughout this season, Warlords can redeem them using \[Blades] at a 20% discount.[/p]
    • [p]\[Snowbloom Heir · Sealed]: redemption price adjusted from 2500 to 2000[/p]
    • [p]\[Sage Monarch · Sealed]: redemption price adjusted from 5000 to 4000[/p]
    • [p]\[Sadaham · Sealed]: redemption price adjusted from 2500 to 2000[/p]
  • [p]The following Attires will have their \[Blades] redemption prices restored to their original pricing:[/p]
    • [p]\[Crimson Warriors Tunic · Sealed]: redemption price adjusted from 2000 to 2500[/p]
    • [p]\[Warrior Kings' Panoply · Sealed]: redemption price adjusted from 4000 to 5000[/p]
    • [p]\[The 300 Warriors · Sealed]: redemption price adjusted from 2000 to 2500[/p]
  • [p]The following Attires will be removed from the Season Vault:[/p]
    • [p]\[Aurora's Glory · Sealed] (Hero Attire)[/p]
    • [p]\[Northern Lion · Sealed] (Hero Attire)[/p]
    • [p]\[Vasa Royal Guards · Sealed] (Unit Attire)[/p]
    • [p]\[Lionfire] season returning Weapon Attire[/p]
    • [p][/p]
IV. World
  • [p]During \[Season Echo], Warlords will not consume Unit Kits when playing World modes.[/p]
V. Campaigns
[h2]Explanation of World Focus Regions[/h2][p]Servers with three unlocked Regions:[/p][p]On the following servers, the available Regions are \[Maoyang], \[Ostaria], and \[Borderlands]. The Focus Region is \[Borderlands], meaning the \[Hegemon] Title is determined by the ownership of \[Conqueror's City].[/p][p](APAC)[/p]
  • [p]Lotus Ash Sea, Dragonrise Island, Jaderock Creek.[/p]
[p](EU/AMS)[/p]
  • [p]Crystal Sea, Elysium Peak.[/p]
[p]On the following servers, the available Regions are \[Maoyang] and \[Borderlands]. The Focus Region is \[Borderlands], meaning the \[Hegemon] Title is determined by the ownership of \[Conqueror's City].[/p][p](APAC)[/p]
  • [p]Khan’s Edge, Astral Crown, Scarlet Rose.[/p]
[p](EU/AMS)[/p]
  • [p]Legion Warhall, Iron Dawn.[/p]
[h2]Phase 1: Opening Moves[/h2][p]Duration: March 26 (After maintenance) - April 6, 12:00 (UTC+8)[/p][p]Available Unit: 4-star and below[/p][p]Equipment Set Attributes: Enabled[/p][p]Equipment Forge Bonus Attributes: Disabled[/p][p]Auxiliary Unit Pool: 4-star and below[/p][p]Auxiliary Unit Points: 6[/p][p]Territory War Related Content:[/p][p](APAC)[/p]
  • [p]Warlords on the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers may enter Maoyang and Ostaria to wage war.[/p]
  • [p]Warlords on the Khan’s Edge, Astral Crown, and Scarlet Rose servers may enter Maoyang and Borderlands to wage war.[/p]
[p](EU/AMS)[/p]
  • [p]Warlords on the Crystal Sea and Elysium Peak servers may enter Maoyang and Ostaria to wage war.[/p]
  • [p]Warlords on the Legion Warhall and Iron Dawn servers may enter Maoyang and Borderlands to wage war.[/p]
[h2]Phase 2: Eve of the Storm[/h2][p]Duration: April 6, 12:00 - April 20, 12:00 (UTC+8)[/p][p]Available Unit: 4-star and below[/p][p]Equipment Set Attributes: Enabled[/p][p]Equipment Forge Bonus Attributes: Disabled[/p][p]Auxiliary Unit Pool: 4-star and below[/p][p]Auxiliary Unit Points: 6[/p][p](APAC)[/p]
  • [p]Warlords on the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers may enter Maoyang, Ostaria, and Borderlands to wage war.[/p]
[p](EU/AMS)[/p]
  • [p]Warlords on the Crystal Sea and Elysium Peak servers may enter Maoyang, Ostaria, and Borderlands to wage war.[/p]
[h2]Phase 3: All is Chaos[/h2][p]Duration: April 20, 12:00 - April 27, 12:00 (UTC+8)[/p][p]Available Unit: 5-star and below[/p][p]Equipment Set Attributes: Enabled[/p][p]Equipment Forge Bonus Attributes: Enabled[/p][p]Auxiliary Unit Pool: 5-star and below[/p][p]Auxiliary Unit Points: 6[/p][h2]Phase 4: Usurp the Thrones[/h2][p]Duration: April 27, 12:00 - May 11, 12:00 (UTC+8)[/p][p]Available Unit: 5-star and below[/p][p]Equipment Set Attributes: Enabled[/p][p]Equipment Forge Bonus Attributes: Enabled[/p][p]Auxiliary Unit Pool: 5-star and below[/p][p]Auxiliary Unit Points: 6[/p][p]Territory War Related Content:[/p][p](APAC)[/p]
  • [p]Warlords on the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers may contest Anliang and Augolia.[/p]
  • [p]Warlords on the Khan’s Edge, Astral Crown, and Scarlet Rose servers may contest Anliang.[/p]
[p](EU/AMS)[/p]
  • [p]Warlords on the Crystal Sea and Elysium Peak servers may contest Anliang and Augolia.[/p]
