[Project Nirvana] Journal #2: Conqueror's Blade Optimization Plan FAQ

1.Game Ecosystem Optimization Plan
We understand that the game ecosystem is the foundation for the normal operation of the game, and how to improve it has always been a key focus of our efforts. Based on the current state of the game, we will address the following three points as our primary areas of focus:
[h2]Balance[/h2]
- For units affected by balance changes, we will provide our Warlords with the Doctrine Water, which can remove Doctrines, and the Scroll of Forgetfulness, which can return manuals for free.
- We will conduct more PTR (Public Test Realm) tests to better collect and listen your suggestions and feedback.
- We are committed to transparent communication with our Warlords. Your opinions are invaluable to us, and we also hope that through our interactions, you can better understand the reasons and intentions behind every adjustment we make.
[h2]Content[/h2]
- We have updated the addition of war tokens, aim to allow everyone to invest their limited time into the gameplay they enjoy.
- We hope to use the war token to manage Warlords' in-game investments. Additionally, you can exchange war tokens to convert your time investment into items that truly enhance your gaming experience.
[h2]New Players’ Experience[/h2]
- We will expedite the process of unlocking the Unit Tree and acquiring Unit XP during the tutorial stage. This will enable new players to quickly assemble units for battle.
2. Performance Optimization Plan
Our dev team is focusing on resolving 3 core issues affecting our warlords’ experience: performance, crashes, and network stability.
[h2]Performance[/h2]
Performance issues primarily occur during gameplay, particularly in large-scale 15v15 battles like Siege Battle. In-game freezes, frame drops, and other problems frequently arise, resulting in an unsatisfactory gaming experience and sometimes even affecting game controls. This issue is attributed to various factors:
- Conqueror's Blade is an exceedingly complex real-time combat game, especially in 15v15 Siege Battles where the number of heroes and units on screen can exceed 1,000 battle units. This places a higher computational burden on the CPU and GPU compared to most games.
- With each new season, we introduce additional units, attire, skill effects, and graphic enhancements to the game, offering players a richer variety of units, more dazzling skills, and improved graphics compared to the game's initial release. However, we haven't struck the right balance between visual quality and game performance. The newly added content consumes excessive video memory, system memory, and CPU resources, significantly impacting players' gaming experiences.
Solving this problem necessitates extensive optimization of programming algorithms and cleaning up art assets. To ensure the game's overall stability, we intend to approach this in multiple stages. The first stage is the November 2nd update, during which we aim to accomplish the following performance optimization goals:
- For the recommended system requirements on the official website, we guarantee an average frame rate of 60 FPS or higher under high-quality 1080P settings, with a minimum frame rate (1% Low) exceeding 45 FPS, while keeping memory usage below 5GB and VRAM usage below 4GB.
- For the minimum system requirements on the official website, we guarantee an average frame rate of over 60 FPS on low-quality 1080P settings, with a minimum frame rate (1% Low) exceeding 45 FPS, while keeping memory usage below 4.5GB and VRAM usage below 3GB.
[h2]Crashes[/h2]
Crash Issue is also one of our top priorities for optimization. We fully understand the frustration players feel when the game crashes, especially in the final seconds of a Ranked Battle. We are committed to improving your gaming experience in this regard:
- Prior to the launch of this season, we had already begun addressing crash issues, and according to our backend statistics, battlefield crashes have significantly decreased. The team will continue to collect crash data and address each issue.
- Crash problems are closely linked to performance, with factors such as high GPU memory usage and excessive CPU utilization increasing the likelihood of game crashes. Therefore, the November 2nd update will bring a substantial reduction in overall crashes.
In cases where Ranked Battle crashes occur during the last 1 second, we will prioritize addressing this issue and aim to resolve it immediately in subsequent updates.
[h2]Network Stability[/h2]
Network Stability is a more complex issue to address. Conqueror's Blade involves syncing the status of more than 1,000 units in a battle at any given time, resulting in significantly higher network traffic compared to typical games and greater bandwidth requirements for all players. In the November 2nd update, we will implement the following optimizations to tackle network disconnection issues:
- While prioritizing a good gaming experience, our goal is to minimize the amount of data transmitted over the network, reducing the strain on bandwidth. Less data transmitted means a lower chance of disconnection.
- We aim to improve the reconnection experience, but since network disconnections are challenging to completely eliminate. We need to ensure that players can swiftly rejoin the game after a disconnection, ensuring a seamless gaming experience.
- We will conduct tests on the networks of various cloud servers and select the vendor with the most stable network connection to provide a better overall experience.
Ultimately, player experience is our dev team's top priority in the long run. Therefore, we are committed to ongoing performance optimization, addressing crash issues, and enhancing network stability. This is just the beginning, and the November 2nd update marks the initial stage of our efforts. We will continuously gather feedback and strongly encourage you to share your thoughts with us.
3. The Bet
After the November 2nd update, we will aim to achieve the goals mentioned below.
- For the recommended system requirements on the official website, we guarantee an average frame rate of 60 FPS or higher under high-quality 1080P settings, with a minimum frame rate (1% Low) exceeding 45 FPS, while keeping memory usage below 5GB and VRAM usage below 4GB.
- For the minimum system requirements on the official website, we guarantee an average frame rate of over 60 FPS on low-quality 1080P settings, with a minimum frame rate (1% Low) exceeding 45 FPS, while keeping memory usage below 4.5GB and VRAM usage below 3GB.
If the goal is achieved, the development team will distribute Treatises and other Packs worth up to $20 million based on the engagement. Additionally, we will select 10 players from those who share photos and interact with us, and reward them with a HUAWEI Mate 60 phone or an equivalent value graphics card