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#5 Conqueror’s Report: Unit Attire [Lone Fox] & New doctrine!... Return of DNK!

[h5]The Conqueror’s Report #5 has finally arrived! Without further ado, we present to you the latest updates for Conqueror’s Blade!
This week's [Conqueror’s Report] focuses on the DNK Series events and the new unit attire and doctrine.[/h5]

[h2]Report Prelude[/h2]
  • Attire Optimization: [Spring Jade] special effects optimized.
  • Kitsune Kagura: Exclusive attire for Onna-Musha [Lone Fox] is now available.
  • Flying Meteor: The brand-new doctrine [Warborn: Trench Warfare] arrived
  • Unit Mastery: Ironcap Bowrider & Prefecture Heavy Cavalry.
  • Regional tournament: DNK began, bringing endless excitement on the first day!
  • Frontline Letters: Q&A
  • Song of the Battlefield


[h2]Attire Optimization: [Spring Jade] special effects optimized[/h2]

[Spring Jade] is the first special effect hero attire in "Conqueror’s Blade". The development team drew inspiration from a variety of ethnic costumes and traditional Miao clothing as the foundation for this attire, adapting it to a style that aligns with our modern aesthetic. Since its launch, it has garnered significant love and support from warlords!

However, we've also received many suggestions, such as: special effects are only visible when resurrected, special effects are not noticeable, etc.!



In order to provide a better experience for our warlords, we have promptly made a few optimizations to [Spring Jade] in the latest version: based on everyone need and want.
  • Optimized the surrounding effects for [Spring Jade], enhancing the particle light effects to make them more prominent on the battlefield.
  • The chest component of [Spring Jade] enhances the visual effects when the warlord is in a sprint state.

The design of this [Spring] is a bold attempt for us. We hope to incorporate the unique features of minority ethnic costumes into the fashion design, presenting the rich and diverse ethnic characteristics to the players.

If you would like to see more diverse cultural elements on future battlefields, feel free to leave a comment to let us know! Your suggestions will be an important reference for Conqueror’s Blade in the future.


[h2]Exclusive attire for Onna-Musha [Lone Fox] is now available[/h2]

"We are the incarnations of fox spirits." Perhaps after losing everything in the war, that was the only answer these warriors could give.



[h5]The [Kitsune Kagura] Event Commences with Exclusive Attire for the Onna-Musha![/h5]

During the event period, acquire 1000 Kitsune Masks via the O-Kitsune Sign-in Gift, available from April 25th maintenance to May 16th maintenance. Complete daily and weekly tasks of the Warden to earn 2000 Kunai.
Event Duration: from April 25th maintenance to May 9th midnight.
Accumulate 800 Kitsune Masks and 1600 Kunai during the event to exchange for rewards Lone Fox Unit Attire.
  • Event Duration: Access the event exchange page until May 16th maintenance.


[h2]Flying Meteor: The brand-new doctrine [Warborn: Trench Warfare] arrived.[/h2]
  • New Doctrine: Warborn-Trench Warfare

Effect: When the arquebusier units are not under the move command, they will gain 'Defensive Works' after 10 seconds. 'Defensive Works ‘cannot be stacked; non-move commands will reset the timer will not remove 'Defensive Works'. Any move command will remove 'Defensive Works';
Defensive Fortifications: Receive protection from "Defensive Fortifications"; when receiving range damage from units, eliminate "Defensive Fortifications," and convert 70% of the received range damage into knockback effects.
  • Applicable Unit: Arquebusier Unit

The chance to excavate the Warborn: Trench Warfare doctrines for Firearm Unit is increased in The Flying Meteor. The [Warborn: Trench Warfare] doctrine will only be available from The Flying Meteor Grounds during this event, after which it will be available from The Bowman's Wrath.
  • Event Duration: After the maintenance on April 25th - Before the maintenance on May 9th.


[h2]Unit Mastery: Ironcap Bowrider & Prefecture [/h2]

[h5]Ironcap Bowrider[/h5]
  • Introduction: Increased mobility and skill utilization benefits for Ironcap Bowrider, allowing them to effectively interfere with the center of the battlefield in a relatively safe manner.
Mastery Effects at Each Stage:
  • Range +8%
  • Armor Piercing Damage 90 points
  • Range +8%
  • Piercing Damage 100 points
  • Grants 10 ammo as a reward each time an enemy is defeated.
  • Increase damage to infantry by 150.
  • While Double Shots is in effect, increases damage dealt by 200 points.
  • Bedevil effect is doubled. When triggered, 10% maximum health is restored within 3 seconds.

