New Season Avalon is Available Now! Patch Notes.
[h2]Conqueror’s Blade: AVALON Descends December 14[/h2]
[h3]THE LEGEND REBORN[/h3]
Turn myth into a once and future legend in Conqueror’s Blade: Avalon. Embark on noble quests in the new Season inspired by King Arthur legend, and fight alongside legendary units inspired by knights of the Round Table.

[h3]Season Units[/h3]
S17 Season Units
[h3]Bedivere Rangers (3-Star)[/h3]

[h3]Background[/h3]
"Our determination is akin to silver bathed in fire, radiating a brilliant glow. The courageous heart of the one-armed hero Bedivere serves as a constant inspiration, urging us to confront the world of blood and sand with unwavering spears!"
They are the valiant Bedivere Rangers, serving under the command of Bedivere. In homage to their esteemed leader, they don the shoulder armor known as the "Arm of Bedivere." Regardless of the ferocity of the enemy, these warriors faithfully follow Bedivere onto the battlefield shrouded in smoke, demonstrating unparalleled courage. The Bedivere Rangers exhibit the fierceness of a diving dragon and the swiftness of a soaring eagle, executing unexpected attacks on their adversaries with precision and expertly crafted ammunition.
The Bedivere Rangers exhibit swift responsiveness to dynamic battlefield scenarios, seamlessly transitioning between offensive and defensive tactics. Their mastery lies in executing fast-paced, nimble light attack strategies, transforming into razor-sharp blades that cut through obstacles. On the battlefield, they are akin to a dazzling silver flash of lightning, instilling fear in the hearts of their adversaries.
[h3]Playstyle[/h3]
Under the leadership of Bedivere, this group of light cavalries, skilled in the use of lances, stands as an elite chivalric order with a specialization in mobile tactics. Clad in lightweight equipment, they have honed their lance skills, allowing them to swiftly maneuver through enemy lines and launch decisive attacks. Their rigorous training and extensive combat experience enable them to execute strikes and tactical retreats with remarkable flexibility, all while showcasing exceptional horsemanship. As their commander, Bedivere employs his strategic acumen and spearhead to inspire the unit, transforming them into a formidable force on the battlefield.
• Skill 1: Charge (Same as other Lancers’ Charge skill)
• Skill 2: March of Avalon (Activated during charging, recovers HP and be able to charges towards the designated location again)
• Skill 3: Camlann Assault (Activated during charging, increase damaged and be able to charges towards the designated location again)
The three Charge skills do not share a cooldown, enabling the unit to take full advantage of their light cavalry attributes and execute charges repeatedly.
[h3]Galahad Spearmen (4-Star)[/h3]

[h3]Background[/h3]
"With our spears piercing through the enemy's armor and the sturdy shield in our hands safeguarding the ground beneath our feet, we stand invincible against ten adversaries—all thanks to the strength of our clearest and purest souls!"
The Galahad Spearmen form an elite force under the noble command of the pure-hearted knight, Galahad. Having sworn an oath in the midst of a storm, they pledged that once they adorned the holy helmet—a symbol of justice and perseverance—they would fight relentlessly for their lord and the sacred land beneath their feet, even if it meant sacrificing their lives. They hold great reverence for Galahad's pure and pious heart and staunchly believe that the legendary Holy Grail will guide them on the path of heroic warfare. Upholding the sacred faith of the Knights of the Round Table, they wield their blood-soaked spear tips to forge glorious legends.
The Galahad Spearmen serves as both an impenetrable frontline defense and formidable spear throwers. When the enemy approaches, they unleash their spears with full force, creating a deadly storm in the air that swiftly annihilates foes. These guards exhibit loyalty and reliability akin to winter wolves and embody bravery and fearlessness reminiscent of summer eagles. With helmets gleaming under the golden sunlight, they persistently fight for the purest faith in their hearts.
[h3]Playstyle[/h3]
Led by Galahad, the Celtic Heavy Shield Javelin units are an elite force proficient in the use of Javelins and Heavy Shields. They are renowned on the battlefield for their tight formations and precision with Javelins, employing the Shield Wall tactic against enemies and responding swiftly to counterattacks. As their leader, Galahad instills the group with his noble character and courage. They exhibit unmatched discipline and unity in battle, defending justice like true Celtic warriors.
• Skill 1: Spear Throw (Same as other Javelin soldiers, throws a javelin to the designated location)
• Skill 2: For Galahad (Increase the javelin damage after charging)
Combines the defense of heavy shield unit and the damage of javelin unit. A counterstrike-focused shield bearer that moderately counters Cavalry, suitable for a wide range of applications.
[h3]Lancelot Knights (5-Star)[/h3]