  • [p]Warlords on the Legion Warhall and Iron Dawn servers may contest Anliang.[/p]
[h2]Phase 5: Imperial Dawn[/h2][p]Duration: May 11, 12:00 - May 25, 12:00 (UTC+8)[/p][p]Available Unit: 5-star and below[/p][p]Equipment Set Attributes: Enabled[/p][p]Equipment Forge Bonus Attributes: Enabled[/p][p]Auxiliary Unit Pool: 5-star and below[/p][p]Auxiliary Unit Points: 6[/p][p]Territory War Related Content:[/p][p](APAC)[/p]
  • [p]Warlords on the Lotus Ash Sea, Dragonrise Island, and Jaderock Creek servers may contest Anliang, Augolia, and Conqueror's City.[/p]
  • [p]Warlords on the Khan’s Edge, Astral Crown, and Scarlet Rose servers may contest Anliang and Conqueror's City.[/p]
[p](EU/AMS)[/p]
  • [p]Warlords on the Crystal Sea and Elysium Peak servers may contest Anliang, Augolia, and Conqueror's City.[/p]
  • [p]Warlords on the Legion Warhall and Iron Dawn servers may contest Anliang and Conqueror's City.[/p]
VI. Season Challenges
[h2]Forged in Fire (Complete 6 out of 8 tasks per stage)[/h2][p]Challenge Unlock Date: March 26, 2026 (After Maintenance)[/p][p]First Stage Reward: Artificer's Stone *100[/p][p]Second Stage Reward: Rare Weapon Schematic *3[/p][p]Third Stage Reward: Rare Refined Weapon Schematic *1[/p][p]Fourth Stage Reward: Epic Hero Schematic Crate *1[/p][h2]Vanguard's Path (Complete 6 out of 8 tasks per stage)[/h2][p]Challenge Unlock Date: March 26, 2026 (After Maintenance)[/p][p]First Stage Reward: Rare Artillery Selection Box *1[/p][p]Second Stage Reward: Gold-Threaded Barding *1[/p][p]Third Stage Reward: Epic Divine Crow *1[/p][p]Fourth Stage Reward: Brunellus *1[/p][h2]Gathering Strength (Complete 8 out of 10 tasks per stage)[/h2][p]Challenge Unlock Date: April 6, 2026, 12:00 (UTC+8)[/p][p]First Stage Reward: Unit Medal *100[/p][p]Second Stage Reward: Special Honour Medal *1[/p][p]Third Stage Reward: \[Season Echo] 5-Star Seasonal Unit Selection Box *1[/p][p]Fourth Stage Reward: Doctrine Spirit *1[/p][h2]Immortal Spirit (Complete 10 out of 12 tasks per stage)[/h2][p]Challenge Unlock Date: April 20, 2026, 12:00 (UTC+8)[/p][p]First Stage Reward: Epic Wisdom *4[/p][p]Second Stage Reward: Epic Wisdom *4[/p][p]Third Stage Reward: Pure Wisdom *1[/p][p]Fourth Stage Reward: \[Season Echo] Tier V Doctrine Selection *1[/p]
VII. Season Runes
[h2]Armor Runes:[/h2]
  • [p]Helm:[/p]
    • [p]\[Tempered Armor]: Reduce Unit damage taken by 20%; after being attacked by Units, damage taken from Units is additionally reduced by 15% for 5 seconds, triggers once every 15 seconds; costs 3 Rune Power.[/p]
    • [p]\[Battlefield Survival]: Reduce Unit damage taken by 20%; when Health is below 50%, damage taken from Units is additionally reduced by 10%; costs 3 Rune Power.[/p]
    • [p]\[Avalon's Blessing]: Restores 2% maximum Health per second while at an allied Supply Point; costs 2 Rune Power.[/p]
  • [p]Armour:[/p]
    • [p]\[Martyr's Glory]: Increases maximum Health by 5%; upon death, nearby allies instantly recover 10% of their maximum Health; costs 2 Rune Power.[/p]
    • [p]\[Hwarang Resolve]: Damage taken is reduced by 10%; while in Knockback, Knockdown, Knockup, and Concussed states, damage taken is additionally reduced by 5%; costs 3 Rune Power.[/p]
    • [p]\[Divine Right]: Damage taken is reduced by 10%; while on a capture point, damage taken is additionally reduced by 5%; costs 3 Rune Power.[/p]
    • [p]\[Dragonblood Bath]: All defense values increased by 3.5%; when Health is below 50%, all defense values are additionally increased by 2.5% for 5 seconds, triggers once every 30 seconds; costs 2 Rune Power.[/p]
  • [p]Bracers:[/p]
    • [p]\[Khagan's Majesty]: Upon casting an \[Ultimate], increases all your damage types by 10% for 5 seconds; costs 3 Rune Power.[/p]
    • [p]\[Gladiator's Finisher]: When your \[Ultimate] hits, reduces enemies' defense values of all types by 5% for 5 seconds; costs 3 Rune Power.[/p]
    • [p]\[Phalanx Breaker]: Damage to Units increased by 6%; costs 2 Rune Power.[/p]
    • [p]\[Hero Hunter]: Damage to Heroes increased by 6%; costs 2 Rune Power.[/p]
  • [p]Boots:[/p]
    • [p]\[Competitive Edge]: While on a capture point, Stamina recovery speed is increased by 35%; costs 3 Rune Power.[/p]
    • [p]\[Relentless Crusade]: Movement speed increased by 6%; upon death, nearby allies gain an 8% movement speed boost for 10 seconds; costs 3 Rune Power.[/p]
