Dec 15 Balance Changes
The [Scorpio] season has begun and we've made a new round of balance changes based on the feedback we've received thus far. As for units, we'll start by making changes to two units that, when seen from data and community feedback, exceed expectations in terms of power. These changes aim to bring their power in line with these expectations to improve the overall gameplay. As for heroes, we're making slight adjustments to the charge skills of the shortsword & shield and longsword & shield heroes.
[h2]Units[/h2]
[h3]Shieldmaidens[/h3]
As a defensive shield unit, the Shieldmaidens' attacks while in shield formation are too powerful. The reason for this is the [Cover Commander] trait they have with their shields up, enabling them to dish out high damage while taking little damage for an extended period of time. All in all, this comes at little cost and is difficult to counter.
Changes:
When switching to shield while in the [Cover Commander] state, they no longer permanently retain the mobility method and effect of [Cover Commander].
When switching to shield while in the [Cover Commander] state, they retain the mobility and effect of [Cover Commander] for 2.5 seconds, whereupon they will remain by the hero's side and follow his movements and their attack rate will be identical to when Free Attack and their attacks no longer block.
[h3]Varangian Guards[/h3]
The fact that the Varangian Guards remain in axe form for a short period of time and their incredible burst damage makes it difficult to gauge when they'll strike, making them difficult to defend against. This also makes it possible for them to easily dish out high damage while keeping away from the enemy during their time of weakness.
Changes:
While [Raging Onslaught] is active, all skills share a cooldown of 3 seconds, during which the Varangian Guards will attack freely with their axes.
[h3]Myrmillones[/h3]
Changes:
Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after send the enemies flying.
[h2]Heroes[/h2]
[h3]Shortsword & Shield[/h3]
[Shielded Charge]: Charges forward while defending against frontal attacks.
[h3]Longsword & Shield[/h3]
[Clash of Shields]: Charges forward while defending against frontal attacks.
The above changes will take effect with the update on Dec 15.
Feel free to share any feedback with us! It means the world to us!
[h2]Units[/h2]
[h3]Shieldmaidens[/h3]
As a defensive shield unit, the Shieldmaidens' attacks while in shield formation are too powerful. The reason for this is the [Cover Commander] trait they have with their shields up, enabling them to dish out high damage while taking little damage for an extended period of time. All in all, this comes at little cost and is difficult to counter.
Changes:
When switching to shield while in the [Cover Commander] state, they no longer permanently retain the mobility method and effect of [Cover Commander].
When switching to shield while in the [Cover Commander] state, they retain the mobility and effect of [Cover Commander] for 2.5 seconds, whereupon they will remain by the hero's side and follow his movements and their attack rate will be identical to when Free Attack and their attacks no longer block.
[h3]Varangian Guards[/h3]
The fact that the Varangian Guards remain in axe form for a short period of time and their incredible burst damage makes it difficult to gauge when they'll strike, making them difficult to defend against. This also makes it possible for them to easily dish out high damage while keeping away from the enemy during their time of weakness.
Changes:
While [Raging Onslaught] is active, all skills share a cooldown of 3 seconds, during which the Varangian Guards will attack freely with their axes.
[h3]Myrmillones[/h3]
Changes:
Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after send the enemies flying.
[h2]Heroes[/h2]
[h3]Shortsword & Shield[/h3]
[Shielded Charge]: Charges forward while defending against frontal attacks.
[h3]Longsword & Shield[/h3]
[Clash of Shields]: Charges forward while defending against frontal attacks.
The above changes will take effect with the update on Dec 15.
Feel free to share any feedback with us! It means the world to us!