[h3]Background[/h3]
"They should be afraid. When the rays of thousands of suns converge on our sword blades, we will tear apart all the rats until they are wiped out under the wrath of the lion."
Well-trained, the Lancelot Knights stand as the strongest elite among the Knights of the Round Table. They not only possess excellent swordsmanship skills but also embody the characteristics of Lancelot himself: gentleness, refinement, and politeness. On the battlefield, they are invincible, akin to the lion; off the field, they are pious and elegant gentlemen who inspire those around them with the virtues of knighthood.
In close combat, Lancelot Knights often emerge victorious against powerful opponents due to their excellent fighting skills. They excel in solo combat, inducing panic and despair in their enemies. No one surpasses them in combat prowess, facing opponents with unparalleled ease. Seasoned and undaunted, they allow their sharp swords to blossom like roses—a magnificent tribute to all their foes.
[h3]Playstyle[/h3]
The Lancelot Gladiator Knight, led by Lancelot, is a highly skilled knight group specializing in sidearms and unwavering defense with the buckler. They are celebrated for their swift strikes and exceptional maneuvers on the battlefield, engaging the enemy with agility, piercing through openings with their sidearms, and offering some protection with the buckler. As their leader, Lancelot inspires the group with his adept swordsmanship and unwavering determination, enabling them to showcase their unique individual abilities in one-on-one duels and making them the elite choice on the battlefield.
• Skill 1: Rapid Advance (Stabbing forward while granting invulnerability for a short time)
• Skill 2: Lancelot's Dueling Techniques (After a Shield Bash, quickly strike and cause control effect or heavily wounded to enemy, reducing their combat ability)
High burst damage with a Dueling Sword, while relatively fragile on its own, Lancelot's Dueling Techniques provides burst damage, Rapid Advance ensures short-term survivability.
[h3]Conqueror's Path[/h3]
[h3]Attire Cosmetics[/h3]
• Conqueror's Path Rank 0: Nightmare of War

