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[Intel Declassified] The Fog Lifts: Battlefield Observation Authorized

[p]Noble Lords and Knights,[/p][p]Banners do not kill; only cold steel yields results. Yet, amidst the biting winds of Alnwick Castle, there is a weapon sharper than any blade: Intelligence.[/p][p]In the looming shadow of the Wars of the Roses, a blind charge will only bring tarnish to your house's crest. To counter the increasingly brutal campaign in the North, the High Council has authorized the highest level of clearance for all frontline commanders: Battlefield Observation.[/p][p]This is not a spectacle for amusement. It is a tactical archive teaching you how to survive this chaotic era.[/p][hr][/hr][h3]I. Witness the Elite: Decipher the Apex of Northern Warfare[/h3][p]On this battlefield where the weak are meat for the strong, only the victors write history.[/p][p]Through the \[Elite Spectate] channel, the High Council grants you a real-time link to the most scorched battlefields in the North:[/p]
  • [p]Tactical Analysis of Legends: How do renowned Warlords find a breach when all hope seems lost? Where do they deploy their artillery? Precisely when do they sound the horn for an all-out charge?[/p]
  • [p]Records of High-Tier Warfare: The system prioritizes clashes between Grand Champions. Here, you will not see the skirmishes of rabble, but the art of slaughter calculated with precision.[/p]
[p]Study their formations. Mimic their timing. Do this until you can replicate their victory on your own battlefield.[/p][hr][/hr][h3]II. Overwatch Allies: Know Your Brothers-in-Arms[/h3][p]Trust is an expensive luxury, especially in the vortex of power.[/p][p]Through the \[Friend Spectate] channel, you no longer need to wait in your tent for news of victory or defeat. Cast your gaze directly upon the frontlines where your allies fight:[/p]
  • [p]Is your ally truly holding the fortress to the last man, or merely preserving their own strength?[/p]
  • [p]Why was that crucial Ranked Battle lost? Was it a tactical error, or an act of God?[/p]
[p]Seeing is believing. Before the next muster, confirm which knight is truly worthy of guarding your back.[/p][hr][/hr][h3]III. The Absolute Law: The Boundary of Honor[/h3][p]The High Council provides intelligence, but we will not suffer the honor of war to be stained by cheating.[/p][p]To prevent the misuse of observation clearance for immediate intelligence leaks (Ghosting), all live combat feeds are encrypted and subject to a delay.[/p][p]This means what you see is an echo of the battlefield. You may study the tactics, but even the swiftest raven cannot outfly the laws of time.[/p][hr][/hr][p]Blades have no eyes, but the hand that wields them decides the war. This power is now yours; use it wisely in the wars to come.[/p][p]The thunder of heavy cavalry approaches. The pike phalanx stands ready.[/p][p]Give the order, Warlord.[/p][p]— The High Council[/p]

GearUP Booster Collaboration Coming Soon

[p]We are deeply committed to addressing the connectivity issues you may encounter in-game. While we continuously strive to optimize our servers, we are also enlisting reliable external partners to help safeguard your battlefield experience.[/p][p]We are currently collaborating with GearUP Booster, conducting a series of tests and adjustments. The official partnership will launch on February 9th.[/p][p]Right now, you can use GearUP Booster to accelerate Conqueror's Blade for free. This service helps reduce latency, stuttering, and disconnections during your battles.[/p][p]More details regarding this collaboration will be revealed on February 8th.[/p][p]You can download and install the client from the official GearUP website here: [/p][p]https://www.gearUPbooster.com/[/p][p][/p][p]If you encounter any issues, please feel free to reach out to us via Discord.[/p][p]Conqueror's Blade Discord: [/p][p]https://discord.gg/Q9SveYwvEM[/p][p][/p]

High Council Notice: Secret Vault Reorganization

[p]Dear Lords and Knights:[/p][p]Every victory you claim deserves a heavier stake.[/p][p]The Secret Vault system has been fully upgraded. Achieve victory in battle, and you will have the chance to trigger one of the following three vaults.[/p][p]Here are the details of vault rewards:[/p]
  • [p]Free Vault (No Cost)[/p]
    • [p]Condition: None.[/p]
    • [p]Supplies: Direct allocation of Treatises and Pure Wisdom. This is the standard ration for all victors.[/p]
  • [p]Secret Vault (Premium Account Required)[/p]
    • [p]Condition: Active Premium Account.[/p]
    • [p]Supplies: Advanced rewards, featuring the Epic Hero Schematic Crate (Bound) and Epic Artillery Components.[/p]
  • [p]Locked Vault (Highest Tier)[/p]
    • [p]Condition: Vault Key.[/p]
    • [p]Supplies: The scarcest resources from Alnwick Castle. Includes the Epic Hero Schematic Crate (Unbound), Rare Refined Weapon Schematic (Unbound), and Legendary Artillery Components.[/p]
    • [p]Note: Unbound supplies are tradable. This is the prime opportunity to expand your war chest.[/p]
[p]Rationing Protocol:[/p][p]Each type of vault has a weekly opening limit of 15 times.[/p][p]Limit reset promptly every Monday at 00:00.[/p][p]For the glory of the North, charge![/p]

