Development Journal | New Siege Ruleset
[h2]Strategy Reins Supreme[/h2]
Heya, Warlords! [Escalation (Siege)] where you can change your units on the fly has been available for a while now. As expected, we've received plenty of feedback, and we'll continue to delve deeper into our siege battle rulesets to explore further possibilities.
https://steamcommunity.com/games/835570/announcements/detail/3653017658296154941
Our goal is to retain the unique features of Siege Battle while also bringing more possibilities and fun. We wish to make unit selection an integral part of the strategic gameplay for an altogether more enjoyable experience.
[h3]Current Siege Battle & [Escalation (Siege)][/h3]
[Escalation (Siege)] builds upon the original Siege Battle ruleset with the ability to freely change your units so that you're no longer bound to what you choose initially. This enables players to change their strategy throughout the game and has made strategy even more important.
[h3]High Unit Deaths[/h3]
Yet, leadership still remains a resource that is expended fairly quickly. With a restricted amount of leadership, the number of units you can take into battle is naturally also restricted while unit deaths keep ramping up. That's especially true for high-tier units. Oftentimes half of them are gone when the unit dies.
[h3]Exploring New Possibilities[/h3]
Our goal is to lower the impact that unit deaths have on the overall outcome. By changing leadership from a consumable resource into a more dynamic one you can gain and spend throughout the course of a battle, we hope to deepen strategizing further and enable more possibilities. While keeping an eye on every battle, one must also focus on the selection and usage of each troop and the acquisition and spending of leadership.
So, based on the [Escalation (Siege)] ruleset, we're trying out a new Siege Battle mode: [Warfront (Siege)].
[h3]A Single Starter Unit[/h3]
Identical to [Escalation (Siege)], you expend leadership to select a single unit during the preparation stage for [Warfront (Siege)]. We've also created a new feature, 'Main Units', to help you find your most-used units all that much faster. Simply set your most-used units as a 'Main Unit' and they'll be shown easily in the menu.
[h3]Leadership Refunds[/h3]
Units that retreat or die will refund a certain amount of leadership.
Drafting units is no longer a one-time action. If a unit you're using is unsuitable for the situation at hand, you can command them to retreat, thereby refunding some leadership, and call upon another unit instead. Unit deaths now also accrue much lower losses and won't expend all the leadership used on them, instead, you'll be refunded a ratio of the leadership used. This means that you'll be able to call upon the aid of more units throughout a single battle for fiercer fights and more attempts at outmaneuvering your opponents.
Each unit has a set refund value. Units that are more likely to take damage or with generally less K/D will have a higher refund value.
[h3]Calling New Units[/h3]
You can use leadership to call on the aid of fresh units when you're required to after death or by visiting a supply point. With increased leadership, you can call on the units you need to fit the battle at hand.
[h3][Warfront (Siege)] Availability[/h3]
Will be available every day at set times following the Apr 13 update. Rewards, quest completion and challenge progress is shared with [Siege Battle].
You'll be able to access it from [Matching] -> [Events] -> [Warfront (Siege)]. You can check when it's available from the in-game event calendar. We'll be changing its availability in the future.
[h3][Warfront (Siege)] Maps[/h3]
The following maps will be available initially: Harbour City, Kurak Castle (Dune), Sun City, White Elk Fort, Heilung Fjord and Continopolis
The [Warfront (Siege)] mode is simply another try toward greater heights. We'll continue to improve and innovate the Siege Battle ruleset and hopefully changes like this one that fundamentally alter how such battles are played will lead to more fun for everyone.
Heya, Warlords! [Escalation (Siege)] where you can change your units on the fly has been available for a while now. As expected, we've received plenty of feedback, and we'll continue to delve deeper into our siege battle rulesets to explore further possibilities.
https://steamcommunity.com/games/835570/announcements/detail/3653017658296154941
Our goal is to retain the unique features of Siege Battle while also bringing more possibilities and fun. We wish to make unit selection an integral part of the strategic gameplay for an altogether more enjoyable experience.
[h3]Current Siege Battle & [Escalation (Siege)][/h3]
[Escalation (Siege)] builds upon the original Siege Battle ruleset with the ability to freely change your units so that you're no longer bound to what you choose initially. This enables players to change their strategy throughout the game and has made strategy even more important.
[h3]High Unit Deaths[/h3]
Yet, leadership still remains a resource that is expended fairly quickly. With a restricted amount of leadership, the number of units you can take into battle is naturally also restricted while unit deaths keep ramping up. That's especially true for high-tier units. Oftentimes half of them are gone when the unit dies.
[h3]Exploring New Possibilities[/h3]
Our goal is to lower the impact that unit deaths have on the overall outcome. By changing leadership from a consumable resource into a more dynamic one you can gain and spend throughout the course of a battle, we hope to deepen strategizing further and enable more possibilities. While keeping an eye on every battle, one must also focus on the selection and usage of each troop and the acquisition and spending of leadership.
So, based on the [Escalation (Siege)] ruleset, we're trying out a new Siege Battle mode: [Warfront (Siege)].
[h3]A Single Starter Unit[/h3]
Identical to [Escalation (Siege)], you expend leadership to select a single unit during the preparation stage for [Warfront (Siege)]. We've also created a new feature, 'Main Units', to help you find your most-used units all that much faster. Simply set your most-used units as a 'Main Unit' and they'll be shown easily in the menu.
[h3]Leadership Refunds[/h3]
Units that retreat or die will refund a certain amount of leadership.
Drafting units is no longer a one-time action. If a unit you're using is unsuitable for the situation at hand, you can command them to retreat, thereby refunding some leadership, and call upon another unit instead. Unit deaths now also accrue much lower losses and won't expend all the leadership used on them, instead, you'll be refunded a ratio of the leadership used. This means that you'll be able to call upon the aid of more units throughout a single battle for fiercer fights and more attempts at outmaneuvering your opponents.
Each unit has a set refund value. Units that are more likely to take damage or with generally less K/D will have a higher refund value.
[h3]Calling New Units[/h3]
You can use leadership to call on the aid of fresh units when you're required to after death or by visiting a supply point. With increased leadership, you can call on the units you need to fit the battle at hand.
[h3][Warfront (Siege)] Availability[/h3]
Will be available every day at set times following the Apr 13 update. Rewards, quest completion and challenge progress is shared with [Siege Battle].
You'll be able to access it from [Matching] -> [Events] -> [Warfront (Siege)]. You can check when it's available from the in-game event calendar. We'll be changing its availability in the future.
[h3][Warfront (Siege)] Maps[/h3]
The following maps will be available initially: Harbour City, Kurak Castle (Dune), Sun City, White Elk Fort, Heilung Fjord and Continopolis
The [Warfront (Siege)] mode is simply another try toward greater heights. We'll continue to improve and innovate the Siege Battle ruleset and hopefully changes like this one that fundamentally alter how such battles are played will lead to more fun for everyone.