• Conqueror's Path Rank 100: Eternal Crown

[h3]Seasonal Store[/h3]
• During [Avalon] Season, t attires from the [Scorpio] season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount.
○ Desert Guild Agent (Sealed) will now cost 2,000 instead of 2,500
○ Noble Hashashin (Sealed) will now cost 4,000 instead of 5,000.
○ Ashur Vanguard (Sealed) will now cost 2,000 instead of 2,500.
• The following items will have their Badge of Heroism cost reverted to their full price:
○ Gladiator Champion·(Sealed) will now cost 2,500 instead of 2000
○ Centurion (Sealed) will now cost 4,000 instead of 5,000
○ Equites·(Sealed) will now cost 2,500 instead of 2,000
• The following attires will no longer be available in the Seasonal Store:
○ Loptr's Hide (Sealed) [Hero Attire]
○ Bringer of Thunder (Sealed) [Hero Attire]
○ Einherjar (Sealed) [Unit Attire]
○ Weapon skins from the Helheim season return.
[h3]Campaign[/h3]
[h3]Phase One: Great Ambitions[/h3]
• Time: 12/14-12/24 (server time)
• Usable units: 3-stars and lower
• Set attributes: inactive
• Extra attributes: inactive
• Auxiliary units: 3-stars and lower
• Auxiliary points: 6
• Territory War: Warlords may contend in the Borderlands and Maoyang.
[h3]Phase Two: Rising in Flames[/h3]
• Time: 12/25-1/8 (server time)
• Usable units: 4-stars and lower
• Set attributes: active
• Extra attributes: inactive
• Auxiliary units: 4-stars and lower
• Auxiliary points: 6
Territory War: Warlords may contend in Ostaria
• .
[h3]Phase Three: The Burning Lands[/h3]
• Time: 1/8-1/29 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
[h3]Phase Four: Ode to the Chaos[/h3]
• Time: 1/29-2/12 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
• Territory War: Anliang and Augolia are available for contention.
[h3]Phase Five: The Supreme Glory[/h3]
• Time: 2/12-3/4 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
• Territory War: Anliang , Augolia, and Conqueror's City are available for contention.
[h3]Season Challenges[/h3]
[h3]Bedivere Rangers (Complete 6 out of 8 quests of each stage):[/h3]
The challenge unlocks after the update on Dec 14, 2023.
• The first stage rewards a 3-days trial.
• The second stage rewards the unit itself.
• The third stage rewards a unit-exclusive rare doctrine.
• The fourth stage rewards a chibi avatar.
[h3]Galahad Spearmen (Complete 8 of the 10 quests of each stage):[/h3]
The challenge unlocks on Dec 25th 12:00 (UTC+8), 2023.
• The first stage rewards a 3-days trial.
• The second stage rewards Unit Medal x120.
• The third stage rewards the unit itself.
• The fourth stage rewards a unit-exclusive epic doctrine.
• The fifth stage rewards a chibi avatar.
[h3]Lancelot Knights (Complete 10 of the 12 quests of each stage):[/h3]
The challenge unlocks on Jan 8th 12:00 (UTC+8), 2024.
• The first stage rewards a 3-days trial.
• The second stage rewards a unit-exclusive rare doctrine.
• The third stage rewards Unit Medal x120.
• The fourth stage rewards the unit itself.
• The fifth stage rewards a Daybreak Seal (for the current season) + Unit Medal x200.
• The sixth stage rewards a unit-exclusive epic doctrine.
• The seventh stage rewards a chibi avatar.
[h3]Season Runes
Common Runes[/h3]
• Helmet:
• [Camel's Saddle]: [Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies.
• [Camel's Resilience ]: [Bandage]'s healing increased by 20%. Cost 3 Energies
• [Camel's Ardour]: Health increased by 3%. Upon dying, nearby allies recover 10% health. Cost 2 Energies
• [Camel's Will]: Recover 2% health every second while at a supply point you own. Cost 2 Energies
• [Camel's Fortitude]: Toughness increased by 5. Cost 1 Energy.
• Armor:
• [Tortoise's Resolve]: While in a flag area, damage taken is reduced by 8%. Cost 3 Energies.
• [Tortoise's Sacrifice]: Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds. Cost 3 Energies.
• [Tortoise's Shell]: Fall damage reduced by 60%. Cost 2 Energies.
• [Tortoise's Longevity]: Maximum health is increased by 300 and all defenses by 10. Cost 2 Energies.
• [Tortoise's Calm]: [Bandage] grants immunity to poison and bleed for 10 seconds. Cost 1 Energy.
• [Tortoise's Might]: Resilience increased by 5. Cost 1 Energy.
• Bracers:
• [Ursa's Fangs]: Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds. Cost 3 Energies.
• [Ursa's Bloodthirst]: Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds. Cost 3 Energies.
• [Ursa's Bravery]: While in a flag area, stamina recovery rate is increased by 35%. Cost 2 Energies.
• [Ursa's Ferocity]: Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds. Cost 2 Energies.
• [Ursa's Paw]: Strength increased by 5. Cost 1 Energy.
• Boots:
• [Tiger's Fangs]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Cost 3 Energies.
• [Tiger's Ward]: While in a flag area, damage dealt is increased by 8%. Cost 3 Energies.
• [Tiger's Charge]: Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds. Cost 2 Energies.
• [Tiger's Wrath]: Movement speed is increased by 8% while at below 40% health. Cost 2 Energies.
• [Tiger's Pounce]: Agility increased by 5. Cost 1 Energy.
[h3]Weapon Runes[/h3]
Poleaxe:
[Earthen Ward]: [Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%. Cost 2 Energies.
[Earthen Nourishment]: After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies.
[Earthen Ward] Damage dealt is increased by 14% while at below 50% health. Cost 3 Energies.
Glaive:
[War Monlith]: Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times. Cost 3 Energies.
[War Thunder]: [Basic Attack]'s armour penetration increased by 10% and damage by 15%. Cost 3 Energies.
[War Gaze]: Damage taken from rear attacks and headshots is reduced by 15%. Cost 2 Energies.
Maul:
[Fayol's Rush]: Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times. Cost 3 Energies.
[Fayol's Roar]: For every 1 hero kill, restore 2 parts of stamina. Cost 2 Energies.
[Fayol's Flight]: [Evade]'s movement distance is increased by 20%. Cost 3 Energies.
Longsword & Shield:
[Rapid Action]: All damage is increased by 100 points while above 70% health. Cost 3 Energies.
[Endless Vitality]: Regenerates 70 health every second. Regeneration is twice at potent while below 50% health. Cost 2 Energies.
[Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds. Cost 3 Energies.
Shortsword & Shield:
[Wargod Wings]: All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies.
[Wargod Beak]: For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds. Cost 3 Energies.
[Wargod Claws]: All damage is increased by 0.3% for every 400 extra health gained. Cost 2 Energies.
Spear:
[Ardent Physique]: All defenses increased by 40. Cost 2 Energies.
[Warpath]: All non-victory skill cooldowns reduced by 10%. Cost 3 Energies.
[Power Charge]: Increased the damage by 10% when riding. Cost 3 Energies.
Pike:
[Striking Flurry]: Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%. Cost 3 Energies.
[Stone Breaker]: Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds. Cost 3 Energies.
[Feline Swiftness]: Using [Evade] increases movement speed by 20%. This effect quickly degrades. Cost 2 Energies.
Nodachi:
[Determination Entanglement]: Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies.
[Blade's Supreme Willpower]: Defeating or assisting 1 hero reduces [Tiger's Claw]’s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]’s cooldown 1 second. Cost 3 Energies.
[Breath of Blade]: 30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies.
Musket:
[Shelling]: Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies.
[Fast-Moving]: Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds. Cost 3 Energies.
[Blazing Land]: [Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%. Cost 2 Energies.
Bow:
[Quickened Step]: Movement speed increased by 12% and damage taken by 8%. Cost 3 Energies.
[Bone Piercer]: Damage dealt against units is increased by 10%. Cost 2 Energies.
[Hailf of Arrows]: [Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots. Cost 3 Energies.
Short Bow:
[Viper Sting]: The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%. Cost 2 Energies.
[Imperial Power]: Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%. Cost 3 Energies.
[Poisonous Plague]: The bleed damage inflicted by the marker settlement stacks +1. Cost 3 Energies.
Dual Blades:
[Mithras' Light]: Each 1 enemy hero you kill restores 15% health. Cost 3 Energies.
[Mithras' Sun]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death. Cost 3 Energies.
[Mithras' Blaze]: Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff. Cost 2 Energies.
Chain Dart & Scimitar :
[Crack Scale]:[Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%. Cost 3 Energies.
[Filthy Blade]:Damage to heroes and units under healing increases by 15%. Cost 2 Energies.
[Bounding Steps]: [Leap and Slash]'s movement distance is increased by 50%. Cost 3 Energies.
[h3]Season Fame[/h3]
• Knightfall Fame will be reset, and the new season's fame, Avalon Fame, will become available.
• Fame Treasury Rewards
[h3]Other Changes
Hero’s Equipment Adjustment[/h3]
The base values and additional attributes of the following equipment have been adjusted. For equipment crafted before the maintenance, the corresponding additional attributes will be synchronously upgraded during the maintenance based on the adjusted attribute range.
[h3]Weapon Attributes Adjustment[/h3]
The base Armor Penetrated value and the Affix Attribute for forging the following weapons have been increased.
Longbow
Short Bow
Dual Blades
Chain Dart & Scimitar
Armor Attributes Modify
Light Armor
Medium