January 22 Update and Maintenance Log

[p]Greetings, Warlords![/p][p]We will conduct maintenance updates during the following time:[/p][p]APAC: January 22, 14:00-17:00 (UTC+8)[/p][p]\ EU/AMS: January 22, 07:00-10:00 (UTC+1)\ The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.\[/p][/p][p]The update will contain the following:[/p][h2]I. Events[/h2][h3]1. The "All or Nothing" Event Returns for a Limited Time![/h3][p]Event Introduction:[/p][p]  In the "All or Nothing" mode, winning consecutive battles grants you Stars. However, a single defeat will reset all accumulated Stars to zero. The Stars required for different chest tiers are as follows:[/p][p]    (1) 1 Star: Iron Chest[/p][p]    (2) 2 Stars: Silver Chest[/p][p]    (3) 3 Stars: Golden Chest[/p][p]  Opening the \[Golden Chest] for the first time guarantees a \[Seasonal Weapon Attire Selection box] x1.[/p][p]  Rules:[/p][p]    (1) This "All or Nothing" event uses the Leadership Return mode. consumed Leadership is not returned if a Unit dies. Retiring a Unit returns 50% of the remaining soldiers' Leadership value.[/p][p]    (2) All Units are available for selection, except for Roses Season Units, Lionroar Crew, Falconetti Gunners, and Empire Chariot.[/p]
  1. [p]Equipment, Units, and Artillery are provided by the system. Hero equipment provided in this mode is Reforged.[/p]
  2. [p]Each Warlord has 1,800 Leadership.[/p]
  3. [p]Attackers can deploy 2 Rare Artillery; Defenders can deploy 1 Rare Artillery.[/p]
  4. [p]The maximum Unit tier allowed is 5-Star.[/p]
  5. [p]Teams can have up to 3 players.[/p]
  6. [p]The number of Cavalry Units is limited; each player can deploy a maximum of 3 Cavalry Units.[/p]
  7. [p]Flags on all maps can only be interrupted by Heroes; Units can no longer interrupt capturing.[/p]
  8. [p]Upon each resurrection or when changing Units at a Supply Point, the Unit gains a 30% movement speed boost for 8 seconds.[/p]
[p]  Special Restrictions:[/p][p]    (1) Quest counts are halved at the end of the match.[/p][p]    (2) This applies only to quests based on total accumulation, such as "Earn 2,000 Unit Kill Score in Field Battle or Siege Battle". Quests based on match count (e.g., "Participate in 5 PVP battles") are unaffected.[/p][p]  Event Duration:[/p][p]    January 22 (after maintenance) – February 9 (before maintenance).[/p][p]    Please check the in-game \[J] - \[Events] interface for specific opening times.[/p][h3]2. Champion Login Rewards![/h3][p]Event Details:[/p][p] Log in daily during the event to claim rewards. Throughout the event, you can claim \[Proof of Hope *65], \[Silver Key *5], and \[Greater Scroll of Glory *5].[/p][p]Event Duration:[/p][p] January 22 (after maintenance) – February 9 (before maintenance).[/p][h3]3. Merchant's Trove – Seasonal Attire Special Event Phase II![/h3][p]Event Rules:[/p][p]  (1) The first opening is free. Subsequent openings require the event-exclusive item \[Sealed Vault Key], with the cost increasing each time. (Available for purchase in the event interface).[/p][p]  (2) Unused \[Sealed Vault Keys] will not be reclaimed after the event and will not expire. They can be used in the next Merchant's Trove event.[/p][p]  (3) Opening the \[Merchant's Trove] 10 times guarantees all rewards, including the \[Seasonal Handpicked Sealed Attire Selection Chest] and \[Seasonal Handpicked Emote Selection Chest].[/p][p]  (4) Please visit the in-game \[O] - \[Events] page for specific rewards and drop rates.[/p][p]  (5) Phase II \[Seasonal Handpicked Sealed Attire Selection Chest II] allows you to choose one of the following attires:[/p]
  • [p]Bringer of Thunder (Sealed)[/p]
  • [p]Centurion (Sealed)[/p]
  • [p]Hundred Victories (Sealed)[/p]
  • [p]Snow Stag Samurai (Sealed)[/p]
  • [p]Order Grandmaster Attire Set (Sealed)[/p]
[p]Event Duration:[/p][p]January 22 (after maintenance) – January 28, 23:59.[/p][h3]4. Shop Special Offers![/h3][p] Unit training packs are available for a limited time. Resources such as Unit Medals and Scrolls of Renewal will help Warlords accelerate their Unit training.[/p][p]Event Duration:[/p][p]January 22 (after maintenance) – February 9 (before maintenance).[/p][h3]5. Blazing Battle Weekend – Double Privileges![/h3][p]Event Details:[/p][p]  Log in during the event, and removing \[Doctrines] from all Units will consume no \[Lotus Water]![/p][p]  Log in during the event, and base Unit XP gained from battles is doubled![/p][p]Event Duration:[/p][p]  January 31, 00:00 – February 1, 23:59.[/p][h2]II. System Adjustments and Optimizations[/h2][h3]1. Secret Vault Upgrade[/h3][p]  The Secret Vault rewards have been comprehensively upgraded. After a victory, there is a chance to trigger the Secret Vault interface, which includes three different types of vaults. The rules are as follows:[/p]
