28/08/2019 Path notes
Warlords, well met:
We know that a lot of you are looking forward to this update. Not only to get rid of a few bugs, but you are also expecting more and more new content. You Warlords may have heard that the CN version of CB is live now, and there are some doubts from it. Please relax your mind, this will not affect the normal pace of Frontier which is directly operated by our studio. Although we have very few people, the service is sometimes not enough, but our attention and love for SEA server will not be discounted, and we will make every effort to cultivate this small land of our own.
Recently, we also received a lot of feedback, hoping to see more new content in the game: like brand new units, new game-play modes, levels and etc. In fact, because we need to take care of CN, European and American server as well as SEA server, which is operated entirely by ourselves, we need some time to coordinate with the designer team to develop a reasonable and informative update plan, which is our most important task at this stage.
Finally, for the issue of the maintenance that you Warlords are concerned about, we are considering putting it at a fixed time each week, which also helps everyone arrange their own time better.
Last but not the least, please allow me introduce the patch notes of this update below:
First, added Unit souls to Secret Vaults.
After the opening of the search function, there are still many Warlords who have not obtained enough unit souls to assemble the units. We hope that the Warlords can use the unit soul to cultivate their own units. So, we decided to add normal, common, uncommon unit souls to the Secret Vaults.
Second, important fixes:
- Received feedback from some Warlords that after the unit reaches the max level, it will still share the experience from battle settlement, which not only wastes the experience, but also affects the will of the Warlords to us the max level units. In this update, we have already fixed this problem to ensure that the experience of the units will only be distributed to the units that have not reached the max level;
- After character died in battle, there was a bug that you could not switch the third-person perspective of the teammates by clicking the mouse, observing the battlefield situation at that time, but only staying at the death interface. We have already fixed this problem in this update;
- When some Warlords are fight with Rebels in the open world, there is a certain probability that the enemy soldiers will continue to spawn even after they kill the enemy BOSS, which not only consumes the game time, but also causes unnecessary loss of the units. We have fixed this issue to ensure that the Warlords can end the battle normally.
Third, hero balance:
1. Longsword&shield
- The attack by the Sword Shield in the defense is now unable to cause stagger effect on heroes, and the stagger effect on the unit is reduced.
2. Dual blades
- Added a stealth effect to the Dual blades when uses dismount ability for 3 seconds.
3. Poleaxe
- Added a small amount of blunt area damage when Poleaxe uses dismount ability.
Fourth, Unit balance:
We have observed that some Warlords are switching Barricade of pike units very frequently, resulting in the effect of Barricade exceeding our expectations, so we added a short cd while switching.
- The unit skill: Barricade now has a short CD of 3s.
Fifth, Siege tower
In order to prevent the Range classes from easily stopping the siege tower by killing the unit who are pushing the tower(even kill one unit will stop the tower for a while), we have modified the minimum number of pushing from 8 to 7.
Sixth, Unit souls
For the unit soul which can give the new skill to unit, it no longer can be assembled on the unit that already has the skill.
Seven, Guidance price for uncommon weapon blueprints
We received feedback from players that the price for uncommon weapon blueprints is too low compared to crafted equipment. In this update, we have lifted the guidance price for uncommon weapon blueprints.
Eight, system optimization
- Optimized the resolution of hero interface and attire interface;
- Optimized the effects of the frontline camps during construction and offense;
- Optimized the frequency of unit shouts in some PVE levels;
We know that a lot of you are looking forward to this update. Not only to get rid of a few bugs, but you are also expecting more and more new content. You Warlords may have heard that the CN version of CB is live now, and there are some doubts from it. Please relax your mind, this will not affect the normal pace of Frontier which is directly operated by our studio. Although we have very few people, the service is sometimes not enough, but our attention and love for SEA server will not be discounted, and we will make every effort to cultivate this small land of our own.
Recently, we also received a lot of feedback, hoping to see more new content in the game: like brand new units, new game-play modes, levels and etc. In fact, because we need to take care of CN, European and American server as well as SEA server, which is operated entirely by ourselves, we need some time to coordinate with the designer team to develop a reasonable and informative update plan, which is our most important task at this stage.
Finally, for the issue of the maintenance that you Warlords are concerned about, we are considering putting it at a fixed time each week, which also helps everyone arrange their own time better.
Last but not the least, please allow me introduce the patch notes of this update below:
First, added Unit souls to Secret Vaults.
After the opening of the search function, there are still many Warlords who have not obtained enough unit souls to assemble the units. We hope that the Warlords can use the unit soul to cultivate their own units. So, we decided to add normal, common, uncommon unit souls to the Secret Vaults.
Second, important fixes:
- Received feedback from some Warlords that after the unit reaches the max level, it will still share the experience from battle settlement, which not only wastes the experience, but also affects the will of the Warlords to us the max level units. In this update, we have already fixed this problem to ensure that the experience of the units will only be distributed to the units that have not reached the max level;
- After character died in battle, there was a bug that you could not switch the third-person perspective of the teammates by clicking the mouse, observing the battlefield situation at that time, but only staying at the death interface. We have already fixed this problem in this update;
- When some Warlords are fight with Rebels in the open world, there is a certain probability that the enemy soldiers will continue to spawn even after they kill the enemy BOSS, which not only consumes the game time, but also causes unnecessary loss of the units. We have fixed this issue to ensure that the Warlords can end the battle normally.
Third, hero balance:
1. Longsword&shield
- The attack by the Sword Shield in the defense is now unable to cause stagger effect on heroes, and the stagger effect on the unit is reduced.
2. Dual blades
- Added a stealth effect to the Dual blades when uses dismount ability for 3 seconds.
3. Poleaxe
- Added a small amount of blunt area damage when Poleaxe uses dismount ability.
Fourth, Unit balance:
We have observed that some Warlords are switching Barricade of pike units very frequently, resulting in the effect of Barricade exceeding our expectations, so we added a short cd while switching.
- The unit skill: Barricade now has a short CD of 3s.
Fifth, Siege tower
In order to prevent the Range classes from easily stopping the siege tower by killing the unit who are pushing the tower(even kill one unit will stop the tower for a while), we have modified the minimum number of pushing from 8 to 7.
Sixth, Unit souls
For the unit soul which can give the new skill to unit, it no longer can be assembled on the unit that already has the skill.
Seven, Guidance price for uncommon weapon blueprints
We received feedback from players that the price for uncommon weapon blueprints is too low compared to crafted equipment. In this update, we have lifted the guidance price for uncommon weapon blueprints.
Eight, system optimization
- Optimized the resolution of hero interface and attire interface;
- Optimized the effects of the frontline camps during construction and offense;
- Optimized the frequency of unit shouts in some PVE levels;