1. Conqueror's Blade
  2. News
  3. Conqueror’s Report #2: [KH] Big Adjustments

Conqueror’s Report #2: [KH] Big Adjustments

[h3]Newsletter Prelude[/h3]
  • Manly Love: "Hammer Brawl" Limited-Time Event Now Live
  • Latest Optimization: AMD Performance Enhancement
  • Must-Read: Major Adjustments in [KH], Collaborative Research on New TW
  • Must-Read: Future Prospects of Conqueror’s Blade Ecosystem
  • Frontline Letters: Q&A
  • Song of the Battlefield


[h3]Manly Love: "Hammer Brawl" Limited-Time Event Now Live[/h3]

Warlords, after countless battles, filled with laughter, songs, regrets, and farewells... Memories may have faded, but the bond among comrades remains eternal.

So, it’s time to give your good buddies a hearty embrace and let them feel the love of the manly men! Shout out your affection for your fellow warriors and then give them a vigorous hug 🫠!

[h5]The brand-new limited-time event "Hammer Brawl" is now live![/h5]

Grab your hammers tight and experience the thrill of smashing and sending foes flying in the chaotic battlefield!

Event Details:

Lift your hammers and give your good buddies a vigorous hug—just make enemy commanders fall to earn kill points. The first side to reach 60 points wins the victory.

Moreover, if you achieve consecutive kills in battle, your stamina regeneration speed will increase. When achieving 1, 2, or 3 consecutive kills, the stamina regeneration speed bonus will be 10%, 15%, or 20%, respectively (capped at 20%). Best wishes for your valor in battle!

But hey, relying solely on enemy commander falls for points can be a bit dull, right?

It's time for some excitement! As long as you cause the enemy to fall and die, you'll earn kill points equal to the player’s consecutive kills plus one—meaning, brothers, let's focus on taking down the kings and turning the tide at any moment!

(Note: If the enemy falls on their own, our team earns kill points, but no one gets the kill.)

Time:
  • From March 28th after maintenance ~ April 3rd before maintenance.


[h3]Latest Optimization: AMD Performance Enhancement[/h3]

FSR Joins the Fray, AMD Performance Boosts, Game Frame Rates Soar

"Conqueror’s Blade: Dragonrise" has implemented FSR technology, effectively enhancing the gaming experience for AMD users. Generals can now experience four optimization modes—Quality, Balanced, Performance, and Ultra Performance—boosting frame rates by up to 80%.

(FSR: A super sampling technology developed by AMD that renders images at a lower resolution and outputs them at a higher resolution, allowing players to achieve higher frame rates without upgrading their graphics cards.)
How to Increase In-Game Frame Rates:
  • [ESC] - [Game Settings] - [Graphics] - [Super Resolution] & [Super Resolution Level].

AMD users select "AMD FSR," while NVIDIA users select "NVIDIA DLSS.


[h3]Must-Read of this Issue: [KH] New Territory Battle Rules Postponed, A Long and Arduous Journey of Collaborative Research[/h3]

In our ongoing quest for an enhanced gaming experience, we've embarked on a journey of exploration with you. Together, we've realized that the path to new territory war rules is long and filled with challenges.

As such, we've decided to postpone their introduction upon the launch of the new server.

We understand this may come as a disappointment, but your game quality and stability remain our top priorities. To show our appreciation for your patience, we'll be offering compensation to those who pre-created characters on the new server.

[h5]New Server - Khan of Heaven (POROS)[/h5]
  • Generals who successfully pre-create characters on the new server will receive: Treatises
  • 10, 10-Battle Unit XP Card*1, and 10-Battle Hero XP Card
  • 1 upon the server's opening.
  • A new 14-day sign-in event will be introduced on the new server, offering various rare items such as Treatises, Pay Off Vouchers, Rare Hero Schematic, Epic Artillery Selection Box, and Unit Medal.
  • Generals who purchase the "Dragonrise" Season Pass on the new server from March 28th after maintenance ~ April 11th before maintenance, will receive an additional 680 Sovereigns after the April 11th maintenance, making the Season Pass effectively free.

In addition to the new server, generals who create characters and reach level 20 before the maintenance on March 27th on the official servers will receive treatises *10.

But fear not, fellow warriors! Our journey doesn't end here. We believe that collaborative development and testing are vital for the success of the new territory war rules.

Therefore, we're creating a dedicated testing server where you can join us in sieges, hone your strategies, and provide invaluable feedback without any barriers.

Invitations for testing will be sent out selectively, with priority given to those who supported us by pre-creating characters on the [Khan of Heaven] server. Your dedication fuels our resolve, and for that, we are eternally grateful.


[h3]Must-Read: Preview of the Future of Conqueror’s Blade: Preparatory Servers and Official Servers![/h3]

As we march forward into the unknown, we're excited to unveil the roadmap for the future of our beloved game. Starting from the EX-server, where we tested and validated our novice server design, to the introduction of preparatory servers, we're paving the way for an even more immersive gaming experience.

