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  3. [Develop Blog 12.08.2019] Leadership adjust notice

[Develop Blog 12.08.2019] Leadership adjust notice

Hi all,
I’m the designer of Units battle from Conqueror’s Blade: Frontier.

In the August 6 update, we adjusted the role's Leadership: increased the player's initial Leadership from 200 to 350, thus increasing each player's Leadership by 150.We hope that by increasing it, players will be able to carry more Units and have more variety in their tactical combinations.

In subsequent releases, we gradually found that the result of change was not as effective as we had hoped, and the increase did not lead to a wide variety of tactics, but left most players with a narrow choice in siege battles. Once you had to decide which Units to carry and which to abandon in a battle with a limited amount of Leadership. But in current battle, we've observed that many players don't need to think about these things anymore, just bring all the Units to the field. Especially for players who have not reached the Heoric Era, there is even a surplus of Leadership.
In addition, by researching the overall data and player feedback, we found that this change also resulted in a significant change in the balance, especially in siege battle where the winning rate of the attacking side continued to decline more than we expected. We took the statistics of 10,000 games in three maps (Wall Fort,Hidden City,Kurak Castle) as an example, we can see the change of the winning rate of the attacking side before and after the change:
Map
Attacking win rate (before)
Attacking win rate (after)
Before Lv.60
Hidden City
45.69%
43.31%
Kurak Castle
46.81%
40.45%
Wall Fort
50.91%
38.32%
After Lv.60
Hidden City
50.96%
48.61%
Kurak Castle
44.52%
44.17%
Wall Fort
49.75%
44.39%


We can see, in siege battle before Lv.60, the winning rate of attacking side declined very much (even 10% highest). The declining of maps after Lv.60 was smaller but still nearly 5%. We think that it has brought very bad experience to players, we also got some feedback about it. Although we adjusted the damage of the 投石机 after that, it didn't work as well,the winning rate of attacking side barely improved.
In addition, we observed that players still had a significant number of Units left at the end of the battle after the change, which is a sharp contrast to the fact that players were almost depleted at the end of the battle before it. This indicates that while the Leadership increases the number of Units carried, they were not used well and even more wealth.

To sum up, we decided to reverse the previous adjustment in the next update, but to adjust the cost of some Units.
The specific changes are as follows:
1) Backtrack the player's initial Leadership from 350 to 200.
2) In the meantime, we have decided to make a small reduction in Leadership cost of some Units. At present, these Units are relatively weak in balance, either due to their skill mechanics or operational difficulty. The specific plan is as follows:
Unit
Era
Leadership cost before
Leadership cost now
Reason
Javelin Sergeants
Heroic Era
280
250
The high Leadership cost of the spearthrower makes their appearance too low.
Halberdier Sergeants
Heroic Era
235
230
The Halberdier Sergeants is currently outperforming the equivalent of the Imperial Pike Guards, and in order to maintain some balance between the two, we have decided to reduce its Leadership cost.
Mercenary Crossbowmen
Silver Era
180
170
We observed that Mercenary Crossbowmen did not perform as well as expected on the battlefield, but their single damage was high enough that we decided to make some adjustments to their Leadership cost.
Prefecture Pikemen
Silver Era
190
185
Prefecture Pikemen's charge skills have undergone a series of balance adjustments in previous versions, with a lower intensity than before and a need to balance it.
Halberdiers
Silver Era
180
175
In our observation, the strength of the Halberdiers does not match the cost slightly, so we have reduced it by 5 points.
Mercenary Arquebusiers
Silver Era
205
200
We observed that the performance of Mercenary Arquebusiers in the battlefield did not reach the expectation, compared with the data of Ironcap Arquebusiers in the east, their individual damage was high enough, we decided to make some adjustment in the Leadership.
Ironcap Swordsmen
Chivalric Era
120
115
Before the advance of the grown-up, Ironcap Swordsmen was relatively weak compared with other troops of the same rank, so we decided to reduce the Leadership to balance.
Demesne Javelineers
Chivalric Era
115
110
The Demesne Javelineers is weaker than the Javelin Militia, but the Leadership cost is higher.



In the future, we will continue to observe the performance and balance of all regiments on the battlefield, and make timely adjustments based on your feedback and data.
Finally, I would like to solemnly say sorry to all players, and we will try our best to avoid similar situations in future versions.Also hope that the majority of players to us more feedback, your opinion is the best power and food intake we improve war.

Wish all generals with hundred victories!