    • [p]\[Numbing Remedy]: Reduces Bandage duration by 40%, while keeping the total heal amount unchanged; costs 2 Rune Power.[/p]
    • [p]\[Rod of Asclepius]: During Bandage, the movement speed slowdown effect is lowered from 50% to 30%; costs 2 Rune Power.[/p]
[h2]Weapon Runes:[/h2]
  • [p]Poleaxe:[/p]
    • [p]\[Body of Beowulf]: After entering combat, your maximum Health gradually increases over 300 seconds, up to a maximum of 3000, resets upon death; costs 3 Rune Power.[/p]
    • [p]\[Impending Doom]: For each unit hit by \[Weapon Dance], the \[Ultimate]'s cooldown is reduced by 0.5 seconds; costs 3 Rune Power.[/p]
    • [p]\[Emperor's Mantle]: Damage taken is reduced by 10% during your \[Ultimate]; costs 2 Rune Power.[/p]
  • [p]Glaive:[/p]
    • [p]\[Azure Dragon's Outrage]: Grants immunity to all control effects except \[Winded] when using \[Hail of Blades] and \[Flying Reaper]; costs 3 Rune Power.[/p]
    • [p]\[Star Chaser]: When the charge duration of \[Charge] exceeds 2 seconds, your own Slashing Damage and Slashing Armour Penetration are increased by 25% for 5 seconds; costs 3 Rune Power.[/p]
    • [p]\[Chiyou's Dance]: Grants immunity to all control effects except \[Winded] during \[Turn and Attack]; costs 2 Rune Power.[/p]
  • [p]Maul:[/p]
    • [p]\[Ascetic's Oath]: When releasing skills consumes Stamina, damage taken is reduced by 10% and damage dealt is increased by 8% for 5 seconds, stacks up to 3 times; costs 3 Rune Power.[/p]
    • [p]\[Radiant Smite]: When using \[Maelstrom], the third strike increases Defense by 10%, the fourth strike grants immunity to all control effects except \[Winded] and increases Defense by 18%; costs 3 Rune Power.[/p]
    • [p]\[Steps of Yu]: The Stamina cost of all Maul skills is reduced by 30%; costs 2 Rune Power.[/p]
  • [p]Longsword & Shield:[/p]
    • [p]\[Holy Absolution]: After using an Ultimate, restores 0.5% maximum Health per second for 10 seconds; costs 3 Rune Power.[/p]
    • [p]\[Feral Strikes]: The Block Break value of \[Shield Bash] is increased by 600 points; costs 3 Rune Power.[/p]
    • [p]\[Olympian Radiance]: When Health is above 70%, all damage values are increased by 100 points; costs 2 Rune Power.[/p]
  • [p]Shortsword & Shield:[/p]
    • [p]\[Unshakable Rock]: Grants immunity to all control effects except \[Winded] when using \[Centurion's Battle Drill] and \[Thunderstruck]; costs 3 Rune Power.[/p]
    • [p]\[Hangu Bastion]: When using \[Ironsides], your Unit's Defense increases by 30%; costs 3 Rune Power.[/p]
    • [p]\[Abyssal Flow]: When attacked by Units, all defense values are increased by 20 points for 7 seconds, stacks up to 8 times. At maximum stacks, triggers a one-time effect restoring 2% maximum Health per second over 5 seconds; costs 2 Rune Power.[/p]
  • [p]Spear:[/p]
    • [p]\[Serpent King's Venom]: Each stack of \[Hard-Hitting] additionally increases damage of all types by 2%; costs 3 Rune Power.[/p]
    • [p]\[Favor of Tengri]: Reduces Stamina consumption by 20% when \[right-clicking while mounted]; costs 3 Rune Power.[/p]
    • [p]\[Desert Raid]: When your mounted \[Normal Attack] hits an enemy, the cooldown of \[Full Tilt Charge] (mounted E skill) is reduced by 3 seconds; costs 2 Rune Power.[/p]
  • [p]Pike:[/p]
    • [p]\[Coiling Serpent]: Using \[Wandering Dragon] grants one stack of \[Dragon's Courage] effect, reducing damage taken by 5% for 4 seconds, stacks up to 3 times. At maximum stacks, \[Water Dragon], \[Cold Dragon], and \[Green Dragon] ignore 50% of the target's Defense for 7 seconds; costs 3 Rune Power.[/p]
    • [p]\[Dragon Soul Infusion]: \[Green Dragon] achieves the damage and Knockup effect of a 1-second charge without requiring any charge time; costs 3 Rune Power.[/p]
    • [p]\[Homage to the Phoenix]: Each time the third strike of \[Wandering Dragon], \[Water Dragon], or \[Sky Dragon] is used, the \[Ultimate]'s cooldown is reduced by 2 seconds; costs 2 Rune Power.[/p]
  • [p]Nodachi:[/p]
    • [p]\[Profane Healing]: When Life Drain is triggered, 30% of the healing effect is converted into damage applied to the enemy; costs 3 Rune Power.[/p]
