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[Monkey King] is Coming!

[Monkey King] Cosmetics Event


[h2]Coming soon on Sep 27[/h2]

[h3]What does it mean to be Monkey King?[/h3]

I have absorbed the essence of the sun and moon. And I have sought truth high and low and learned the 72 Transformations.
I have practiced hard, and the Dragon King's Gold-banded Staff, weighing in on 13,500 pounds, is the one weapon that matches my strength.
I have transcended the mortal realm and fear neither god nor demon. I even challenged the Underworld Lord and altered the course of my fate.
I have even wreaked havoc in Heaven, fighting against an army of divine guards, and acquired an all-piercing gaze.
I've done all that and more; am I Monkey King? I do not know for sure. But I know that I was born unbound and that I will travel far and ascend to Heaven someday.

[h3]Maybe I shall return, maybe not. This is what it means to be Monkey King, I believe.[/h3]

[previewyoutube][/previewyoutube]


[h2][Monkey King][/h2]

[h3]Hero Attire[/h3]

The background of the Hero Attire:
Donned in golden armor, a radiant crown of yore. Wielding a golden staff, riding the clouds above.
A pair of piercing eyes, ears clear and sharp. Transformations aplenty, a voice crisp and resounding.
——Journey to the West




[h2][Gold-banded Staff][/h2]

[h3]The legendary Spear Skin[/h3]

The background of the Skin:
A staff made of pure wrought iron, tempered by a master in his furnace.
King Yu named it an artifact of power, to keep the lands as one.
Constellations secretly dotted out, each end banded with glittering gold.
Spirits and gods alike stand in awe before its intricate decorations of the beasts of legend.
——Journey to the West



[h3]Exclusive Special Effect[/h3]
The [Gold-banded Staff] special effect reflects that of the weapon as seen in the Journey to the West story in its many forms and shapes, as well as its ability to grow or reduce in size at will.

[previewyoutube][/previewyoutube]
Hurricane's Edge & Gungnir's Greeting: Delving into Hell itself to uproot the cycle of death.
Procris's Gift: Liquid immortality in its purest form to be sought without end.
Lugh's March: To be harmonious with nature is one path to withstand hardship.
Dragon's Roar & Heaven's Fury: A staff that grows and shrinks at a whim, to crush or aid if grim.
Overhead Strike&Return of Jangar: Reach up to heaven and down into hell

[Conqueror's Blade] Sep. 20 Notice on Hacks

Greetings Warlords!

There have been some dissonant noises and some violations of the game's rules in the game recently. Some players have used hack on the battlefield. Some have used farm bot to level up quickly, and some have spread inappropriate words in the game. It all affects the environment of our entire Conqueror's Blade community.

https://store.steampowered.com/news/app/835570/view/2996562204135651693

We want all generals can enjoy the pure joy that the combat brings and will have the best gaming experience without disturbed by any violation.

Therefore, we'd like to take this chance to remind you all: we have recently noticed a big increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Do not try to use any of these simply due to curiosity, as doing so may lead to financial losses, and is highly likely to compromise your account's security. Any usage of cheating software will lead to your account being banned.

The following is the latest name list of violators and their punishments:


CHARACTER

SERVER

LEVEL

TYPE

DURATION

西风**团灬贝勒

LA

3200

HACK

3650

一**你_歸西

LA

2687

HACK

3650

F**aLeung

JC

2559

HACK

30

涅**

JC

884

HACK

30

o**o

LA

791

HACK

30

小**點

LA

779

HACK

30

小**

JC

744

HACK

30

眼**撒尿

JC

654

HACK

30

十**将易武

LA

603

HACK

30

意**

SG

548

HACK

30

小**牛牛

LA

544

HACK

30

你**怪好嘞!

