[Developer Blog 29.08.2019] Discussion of Units experience
Hi Warlords:
In the August 29 update, we left a bit of a mystery and a few more voices in the developer log. Not yet a day has passed, we already could not wait to invite Warlords to discuss about the Units experience.
In this morning's maintenance update, we fixed one of the most important bugs we found: Lvmax Units will still share the experience. After that we realized a problem: we haven't explained the settlement rules of the Units experience in detail. This developer log is an opportunity to share to all Warlords.
Cultivation of Units
First of all, we want the Units to be a growing band of brothers. They need to grow in real battle, rather than gain experience on bench like an exp baby. Our current approach is that the Units will gain more experience if they really joined battle. The specific settlement rules are as follows:
In the settlement, each Units will gain two parts of experience according to the military exploits in the battle: more experience in the battle, and less experience in the guarantee. Experience in the battle will be generated by real-played Units except some special ones (gold Units and lvmax Units) will not produce experience. The minimum guarantee experience will be generated regardless of whether the Units joined battle or not to ensure a stable income lower limit.
The direction of subsequent changes
1. UI optimize
We found that based on the current experience settlement UI, Warlords can easily interpret the settlement rules as "I got these Units experience and then allocate it to my Units according to certain rules". This is actually a mistake we made in UX design and will be fixed as soon as possible in coming update.
2. Link Units experience to military exploits
Based on the current settlement rules, we foresee that it will inevitably lead to abnormal behaviors such as "change Units at the supply point to the one who wants to practice, and then change again", which we do not want to see. We hope to use a more objective and reasonable way to generate the experience that the Units should gain. Therefore, we will start to optimize the settlement rules with military exploits.
All above is what we want to say. The following time belongs to all warlords. Please let us know your thoughts on the settlement rules of the Units experience below, this will help us a lot.
In the August 29 update, we left a bit of a mystery and a few more voices in the developer log. Not yet a day has passed, we already could not wait to invite Warlords to discuss about the Units experience.
In this morning's maintenance update, we fixed one of the most important bugs we found: Lvmax Units will still share the experience. After that we realized a problem: we haven't explained the settlement rules of the Units experience in detail. This developer log is an opportunity to share to all Warlords.
Cultivation of Units
First of all, we want the Units to be a growing band of brothers. They need to grow in real battle, rather than gain experience on bench like an exp baby. Our current approach is that the Units will gain more experience if they really joined battle. The specific settlement rules are as follows:
In the settlement, each Units will gain two parts of experience according to the military exploits in the battle: more experience in the battle, and less experience in the guarantee. Experience in the battle will be generated by real-played Units except some special ones (gold Units and lvmax Units) will not produce experience. The minimum guarantee experience will be generated regardless of whether the Units joined battle or not to ensure a stable income lower limit.
The direction of subsequent changes
1. UI optimize
We found that based on the current experience settlement UI, Warlords can easily interpret the settlement rules as "I got these Units experience and then allocate it to my Units according to certain rules". This is actually a mistake we made in UX design and will be fixed as soon as possible in coming update.
2. Link Units experience to military exploits
Based on the current settlement rules, we foresee that it will inevitably lead to abnormal behaviors such as "change Units at the supply point to the one who wants to practice, and then change again", which we do not want to see. We hope to use a more objective and reasonable way to generate the experience that the Units should gain. Therefore, we will start to optimize the settlement rules with military exploits.
All above is what we want to say. The following time belongs to all warlords. Please let us know your thoughts on the settlement rules of the Units experience below, this will help us a lot.