    • [p]\[Void Flash]: \[Dragon's Leap] achieves the damage and Knockup effect of a 2-second charge without charging, and refreshes the cooldown of all skills except the Ultimate; hitting enemies with skills grants \[Heroic Blessing], increasing damage by 2% and Life Drain by 1.5% per stack, up to 15 stacks, lasting 6 seconds, loses 3 stacks when the duration ends; costs 3 Rune Power.[/p]
    • [p]\[Einherjar's Ward]: Gain a 4000-point shield while in the \[Bloodbath] state; costs 2 Rune Power.[/p]
  • [p]Musket:[/p]
    • [p]\[Sultan's Roar]: \[Normal Attack] hits trigger an explosion around the enemy, dealing 300 Burning Damage; costs 3 Rune Power.[/p]
    • [p]\[Twin Thunders]: Within 10 seconds of using \[Blackpowder Grenade], it can be cast 1 more time, triggers only 1 time per cooldown cycle, cooldown increases by 15 seconds; costs 3 Rune Power.[/p]
    • [p]\[Northern Lion's Roar]: Bullets fired by \[Normal Attack] are replaced with grapeshot; costs 2 Rune Power.[/p]
  • [p]Bow:[/p]
    • [p]\[Sherwood Piercer]: Your fully-charged and over-charged \[Normal Attack] hitting enemy Units can pierce through 2 additional enemies, dealing 60% damage; costs 3 Rune Power.[/p]
    • [p]\[Fall of Nine Suns]: For each enemy unit hit by \[Lightning Bolt], its cooldown is reduced by 3 seconds; costs 3 Rune Power.[/p]
    • [p]\[Longbowman's Code]: Damage against ranged Units increased by 15%; costs 2 Rune Power.[/p]
  • [p]Short Bow:[/p]
    • [p]\[Sylvan Zephyr]: After rolling, your Normal Attack will fire three arrows simultaneously for 4 seconds, dealing 60% damage and slowing enemies by 10% for 5 seconds; costs 3 Rune Power.[/p]
    • [p]\[Bloodsworn Mark]: \[Wrath of Artemis] and \[Angry Hornets] apply Marks to enemies, which can be detonated by \[Normal Attack]; costs 3 Rune Power.[/p]
    • [p]\[Windwhisperer]: \[Enhanced Attack] each stack additionally increases Piercing Damage by 4.5% and movement speed by 4.5%, maximum stacks reduced to 5, duration increased by 2 seconds; costs 2 Rune Power.[/p]
  • [p]Dual Blades:[/p]
    • [p]\[Assassin's Doom]: Hitting a target with a skill while in Sneak causes them to lose 4% of their current Health per second for 5 seconds, and reduces healing received by 60%; costs 3 Rune Power.[/p]
    • [p]\[Fuma's Breath]: After entering \[Sneak], Critical Value sharply increases every 3 seconds, scales with your base Critical Value. Upon exiting \[Sneak], this effect gradually diminishes. \[Bo-Shurikens] and \[Great Thunderbolt] can also trigger this; costs 3 Rune Power.[/p]
    • [p]\[Swallow's Return]: Cooldown of \[Bo-Shurikens] reduced by 1.5 seconds, range increased by 25%; costs 2 Rune Power.[/p]
  • [p]Chain Dart & Scimitar:[/p]
    • [p]\[Crescent Scar]: Landing an attack on an enemy Hero applies 1 stack of a 4-second mark. Reaching 5 stacks inflicts Bleeding damage equal to 20% of their current Health, a single target can only take this damage once every 15 seconds; costs 3 Rune Power.[/p]
    • [p]\[Sanguine Heritage]: Each \[Stinging Strike] hit reduces \[Scorpion's Snare]'s cooldown by an additional 1 second; costs 3 Rune Power.[/p]
    • [p]\[Predator]: Damage against healing Heroes and Units is increased by 15%; costs 2 Rune Power.[/p]
  • [p]Shield & Spear:[/p]
    • [p]\[Gungnir's Gaze]: Headshot damage of \[Heracles Throw] and \[Heracles Mounted Throw] increased by 10%; costs 3 Rune Power.[/p]
    • [p]\[Berserker's Blood]: Damage taken during \[Spartan Kick] is reduced by 30%; grants immunity to all control effects except \[Winded] during \[Spartan Kick]; costs 3 Rune Power.[/p]
    • [p]\[Mars' Resolve]: Damage dealt by critical hits during \[Ares' Cleave] is increased by 10%; costs 2 Rune Power.[/p]
  • [p]Bastard Sword:[/p]
    • [p]\[Cascading Waves]: When \[Hew] hits an enemy, they take 20% increased damage from \[Riposte] for 2 seconds; when \[Riposte] hits, they take 20% increased damage from \[Hew] for 2 seconds; costs 3 Rune Power.[/p]
    • [p]\[King's Wrath]: When guarding for more than 1 second, your next \[Heavy Attack] can Knockdown the enemy; costs 3 Rune Power.[/p]
    • [p]\[Royal Waltz]: Enemy Units can be Knocked back during \[Moulinet Advance]; costs 2 Rune Power.[/p]
VIII. Season Fame
  • [p]The "Roses: Ash and Bloom" Season Fame will be cleared, and the \[Season Echo] Fame will begin.[/p]
  • [p]Fame obtained from donating to the Fame Envoy in \[Season Echo] is increased by 20%.[/p]