[h3]Fusion Adjustments[/h3]
New Doctrines
These Doctrines will only be produced when the Fusion Force is less than 60
Probability Adjustment
The output probability has been adjusted for the Reforged Value range of 16 to 59, while the probability and output remain unchanged for Reforged Values between 60 and 1200.
• Probability of production for levels 16-39
• The probability of output for levels 40-59
[h3]System Optimization[/h3]
All [Settle the Score] quests in the seasonal unit challenge have been replaced with new quests.
Quests that were previously exclusive to Ranked Battles now have an additional requirement, allowing them to be completed in regular mode as well.
[h3]Bug Fixes[/h3]
[h3]THE LEGEND REBORN[/h3]
Turn myth into a once and future legend in Conqueror’s Blade: Avalon. Embark on noble quests in the new Season inspired by King Arthur legend, and fight alongside legendary units inspired by knights of the Round Table.

[h3]Season Units[/h3]
S17 Season Units
[h3]Bedivere Rangers (3-Star)[/h3]

[h3]Background[/h3]
"Our determination is akin to silver bathed in fire, radiating a brilliant glow. The courageous heart of the one-armed hero Bedivere serves as a constant inspiration, urging us to confront the world of blood and sand with unwavering spears!"
They are the valiant Bedivere Rangers, serving under the command of Bedivere. In homage to their esteemed leader, they don the shoulder armor known as the "Arm of Bedivere." Regardless of the ferocity of the enemy, these warriors faithfully follow Bedivere onto the battlefield shrouded in smoke, demonstrating unparalleled courage. The Bedivere Rangers exhibit the fierceness of a diving dragon and the swiftness of a soaring eagle, executing unexpected attacks on their adversaries with precision and expertly crafted ammunition.
The Bedivere Rangers exhibit swift responsiveness to dynamic battlefield scenarios, seamlessly transitioning between offensive and defensive tactics. Their mastery lies in executing fast-paced, nimble light attack strategies, transforming into razor-sharp blades that cut through obstacles. On the battlefield, they are akin to a dazzling silver flash of lightning, instilling fear in the hearts of their adversaries.
[h3]Playstyle[/h3]
Under the leadership of Bedivere, this group of light cavalries, skilled in the use of lances, stands as an elite chivalric order with a specialization in mobile tactics. Clad in lightweight equipment, they have honed their lance skills, allowing them to swiftly maneuver through enemy lines and launch decisive attacks. Their rigorous training and extensive combat experience enable them to execute strikes and tactical retreats with remarkable flexibility, all while showcasing exceptional horsemanship. As their commander, Bedivere employs his strategic acumen and spearhead to inspire the unit, transforming them into a formidable force on the battlefield.
• Skill 1: Charge (Same as other Lancers’ Charge skill)
• Skill 2: March of Avalon (Activated during charging, recovers HP and be able to charges towards the designated location again)
• Skill 3: Camlann Assault (Activated during charging, increase damaged and be able to charges towards the designated location again)
The three Charge skills do not share a cooldown, enabling the unit to take full advantage of their light cavalry attributes and execute charges repeatedly.
[h3]Galahad Spearmen (4-Star)[/h3]

[h3]Background[/h3]
"With our spears piercing through the enemy's armor and the sturdy shield in our hands safeguarding the ground beneath our feet, we stand invincible against ten adversaries—all thanks to the strength of our clearest and purest souls!"
The Galahad Spearmen form an elite force under the noble command of the pure-hearted knight, Galahad. Having sworn an oath in the midst of a storm, they pledged that once they adorned the holy helmet—a symbol of justice and perseverance—they would fight relentlessly for their lord and the sacred land beneath their feet, even if it meant sacrificing their lives. They hold great reverence for Galahad's pure and pious heart and staunchly believe that the legendary Holy Grail will guide them on the path of heroic warfare. Upholding the sacred faith of the Knights of the Round Table, they wield their blood-soaked spear tips to forge glorious legends.
The Galahad Spearmen serves as both an impenetrable frontline defense and formidable spear throwers. When the enemy approaches, they unleash their spears with full force, creating a deadly storm in the air that swiftly annihilates foes. These guards exhibit loyalty and reliability akin to winter wolves and embody bravery and fearlessness reminiscent of summer eagles. With helmets gleaming under the golden sunlight, they persistently fight for the purest faith in their hearts.
[h3]Playstyle[/h3]
Led by Galahad, the Celtic Heavy Shield Javelin units are an elite force proficient in the use of Javelins and Heavy Shields. They are renowned on the battlefield for their tight formations and precision with Javelins, employing the Shield Wall tactic against enemies and responding swiftly to counterattacks. As their leader, Galahad instills the group with his noble character and courage. They exhibit unmatched discipline and unity in battle, defending justice like true Celtic warriors.
• Skill 1: Spear Throw (Same as other Javelin soldiers, throws a javelin to the designated location)
• Skill 2: For Galahad (Increase the javelin damage after charging)
Combines the defense of heavy shield unit and the damage of javelin unit. A counterstrike-focused shield bearer that moderately counters Cavalry, suitable for a wide range of applications.
[h3]Lancelot Knights (5-Star)[/h3]

