Nov 24 Update | Balance Changes

Upon Conqueror's Blade's battlefield, heroes are tasked with a multitude of objectives: scouting, capturing points of interest, and controlling the battle, and these are all integral parts of the game. How a hero feels to use directly affects the gameplay experience. We want that this experience is varied and interesting, and so we are launching a new hero, we're also tuning the other heroes.
As it stands, the Longsword & Shield is currently one of the most popular support heroes due to its ability to heal, boost the movement speed of allies and crowd-control enemies. But on the other hand, having four skill buttons to press, it is forced to sacrifice damage to provide its support. All in all, this greatly restricts its ability to provide a more varied experience. So, we've put a lot of focus on the Longsword & Shield during this balance tuning. We're merging some of its support skills and improving its damage skills, and this will hopefully lead to an overall better feel and flow.
What's more, owing to the current meta, we've made changes to a series of other heroes too, changes we hope will improve the gameplay experience. Anyway, read on to find out what changes are coming with the new season on Nov 24!
[h2]Heroes[/h2]
[h3]Longsword & Shield[/h3]
[Knightly Vows] and [Mercy of Heaven]
We're merging the [Knightly Vows] and [Mercy of Heaven] skills so that you can switch between healing and speed.
[Mercy of Heaven]'s effect changed to:
Immediately recovers 10% health and recovers 3% health every second for 10 seconds.
Restores the health of allies by 1% every second for 10 seconds.
Gains 15% melee damage reduction for 3 seconds.
Cooldown changed to 10 seconds.
New effect:1. [Mercy of Heaven] grants Piety, increasing all defenses by 50% for 3 seconds.
Once Piety runs out, the effect turns into Unswerving, increasing defenses by 20% for 5 seconds (while active, hitting the enemy with any skill refreshes Unswerving effect).2. After using [Mercy of Heaven], it is replaced by [Knightly Vows] and the cooldown is refreshed.
[Knightly Vows]'s effect changed to:
I: Increases the movement speed of yourself and allies by 10% for 9 seconds.
II: Increases the movement speed of yourself and allies by 15% for 9 seconds.
III: Increases the movement speed of yourself and allies by 20% for 9 seconds.
Using Knightly Vows no longer removes "Concussed" effects.
Cooldown changed to 10 seconds.
New:
1. Grants Spearhead, increasing all armor penetration by 30% for 3 seconds.
Once Spearhead runs out, the effect turns into Spirited, increasing armor penetration by 15% for 5 seconds (while active, hitting the enemy with any skill refreshes Spirited).
2. After using [Knightly Vows], it is replaced by [Mercy of Heaven] and the cooldown is refreshed.
As we're changing how these skills work, your [Mercy of Heaven] and [Knightly Vows] points are reset, and you'll receive Mastery Points based on what level of these you had unlocked.
[Paladin] remade into [Crusade Counter]
First Stage
Can knock enemies back.
I: Deals 113% + 944 blunt damage.
II: Deals 127% + 1,062 blunt damage.
III: Deals 141% + 1,180 blunt damage.
Second Stage
Enemies hit take 200 bleed damage every second for 5 seconds.
I: Deals 93% + 1,128 slashing damage.
II: Deals 104% + 1,269 slashing damage.
III: Deals 116% + 1,410 slashing damage.
Removes "Dazed" and "Knocked Down" effects.
15-seconds cooldown.
[Martial Prowess]
Hitting an enemy no longer restores 3% health.
I: Adjusted slashing damage to 59% + 711 (was 60% + 944).
New effect: Hitting an enemy reduces their defenses by 5% for 6 seconds.
II: Adjusted slashing damage to 66% + 800 (was 70% + 1,003).
New effect: Hitting an enemy reduces their defenses by 10% for 6 seconds.
III: Adjusted slashing damage to 73% + 889 (was 80% + 1,106).
New effect: Hitting an enemy reduces their defenses by 15% for 6 seconds, stacking up to 2 times.
Removes "Dazed" and "Knocked Down" effects.
[Shield Bash]
First Hit
I: Reduces the enemy's movement speed by 75% for 1 second.
II: Reduces the enemy's movement speed by 75% for 2 seconds.
III: Reduces the enemy's movement speed by 75% for 3 seconds.
The second hit stuns enemies.
I: Adjusted the blunt damage to 112% + 931 (was 141% + 814).
II: Adjusted the blunt damage to 126% + 1,047 (was 141% + 904).
III: Adjusted the blunt damage to 139% + 1,164 (was 141% + 1,007).
Block reduction increased to 25%.
Cooldown increased to 12 seconds (was 10).
[With Valor]
First Stage
I: Adjusted slashing damage to 92% + 1,123 (was 93% + 1,100).
II: Adjusted slashing damage to 104% + 1,263 (was 103% + 1,305).
III: Adjusted slashing damage to 116% + 1,403 (was 113% + 1,355).
Second Stage
I: Adjusted slashing damage to 99% + 1,201 (was 93% + 1,100).
II: Adjusted slashing damage to 111% + 1,351 (was 103% + 1,305).