  • [p]Fame obtained from matchmaking Battles and \[Bandit Raid] drops in \[Season Echo] is increased by 20%.[/p]
  • [p]\[Fame Store] rewards are as follows:[/p]
[p]Items[/p]
[p]Fame Required[/p]
[p]Bronze Coins Price[/p]
[p]Purchase Limit[/p]
[p]Artificer's Stone[/p]
[p]0[/p]
[p]2000[/p]
[p]10[/p]
[p]10-Battle Hero XP Card[/p]
[p]500[/p]
[p]1500[/p]
[p]3[/p]
[p]Powdered Silver[/p]
[p]1000[/p]
[p]1400[/p]
[p]50[/p]
[p]Sirocco[/p]
[p]1000[/p]
[p]10000[/p]
[p]1[/p]
[p]Brigand's Armour[/p]
[p]2000[/p]
[p]10000[/p]
[p]1[/p]
[p]Sentinel's Armour[/p]
[p]2000[/p]
[p]10000[/p]
[p]1[/p]
[p]House Trooper Armour[/p]
[p]2000[/p]
[p]10000[/p]
[p]1[/p]
[p]Artificer's Stone[/p]
[p]2000[/p]
[p]5000[/p]
[p]10[/p]
[p]Unit Medal[/p]
[p]3000[/p]
[p]2000[/p]
[p]100[/p]
[p]Artificer's Stone[/p]
[p]4000[/p]
[p]5000[/p]
[p]10[/p]
[p]Lotus Water[/p]
[p]5000[/p]
[p]5000[/p]
[p]5[/p]
[p]Artificer's Stone[/p]
[p]6000[/p]
[p]5000[/p]
[p]10[/p]
[p]Rare Doctrine Selection Box[/p]
[p]6500[/p]
[p]5000[/p]
[p]1[/p]
[p]Rare Weapon Schematic[/p]
[p]8000[/p]
[p]10000[/p]
[p]2[/p]
[p]Rare Armour Schematic[/p]
[p]8000[/p]
[p]10000[/p]
[p]4[/p]
[p]Lotus Water[/p]
[p]9000[/p]
[p]5000[/p]
[p]5[/p]
[p]Treatise[/p]
[p]9500[/p]
[p]10000[/p]
[p]5[/p]
[p]Artificer's Stone[/p]
[p]9500[/p]
[p]5000[/p]
[p]15[/p]
[p]Epic Hero Schematic Crate[/p]
[p]12000[/p]
[p]60000[/p]
[p]1[/p]
[p]Epic Doctrine Selection Box[/p]
[p]12000[/p]
[p]10000[/p]
[p]1[/p]
[p]Pure Wisdom[/p]
[p]15000[/p]
[p]10000[/p]
[p]1[/p]
[p]Legendary Artillery Selection Box[/p]
[p]17000[/p]
[p]40000[/p]
[p]1[/p]
[p]Treatise[/p]
[p]19000[/p]
[p]10000[/p]
[p]5[/p]
[p]Epic Hero Schematic Crate[/p]
[p]21000[/p]
[p]60000[/p]
[p]1[/p]
[p]Hero Attire: \[Reforged Azure][/p]
[p]23000[/p]
[p]100000[/p]
[p]1[/p]
[p]Title: \[Season Echo -Unwavering Resolv][/p]
[p]25000[/p]
[p]100000[/p]
[p]1[/p]
IX. System Optimizations
[h2]New Unit Tree Page - Soul of the Norse[/h2][p]At the edge of the frozen seas and mountains lies a legendary land forged by war songs and steel—this is the \[Soul of the Norse].[/p][p]The all-new Unit Tree \[Soul of the Norse] is now available! Warlords can use Honour to unlock the Nordic series Units, including:[/p]
  • [p]\[Season V: Scourge of Winter]: \[Armiger Lancers], \[Landsknechts][/p]
  • [p]\[Season VI: Wolves of Ragnarok]: \[Shieldmaidens], \[Berserkers], \[Sons of Fenrir][/p]
  • [p]\[Season IX: Highlanders]: \[Houndsmen], \[Claymores], \[Bagpipers][/p]
  • [p]\[Season XI: Helheim]: \[Varangian Guards], \[Huskarls][/p]
[p]Previous Season Challenge progress is retained, and Warlords can still unlock these Units via Season Challenges. Unlocked Units will automatically activate their corresponding Unit Tree nodes. The 3-Star and 4-Star Units listed above can also use Honour to unlock brand-new Upgrade Nodes.[/p][p][/p][h2]Premium Account Benefits Upgrade:[/h2]
  • [p]New Premium Account Privilege Doctrines: Warlords with an active Premium Account can equip a customized set of Premium Account Privilege Doctrines for all their Units for free.[/p]
    • [p]This Doctrine cannot be unequipped, but Warlords can overwrite it by equipping their own Doctrines.[/p]
    • [p]The Premium Account Privilege Doctrines will take no effect if the Unit is used by another player in any manner.[/p]
[h2]Knight & Squire System Upgrade:[/h2]
  • [p]New \[Knight's Shared Roster] Feature: When a Squire teams up with a Knight to play Siege Battles and other modes, the Squire can opt to deploy using the \[Knight's Shared Roster] instead of their own. This directly copies the Knight’s Leadership and Unit attributes, quickly bridging the power gap.[/p]
    • [p]Knights can easily configure multiple Shared Rosters using the Units they own. Units included in the Shared Roster will not have their progression or customizations locked, and the Knight faces no restrictions when using these Units themselves.[/p]
    • [p]There is no limit on how many times a Squire can use the Shared Roster, provided they are grouped with the Knight (excluding World modes, Ranked Battles, and certain event modes).[/p]
    • [p]When a Knight groups with multiple Squires, the Squires can share the same Shared Roster.[/p]
    • [p]Unit EXP earned by Squires while using the Shared Roster will be transferred to the Shared XP Pool.[/p]