DI

402

HACK

30

浪**白

JC

313

HACK

30

他**m

JC

312

HACK

30

李**

LA

298

HACK

30

带**代变了

JC

273

HACK

30

刘**

DI

237

HACK

30

今**小乔

DI

184

HACK

30

故**归

DI

147

HACK

30

吾**迹天涯

LA

115

HACK

30

L**28

DI

108

HACK

30

L**340

DI

107

HACK

30

L**005

DI

98

HACK

30

L**049

LA

56

HACK

30

L**379

LA

56

HACK

30

丨**丨

DI

54

HACK

30

L**205

LA

53

HACK

30

L**013

LA

53

HACK

30

L**01

DI

47

HACK

30

E**o_叶秋

LA

47

HACK

30

011**1CX1

LA

39

HACK

30

丿**

DI

35

HACK

30

L**060

LA

29

HACK

30

L**09

LA

20

HACK

30

l**d_richard

SG

12

HACK

30

一**天门

DI

6

HACK

30

T**HEED

SG

6

HACK

30

L**105

DI

1

HACK

30

L**159

DI

1

HACK

30

L**000

DI

1

HACK

30

L**77

LA

1

HACK

30

G**fann

DI

1

HACK

30

A**ende

SG

1

HACK

30

林**

DI

1

HACK

30

f**fryerty2008

DI

1

HACK

30

财**心上人

DI

1

HACK

30

小**生要强

DI

1

HACK

30

龍**狂徒张三

JC

3545

Severe Chat Violations

7


We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.

In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.

Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.

Support

If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.

Conqueror's Blade Operations Team

Patch Notes: Update Log 21/09/2023



[h2]Greetings, Warlords! [/h2]

We will update the game during our maintenance on September 21st, which will last for 3 hours and run between 12:30 - 15:30 (UTC+8). After the maintenance, we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

[h3]The update will contain the following:[/h3]

I. EVENT NOTICES


[h2]Rewards for [Knightfall] Season: Free Doctrine Removal![/h2]
[h3]Info:[/h3]
During the event, the removal of doctrines will not consume any Doctrine Water, hoping to make it easy for you to experiment with various setups.
[h3]Time:[/h3]
From September 23rd 00:00 (UTC+8) to September 24th 24:00 (UTC+8).


[h2]Rewards for [Knightfall] Season: The Scroll of Forgetfulness Will Be Distributed for Free[/h2]
[h3]Info:[/h3]
Warlords who have logged in between September 14th, after maintenance, and September 21st, until maintenance, will receive the Scroll of Forgetfulness by mail. The item can fully reset the Mastery of the following units:
  • Men-at-Arms
  • Spear Sergeants
  • Imperial Javelineers
  • Javelin Sergeants
  • Imperial Spear Guards

[h3]Rewards Can Be Claimed from:[/h3]
September 21st - October 21st


[h2]Warfare Pack Season Challenges Rotation [/h2]
[h3]Info:[/h3]
The [Snowstorm] and [Northmen] Challenge Packs will be taken off the shelves under Store - Warfare Packs, and the [Dynasty] and [Tyranny] packs will become available.
[h3]Time:[/h3]
From September 21st - October 12th, until maintenance.


[h2]Store Update[/h2]
[h3]New Addition Pack :[/h3]
Daily XP Boost Pack Includes:
  • Training Summary x10
  • 1-Battle Advanced Unit XP Card x10
  • Unit Medal x50
Discount Price: 680 Sovereigns
Daily purchase limit: 1
[h3]The purchase limit for the Weekly Golden Order Pack is adjusted to 2.[/h3]
[h3]The purchase limit for the Weekly Unit Unlock Packs is adjusted to 3.[/h3]


