April 11th Update Log
[h3]Greetings, Warlords! [/h3]
We will carry out a regular maintenance from 12:30 to 15:30 (UTC+8) on April 11th Beijing time. The maintenance is expected to last for 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Generals, please arrange your game time accordingly.
The update will contain the following:
[h2]I. Adjustments and Optimizations[/h2]
[h3]1. Beginner Adjustment[/h3]
[h3]2. Unit Adjustment[/h3]
[h3]3. Territory War Related[/h3]
Adjust the levels of some Region Capitals.
[h3]4. [Hulao Gate] [/h3]
[h2]II. Bug Fixes and Optimizations[/h2]
We will carry out a regular maintenance from 12:30 to 15:30 (UTC+8) on April 11th Beijing time. The maintenance is expected to last for 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Generals, please arrange your game time accordingly.
The update will contain the following:
[h2]I. Adjustments and Optimizations[/h2]
[h3]1. Beginner Adjustment[/h3]
- Optimized some of the processes in beginner mission.
[h3]2. Unit Adjustment[/h3]
- [Prefecture Pikemen] no longer rely on [Pike Militia] to unlock in Unit Tree, and the position of the [Pike Militia] in the Unit Tree has changed.
- If the Mastery is not available for the Units, the Mastery interface will be hidden
[h3]3. Territory War Related[/h3]
Adjust the levels of some Region Capitals.
- The level of [Haojing] has been adjusted from 15 to 12.
- The level of [Anliang] has been adjusted from 12 to 15.
[h3]4. [Hulao Gate] [/h3]
- Fixed the issue where the siege tower's position could be abnormal.
- Fixed the issue where the Battering Ram was unable to strike when the gate is open.
- Fixed the issue where generals on the defender's side could not respawn when killed during phase transitions.
- Fixed the issue where characters on both sides were flickering during the settlement animation.
[h2]II. Bug Fixes and Optimizations[/h2]
- Fixed the issue of 4-set effect in [Black Sun Anchorite], [Fearless Paladin], and [Empire Knight] could not be immune to dismounting skills.
- Fixed the issue where [Crescent Monks] might trigger a different effect during attacks
- Fixed the issue of abnormal display for certain Unit Attires.
- Fixed the issue of excessive memory usage in the game.
- Optimized the default server display logic for the game launcher.
- Fixed the issue where the Fireproof Armor was not working properly.
- Fixed the issue where an empty window would appear when purchasing in the store without selecting a discount coupon.
- Fixed the issue where the prosperity of a fief would not increase or decrease accordingly during the weekly maintenance