[h3]Background[/h3]
"They should be afraid. When the rays of thousands of suns converge on our sword blades, we will tear apart all the rats until they are wiped out under the wrath of the lion."
Well-trained, the Lancelot Knights stand as the strongest elite among the Knights of the Round Table. They not only possess excellent swordsmanship skills but also embody the characteristics of Lancelot himself: gentleness, refinement, and politeness. On the battlefield, they are invincible, akin to the lion; off the field, they are pious and elegant gentlemen who inspire those around them with the virtues of knighthood.
In close combat, Lancelot Knights often emerge victorious against powerful opponents due to their excellent fighting skills. They excel in solo combat, inducing panic and despair in their enemies. No one surpasses them in combat prowess, facing opponents with unparalleled ease. Seasoned and undaunted, they allow their sharp swords to blossom like roses—a magnificent tribute to all their foes.
[h3]Playstyle[/h3]
The Lancelot Gladiator Knight, led by Lancelot, is a highly skilled knight group specializing in sidearms and unwavering defense with the buckler. They are celebrated for their swift strikes and exceptional maneuvers on the battlefield, engaging the enemy with agility, piercing through openings with their sidearms, and offering some protection with the buckler. As their leader, Lancelot inspires the group with his adept swordsmanship and unwavering determination, enabling them to showcase their unique individual abilities in one-on-one duels and making them the elite choice on the battlefield.
• Skill 1: Rapid Advance (Stabbing forward while granting invulnerability for a short time)
• Skill 2: Lancelot's Dueling Techniques (After a Shield Bash, quickly strike and cause control effect or heavily wounded to enemy, reducing their combat ability)
High burst damage with a Dueling Sword, while relatively fragile on its own, Lancelot's Dueling Techniques provides burst damage, Rapid Advance ensures short-term survivability.
[h3]Conqueror's Path[/h3]
[h3]Attire Cosmetics[/h3]
• Conqueror's Path Rank 0: Nightmare of War