II. BALANCE CHANGES


In the current version, several unit types, including sword & shield units, archer units, crossbowmen units, firearm units, and melee cavalry units, are not performing as well as we'd like them to. This is mainly because they have remained unchanged for a long time and their basic attributes on the battlefield are not up to par. Additionally, their roles and counter relationships are not as distinct as we would like them to be. While we have attempted to address these issues through unit mastery, it has inadvertently made the weaker units even weaker. We intend to make a series of adjustments, along with future unit mastery updates, to ensure that each unit finds its unique role and enriches battlefield strategies.
  • Sword & Shield Units: These units should excel in both offense and defense, especially in dealing with ranged attacks.
  • Lancer Cavalry Unit: Special rushing abilities should complement, not replace, the traditional long-distance charge.
  • Archer Unit: Units with extremely long-range attacks should have an advantage against long-range and unshielded units.
  • Crossbowmen Unit: Units with piercing multiple-target attacks should be effective against offensive units but struggle against shielded units.
  • Firearm Unit: These units should deal high single-target damage with lower accuracy and fire rate. Increasing soldier count is necessary to ensure attack efficiency.
  • Melee Cavalry Unit: While a small soldier count is a contributing factor to their underperformance, it's not the main issue. The unit's mechanics will be continuously improved in the future.
  • Leadership: To introduce more diverse strategies, leadership for lower-star units will be adjusted.

These are all the changes:

[h2]Sword &Shield Units[/h2]
  • Improved block ability against ranged attacks, with the ability to block arrows while moving and fighting

[h2]Cavalry Units[/h2]
  • The Unit Traits of Long-distance will be Changed: After Charge Start stage, every 1.5 seconds of charging will increases charge damage by 20% and charge speed by 20%, up to 3 times.
  • Follow charge will be the same. However, it won’t be active when Dagger-Axe Lancers counterattack.

[h3]Winged Hussars[/h3]
  • Charge Cooldown: 60 seconds → 48 seconds
  • The precent of Charge Piercing Damage 200% → 260%,the minimum damage caused by charge 5% → 25%
  • Formation: Add Wedge formation, remove Serpent Formation
  • Unit Traits【Highspeed】 → 【 Long-distance Charge 】

[h2]Ranged Units[/h2]
[h3]Attribute Changes[/h3]
  • Archer Militia: Piercing Armor Penetration 912 → 1186
  • Ironcap Archers: Piercing Armor Penetration 1011 → 1239
  • Vanguard Archers: Piercing Armor Penetration 1186 → 1376
  • Imperial Archers: Piercing Armor Penetration 1277 → 1436
  • Prefecture Archers: Piercing Armor Penetration 1079 → 1271
  • Rattan Vipers: Piercing Armor Penetration 1018 → 1246
  • Levy Bowmen: Piercing Armor Penetration 1064 → 1224
  • Demesne Archers:' Piercing Armor Penetration 1026 → 1330.
  • Incendiary Archers: Piercing Armor Penetration 1079 → 1287
  • Vassal Longbowmen: Piercing Armor Penetration: 1464 → 1598
  • Schutzdieners Piercing Armor Penetration: 1132 → 1360
  • Rattan Marksmen: Piercing Armor Penetration 768 → 1148
  • Demesne Crossbowmen: Piercing Armor Penetration 1232 → 1593
  • Demesne Arbalists: Piercing Armor Penetration 1449 → 1869
  • Namkhan Archers: Piercing Armor Penetration 1180 → 1349
  • Houndsmen: Piercing Armor Penetration 1313 → 1499

[h2]Crossbowmen[/h2]
  • Shooting from a long distance, the maximum damage decay with distance: 65% → 45%. However, the rate of damage reduction increases.

[h3]Pavise Crossbowmen[/h3]
  • Piercing Damage Multiplier of Stow Shields: 93% → 100%
  • Crossbow Masters Improves rate of fire by 25%.
  • Each arrow can pierce up to 2 → 3 targets, damage decay after pierce each target: 50% → 40%, penetration attenuation maximum: 70% → 80%, and the arrow can penetrate a shield and be considered to have pierce a target