What to Expect on the Preparatory Servers:

Dive into the Novice Server, a haven for new Warlords where they'll embark on two preparatory seasons. Here, they can hone their skills without the pressure of rankings, familiarizing themselves with the intricacies of Conqueror’s Blade.

Once the first preparatory season concludes, the Novice Server evolves into the Growth Server. Here, players have the freedom to match with the official server or continue their journey alongside Novice Server warriors, with rankings now open for those seeking glory.

After the second preparatory season, the Growth Server merges into the official server system, ensuring a seamless transition for all players. Check out the visual below to see the future lineage of server types!



With these optimizations to our server architecture, we're committed to ensuring that there's always a new challenge waiting for you on the battlefield. So rally your troops, sharpen your blades, and prepare to write your legend in the annals of history!


[h3][Dragonrise] Unit’s Adjustment[/h3]

Adjustments and optimizations have been made to three-star units for the upcoming season, as follows:
  • Fix the issue where “Sudden Storm” could not be aim enemies target properly on terrain with height differences
  • Added a mechanism and damage dealt to “Sudden Storm" reduce its cooldown time upon killing enemies
Changes have been made to the effects of " Unit Losses in the World " and "Unit Resupply Cost" for some units

Serfs
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Gathering Amount".
Tenant Farmers, Woodcutters
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Gathering Amount".
Village Watchmen, Sword Militia, Demesne Pikemen, Javelin Militia, Pike Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Demesne Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo "
Ironcap Arquebusiers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo"
Coutiliers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Charge Damage, Increase Health" effect.
Ironcap Scout Cavalry
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Reduce Food Consumption".
Selemchid Cavalry
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase movement speed".
Vanguard Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo, Increase Health".
Incendiary Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo" effect.
Namkhan Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Health" effect.
Prefecture Guards
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Slashing Defense, Blunt Defense".


[h3]Frontline Letters: Q&A[/h3]
Last week, we've diligently compiled all the feedback from our esteemed Warlords and handed it over to our development team for future optimizations. Today, we'll delve into some of the selected inquiries and feedback to provide you with answers and insights. Let's dive in and see what suggestions our Warlords had in mind!

R---gee B--o: Skirmisher cooldown is too long, you can use close combat x3 in the time it takes for Skirmisher to come off cooldown. Nah just slight balance to skirmisher, would be nice if you could get 2 skirmishers off in the time it takes to get 3 close combats off, the pacing of Skirmisher is simply bad, you enter an engagement, complete your combo and by the time you and you're units are ready for next engagement, skirmisher is still on cooldown, this happens quite frequently

A: Thank you for your input! Balancing adjustments, especially concerning hero, skills, and units, are crucial for us. However, these adjustments often require meticulous testing to ensure overall game balance. While we can't provide specific directions at the moment, every piece of feedback serves as valuable input for us to continuously enhance the game and provide a better gaming experience.

V---r: UNIT XP RESET Give us the option to reset the levels/xp of our units. For example- I disband a unit which was at level 12, because i don't find a need for them in my warband. the xp doesn't get converted to shared xp and it's lost forever.

A: Your story highlights an important aspect. We've recognized the need to optimize resources and provide better guidance for new players to avoid resource misallocation. Improving the new player experience and offering comprehensive guidance are key priorities for us. We're actively working on refining systems to ensure a smoother learning curve for all newcomers.

S--13:This game require a PVE that can grind for honor.

A: Thanks for suggesting a new gameplay mode! We'll certainly consider incorporating it into our future plans for gameplay enhancements.

Th------s:going up a ladder to the wall is a death sentence for the unit as they come in small group of 4 Solution: make them go up the siege tower instead

A: OK! We have fixed a batch of AI issues. If you encounter the problem again, please feel free to contact us anytime!

B---Bis--it:Here I thought we were told T5 wasn't getting masteries... mayhaps this was a oversight or a sign

A: Don't worry... A tiny bug, we'll fix it, we'll fix it!

!A--a:Various suggestions regarding siege battles, rankings, faction wars, generals, CBL, and more.
A: We sincerely appreciate your extensive suggestions! Your feedback on rankings, faction wars, and other aspects is incredibly valuable for our future optimizations. Moreover, your ideas for fun activities during CBL have piqued our interest. CBL is about to begin, and we'd love to have you join us and share your valuable insights!


[h3]Song of the Battlefield[/h3]

Here at Conqueror's Blade, we cherish the vibrant tapestry of content that our community weaves together. Each piece, whether it's a helpful guide or an awe-inspiring creation, adds a unique flavor to our shared experience.

This week, we're thrilled to showcase the fantastic work of @ZT in our latest Expedition Update! His insightful guidance is invaluable, especially for our newcomers. Check out his latest video here:
[previewyoutube][/previewyoutube]

But that's not all! We also want to shine a spotlight on @超級歐洲人 as he unveils his incredible talents. Watch his mesmerizing content right here:
[previewyoutube][/previewyoutube]

Let's celebrate these amazing creators and their contributions to our community! Remember, whether you're a seasoned veteran or a fresh recruit, your creativity is always welcome here. Keep on crafting, commanders! 💪🏼✨