    • [p]Squires will not consume Unit Kits when using the Shared Roster. Casualties or Kit losses suffered by the Knight's own Units will not affect the Shared Roster used by the Squire.[/p]
  • [p]New Weekly Group Quests for Knights and Squires: After a Knight assigns a Training Unit to a Squire, both will receive a weekly group quest. By completing any match together (including World modes), both parties will finish the quest and earn rich rewards.[/p]
    • [p]The Knight is rewarded with a \[Mentor's Commendation Gift Box]
    • 1, and the Squire receives a \[Greater Scroll of Glory]
    • 1.[/p]
    • [p]This is a time-limited quest lasting 1 week, refreshing every Monday.[/p]
    • [p]At the start of each week, the Knight receives one group quest for every Squire assigned a Training Unit. Squires will only receive one group quest.[/p]
    • [p]If a Squire fails to complete the group quest for two consecutive weeks, their access to the Training Unit will be temporarily suspended until they complete a group quest.[/p]
    • [p]If the Knight has not assigned a Training Unit, neither the Squire nor the Knight will receive the group quest.[/p]
  • [p]The cooldown for Knights to change an assigned Training Unit is reduced from 7 days to 1 hour.[/p]
  • [p]Squire Graduation Rewards Update: \[Hwarang] has been added to the selectable 5-Star Seasonal Units.[/p]
    • [p]Starting from \[Season Echo], Warlords can now normally unlock the corresponding Unit Tree node when using the \[Graduate's Exclusive 5-Star Seasonal Unit Selection Box] from graduation rewards.[/p]
[h2]Massive Upgrade to Newcomer Benefits:[/h2]
  1. [p]All characters newly created after the launch of \[Season Echo] will trigger a 30-day \[Auctioneers' Incentive Event] upon reaching level 40![/p]
  2. [p]During the event, logging in daily will unlock various activity quests for a total of 14 days. Completing quests grants Points and assorted resource rewards![/p]
  3. [p]Upon quest completion, resource rewards are first stored in the prize pool. The quests also grant Points. As Points accumulate, the multiplier for the prize pool increases! Warlords can claim rewards from the pool at up to a 6x multiplier![/p]
  4. [p]Rewards in the pool can be claimed early at a lower multiplier without affecting the multiplier for subsequently earned rewards![/p]
  5. [p]After the 30-day event ends, Warlords can no longer unlock new quests via logins nor complete active quests. You may only claim rewards from the interface, so please pay attention to the event duration![/p]
[h2]Free Houses and Returnee System Adjustments:[/h2]
  1. [p]Once the season starts, all returning players will be designated as \[Season Returnees], a status valid until the beginning of the next season.[/p]
  2. [p]For every \[Season Returnee] in a House who has logged in within the last 7 days, the House receives 1 stack of a World buff, up to a maximum of 5 stacks.[/p]
    1. [p]World Buff Effects:[/p]
      1. [p]World Marching Food Consumption reduced (reduced by 4% per stack, max 20%).[/p]
      2. [p]World Marching Speed increased (increased by 2% per stack, max 10%).[/p]
  3. [p]House Bounty Quests will automatically generate 1 additional \[Brotherhood] quest each week among the available 3 tasks. Completion grants \[Supply Token]
  4. 10.[/p]
    1. [p]Group up with a Season Returnee from your House and collectively defeat 500 enemy soldiers in Siege/Field Battles (progress shared within the group).[/p]
    2. [p]Group up with a Season Returnee from your House and collectively defeat 20 enemy Warlords in Siege/Field Battles (progress shared within the group).[/p]
    3. [p]Group up with a Season Returnee from your House and complete Siege/Field Battles 5 times (progress shared within the group).[/p]
[h2]Inventory Expansion:[/h2][p]Upon season start, Warlords can obtain a total of 16 \[Inventory Expansion Items] through the following methods. Using one item inside the inventory unlocks one additional slot.[/p]
  • [p]The \[Top-up Bonus] progression rewards include an extra 8 Inventory Expansion Items.[/p]
  • [p]Completing certain achievements in the \[Units] series grants 8 Inventory Expansion Items.[/p]
[h2]Item Merging Support for Bound and Not Bound Versions:[/h2][p]Upon season start, Warlords can merge two identical items occupying different Inventory slots if they meet the following conditions:[/p]