[h2]Soldier Count[/h2]
  • Tercio Arquebusiers:18 soldiers → 21 soldiers
  • Shenji Grenadiers : soldiers → 17 soldiers
  • Kheshigs: 18 soldiers → 21 soldiers
  • Kriegsrat Fusiliers: 18 soldiers → 21 soldiers
  • Imperial Arquebusiers: 24 soldiers → 28 soldiers
  • Prefecture Heavy Cavalry: 16 soldiers → 21 soldiers
  • Khevtuul Cavalry: 16 soldiers → 21 soldiers
  • Demesne Arquebusiers: 21 soldiers → 24 soldiers
  • Sea Stag Deathdealers: 21 soldiers → 24 soldiers
  • Selemchid Cavalry: 18 soldiers → 21 soldiers
  • Ironcap Scouts: 18 soldiers → 21 soldiers

In order to adjust the count change, the formation of the units above will change slightly.

[h2]Leadership Costs Adjustment[/h2]
  • Sword Militia 85 → 65
  • Ironcap Swordsmen:115 → 100
  • Prefecture Guards: 180 → 170.
  • Rattan Roundshields 130 → 115
  • Squires: 170 → 155
  • Condottieri Guard: 170 → 160
  • Spear Militia: 100 → 80
  • Ironcap Spearmen: 155 → 150
  • Spearman: 125 → 105
  • Javelin Militia: 110 → 105
  • Demesne Javelineers: 110 → 105
  • Demesne Pikemen: 70 → 55
  • Prefecture Pikemen: 185 → 165
  • Rattan Pikemen: 115 → 95
  • Halberdiers: 175 → 165
  • Alp Halberdiers: 175 → 165
  • Archer Militia: 75 → 45
  • Ironcap Archers: 135 → 110
  • Vanguard Archers: 160 → 150
  • Prefecture Archers: 185 → 180
  • Rattan Vipers: 165 → 155
  • Levy Bowmen: 80 → 50
  • Demesne Archers: 120 → 90
  • Rattan Marksmen: 180 → 175
  • Demesne Crossbowmen: 140 → 110
  • Demesne Arbalists: 180 → 160
  • Ironcap Arquebusiers: 145 → 120
  • Demesne Arquebusiers: 180 → 170
  • Janissaries Hackbuteers: 190 → 180
  • Ironcap Scouts: 115 → 95
  • Selemchid Cavalry: 170 → 150
  • Coutiliers: 130 → 115
  • Ironcap Bowriders: 105 → 90
  • Khorchins: 170 → 140
  • Sons of Fenrir: 175 → 165
  • Cudgel Monks: 160 → 145
  • Bagpipers: 130 → 90
  • Alchemists: 130 → 90
  • Dimachaeri: 175 → 165
  • Jangjus: 180 → 170
  • Ronin: 160 → 145
  • Wuxing Pikemen: 170 → 155
  • Naginata Monks: 145 → 125
  • Black Dragon Pikemen: 120 → 80
  • Black Dragon Spearmen: 110 → 80
  • Black Dragon Javelineers: 115 → 80
  • Black Dragon Archers: 100 → 60
  • Sea Stag Deathdealers: 100 → 80

[h2]Other[/h2]
Doctrine Water that can remove Doctrines and Scroll of Forgetfulness that can return manuals for the following units influenced due to the balance adjustment will be given according to the situation:
[h3]Onna-Musha[/h3]
  • The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
  • Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
  • Slashing Armor Penetration 1576 → 1352(-9.2%)
  • Slashing Damage 1519 → 1314(-3.6%)

[h3]Orochi Samurai [/h3]
  • The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
  • Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)

[h3]Yanyuedao Cavalry[/h3]
  • The [Dread Unleashed] ability is excessively strong in terms of crowd control and burst attack, even without any charging.
  • After [Dread Unleashed], at least 2.5 should be charged to throw enemy.
  • Slashing Damage 967 → 929(-4.1%)

[h3]Imperial Javelineers[/h3]
  • Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 280% → 250%(damaged reduction by 10%)
  • Piercing Damage Multiplier of Flying Shield: 135% → 120%(damaged reduction by11.6%)
  • The accuracy of javelins increases by approximately 8%. The lower the target's movement speed, the higher the accuracy.