• Conqueror's Path Rank 100: Eternal Crown

[h3]Seasonal Store[/h3]
• During [Avalon] Season, t attires from the [Scorpio] season will be returning to the Seasonal Store, where they will be available at a 20% [Badges of Heroism] discount.
○ Desert Guild Agent (Sealed) will now cost 2,000 instead of 2,500
○ Noble Hashashin (Sealed) will now cost 4,000 instead of 5,000.
○ Ashur Vanguard (Sealed) will now cost 2,000 instead of 2,500.
• The following items will have their Badge of Heroism cost reverted to their full price:
○ Gladiator Champion·(Sealed) will now cost 2,500 instead of 2000
○ Centurion (Sealed) will now cost 4,000 instead of 5,000
○ Equites·(Sealed) will now cost 2,500 instead of 2,000
• The following attires will no longer be available in the Seasonal Store:
○ Loptr's Hide (Sealed) [Hero Attire]
○ Bringer of Thunder (Sealed) [Hero Attire]
○ Einherjar (Sealed) [Unit Attire]
○ Weapon skins from the Helheim season return.
[h3]Campaign[/h3]
[h3]Phase One: Great Ambitions[/h3]
• Time: 12/14-12/24 (server time)
• Usable units: 3-stars and lower
• Set attributes: inactive
• Extra attributes: inactive
• Auxiliary units: 3-stars and lower
• Auxiliary points: 6
• Territory War: Warlords may contend in the Borderlands and Maoyang.
[h3]Phase Two: Rising in Flames[/h3]
• Time: 12/25-1/8 (server time)
• Usable units: 4-stars and lower
• Set attributes: active
• Extra attributes: inactive
• Auxiliary units: 4-stars and lower
• Auxiliary points: 6
Territory War: Warlords may contend in Ostaria
• .
[h3]Phase Three: The Burning Lands[/h3]
• Time: 1/8-1/29 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
[h3]Phase Four: Ode to the Chaos[/h3]
• Time: 1/29-2/12 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
• Territory War: Anliang and Augolia are available for contention.
[h3]Phase Five: The Supreme Glory[/h3]
• Time: 2/12-3/4 (server time)
• Usable units: 5-stars and lower
• Set attributes: active
• Extra attributes: active
• Auxiliary units: 5-stars and lower
• Auxiliary points: 6
• Territory War: Anliang , Augolia, and Conqueror's City are available for contention.
[h3]Season Challenges[/h3]
[h3]Bedivere Rangers (Complete 6 out of 8 quests of each stage):[/h3]
The challenge unlocks after the update on Dec 14, 2023.
• The first stage rewards a 3-days trial.
• The second stage rewards the unit itself.
• The third stage rewards a unit-exclusive rare doctrine.
• The fourth stage rewards a chibi avatar.
[h3]Galahad Spearmen (Complete 8 of the 10 quests of each stage):[/h3]
The challenge unlocks on Dec 25th 12:00 (UTC+8), 2023.
• The first stage rewards a 3-days trial.
• The second stage rewards Unit Medal x120.
• The third stage rewards the unit itself.
• The fourth stage rewards a unit-exclusive epic doctrine.
• The fifth stage rewards a chibi avatar.
[h3]Lancelot Knights (Complete 10 of the 12 quests of each stage):[/h3]
The challenge unlocks on Jan 8th 12:00 (UTC+8), 2024.
• The first stage rewards a 3-days trial.
• The second stage rewards a unit-exclusive rare doctrine.
• The third stage rewards Unit Medal x120.
• The fourth stage rewards the unit itself.
• The fifth stage rewards a Daybreak Seal (for the current season) + Unit Medal x200.
• The sixth stage rewards a unit-exclusive epic doctrine.
• The seventh stage rewards a chibi avatar.
[h3]Season Runes
Common Runes[/h3]
• Helmet:
• [Camel's Saddle]: [Bandage]'s duration reduced by 40% and cooldown by 50%. Cost 3 Energies.
• [Camel's Resilience ]: [Bandage]'s healing increased by 20%. Cost 3 Energies
• [Camel's Ardour]: Health increased by 3%. Upon dying, nearby allies recover 10% health. Cost 2 Energies
• [Camel's Will]: Recover 2% health every second while at a supply point you own. Cost 2 Energies
• [Camel's Fortitude]: Toughness increased by 5. Cost 1 Energy.
• Armor:
• [Tortoise's Resolve]: While in a flag area, damage taken is reduced by 8%. Cost 3 Energies.
• [Tortoise's Sacrifice]: Damage taken is reduced by 3%. Upon death, nearby allies take 10% reduced damage for 10 seconds. Cost 3 Energies.
• [Tortoise's Shell]: Fall damage reduced by 60%. Cost 2 Energies.
• [Tortoise's Longevity]: Maximum health is increased by 300 and all defenses by 10. Cost 2 Energies.
• [Tortoise's Calm]: [Bandage] grants immunity to poison and bleed for 10 seconds. Cost 1 Energy.
• [Tortoise's Might]: Resilience increased by 5. Cost 1 Energy.
• Bracers:
• [Ursa's Fangs]: Damage dealt is increased by 3%. Upon death, nearby allies deal 10% increased damage for 10 seconds. Cost 3 Energies.
• [Ursa's Bloodthirst]: Each 3 enemy soldiers you kill increase damage dealt by 8% for 15 seconds. Cost 3 Energies.
• [Ursa's Bravery]: While in a flag area, stamina recovery rate is increased by 35%. Cost 2 Energies.
• [Ursa's Ferocity]: Each 1 enemy hero you kill increase damage dealt by 10% for 10 seconds. Cost 2 Energies.
• [Ursa's Paw]: Strength increased by 5. Cost 1 Energy.
• Boots:
• [Tiger's Fangs]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Cost 3 Energies.
• [Tiger's Ward]: While in a flag area, damage dealt is increased by 8%. Cost 3 Energies.
• [Tiger's Charge]: Movement speed is increased by 4%. Upon death, nearby allies gain 8% movement speed for 10 seconds. Cost 2 Energies.
• [Tiger's Wrath]: Movement speed is increased by 8% while at below 40% health. Cost 2 Energies.
• [Tiger's Pounce]: Agility increased by 5. Cost 1 Energy.
[h3]Weapon Runes[/h3]
Poleaxe:
[Earthen Ward]: [Advance]'s cooldown is reduced by 1.5 seconds and its damage dealt is increased by 10%. Cost 2 Energies.
[Earthen Nourishment]: After entering battle, max health gradually increases over 300 seconds up until a maximum of 3,000. This buff is reset upon death. Cost 3 Energies.
[Earthen Ward] Damage dealt is increased by 14% while at below 50% health. Cost 3 Energies.
Glaive:
[War Monlith]: Using [God of Battles] or [Heat of Battle] reduces damage taken by 15% for 10 seconds, stacking up to 2 times. Cost 3 Energies.
[War Thunder]: [Basic Attack]'s armour penetration increased by 10% and damage by 15%. Cost 3 Energies.
[War Gaze]: Damage taken from rear attacks and headshots is reduced by 15%. Cost 2 Energies.
Maul:
[Fayol's Rush]: Using [Up from Hel] or [Maelstrom] increases defense by 6% for 6 seconds. Stacks up to 5 times. Cost 3 Energies.
[Fayol's Roar]: For every 1 hero kill, restore 2 parts of stamina. Cost 2 Energies.
[Fayol's Flight]: [Evade]'s movement distance is increased by 20%. Cost 3 Energies.
Longsword & Shield:
[Rapid Action]: All damage is increased by 100 points while above 70% health. Cost 3 Energies.
[Endless Vitality]: Regenerates 70 health every second. Regeneration is twice at potent while below 50% health. Cost 2 Energies.
[Shared Fate]: Using [Mercy of Heaven] or [Knightly Vows] reduces the damage nearby allies take by 6% for 8 seconds. Cost 3 Energies.
Shortsword & Shield:
[Wargod Wings]: All damage is increased by 10% while above 50% health, and all defenses by 8% while below 50%. Cost 3 Energies.
[Wargod Beak]: For every 1 kill or assist, nearby allies have their damage increased by 10% and defenses by 10% for 12 seconds. Cost 3 Energies.
