08/08/2019 Patch notes

Dear Warlords, we will be conducting server maintenance during the period of 6 am to 8 am (UTC+8). The estimated maintenance time is approximately 2 hours.
Once the server resumes service, you should receive compensation through the Mail System that consists of the following: 5000 Silver and 200 Honour.
Below are the patch notes:
Open World Field Camp – Optimizations and Bug Fixes:
Since the launch of the new Open World Field Camp System on the 6th August 2019, there are still descriptions in-game that do not represent the functionalities of the new Field Camp accurately. As such, we have implemented the following improvements and fixed 2 known bugs:
Improvements:
⦁ In order for the behavior of Houses engaging in Territory Wars to be more aligned with what the System intends for it to be, large-scale siege equipment being Trebuchets, Battering Rams, and Siege Towers, now consume Prestige to create. 250 Prestige for Siege Towers, 200 Prestige for Battering Rams and 150 Prestige for Trebuchets. They can be ordered for construction by the Liege, Seneschal and Treasurer.
⦁ On the construction interface, the functionality descriptive text has been further improved, and to also state the position authority needed to order construction.
Bug Fixes:
⦁ Fixed the problem of the special effects not displaying properly when constructing the Open World Field Camp.
⦁ Fixed the problem of those with privileges to remove the Open World Field Camp being unable to remove those not created by them.
Auction House Changes:
After feedback from you Warlords that the process of utilizing the Auction House is made unnecessary long and lacking in ease of usage, we have implemented the following changes:
⦁ You can now buy/sell/remove listing directly from the Auction House’s Item Market interface (Default Hotkey: V) remotely.
⦁ You can now buy/remove listing directly from the Auction House’s Resource Market interface (Default Hotkey: V) remotely.
⦁ Where in a fief with an Auctioneer, you can now sell directly from the Auction House’s Resource Market Interface (Default Hotkey: V).
Trebuchet Damage Increase:
Due to us increasing the value necessary for capture, which resulted in the Defenders being favoured in a Siege battle, we have decided to increase the damage levels of Trebuchet strikes by 20% in order to tip the scales back into balance.
Wall Fort (Siege Mode) Balance Changes:
As at 02 August 2019, we looked into historical win/lose ratio of the last over 5,000 matches in this map, which arrived at the Attackers possessing a victory rate of 41%. Thus, we have implemented the following in order to work towards balance equilibrium:
Attackers:
⦁ Adjusted the position of cannon artillery on the left of the Attackers
⦁ Added additional ladders to the inner city walls
⦁ Slightly amended the spawn position on the right of the Attackers
⦁ Due to the next Supply Point being behind Point B, which is far too great a distance after the Attackers have taken Point A, resulting in difficulty for the Attackers to sustain the momentum, we have decided to add an additional Supply Point behind Point A.
Defenders:
⦁ To move back the first respawn point of the Defenders
⦁ To swap a Cannon to a Scorpio on the Defenders’ side
⦁ The second stage platform is extremely easy to defend yet hard to attack. With limited entries, Attackers are not able to effectively send their troops in a worthwhile manner. As such, we have decided to merge the respawn points of A and B for the Defenders and to be placed on the second stage platform, and when either A or B is under capture, the respawn point as immediately lost.
New Map:
To add “Augolia” into the string of Siege maps. As one of the original classics of Siege Maps, you Warlords can now experience the charms of the well-loved “Augolia” starting from the 7th August 2019.
Units:
Due to the Unit Souls’ description being ambiguous, leading to players’ misunderstanding, we are changing the description from “XXX“ to “Able to heal anywhere in the Open World”.
Miscellaneous Bug Fixes:
⦁ Fixed the bug where the Glaive-wielding Boss could not properly attack during the Beginners’ Tutorial
⦁ Fixed the bug where the Unit Tags and Unit Souls exchange shows a failure message despite having all the materials required
⦁ Fixed the bug where melee Warlords not shifting backwards while being attacked in Block Mode
⦁ Fixed the bug where players were still able to see House/Alliance chat after being kicked from the House.