[h5]Prefecture Heavy Cavalry[/h5]
  • Introduction: Enhanced effectiveness of the Prefecture Heavy Cavalry's "Breakthrough" skill and ability to counter long-range attacks, strengthening their survival capabilities for prolonged combat.
Mastery Effects at Each Stage:
  • Increases slashing damage by 80 points.
  • Increases piercing defense by 60 points.
  • Increases slashing armor penetration by 100 points.
  • Increases health by 390 points.
  • Reduces “Breakthrough” cooldown by 50%. While Breakthrough and Charge are in effect, each ranged attack taken will grant 0.2 seconds of immunity to controls.
  • Reduces ranged damage taken by 300.
  • Increases damage against all ranged units by 300 points.
  • Each time an enemy soldier is killed, maximum health and damage are increased by 20% and 10%. This effect is stackable up to 5 times. This effect is lost when the unit dies or retreats.


[h2]Regional Tournament: DNK officially kicks off, with exciting moments on the first day![/h2]



[h5]The DNK First Day Tournament has come to a successful conclusion! Thank you to all the participants for their outstanding performances! And a big thank you to the commentators from our content creators![/h5]
  • SOJU's rhythm control VS LEBC's self-sacrificing tower rush.
  • DPM's feint tactics VS CBEL's rapid support
  • ELC's Counter-strategy VS CBt's Cavalry Charge

To find out who came out on top and for a thrilling recap, please check here: https://discord.com/channels/595535850058809345/773798064825696268

The finals are set to kick off this Sunday. Who will break through the group stage and secure a spot in the finals?

Stay tuned to the DC-E Sport channel for the latest event updates!



Want more tournament events? Interested in participating in fun and entertaining matches? Want to commentate on various competitions? ... Please feel free to express your opinions and expectations for Conqueror’s Blade esports in the comment. Our community team is dedicated to making your wishes come true!


[h2]Frontline Letters: Q&A[/h2]

We have recorded all the feedback from the Warlords last week and passed it to the development team for reference in future updates! We have selected some of the questions and suggestions for a response, so let's see what tips our Warlords have given us!

B----estroyer: Instead of default Focus for ranged, it will be 200% better to have changeable focus because musket or short bow doesn't need the current camera focus as it's not going to Snipe with those 2 weapons
𝕱----𝖞:Let us pick our own chat colors. Maybe font size also? Opacity slider could work too.
A----a:I've notice that in keyboard setting, x c v are not keys for hold follow attack, instead excavation store market. Could you separate the keyboard setting for lobby and battle, also make hold follow attack (x c v - battle) keys editable? FYI, I want to move formation keys to x c v z. So if you are planning to make an update for this, I hope it meet my expectation.
  • A: In fact, these suggestions based on everyone's gaming experience are extremely valuable to our development team! The team will seriously discuss and explore the feasibility of these idea. We've noticed that the subject of "customization" has recently become popular in the community, including voice switching, UI interface, and more. We highly respect everyone's ideas and encourage you to share more valuable and interesting suggestions based on your gaming habits, which will help us further optimize the gaming experience for everyone.
Bo----scuit: Once a strong anti-cavalry unit for it long reach being able to stop Hussar's war lance, however those time is long gone and was only possible because Hussar's War Lance was bugged for many seasons as their damage hitbox was that of their horse and not their giant lance allowing fortebraccio to stop hussar with relative ease. Now this unit not only has outdated stats, but also an outdated veterancy tree with some nodes being quite weak. In addition, this is a T4 unit and does not have a stun on brace built in, if this was a T3 like the halberdier or the T2 pike militia then I would understand, but a T4 without seems lacking in their anti-cavalry capability. With the rise of mastery, unit specifically buckler with their shields such as the popular Men-at-Arms can simply charge or cover commander straight into fortebraccio to kill them which is perfectly fine as one of their weakeness, in addition this unit has a large weakness as heroes can easily dive them making mincemeat of them within seconds because of these such weaknesses, I would like to see Fortebraccio to be buffed to be able to at least be a good anti-cavalry unit again.
  • A: First of all, thank you for your suggestions and dedication to Conqueror’s Blade. Regarding the issue with the Fortebraccio Pikeman, we have been informed and will conduct more in-depth and systematic tests within the development team to better understand the situation of this unit in the current game environment. As we discussed earlier, all issues related to in-game balance require a significant amount of time for testing to determine the reasonableness of the stats. The internal testing for the Fortebraccio Pikeman has been scheduled, but we kindly ask for your patience as we work to determine the specific adjustments!
S----ord:Right now, what we have having in games are 3 different colours, 1 for the player, 1 for the enemies and 1 for your team. It would be better to have the 4th colour for your squad then it will more easier to coordinate with the squad.
  • A: The system has been implemented. Warlords can customize it through [ESC] - [Settings] in the menu!


[h2]Song of the Battlefield[/h2]

Content creation is an irreplaceable part of our community. We respect, encourage and thank you to every content creator!!
This week's exciting content from the "Conqueror’s Report" comes from our DNK commentators!

α-1:LEBC VS SOJU β-1:DPM VS CBEL γ-1:ECL VS CBt
If you also want to join live commentary, contact us, let's witness the first champion of the new CB tournament together!

Warlords, the battlefield awaits your command. Let's forge the glory of victory together!