[h3]Javelin Sergeants[/h3]
  • Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 350% → 320%(damaged reduction by 8.6%)
  • The accuracy of javelins increases by approximately 13%. The lower the target's movement speed, the higher the accuracy.

[h3]Imperial Spear Guards[/h3]
  • When the passive effect is active, the unit becomes excessively powerful due to the stacking of defense effects with other damage reduction effects. To address this issue, the overly strong ability has been adjusted. The burst resistance capability without passive effects has been increased.
  • The duration immunity effect obtained for every 3 attacks: 2s → 1s, the damage reduction effect: 15% → 10%, and the effect of all protection is increased by 30% → 15%
  • Health 8543 → 8658
  • The slashing defense 584 → 632, and the blunt defense 324 → 401.



III. OTHER CHANGES


[h2]Other Changes[/h2]
[h3]Basic System[/h3]
  • The number of unlockable Horse Troughs has been increased to 15.

[h3]Adjustment for Tutorial[/h3]
  1. Improve Beginner Quests: Redundant tasks have been removed to allow new Warlords to engage in battles more quickly.
  2. Increased Rewards in Main Quests: After the update, new Warlords will receive a complete set of Epic hero equipment from the main quests.
  3. After the update, ongoing main quests will be replaced with new ones, but some removed quests will not disappear.

[h3]Adjustment for Recall Event[/h3]
  1. Reward Adjustment for Recall Event:[Link Equipment Selection Box] has been added to assist returning Warlords in battle.
  2. New Return Quests: Completing the new quest "General Command" will reward a 7-day Unit Trial Card.

[h2]General Optimization[/h2]
  1. Decrease Video Memory Consumption: Texture usage and the number of textures required for frame animations in the UI interface have been reduced.
  2. Memory Occupation Avoidance: The initialization timing of some UI interfaces (such as the settlement interface) will be optimized to avoid preloading.
  3. Network Drop Problem Optimization: The message for network peak bandwidth has been optimized to prevent drops caused by extremely high peaks.
  4. Unit Actions When Disconnected Optimization: When in a map, if there is any disconnection or crash problems, units will not immediately disappear but retreat themselves.



IV. Bug Fixes and Optimizations
  1. Fixed the issue where the effect of +1 attack targets in Charge for the [Julu - Unrelenting V] Doctrine didn't apply to the [Legendary Sword Charge Doctrine].
  2. Fixed the issue with the hero [Shielded Charge]'s skill damage count not matching its skill description.
  3. Optimize the target-finding logic of [Claymores] when in Hold.
  4. Fixed the issue with [Schutzdiener] being unable to shoot healing arrows when enemies are too close.
  5. Adjust the defenses of [Link].

New Season "Knightfall": Content & Balance Changes

[h2]A legendary battle awaits in the new Season.[/h2]

Devote yourself to the Order of the Sword in Conqueror’s Blade: Knightfall, the new Season available now as a free update! Pledge yourself as an acolyte and fight alongside your brothers in a new Seasonal Campaign, unlock brand-new Units, earn exclusive rewards from the Knightfall Battle Pass, and celebrate with launch events and sales.

[previewyoutube][/previewyoutube]

[h2]Unlock Seasonal Units[/h2]

Battle alongside the Brotherhood and unlock the following new Seasonal Units via Unit Challenges:
  • Schutzdieners (3-Star)
  • Available Now*: This Unit can heal and harm, making them the ideal companion on the battlefield.
  • Kriegsbruders (4-Star)
  • Coming September 25*: Command the first sword and shield Cavalry Unit in Conqueror’s Blade to devastate the enemy.
  • Zweihanders (5-Star)
  • Coming October 9*: This Unit’s two-handed greatswords excel at smashing through frontline formations.