III: Adjusted slashing damage to 124% + 1,501 (was 113% + 1,466).
Third Stage
III: Adjusted the blunt damage to 210% + 1,754 (was 207% + 1,673).
Cooldown reduced to 15 seconds (was 16).
[Sally Forth]
The first stage ignores block effects.
I: Adjusted slashing damage to 160% + 1,949 (was 150% + 2,011).
II: Adjusted slashing damage to 181% + 2,193 (was 150% + 2,128).
III: Adjusted slashing damage to 201% + 2,436 (was 158% + 2,776).
The second stage stuns enemies.
I: Adjusted the blunt damage to 248% + 2,065 (was 274% + 1,851).
II: Adjusted the blunt damage to 278% + 2,323 (was 274% + 2,134).
III: Adjusted the blunt damage to 309% + 2,581 (was 288% + 2,575).
Third Stage
I: Adjusted piercing damage to 265% + 3,457 (was 250% + 3,369).
II: Adjusted piercing damage to 298% + 3,890 (was 250% + 3,759).
III: Adjusted piercing damage to 331% + 4,322 (was 263% + 4,885).
Cooldown adjusted to 45 seconds.
[Clash of Shields]
No longer slows for 75%.
Damage no longer diminishes when hitting multiple enemies.
I: Adjusted the blunt damage to 166% + 1,388 (was 201% + 1,268).
II: Adjusted the blunt damage to 187% + 1,562 (was 201% + 1,460).
III: Adjusted the blunt damage to 208% + 1,735 (was 201% + 1,652).
[Combat Dismount]
Armor penetration multiplier reduced to 1.77 (was 2.06).
Other Improvements
1. Improved the movement trajectory of all skills so that multi-strike skills are easier to hit with.
2. Piercing damage is reduced by 12%, however, it now inflicts "Dazed".
3. Maximum block increased by 12.5%.
4. Slightly increased shield block hitbox, making it easier to protect your legs.
[h3]Musket[/h3]
[Liquid Fire]'s ignition efficiency increased to 60%.
[Deploy Caltrops]: II's damage over time increased to 200 (was 130) and III's damage over time increased to 250 (was 140).
[h3]Poleaxe[/h3]
[Weapon Dance]: Can knock enemies back. Reduces the enemy's damage by 25% and reduces damage taken by 3.5%. Duration increased to 6 seconds (was 5).
[Bec de Corbin]: Cooldown reduced to 20 seconds (was 22).
[h3]Short Bow[/h3]
[Wrath of Artemis]: New effect: Damage when being hit by multiple [Wrath of Artemis] increased by 5%.
[Stunning Shot]: II and III now slow for 50% for 3 seconds after the Concussed effect runs out.
[Steel-tipped Arrow]: III's new effect: Greatly reduces block.
[h3]Nodachi[/h3]
Maximum damage decay from hitting multiple enemies increased to 25% (was 20%).
[Samurai's March]: Adjusted movement trajectory to make it easier to hit enemies. Cooldown reduced to 10 seconds (was 11).
The second attack knocks heroes down.
[Monstrous Blade]
I: Critical value is increased by 30% (was 125 points).
II: Critical value is increased by 45% (was 175 points).
III: Critical value is increased by 60% (was 225 points).
[Fearless & Steadfast]: Crowd-control immunity during [Bloodcraze] increased to 2.5 seconds (was 2).
[Tiger's Claw]: Damage increased during [Bloodcraze] increased by 25% (was 20%).
[h3]Shortsword & Shield[/h3]
[Shielded Charge]: I and II increase all types of defenses by 50%.
III increases defenses by 50% (previously reduced damage taken by 90%).
Adjusted the hitbox of [Shielded Charge]'s second shield bash to make it easier to hit enemies.
I: Adjusted the blunt damage to 77% + 395 (was 67% + 344).
II: Adjusted the blunt damage to 77% + 463 (was 67% + 402).
III: Adjusted the blunt damage to 77% + 531 (was 67% + 461).
[Shield Thump] Concusses if both attacks hit.
[h3]Maul[/h3]
[Ukko's Doom] remade into [Rockslide Smash]
I: Adjusted the blunt damage to 69% + 620 (was 110% + 350).
II: Adjusted the blunt damage to 80% + 994 (was 125% + 425).
III: Adjusted the blunt damage to 90% + 1,142 (was 140% + 500).
New effect: Enemies hit are affected by [Armor Crush], reducing their defenses by 12% for 6 seconds.
[h2]Units[/h2]
[h3]Zykalian Militia[/h3]
1. Base movement speed increased to 6 (was 5.7) and base ammo to 48 (from 33).
2. Explosion damage from canisters reduces the enemy's defenses by 6% for 8 seconds.
[h3]Condottieri Guards[/h3]
1. Once [Shield Rush] ends, they gain [Shock Attack] for 4 seconds and attack the enemy once more.
2. Improved the AI of [Shock Attack], making the unit more likely to charge enemies.
Squires
Using [Shield Rush] increases all defenses by 50% and all damage by 20% for 10 seconds.