  • [p]The items in the two slots are the \[Bound] and \[Not Bound] versions of the exact same item.[/p]
  • [p]Both items are \[Permanent] items.[/p]
[p]When these conditions are met, Warlords can drag one onto the other to merge them. The merged item will become \[Bound].[/p][h2]Ranked Battle Matchmaking Adjustments:[/h2]
  • [p]The \[Rank Bounty] obtained from weekly settlements is increased by 20% in \[Season Echo].[/p]
  • [p]New item in the Bounty Store: \[Ranked Battle Unit Attire Selection Box], redeemable at 500 Rank Bounty each, limited to 1 per season.[/p]
X. Balance Adjustments
[h2]\[Shortsword & Shield] Mastery Adjustments:[/h2][p]This update log covers the previously implemented adjustments to the Shortsword & Shield and introduces further optimizations. The current live version of the Shortsword & Shield mastery is subject to the details outlined in this update log.[/p][h3]Throw Shield[/h3]
  • [p]Special Effects[/p]
    • [p]Applies an additional movement speed reduction effect to Cavalry Units.[/p]
[h3]Shielded Charge[/h3]
  • [p]Base Damage Attributes[/p]
    • [p]First hit Blunt Damage: 134/134/134% of base + 687/805/923 → 216/216/216% of base + 1168/1368/1568[/p]
    • [p]Second hit Blunt Damage: 77/77/77% of base + 395/463/531 → 204/204/204% of base + 1098/1287/1475[/p]
    • [p]Third hit Blunt Damage: 268/268/268% of base + 1374/1610/1846 → Slashing Damage: 116/116/116% of base + 1180/1357/1561[/p]
  • [p]Special Effects[/p]
    • [p]Applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.[/p]
  • [p]Optimized animation transitions, movement trajectories, and hitboxes for better combat fluidity.[/p]
[h3]Ironsides[/h3]
  • [p]Special Effects[/p]
    • [p]Defense boost increased from 75/100/125% → 200/200/200% for 6/8/10 seconds.[/p]
    • [p]Defense reduction after Weakness lowered from 15% → 20% for 4 seconds.[/p]
    • [p]If Cavalry Units are within range, they will be Startled.[/p]
[h3]Shield Bash[/h3]
  • [p]Special Effects[/p]
    • [p]The first two shield bash hits can both leave enemies \[Concussed].[/p]
    • [p]Skill cooldown: 14s → 8s.[/p]
    • [p]Applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.[/p]
  • [p]Optimized animation transitions, movement trajectories, and hitboxes for better combat fluidity.[/p]
[h3]Barricade[/h3]
  • [p]Base Damage Attributes[/p]
    • [p]First hit Blunt Damage: 134/134/134% of base + 652/746/844 → 208/208/208% of base + 1114/1275/1446[/p]
    • [p]Second hit Blunt Damage: 134/134/134% of base + 652/746/844 → 254/254/254% of base + 1348/1544/1768[/p]
  • [p]Special Effects[/p]
    • [p]Skill cooldown: 8s → 6s.[/p]
    • [p]Drastically reduces Block value → Leaves enemies \[Pierced].[/p]
    • [p]Decreases enemy attack power by 30/40/50% → Piercing and Slashing Armour Penetration reduced by 40/40/40% for 3/4/5 seconds.[/p]
    • [p]Casting removes the \[Concussed] state.[/p]
  • [p]Optimized animation transitions, movement trajectories, and hitboxes for better combat fluidity.[/p]
[h3]Kick[/h3]
  • [p]Special Effects[/p]
    • [p]Skill cooldown: 12s → 8s.[/p]
    • [p]Drastically reduces Block value → Leaves enemies \[Pierced].[/p]
    • [p]The first and second attacks feature a \[Knockback] effect.[/p]
    • [p]Personal Defense boost increased from 20% → 40% for 3 seconds.[/p]
    • [p]Casting removes the \[Concussed] state.[/p]
    • [p]Skill Type: Damage → Control Cleanse and Control.[/p]
    • [p]Applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.[/p]
  • [p]Optimized animation transitions, movement trajectories, and hitboxes for better combat fluidity.[/p]
[h3]Centurion's Battle Drill[/h3]
  • [p]Base Damage Attributes[/p]
    • [p]Slashing Damage: 50/50/50% of base + 729/838/944 → 136/136/136% of base + 1378/1583/1784[/p]
  • [p]Special Effects[/p]
    • [p]Hitting Cavalry Units will trigger \[Startle the Horses].[/p]
[h3]Thunderstruck[/h3]
  • [p]Base Damage Attributes[/p]
    • [p]Blunt Damage: 281/281/281% of base + 4024/4540/4954 → 412/412/412% of base + 5030/5675/6238[/p]
  • [p]Special Effects[/p]
    • [p]Applies an additional movement speed reduction effect to Cavalry Units after the control effect ends.[/p]
  • [p]Optimized animation transitions, movement trajectories, and hitboxes for better combat fluidity.[/p]