[h2]Knightfall Battle Pass: Earn Exclusive Free & Premium Rewards[/h2]

Prove chivalry isn’t dead and earn rewards fit for a true knight of the Order of the Sword. Over 100 levels of Free and Premium rewards can be redeemed by completing Seasonal Challenges, earning Glory, and leveling up your Battle Pass.



Adorn your new Teutonic-inspired Units with the Ritterbruder Unit Attire and ride into battle atop your noble steed in the Order Grandmaster’s Mount Set. Ascend to the rank of Grandmaster and claim the highest reward at Tier 100—Order Grandmaster Hero Attire.

Greycloak Zealot’s Hero Attire is granted as an instant reward when you purchase the Battle Pass in-game for 1,000 Sovereigns. Plenty more amazing rewards can be earned on the Free Pass, too!

[previewyoutube][/previewyoutube]

[h2]Seasonal Campaign: Knightfall[/h2]
  • Embark on a brand new journey in the Seasonal Campaign beginning in the Borderlands or Ostaria (and journey to Ungverija later on in the Season), and play every week to follow the story and secure your standing. Battle in twice-weekly Territory Wars (beginning September 19) with your House and complete Stages to prepare for the final fight in Conqueror's City at the end of the Season.

[h2]Season Launch Events & Sales[/h2]
  • Dive into New Doctrine Pools: A new Doctrine Excavation Site has reopened! Talk to the War Scholar and use your Treatises to find Javelin Doctrines until September 27.
  • Astrological Attire Chests: Unlock the contents of the Centauri Star and Golden Sun Attire Chests with Golden Keys for a chance to receive the Centaur's Wrath Bow and Ordre du Ciel Hero Attire, Mount Set, and Banner until September 27.
  • Peruse Attire Shop Updates: Check out the Attire Chest menu (‘G’), to behold the Antique Tyrannical Set, Antique Tattered Henchmen Unit Attire, and the Antique Undefeated Attire available until November 30.
  • Colosseum Returns: Prove your battle prowess in the returning PVP mode—Colosseum. Fight in 6v6 battles on newly-adjusted maps until September 27.


Download and play Conqueror’s Blade: Knightfall today!

For more information about the new Season, check out the latest patch notes. New to the game? Conqueror’s Blade is available to download and play for free from the official website and Steam. Get the latest Conqueror’s Blade news by subscribing to the official newsletter and connecting with us on Facebook, Twitter, Instagram, YouTube, and Discord.

Balance Changes

https://www.conquerorsblade.com/en/news/997/

In the current version, several unit types, including sword & shield units, archer units, crossbowmen units, firearm units, and melee cavalry units, are not performing as well as we'd like them to. This is mainly because they have remained unchanged for a long time and their basic attributes on the battlefield are not up to par. Additionally, their roles and counter relationships are not as distinct as we would like them to be. While we have attempted to address these issues through unit mastery, it has inadvertently made the weaker units even weaker. We intend to make a series of adjustments, along with future unit mastery updates, to ensure that each unit finds its unique role and enriches battlefield strategies.
  • Sword & Shield Units: These units should excel in both offense and defense, especially in dealing with ranged attacks.
  • Lancer Cavalry Unit: Special rushing abilities should complement, not replace, the traditional long-distance charge.
  • Archer Unit: Units with extremely long-range attacks should have an advantage against long-range and unshielded units.
  • Crossbowmen Unit: Units with piercing multiple-target attacks should be effective against offensive units but struggle against shielded units.
  • Firearm Unit: These units should deal high single-target damage with lower accuracy and fire rate. Increasing soldier count is necessary to ensure attack efficiency.
  • Melee Cavalry Unit: While a small soldier count is a contributing factor to their underperformance, it's not the main issue. The unit's mechanics will be continuously improved in the future.
  • Leadership: To introduce more diverse strategies, leadership for lower-star units will be adjusted.