[Wargod Claws]: All damage is increased by 0.3% for every 400 extra health gained. Cost 2 Energies.
Spear:
[Ardent Physique]: All defenses increased by 40. Cost 2 Energies.
[Warpath]: All non-victory skill cooldowns reduced by 10%. Cost 3 Energies.
[Power Charge]: Increased the damage by 10% when riding. Cost 3 Energies.
Pike:
[Striking Flurry]: Reduce the cooldown of [Cold Dragon] and [Stormrend] by 5 seconds, and damage by 10%. Cost 3 Energies.
[Stone Breaker]: Using [Cold Dragon] or [Stormrend] increases armour penetration by 12% for 4 seconds. Cost 3 Energies.
[Feline Swiftness]: Using [Evade] increases movement speed by 20%. This effect quickly degrades. Cost 2 Energies.
Nodachi:
[Determination Entanglement]: Each stack of [Health Drain] increases movement speed by 5%. Damage increased by 10% while [Bloodcraze] is activated and the movement speed is no longer increased. Cost 3 Energies.
[Blade's Supreme Willpower]: Defeating or assisting 1 hero reduces [Tiger's Claw]’s cooldown by 1 second; defeating every 3 soldiers reduces [Tiger's Claw]’s cooldown 1 second. Cost 3 Energies.
[Breath of Blade]: 30% of health gained from health steal is converted into damage dealt against the target. Cost 2 Energies.
Musket:
[Shelling]: Using [Skirmisher] increases movement speed by 15% for 5 seconds. Cost 2 Energies.
[Fast-Moving]: Each use of [Basic Attack] reduces the cooldown of [Fine Gunpowder] by 2 seconds. Cost 3 Energies.
[Blazing Land]: [Blackpowder Grenade] and [Liquid Fire] have their area of effects increased by 15%. Cost 2 Energies.
Bow:
[Quickened Step]: Movement speed increased by 12% and damage taken by 8%. Cost 3 Energies.
[Bone Piercer]: Damage dealt against units is increased by 10%. Cost 2 Energies.
[Hailf of Arrows]: [Basic Attack]'s damage is increased by 20%, but deal 50% reduced damage with headshots. Cost 3 Energies.
Short Bow:
[Viper Sting]: The bleed damage inflicted by the marker settlement is increased by 180% and its duration is decreased by 50%. Cost 2 Energies.
[Imperial Power]: Armor penetration is increased by 7.5% and the cooldowns of [Stunning Shot], [Steel-tipped Arrow], [Poison Arrow], and [Parting Shot] are reduced by 12%. Cost 3 Energies.
[Poisonous Plague]: The bleed damage inflicted by the marker settlement stacks +1. Cost 3 Energies.
Dual Blades:
[Mithras' Light]: Each 1 enemy hero you kill restores 15% health. Cost 3 Energies.
[Mithras' Sun]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. Stacks are reset upon death. Cost 3 Energies.
[Mithras' Blaze]: Gain greatly increased critical value every 3 seconds while in [stealth] (increases more the more critical value you have). Slowly decays after leaving [stealth]. The [stealth] from Bo-Shurikens and Great Thunderbolt also affect this buff. Cost 2 Energies.
Chain Dart & Scimitar :
[Crack Scale]:[Scorpion's Snare]'s slashing defense reduction effect increased by 6.6% (was 5%) for 1 second. Activating the Hoarfros specialization increases the slashing defense reduction effect from 30% to 40%. Cost 3 Energies.
[Filthy Blade]:Damage to heroes and units under healing increases by 15%. Cost 2 Energies.
[Bounding Steps]: [Leap and Slash]'s movement distance is increased by 50%. Cost 3 Energies.
[h3]Season Fame[/h3]
• Knightfall Fame will be reset, and the new season's fame, Avalon Fame, will become available.
• Fame Treasury Rewards
Item
Required Fame
Bronze Coin Cost
Purchase Limit
Artificer's Stones
0
2,000
10
10-Battle Hero XP Card
500
1,500
3
Powdered Silver
1,000
1,400
50
Strong Bay Mare
1,000
10,000
1
Link: Rogue Set
2,000
10,000
1
Link: Carnifex Set
2,000
10,000
1
Link: Guardsman Set
2,000
10,000
1
Artificer's Stone
2,000
5,000
10
Unit Medal
3,000
2,000
100
Artificer's Stone
4,000
5,000
10
Doctrine Water
5,000
5,000
5
Artificer's Stone
6,000
5,000
10
Rare Doctrine Selection Box
6,500
5,000
1
Rare Weapon Schematic
8,000
10,000
2
Rare Armor Schematic
8,000
10,000
4
Doctrine Water
9,000
5,000
5
Treatise
9,500
10,000
5
Artificer's Stone
9,500
5,000
15
Epic Hero Schematic Crate
12,000
60,000
1
Epic Doctrine Choice Crate
12,000
10,000
1
Pure Spirit
15,000
10,000
1
Legendary Artillery Selection Box
17,000
40,000
1
Treatise
19,000
10,000
5
Epic Hero Schematic Crate
21,000
60,000
1
Hero Attire:Holy Crown
23,000
100,000
1
Avalon·Blessings of the Wise
25,000
100,000
1
[h3]Other Changes
Hero’s Equipment Adjustment[/h3]
The base values and additional attributes of the following equipment have been adjusted. For equipment crafted before the maintenance, the corresponding additional attributes will be synchronously upgraded during the maintenance based on the adjusted attribute range.
[h3]Weapon Attributes Adjustment[/h3]
The base Armor Penetrated value and the Affix Attribute for forging the following weapons have been increased.
Longbow
Equipment’s Name
Quality
Basic Attributes
Attributes Attachment Limit
Piercing Armor Penetration
Slashing Armor Penetration
Piercing Armor Penetration
Slashing Armor Penetration
Reforged Double Recurve
Rare
1178 → 1194
663 → 678
258 → 295
215 → 249
Epic
1196 → 1215
678 → 695
301 → 344
251 → 290
Legendary
1215 → 1236
694 → 714
344 → 394
287 → 332
Reforged Shenxing
Epic
1274 → 1299
742 → 765
366 → 418
305 → 353
Legendary
1294 → 1324
759 → 787
431 → 492
358 → 415
Equipment’s Name
Quality
Basic Attributes
Attribute Cap
Piercing Armor Penetration
Blunt armor penetration
Piercing Armor Penetration
Blunt armor penetration
Reforged Wind Catcher
Rare
1146 → 1163
570 → 585
312 → 351
255 → 289
Epic
1168 → 1188
588 → 605
364 → 410
297 → 338
Legendary
1191 → 1215
607 → 628
416 → 469
339 → 386
Reforged Wild Swan
Epic
1255 → 1283
658 → 682
442 → 498
361 → 410
Legendary
1283 → 1315
681 → 710
519 → 586
424 → 483
Equipment’s Name
Quality
Basic Attributes
Attribute Cap
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Reforged King's Woe
Rare
1163→1186
1151→1169
562→574
353→406
323→367
236→265
Epic
1188→1215
1174→1195
579→593
411→474
377→428
276→309
Legendary
1215→1247
1198→1224
596→613
470→542
431→489
315→354
Reforged Ever-Patient
Epic
1284→1321
1263→1293
645→665
500→575
458→519
335→376
Legendary
1316→1360
1292→1328
666→690
588→677
539→611
394→443
Equipment’s Name
Quality
Basic Attributes
Attributes Cap
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Piercing Armor Penetration
Slashing Armor Penetration
Blunt armor penetration
Reforged Blue Moon
Rare
873→893
866→881
792→806
254→300
236→272
215→249
Epic
893→916
883→902
807→824
296→350
275→318
251→291
Legendary
913→940
902→924
823→843
339→401
314→364
287→333
Reforged Woebringer
Epic
972→1004
959→984
870→894
360→425
334→386
305→353
Legendary
995→1033
980→1010
889→917
423→501
393→454
359→416
Equipment’s Name
Quality
Basic Attributes
Attribute Cap
HP
HP
Reforged Rogue's Bracers
Rare
336→448
694→792
Epic
369→492
809→924
Legendary
405→541
925→1056
Reforged Rogue's Armor
Rare
2520→2632
694→792
Epic
2595→2718
809→924
Legendary
2673→2809
925→1056
Reforged Rogue's Hood
Rare
336→448
694→792
Epic
369→492
809→924
Legendary
405→541
925→1056
Reforged Rogue's Boots
Rare
1896→2008
694→792
Epic
1959→2082
809→924
Legendary
2025→2161
925→1056



