[Lionfire] New Map Spotlight: Star Bastion
[previewyoutube][/previewyoutube]

The battlefield includes two parts: the trenches outside the city walls and the streets and alleys within, connected by bastion walls and sloped terrain. The outer city area dominates the map more than in the previous siege maps.

There are four significant strategic targets: Point A, one Trebuchet strategic point, and two supply points. All can be occupied by the attacker from the beginning of the battle.

After Point A is seized, there will be three primary paths leading into the inner city: one requires repairing the Point A drawbridge to directly access the city's supplies, another demands breaching the city walls to reach the strategic point atop the triangular bastion, and the last one winds covertly at a corner of the city walls.

Within the city area, a double-layered structure of corridors divides it. The main base flag and defensive safe zone for the defenders are on one side of the corridor, while on the other side, away from the main base flag, lies a contested supply point.

The attacker gains access to the trebuchet upon capturing the first strategic point on the map, granting them one use count. Capturing the second strategic point resets the trebuchet's use count back to one.
Aiming phase: the trebuchet has a larger aiming range. It will marks multiple enemy players within its range for a time, with the mark revealed to all.
Launching phase: once the aiming ceases, the trebuchet hurls fiery stones towards the target's center and the marked players' final positions, the stones unguided in the air.
Map Structure



The battlefield includes two parts: the trenches outside the city walls and the streets and alleys within, connected by bastion walls and sloped terrain. The outer city area dominates the map more than in the previous siege maps.

There are four significant strategic targets: Point A, one Trebuchet strategic point, and two supply points. All can be occupied by the attacker from the beginning of the battle.



After Point A is seized, there will be three primary paths leading into the inner city: one requires repairing the Point A drawbridge to directly access the city's supplies, another demands breaching the city walls to reach the strategic point atop the triangular bastion, and the last one winds covertly at a corner of the city walls.



Within the city area, a double-layered structure of corridors divides it. The main base flag and defensive safe zone for the defenders are on one side of the corridor, while on the other side, away from the main base flag, lies a contested supply point.



Map Mechanism
The attacker gains access to the trebuchet upon capturing the first strategic point on the map, granting them one use count. Capturing the second strategic point resets the trebuchet's use count back to one.
Aiming phase: the trebuchet has a larger aiming range. It will marks multiple enemy players within its range for a time, with the mark revealed to all.
Launching phase: once the aiming ceases, the trebuchet hurls fiery stones towards the target's center and the marked players' final positions, the stones unguided in the air.