  • [p]Free Vault: Can be opened without any cost. Grants 1–3 rewards, with a chance to obtain rare items such as Treatises and Pure Wisdom.[/p]
  • [p]Secret Vault: Requires active Premium Account to open. Grants 2–3 rewards, with a chance to obtain rare items such as Epic Hero Schematic Selection Boxes (Bound), Treatises, and Epic Artillery Components.[/p]
  • [p]Locked Vault: Requires Vault Key to open. Grants 3 rewards, with a chance to obtain rare items such as Epic Hero Schematic Selection Boxes (Unbound), Rare Refined Weapon Schematics (Unbound), Rare Refined Equipment Schematics (Unbound), Epic Wisdom, Treatises, and Legendary Artillery Components.[/p]
[p]  The weekly opening limit for each of the three vaults is 15 times, resetting every Monday at 00:00.[/p][h3]2. New Unit Guide Function[/h3][p]In the \ - \[Barracks] interface, a guide function has been added for certain Units. You can now view video guides submitted by community players. We also welcome warlords to actively contribute![/p][p][/p][h3]3. New Spectator System[/h3][p]A Spectator function has been added. Warlords can access the Spectator interface via the \[ESC] menu. In the Spectator interface, you can watch the battles of high-ranking players and friends (including real-time battles and replays).[/p][p][/p][h3]4. "Stop Siege" Function Optimization[/h3][p]  (1) Modified the conditions required to initiate "Stop Siege":[/p]
  • [p]Earliest initiation time moved from 10 minutes to 9 minutes.[/p]
  • [p]Attacker's remaining troops requirement changed from ≤200 to ≤300.[/p]
  • [p]Difference in remaining troops between Attackers and Defenders changed from ≤300 to ≤200.[/p]
[p]  (2) Optimized the display text for Seasonal Unit Challenges to make descriptions more precise.[/p][h3]5. Map Adjustments[/h3][p]  Alnwick Castle has been added to the Siege Battle matchmaking pool.[/p][p]  Alnwick Castle Balance Adjustments:[/p][p]  (1) After capturing Point C, a new Supply Point will be created, offering more options for attacking the Base area.[/p][p]  (2) Adjusted the attack angle of trebuchets to improve coverage over the Base area.[/p][p]  (3) Strengthened the defense of Point B and its Supply Point.[/p][h3]6. Marching Orders Adjustments[/h3][p] The rewards for Silver Warrant and Gold Warrant will be upgraded and optimized in the maintenance update on February 9. Sales of Silver Warrant and Gold Warrant will be paused after the maintenance on January 22. Warlords who have already activated them may continue to claim rewards without interruption.[/p][h3]7. Other System Optimizations[/h3][p]  (1) Optimized the battlefield icon display for the Bastard Sword. The weapon icon shown in battle will now vary slightly based on the character's base defense stats.[/p][p]  (2) Optimized the \[War Scholar] UI. Adjusted the reward preview module; you can now see all potential drops in the Doctrine pool under "View All Rewards".[/p][p]  (3) Optimized the display text for Seasonal Unit Challenges to make descriptions more precise.[/p][p]  (4) Optimized the mail interface display; it is now a full-screen interface capable of displaying more text information.[/p][p]  (5) Optimized the description of special states for Knight & Squire training units to ensure information accuracy.[/p][p]  (6) Optimized some operations in the beginner's guide.[/p][p]  (7) Optimized the information display in the \ - Unit Tree system, hiding the era description at the bottom of the interface.[/p][p]  (8) If there is additional tax consumption when crafting in a Fief, the material consumption display will change to a special state, and relevant rules can be viewed.[/p][p]  (9) Added function entries to display material acquisition paths in some interfaces.[/p][h2]III. Bug Fixes[/h2][p]  (1) Fixed a collision issue near Supply Point C on the \[Wall Fort] map where \[Warlord]s could get stuck.[/p][p]  (2) Fixed an incorrect opening timing for the respawn point near Point A on the \[Alnwick Castle] map.[/p][p]  (3) Fixed a collision issue on the \[Alnwick Castle] map where \[Warlord]s could get stuck.[/p][p]  (4) Fixed an issue with floating models on the \[Alnwick Castle] map.[/p][p]  (5) Fixed an issue where extra \[Artillery] was present on the \[Alnwick Castle] map.[/p]

