#4- Conqueror’s Report: New Open World Gameplay Testing!
[h2]Newsletter Prelude[/h2]
[h2]Must-Read: Sign up for the Open World PTR Testing![/h2]
After the first reveal of new Open World rules, we received a lot of feedback from all of you through various platforms! We realized that the new Open World still needs time to be polished to become ideal!
So this time, We will open the PTR and invite everyone to research together!
This test will be divided into two types of registration: House registration and individual registration.
[h3]House Registration[/h3]
[h3]Individual Registration[/h3]
[h3]Test Time:[/h3]
There will be plenty of rewards in this test event also. Please stay tuned for official news updates!
[h2]Frontline Letters: Q&A[/h2]
[h3]Q: Class skills should be equipped onto specific weapons[/h3]
Refugee Bobo:Similar to how runes work, skills should equip onto weapons so that mid-game you can change your weapon and thus change your skills to better suit what's happening at the time.
The best example of this, if you have 2 musket crafts, one suited for agility musket build and the other stuited for bomb musket, if ablities were attached to specific weapons as runes are, you could switch between. This wouldn't just effect musket, just musket is the best example.
A: This is an very interesting idea! Adjust skills accordingly when switching weapons can indeed take the customization in game a step further, but it will affect weapon balance currently. We will not simply modify this issue; instead, we will consider optimizing it in a more user-friendly system in the future! Thank you all for your thoughts and discussion.
[h3]Q:Allow players to Rename their equipment during reforge.[/h3]
3ro_Mickobo3ro : It would add some humor and flavor in allowing players to customize their equipment, especially weapons.
e.g. Player X reforges his Spear and renames it to "Cute Little Pinky."
Coinciding with this, it would be incredibly funny if the Death messages were changed if a player dies beause of a hero skill.
e.g. "Player X killed Player Y with his Cute Little Pinky using Dragon's Roar.
A: A humorous battlefield broadcast seems interesting, but at the same time, there could be issues with filtered words. We could consider using an in-game system to provide a word library for players to make customized choices? How is this idea to everyone?
[h3]Q:Balancing Suggestion: Claymores[/h3]
AkAzad:In response to the changes in the current environment, the slowdown effect of Claymores 3 skills after 15 seconds makes it difficult to operate effectively and flexibly in the current environment. In addition, the mechanism of forcing three-star units to cooperate is not suitable for the current environment, and the skill cycle is not reasonable enough, making it difficult to operate effectively in the current environment. The following suggestions are recommended for effective battlefield performance in the current environment:
Adjust the debuff effect of Claymores 3 skills and remove the movement speed penalty. The rest does not need to be adjusted; the cooldown of 3 skills is reduced to 40 seconds
A: Indeed, Claymores is among the units we're considering for adjustments. Your thoughts and suggestion of it are very helpful! Currently, we're think about to remove the movement speed penalty. If you have any further ideas, please feel free to start any new conversation. Don't worry, all these balance adjustments will be test strictly in PTR before officially launch.
[h3]Q: Make Ranked an acceptable House Quest requirement[/h3]
StarBurst: House Quests is very important for Territory Wars and everybody wants to have as much reputation as possible for the eventual battle. People play and grind the game in all different ways... ranked, normal siege (with seal system) or free battles etc... General Suggestion: Add ranked as an acceptable game-mode for farming house quests, so that everyone can enjoy all parts of the game。
A: As the Open World announcement was made in previously, new rules for the Open World 2.0 is being explored carefully! This idea is very valuable, as we hope all generals can find enjoyment and a sense of accomplishment in various "Open World" activities. We will seriously consider this and look for ways to improve the experience for all generals.
Song of the Battlefield
This week's exciting content from the "Conqueror’s Report" comes from @rinre Mi channel. Let's see how he become the MVP of the match!
[previewyoutube]https://www.youtube.com/watch?v=F34301YIDeM [/previewyoutube]
Did you check out the last guide for Grayhair Garrison? @omusubi-kororin has released the second guide. Let's check it out together!
[previewyoutube]https://www.youtube.com/watch?v=xBjHTb8KQ-I [/previewyoutube]
[h2]Thank you very much for all the creations. Generals, the battlefield awaits your command. Let's forge the glory of victory together![/h2]
- Must-Read: Sign up for the Open World PTR Testing!
