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Improved Performance, Unchanged Graphics Quality!



[h2]Greetings Warlords:[/h2]

Our Commitment Day, November 2nd, has finally arrived.
Starting today, the [Nirvana Horse] client, to which the Conqueror's Blade Team has fully dedicated itself, is released for an unlimited collaborative test! We sincerely invite all of you to participate in this OBT test!

Due to the significant changes in the [Nirvana Horse] client and the possibility of unforeseen bug issues, we will maintain the stable online client in order to ensure the noraml game experience. Therefore, Warlords participating in the OBT need to switch and download [Nirvana Horse] client (about 10G).

After the 7-day test period ends, [Nirvana Horse] client will officially merge with the online client on November 9th.



How to Participate in [Nirvana Horse] OBT & How to Switch Back to the Online Client: [Nirvana Horse] OBT Notice


Balancing Performance and Graphics Quality


Previously, we invited some Warlords to participate in the [Nirvana Horse] PTR test, and during that time, some Warlords reported graphical bugs in the [Nirvana Horse] client. Today, on the occasion of the [Nirvana Horse] OBT launch, we would like to address the graphics issue with everyone.

F First, we must acknowledge that performance and graphics quality are often at odds with each other. Game optimization aims to find the right balance between these two elements across various device configurations. Therefore, our primary optimization strategy is to ensure both frame rate and graphics quality on higher-end configurations, while prioritizing a smooth and normal gameplay experience on lower-end configurations.

After the initial optimization stage, we observed a significant improvement in the frame rate of the [Nirvana Horse] client under the highest configuration. In other words, the client now ensures a good frame rate and performance while providing a similar visual quality experience compared to the new and official clients.

However, some Warlords have reported that certain particles and special effects disappear in the highest configuration. After the development team's confirmation, this issue has been identified as a bug and is currently undergoing a thorough investigation and repair.

As an example of the skill effect issue that was intensely discussed during the PTR, you can refer to the actual effect comparisons of [Divine Sea Treasure] in the two clients below. Under the highest configuration, the actual particles and effects before and after optimization remain consistent, with no differences.



The question of whether the special effects on Mount Attire have been modified is one of the most frequently raised issues in recent feedback.

Taking the flame effects of the [Infernal Dragoon] Horse Attire as an example, some Warlords previously reported that the attire effects disappeared. However, after ruling out the influence of bugs, the effects remain consistent before and after optimization in high-configuration environments for [Nirvana Horse] and the official client. [Infernal Dragoon] still appears as a fierce steed that steps on hellish flames from the underworld.



Furthermore, Siege Engines & Artillery are among the most discussed special effect changes by the Warlords. In fact, the effects of Siege Engines & Artillery before and after optimization are the same. With the highest graphics settings, the development team also strives to achieve the same effect for Siege Engines & Artillery before and after optimization.





Lastly, the same goes for the scenery. Using the Capital effects of the Halloween event as an example, not only does the frame rate improve after optimization, but there are also more effects and better image quality.




How Is the Frame Rate Improvement Achieved?


Technically, the development team undergoes extensive iterations on the core systems of Conqueror's Blade, optimizing the operating logic of these systems to fundamentally enhance the performance experience.

In terms of art, numerous assets are deeply modified and improved. For instance, the model consumption at different distances is adjusted to be more reasonable.



Simultaneously, the development team also consolidates similar models that do not impact the battlefield, reducing the number of models faces to boost performance, and more.




Other Questions


Certainly, aside from the discussed graphics quality and performance, many of you may have other concerns, such as:
  1. Has the Unit Flag been removed?
  2. Are the burning effects and smoke particles eliminated?
  3. Have the burn, weapon texture, and reflection effects disappeared?
  4. Have the trajectories of missiles and arrows been altered?
  5. Has the handling of the Pike been adjusted?
  6. Are there invisible walls in the levels?

There are also issues like missing damage numbers, drifting enemies, increased loading times, map problems in the open world, and graphical glitches during faction battles. Some of these problems are related to the instability in the Nirvana Horse version and unidentified bugs. The development team acknowledges everyone's questions and concerns, and we will address them one by one in the future.

Lastly, the Project Nirvana support activities continue. Witness and support Project Nirvana for a chance to share 10 million Treatises, and take part in related activities for a chance to win a HUAWEI Mate60 Phone or a GeForce RTX 4070 Graphics Card of Equivalent Value to The Phone.
Find more details: https://nirvana.conquerorsblade.com/en/