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  3. [Developer Blog 18.08.2019] Honor weekly cap

[Developer Blog 18.08.2019] Honor weekly cap

Dear Warlords, firstly, please allow me to introduce myself, I am a numerical designer from Conqueror’s Blade: Frontier development department. Here, for today, I would like to discuss with you about the Honor weekly cap we implemented in last patch and share our thoughts and incoming optimizations towards this mechanism.

First of all, the purpose of Honor weekly cap mechanism is to narrow the gaps between different kind of players to create a better game experience. Our development team read all the feedback on this new design carefully and we will keep doing that in the future as well, meanwhile, we are planning to do some optimizations based on them.

Many of you believe that the design of the Honor weekly cap is not that reasonable of calculating not only battle settlement Honor rewards but also some systems beyond that like quests. After careful consideration, we are agreed that honor rewards from non-combat which does not require a lot of game time should be considered as equal for all players. At the same time, we observed that, involving non-combat honor rewards in the cap may hurt players’ enthusiastic of joining in these game plays and this is supported by our data analysis results as well.

Therefore, based on your feedback, we are thinking of optimizing the design of Honor gain weekly cap in this way:

1. Only the Honor rewarded from battle settlement will be calculated in Honor weekly cap. Other approaches like daily quests, weekly quests, fief quests, secret vaults, and Honor reward items will not be included.
2. When you reach the Honor weekly cap, your Honor rewards from battle settlement will be converted into Bronze according to a certain ratio.

In addition, many of you have reported that the honor weekly cap is not friendly and fair enough for new comers, which would bring bad game experience when they try to catch up faster. Generally, we are agreed on this point and we are thinking of a new catch-up mechanism to solve this problem. Please give us some more time to think it through and do a full implementation.

Last but not the least, I would like to say something, on behalf of development team, our responsibility and goal is to build a good experience for all of our gamers. We should admit that we still have a long way to go, especially on the design aspect. To take care of the interests of all kinds of players, sometimes, the outcome of a certain design may out of our expectations. The ideas and feedback from all of you are very important to us. We will keep up our work in community and pass our thoughts directly, only with you standing by us, we could build the world of Conqueror’s blade: Frontier better. Thank you and wish you the best!