- Frontline Letters: Q&A
- Song of the Battlefield
[h2]Must-Read: Sign up for the Open World PTR Testing![/h2]
After the first reveal of new Open World rules, we received a lot of feedback from all of you through various platforms! We realized that the new Open World still needs time to be polished to become ideal!
So this time, We will open the PTR and invite everyone to research together!
This test will be divided into two types of registration: House registration and individual registration.
[h3]House Registration[/h3]
- House registration will be notified uniformly through in-game mail. So, all House leader please pay attention to your in-game mailbox.
[h3]Individual Registration[/h3]
- Time: April 12, 2024 ~ April 18, 2024
- Individual Player Registration Form: https://forms.gle/G8LrqqPu5Tdb1DgZ9
[h3]Test Time:[/h3]
- April 19, 2024, 18:00 ~ April 25, 2024, 23:59
There will be plenty of rewards in this test event also. Please stay tuned for official news updates!
[h2]Frontline Letters: Q&A[/h2]
[h3]Q: Class skills should be equipped onto specific weapons[/h3]
Refugee Bobo:Similar to how runes work, skills should equip onto weapons so that mid-game you can change your weapon and thus change your skills to better suit what's happening at the time.
The best example of this, if you have 2 musket crafts, one suited for agility musket build and the other stuited for bomb musket, if ablities were attached to specific weapons as runes are, you could switch between. This wouldn't just effect musket, just musket is the best example.
A: This is an very interesting idea! Adjust skills accordingly when switching weapons can indeed take the customization in game a step further, but it will affect weapon balance currently. We will not simply modify this issue; instead, we will consider optimizing it in a more user-friendly system in the future! Thank you all for your thoughts and discussion.
[h3]Q:Allow players to Rename their equipment during reforge.[/h3]
3ro_Mickobo3ro : It would add some humor and flavor in allowing players to customize their equipment, especially weapons.
e.g. Player X reforges his Spear and renames it to "Cute Little Pinky."
Coinciding with this, it would be incredibly funny if the Death messages were changed if a player dies beause of a hero skill.
e.g. "Player X killed Player Y with his Cute Little Pinky using Dragon's Roar.
A: A humorous battlefield broadcast seems interesting, but at the same time, there could be issues with filtered words. We could consider using an in-game system to provide a word library for players to make customized choices? How is this idea to everyone?
[h3]Q:Balancing Suggestion: Claymores[/h3]
AkAzad:In response to the changes in the current environment, the slowdown effect of Claymores 3 skills after 15 seconds makes it difficult to operate effectively and flexibly in the current environment. In addition, the mechanism of forcing three-star units to cooperate is not suitable for the current environment, and the skill cycle is not reasonable enough, making it difficult to operate effectively in the current environment. The following suggestions are recommended for effective battlefield performance in the current environment:
Adjust the debuff effect of Claymores 3 skills and remove the movement speed penalty. The rest does not need to be adjusted; the cooldown of 3 skills is reduced to 40 seconds
A: Indeed, Claymores is among the units we're considering for adjustments. Your thoughts and suggestion of it are very helpful! Currently, we're think about to remove the movement speed penalty. If you have any further ideas, please feel free to start any new conversation. Don't worry, all these balance adjustments will be test strictly in PTR before officially launch.
[h3]Q: Make Ranked an acceptable House Quest requirement[/h3]
StarBurst: House Quests is very important for Territory Wars and everybody wants to have as much reputation as possible for the eventual battle. People play and grind the game in all different ways... ranked, normal siege (with seal system) or free battles etc... General Suggestion: Add ranked as an acceptable game-mode for farming house quests, so that everyone can enjoy all parts of the game。
A: As the Open World announcement was made in previously, new rules for the Open World 2.0 is being explored carefully! This idea is very valuable, as we hope all generals can find enjoyment and a sense of accomplishment in various "Open World" activities. We will seriously consider this and look for ways to improve the experience for all generals.
Song of the Battlefield
This week's exciting content from the "Conqueror’s Report" comes from @rinre Mi channel. Let's see how he become the MVP of the match!
[previewyoutube]https://www.youtube.com/watch?v=F34301YIDeM [/previewyoutube]
Did you check out the last guide for Grayhair Garrison? @omusubi-kororin has released the second guide. Let's check it out together!
[previewyoutube]https://www.youtube.com/watch?v=xBjHTb8KQ-I [/previewyoutube]
[h2]Thank you very much for all the creations. Generals, the battlefield awaits your command. Let's forge the glory of victory together![/h2]