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Balance Changes

[h2]Heroes[/h2]

[h3]Shortsword & Shield[/h3]
[Shielded Charge]: Charges forward while blocking against frontal attacks.

[h3]Longsword & Shield[/h3]
[Clash of Shields]: Charges forward while blocking against frontal attacks.

[h2]Units[/h2]

[h3]Myrmillones[/h3]

Changes:

Myrmillones will attack the surrounding enemies when arriving at the target destination of skill [Myrmillo's Guard]. They will take over that area after send the enemies flying.

We've received your feedback about the round of changes posted on Dec 9. After , we're making slight adjustments to the previous balance changes.

[h3]Shieldmaidens[/h3]

As a defensive shield unit, the Shieldmaidens' attacks while in shield formation are too powerful. The reason for this is the [Cover Commander] trait they have with their shields up, enabling them to dish out high damage while taking little damage for an extended period of time. All in all, this comes at little cost and is difficult to counter.

Changes:

When switching to shield while in the [Cover Commander] state, they no longer permanently retain the defence increase effect of [Cover Commander].

When switching to shield while in the [Cover Commander] state, they retain the mobility and block ability of the skill, but no longer take 10% less damage.

When attacking with spears, their attacks reduce damage taken by the unit by 15% (was 10%).

[h3]Varangian Guards[/h3]

The fact that the Varangian Guards remain in axe form for a short period of time and their incredible burst damage makes it difficult to gauge when they'll strike, making them difficult to defend against. This also makes it possible for them to easily dish out high damage while keeping away from the enemy during their time of weakness.

Changes:

While [Raging Onslaught] is active, all skills share a cooldown of 2 seconds, during which the Varangian Guards will attack freely with their axes.

The above changes will take effect with the update on Dec 15.