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[Dev blog] Territory war, part 3

Hello, Warlords. I am the No. 2, a designer from Conqueror’s Blade: Frontier development department who is charge of territory war design. Today I would like to discuss with you on the core mechanism of territory war and the issues of blocking battle lines.

Our attitude

First of all, I want to state our attitude towards the exploit of blocking battle lines and malicious kicking people in territory war and that’s absolutely breaking the rules in game and not allowed. I hope that all of the Warlords can help us by using the screenshot tool in their hands and report this kind of behaviors to us. We will carefully verify and check the data records. Depending on the seriousness of the problem, we will take the resettlement right of the city and disband the house or even the directly ban of the accounts.

We hope that the stage provided by the territory war will allow all families to fully utilize their own battlefield talents. The behavior of the blocking battle lines is like a match-fixing. It is a malicious destruction of the fairness of competition. We have always resolutely cracked down on such behavior.
At the same time, we have been actively thinking about it and hope to solve this problem more thoroughly from the design of the game mechanism.

About the blocking battle lines and malicious kicking issues

We have been paying attention to this issue, so we designed the commander system to allow the generals who want to attack the city to evacuate the battle line blocking members from the battlefield.

The initial performance of the commander system was basically in line with our expectations, but a few rule destroyers used this mechanism to declare war on themselves with the trumpet houses. Once they were randomly assigned to the commander, they would maliciously kick everyone else out of the battlefield, which has deviated from the original intention of our design of commander system.

The core of the problem lies in how to distinguish between a few rule-breakers and houses that really want to have a fair fight, while ensuring that all houses can participate in territory war.

Design solution

Among the many options we have considered, I am prepared to create a house “credit” for the house system in the game, just like the credit in the real world. Based on the actual command behavior of family members in territory war, especially the commanders who command the power, and their ultimate combat performance and results, to determine whether these houses are truly competent as commander houses. If the judgement indicates that they are not suitable for the commander houses, then they will not have the opportunity to become a commander attacking a particular city for a long period of time, such as 1-2 weeks. Moreover, if they repeatedly fail in the battle of a certain fief, the penalty time will be extended.

We know that this design still has space to be exploited. These rule breakers can build many different houses and recycle them to carry out malicious battle line blocking. However, we will continue to crack down on such behaviors, purify the game environment, and provide a truly fair and just battlefield to fight for all the Warlords. This is us. Always have the determination!

Please contact us

Dear Warlords, if you encounter such malicious behaviors in the future, please provide us with the following information:
- Commander character name
- The approximate time of occurrence
- The name of the city where the battle took place
If there are screenshots, it will be more helpful to us. You can contact us through the community or our support email address.

Thanks to the Warlords for your love of territory war, I look forward to hearing more feedback on this issue!