These are all the changes:

Sword &Shield Units
  • Improved block ability against ranged attacks, with the ability to block arrows while moving and fighting


Cavalry Units
  • The Unit Traits of Long-distance will be Changed: After Charge Start stage, every 1.5 seconds of charging will increases charge damage by 20% and charge speed by 20%, up to 3 times.
  • Follow charge will be the same. However, it won’t be active when Dagger-Axe Lancers counterattack.

[h2]Winged Hussars[/h2]
  • Charge Cooldown: 60 seconds → 48 seconds
  • The precent of Charge Piercing Damage 200% → 260%,the minimum damage caused by charge 5% → 25%
  • Formation: Add Wedge formation, remove Serpent Formation
  • Unit Traits【Highspeed】 → 【 Long-distance Charge 】


Ranged Units

[h2]Attribute Changes[/h2]
  • Archer Militia: Piercing Armor Penetration 912 → 1186
  • Ironcap Archers: Piercing Armor Penetration 1011 → 1239
  • Vanguard Archers: Piercing Armor Penetration 1186 → 1376
  • Imperial Archers: Piercing Armor Penetration 1277 → 1436
  • Prefecture Archers: Piercing Armor Penetration 1079 → 1271
  • Rattan Vipers: Piercing Armor Penetration 1018 → 1246
  • Levy Bowmen: Piercing Armor Penetration 1064 → 1224
  • Demesne Archers:' Piercing Armor Penetration 1026 → 1330.
  • Incendiary Archers: Piercing Armor Penetration 1079 → 1287
  • Vassal Longbowmen: Piercing Armor Penetration: 1464 → 1598
  • Schutzdieners Piercing Armor Penetration: 1132 → 1360
  • Rattan Marksmen: Piercing Armor Penetration 768 → 1148
  • Demesne Crossbowmen: Piercing Armor Penetration 1232 → 1593
  • Demesne Arbalists: Piercing Armor Penetration 1449 → 1869
  • Namkhan Archers: Piercing Armor Penetration 1180 → 1349
  • Houndsmen: Piercing Armor Penetration 1313 → 1499


Crossbowmen
  • Shooting from a long distance, the maximum damage decay with distance: 65% → 45%. However, the rate of damage reduction increases.

[h2]Pavise Crossbowmen[/h2]
  • Piercing Damage Multiplier of Stow Shields: 93% → 100%
  • Crossbow Masters Improves rate of fire by 25%.
  • Each arrow can pierce up to 2 → 3 targets, damage decay after pierce each target: 50% → 40%, penetration attenuation maximum: 70% → 80%, and the arrow can penetrate a shield and be considered to have pierce a target


Soldier Count
  • Tercio Arquebusiers:18 soldiers → 21 soldiers
  • Shenji Grenadiers : soldiers → 17 soldiers
  • Kheshigs: 18 soldiers → 21 soldiers
  • Kriegsrat Fusiliers: 18 soldiers → 21 soldiers
  • Imperial Arquebusiers: 24 soldiers → 28 soldiers
  • Prefecture Heavy Cavalry: 16 soldiers → 21 soldiers
  • Khevtuul Cavalry: 16 soldiers → 21 soldiers
  • Demesne Arquebusiers: 21 soldiers → 24 soldiers
  • Sea Stag Deathdealers: 21 soldiers → 24 soldiers
  • Selemchid Cavalry: 18 soldiers → 21 soldiers
  • Ironcap Scouts: 18 soldiers → 21 soldiers

In order to adjust the count change, the formation of the units above will change slightly.