January 22 Unit Balance Adjustments

[h2]Vassal Longbowmen[/h2][p]The effect of the Veterancy node \[Precision Training] has been changed: Increases damage dealt to Ranged Units and Javelin Infantry by 40%.[/p][h2]Royal Longbowmen[/h2][p]The Unit Trait \[Long-Ranged] has been changed: Deals an additional 700 \[Piercing Damage] to Ranged Units and Javelin Infantry.[/p][h2]Liao's Rangers[/h2][p]  Base Max \[Health]: 8413 → 9334[/p][p]  \[Bludgeon] Cooldown: 15s → 13s[/p][p]  \[Bludgeon] Duration: 8s → 4s[/p][p]  The skill \[Devastation] is now unlocked at Level 1. \[Devastation] base Cooldown: 43s → 30s. The original Veterancy node effect has been changed to: Melee attacks deal 12% increased damage to \[Infantry].[/p][p]  Target count for \[Bludgeon] and \[Devastation]: 6 → 7[/p][p]  Fixed an issue where the Veterancy point intended to increase \[Bludgeon] damage was actually increasing armour penetration. The damage increase effect now also applies to \[Devastation].[/p][h2]Retiarii[/h2][p]  Base \[Health]: 10560 → 12232[/p][p]  Maximum javelin damage falloff over distance: 30% → 10%[/p][p]  Maximum javelin target penetration count: 2 → 5; Max damage decay per target: 30% → 80%. The block-breaking effect no longer decays with the number of penetrated targets.[/p][p]  Targets marked by the Retiarii's \[Mark of Death] now deal significantly less damage to the Retiarii (Damage reduction: 10% → 50%).[/p][p]  During \[Spearfishing], if there are no enemies within melee range but enemies are present within 12m, the Retiarii will automatically throw a javelin at the enemy and apply \[Mark of Death].[/p][p]  Base damage multiplier for all melee skills: 0.7 → 1[/p][p]  \[Leadership]: 300 → 270[/p][h2]Hashashins[/h2][p]  \[Eviscerate] Cooldown: 2.2s → 1.2s[/p][p]  When activated, \[Eviscerate] now prioritizes locking onto \[Infantry] using bows, crossbows, muskets, or cannons within 20m. If the target is far, they will slide to close the gap; if the target is near, they will attack first and then slide away to disengage.[/p][p]  Damage immunity duration during all special actions (jumping/sliding/moving through enemy formations): 1s → 1.5s[/p][p]  \[Leadership]: 295 → 270[/p][h2]Cataphract Lancers[/h2][p]  Base Max \[Health]: 7505 → 8321[/p][p]  Base \[Piercing Damage]: 961 → 1110[/p][p]  \[Rally to Me] AI Adjustment: If attacked while performing \[Rally to Me], the unit will immediately charge at the current target before resuming the follow charge until the command ends.[/p][h2]Pavise Crossbowmen[/h2][p]  Damage decay when bolts penetrate targets: 60% → 25% per target[/p][p]  Maximum damage falloff over distance: 45% → 35%[/p][p]  Base Rate of Fire increased by 20%.[/p][h2]Iron Reapers[/h2][p]  Base \[Health]: 7540 → 8051[/p][p]  Base \[Slashing Damage]: 1408 → 1572[/p][p]  \[Shock] Base Cooldown: 45s → 35s[/p][p]  \[Tiger Step] Base Cooldown: 40s → 30s[/p][p]  When attacking with flails: Light attack target count 3 → 4; Charge attack target count 3 → 4; Heavy attack wind-up time reduced by 20%.