[p][/p][h2]Unit Balance Adjustments:[/h2][h3]Houndsmen[/h3]
  • [p]Base Attributes - Huntsmen[/p]
    • [p]Base Health: 2139 → 3956[/p]
    • [p]Base Health Growth: 33 → 55[/p]
    • [p]Base Piercing Damage: 1140 → 1540[/p]
    • [p]Base Piercing Armour Penetration: 1499 → 1739[/p]
  • [p]Base Attributes - Hounds[/p]
    • [p]Base Piercing Defense: 300 → 700[/p]
    • [p]Reduces damage taken from \[Brace] by 50%.[/p]
  • [p]\[Hunting Stance] base cooldown: 15s → 12s[/p]
  • [p]\[Hobbling Shots] base cooldown: 20s → 13s[/p]
  • [p]\[Get 'em!]: When the hounds leave a target \[Concussed], it no longer removes the slow effect inflicted by \[Hobbling Shots].[/p]
  • [p]Fixed an issue where the Unit Training node that increases shooting range did not take effect.[/p]
[h3]Varangian Guards[/h3]
  • [p]\[Raging Onslaught]: Gains the \[Unbreakable] effect when switching weapons, granting a Block effect.[/p]
  • [p]\[Great Sweep], \[Colossal Strike], and \[Shatter Shields]:[/p]
    • [p]Hitting targets additionally restores 10% of lost Health for the unit.[/p]
    • [p]Increases the maximum number of targets attacked by 1.[/p]
[h3]Sunward Phalanx[/h3]
  • [p]Base Attributes[/p]
    • [p]Base Health: 7000 → 7800[/p]
    • [p]Base Health Growth: 70 → 78[/p]
  • [p]\[Imperial Spears]:[/p]
    • [p]Damage from \[Brace] attacks increased by 23%.[/p]
    • [p]Minimum damage scaling for skills is set to 0.2.[/p]
    • [p]Lowered the speed difference threshold for bonus damage by 1.[/p]
  • [p]\[Ares' Flurry]: Damage increased by 15%.[/p]
  • [p]Fixed an issue where some soldiers might remain stationary while using \[Roaming Brace].[/p]
[h3]Hashashins[/h3]
  • [p]Optimized the slide-dodge logic when casting \[Eviscerate] to ensure smoother action transitions.[/p]
  • [p]Optimized \[Prowl]:[/p]
    • [p]Fixed an issue where attacks might not trigger if the target is too close.[/p]
    • [p]Fixed sporadic damage loss issues.[/p]
  • [p]Optimized an issue where basic attacks and other damage moves occasionally missed targets incorrectly.[/p]
[h3]Swinefeathers[/h3]
  • [p]\[Attack Area] base cooldown: 10s → 5s[/p]
  • [p]\[Triple Shooting]:[/p]
    • [p]Base cooldown: 40s → 35s.[/p]
    • [p]Can still be cast even if the unit is already in the 3-rank formation deployed by \[Triple Shooting].[/p]
  • [p]\[Cheval de Frise] base cooldown: 60s → 40s[/p]
  • [p]After casting \[Cheval de Frise]:[/p]
    • [p]Current base movement speed is additionally increased by 10%.[/p]
    • [p]Base rate of fire is increased by 12%.[/p]
[h3]Incendiary Archers[/h3]
  • [p]Mastery Node 5: \[Tung Oil and Wildfire][/p]
    • [p]Shooting speed of special fire arrows increased by 18%.[/p]
    • [p]Base damage of special fire arrows increased by 18%.[/p]
    • [p]Spread-burning damage of special fire arrows: 300/sec → 400/sec.[/p]
[h3]Ironcap Archers[/h3]
  • [p]Mastery Node 5: \[Flaming Arrow][/p]
    • [p]Volleys of \[Explosive Arrows] that can be fired: 2 → 4.[/p]
    • [p]Damage of \[Explosive Arrows] increased by 27%.[/p]
[h3]Ironcap Arquebusiers[/h3]
  • [p]Mastery Node 8: \[Rushing Thunder][/p]
    • [p]Base trigger chance of \[Throw Firecrackers] increased by 100%.[/p]
    • [p]Damage of firecrackers increased by 15%.[/p]
[h3]Yorkist Household Knights[/h3]
  • [p]Base Leadership: 225 → 245[/p]
  • [p]Damage dealt to Heroes decreased: 30% → 60% reduction.[/p]
  • [p]Damage dealt to Artillery decreased by 80%.[/p]
[p][/p]
XI. Other Optimizations and Bug Fixes
  1. [p]When the free Doctrine removal event is active, a corresponding text prompt will now be displayed on the Doctrine equipping interface.[/p]
  2. [p]Corrected outdated content in reward descriptions for past Seasonal Unit Challenges.[/p]
  3. [p]Fixed missing names and descriptions for certain \[Bastard Sword] \[Stencil] Attires.[/p]
  4. [p]Fixed an issue where the Warlord controlling an \[Empire Chariot] could be knocked off by a teammate's \[Siege Ballista].[/p]
  5. [p]Fixed an issue where the \[Sprint Strike] skill of \[Squires] did not correctly benefit from certain charge-boosting Doctrines.[/p]
  6. [p]Fixed formatting errors in the description of \[Imperial Archers]'s \[Snipe] skill (actual effects remained unaffected).[/p]
  7. [p]Optimized the combat behavior of certain bots in Siege Battles.[/p]