Leadership Costs Adjustment
  • Sword Militia 85 → 65
  • Ironcap Swordsmen:115 → 100
  • Prefecture Guards: 180 → 170.
  • Rattan Roundshields 130 → 115
  • Squires: 170 → 155
  • Condottieri Guard: 170 → 160
  • Spear Militia: 100 → 80
  • Ironcap Spearmen: 155 → 150
  • Spearman: 125 → 105
  • Javelin Militia: 110 → 105
  • Demesne Javelineers: 110 → 105
  • Demesne Pikemen: 70 → 55
  • Prefecture Pikemen: 185 → 165
  • Rattan Pikemen: 115 → 95
  • Halberdiers: 175 → 165
  • Alp Halberdiers: 175 → 165
  • Archer Militia: 75 → 45
  • Ironcap Archers: 135 → 110
  • Vanguard Archers: 160 → 150
  • Prefecture Archers: 185 → 180
  • Rattan Vipers: 165 → 155
  • Levy Bowmen: 80 → 50
  • Demesne Archers: 120 → 90
  • Rattan Marksmen: 180 → 175
  • Demesne Crossbowmen: 140 → 110
  • Demesne Arbalists: 180 → 160
  • Ironcap Arquebusiers: 145 → 120
  • Demesne Arquebusiers: 180 → 170
  • Janissaries Hackbuteers: 190 → 180
  • Ironcap Scouts: 115 → 95
  • Selemchid Cavalry: 170 → 150
  • Coutiliers: 130 → 115
  • Ironcap Bowriders: 105 → 90
  • Khorchins: 170 → 140
  • Sons of Fenrir: 175 → 165
  • Cudgel Monks: 160 → 145
  • Bagpipers: 130 → 90
  • Alchemists: 130 → 90
  • Dimachaeri: 175 → 165
  • Jangjus: 180 → 170
  • Ronin: 160 → 145
  • Wuxing Pikemen: 170 → 155
  • Naginata Monks: 145 → 125
  • Black Dragon Pikemen: 120 → 80
  • Black Dragon Spearmen: 110 → 80
  • Black Dragon Javelineers: 115 → 80
  • Black Dragon Archers: 100 → 60
  • Sea Stag Deathdealers: 100 → 80


Other
Doctrine Water that can remove Doctrines and Scroll of Forgetfulness that can return manuals for the following units influenced due to the balance adjustment will be given according to the situation:

[h2]Onna-Musha[/h2]
  • The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
  • Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)
  • Slashing Armor Penetration 1576 → 1352(-9.2%)
  • Slashing Damage 1519 → 1314(-3.6%)

[h2]Orochi Samurai [/h2]
  • The Disrupt mechanic currently causes the enemy to lose members too quickly without giving them a chance to fight back.
  • Disrupt duration adjusted from 0.8s to 0.5s(-0.3s)

[h2]Yanyuedao Cavalry[/h2]
  • The [Dread Unleashed] ability is excessively strong in terms of crowd control and burst attack, even without any charging.
  • After [Dread Unleashed], at least 2.5 should be charged to throw enemy.
  • Slashing Damage 967 → 929(-4.1%)

[h2]Imperial Javelineers[/h2]
  • Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 280% → 250%(damaged reduction by 10%)
  • Piercing Damage Multiplier of Flying Shield: 135% → 120%(damaged reduction by11.6%)
  • The accuracy of javelins increases by approximately 8%. The lower the target's movement speed, the higher the accuracy.

[h2]Javelin Sergeants[/h2]
  • Piercing Armor Penetration of Javelin Multiplier: 250% → 220% (penetration reduction by 12%), Piercing Damage Multiplier: 350% → 320%(damaged reduction by 8.6%)
  • The accuracy of javelins increases by approximately 13%. The lower the target's movement speed, the higher the accuracy.

[h2]Imperial Spear Guards[/h2]
  • When the passive effect is active, the unit becomes excessively powerful due to the stacking of defense effects with other damage reduction effects. To address this issue, the overly strong ability has been adjusted. The burst resistance capability without passive effects has been increased.
  • The duration immunity effect obtained for every 3 attacks: 2s → 1s, the damage reduction effect: 15% → 10%, and the effect of all protection is increased by 30% → 15%
  • Health 8543 → 8658
  • The slashing defense 584 → 632, and the blunt defense 324 → 401.

Coming Soon