[/p][p]  \[Leadership]: 300 → 285[/p][h2]Queen's Knights[/h2][p]  Base \[Health]: 6630 → 7080[/p][p]  Attacks during \[Bash & Thrust] will now attempt to hit as many targets as possible. The target count for the initial shield bash: 1 → 2.[/p][p]  \[Leadership]: 295 → 280[/p][h2]Zweihanders[/h2][p]  Base \[Health]: 7071 → 7778[/p][p]  Base \[Slashing Damage]: 1602 → 1800[/p][p]  Removed the predictive aiming lead from \[Knight's Gambit] attacks, ensuring each strike hits as many enemies as possible.[/p][h2]Tercio Arquebusiers[/h2][p]  Base Rate of Fire increased by 20%.[/p][p]  Base \[Piercing Damage]: 2748 → 2927[/p][p]  \[Leadership]: 280 → 270[/p][h2]Siphonarioi[/h2][p]  Base \[Blunt Damage]: 500 → 600[/p][p]  Base Movement Speed: 5.7 → 6.1; Max Sprint Speed: 6.7 → 7.2[/p][p]  \[Leadership]: 300 → 270[/p][h2]Modao Battalion[/h2][p]  Base \[Health]: 7111 → 7496[/p][p]  \[Leadership]: 310 → 290[/p][h2]Varangian Guards[/h2][p]  Base \[Health]: 11550 → 12627[/p][h2]Winged Hussars[/h2][p]  Base Max \[Health]: 7143 → 7890[/p][p]  \[Leadership]: 305 → 300[/p][h2]Xuanjia Heavy Cavalry[/h2][p]  Base Max \[Health]: 8150 → 9645[/p][p]  Base \[Piercing Damage]: 1405 → 1545[/p][p]  \[Leadership]: 315 → 295[/p][h2]Kheshigs[/h2][p]  Base \[Slashing Damage]: 1516 → 1698[/p][h2]Chevaliers[/h2][p]  Base Max \[Health]: 7044 → 9019[/p][p]  \[Leadership]: 320 → 310[/p][h2]Yanyuedao Cavalry[/h2][p]  Base Max \[Health]: 8207 → 8825[/p][p]  \[Leadership]: 315 → 305[/p][h2]Imperial Pike Guards[/h2][p]  Base \[Piercing Damage]: 1360 → 1470[/p][p]  \[Advance] Piercing damage multiplier: 0.8 → 1[/p][p]  When \[Loyal Strike] hits an enemy, it now applies the damage boost effect of \[Advance]; following a \[Loyal Strike] attack, the unit gains the defensive buff of \[Advance] for 5 seconds.[/p][h2]Axe Raiders[/h2][p]  Base Max \[Health]: 7470 → 7829[/p][p]  Base \[Slashing Armour Penetration]: 1480 → 1560[/p][p]  Base \[Slashing Damage]: 1377 → 1497[/p][p]  Thrown axes now deal 100% \[Blunt Damage]. Maximum axe damage falloff over distance: 30% → 10%.[/p][h2]Galahad Spearmen[/h2][p]  Charged javelin throws no longer suffer from distance falloff and can penetrate 2 additional targets, dealing 45% damage to targets after penetration.[/p][h2]Myrmillones[/h2][p]  Unit Size: 28 → 32[/p][p]  Base \[Slashing Armour Penetration]: 1192 → 1352[/p][p]  Base \[Slashing Damage]: 1015 → 1178[/p][p]  Base \[Blunt Armour Penetration]: 1040 → 1310[/p][p]  Base \[Blunt Damage]: 774 → 902[/p][h2]Onna-musha[/h2][p]  \[Onslaught] Base Cooldown: 14s → 11s[/p][p]  \[Leadership]: 220 → 205[/p][h2]Kriegsbruders[/h2][p]  Base Max \[Health]: 7235 → 7807[/p][h2]Armiger Lancers[/h2][p]  Base Max \[Health]: 7895 → 8200[/p][p]  Base \[Piercing Damage]: 989 → 1068[/p][h2]Crescent Monks[/h2][p]\[Leadership]: 220 → 210[/p][h2]Fortebraccio Pikemen[/h2][p]\[Leadership]: 220 → 210[/p][h2]Imperial Spear Guards[/h2][p]\[Leadership]: 230 → 215[/p][h2]Spear Sergeants[/h2][p]\[Leadership]: 220 → 225[/p][h2]Javelin Sergeants[/h2][p]\[Leadership]: 220 → 240[/p]