Mar 23 Balance Change Preview
[h3]Imperial Spear Guards[/h3]
Being the unit with the largest shields in the game, they're tasked with the momentous task of defending both allied units and heroes. However, their [Cover Commander] skill doesn't grant enough protection in the current meta.
We're increasing their attack damage during [Cover Commander] by 30% and heroes within the effective range will take 24% reduced damage from enemy units.
[h3]Sword & Shield Infantry[/h3]
Based on community feedback and statistics, we've seen that sword & shield infantry are currently underpowered, especially when pitted against polearm units with brace. We'll be making changes to how the three following units fare against the [Brace] and [Stand Firm] skills this time around to make them more viable.
[h3]Men-at-Arms[/h3]
[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 38% more damage against units in [Brace] and [Stand Firm].
Improved the AI's pathing logic of [Cover Commander] so that they attack enemies near the hero and avoid narrow terrain.
[h3]Palace Guards[/h3]
[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 33% more damage against units in [Brace] and [Stand Firm].
[h3]Banner Guards[/h3]
[Charge] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 21% more damage against units in [Brace] and [Stand Firm].
Being the unit with the largest shields in the game, they're tasked with the momentous task of defending both allied units and heroes. However, their [Cover Commander] skill doesn't grant enough protection in the current meta.
We're increasing their attack damage during [Cover Commander] by 30% and heroes within the effective range will take 24% reduced damage from enemy units.
[h3]Sword & Shield Infantry[/h3]
Based on community feedback and statistics, we've seen that sword & shield infantry are currently underpowered, especially when pitted against polearm units with brace. We'll be making changes to how the three following units fare against the [Brace] and [Stand Firm] skills this time around to make them more viable.
[h3]Men-at-Arms[/h3]
[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 38% more damage against units in [Brace] and [Stand Firm].
Improved the AI's pathing logic of [Cover Commander] so that they attack enemies near the hero and avoid narrow terrain.
[h3]Palace Guards[/h3]
[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 33% more damage against units in [Brace] and [Stand Firm].
[h3]Banner Guards[/h3]
[Charge] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 21% more damage against units in [Brace] and [Stand Firm].