[h3]Fusion Adjustments[/h3]
New Doctrines
These Doctrines will only be produced when the Fusion Force is less than 60

The output probability has been adjusted for the Reforged Value range of 16 to 59, while the probability and output remain unchanged for Reforged Values between 60 and 1200.
• Probability of production for levels 16-39
Rare Doctrine
Rare Doctrine Reagent
Epic Doctrine Reagent
T1 Doctrine
48%
37%
13%
2%
• The probability of output for levels 40-59
Rare Doctrine
Epic Doctrine Reagent
T1 Doctrine
T2 Doctrine
38%
50%
7%
5%
[h3]System Optimization[/h3]
All [Settle the Score] quests in the seasonal unit challenge have been replaced with new quests.
Quests that were previously exclusive to Ranked Battles now have an additional requirement, allowing them to be completed in regular mode as well.
[h3]Bug Fixes[/h3]
- Fixed the issue where [Demesne Javelineers] would not follow commands while in attack status.
- Fixed the issue of [Modao Battalion]’s incorrect skill description.
- Fixes the issue where repeatedly clicking on an emote in customization previews might cause the audio to be lost.
- Fixed the issue of Side Quests: [Excavation]’s incorrect description of the quick access key.
- Fixed the issue where the [Bathilda's Hat] attire may display dazzling red light at certain angles.
- Fixed the issue where the respawn point being too far away after attackers capture the central point in the [King's City] map during Territory War.
- Fixed the issue where units can get stuck in certain location on the [Dasuo] map.