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[Snake's Fortune] Time to set off fireworks with legendary musket!

[previewyoutube][/previewyoutube]
 
 
Ancient people worshipped the golden snake as a deity, believing that when encountering storms, it could rise with the wind, control thunder and lightning, overlook all living beings, and even calm the rivers and seas.
 
For the upcoming Spring Festival, we will release a legendary musket attire [Snake's Fortune], based on the legend of the Golden Snake. This attire combines the worship of the Golden Snake deity with the beauty of cloisonné, bursting with unprecedented brilliance inside the colorful barrel.
 
 
[Snake's Fortune] will make your musket a fireworks launcher, and all of the skills are accompanied by dazzling golden effects: the incendiary bullets turn into flowering fireworks; the iron caltrops turn into spinning top fireworks; the Five Rounds Rapid will shoot out fireworks shells. Blackpowder Grenade causes thunderous explosions, and both of these ultimate skills end with the soaring golden snake.
 
With one bang of the cannon, a fortune in gold is brought. [Snake's Fortune] will make the saying come true, accompanied by a barrage of bullets hitting targets with the scattering of gold coins, a physical manifestation of wealth.
 

[h3]Background Story[/h3]
According to legend, there was an ancient kingdom in the Far East. Under the rule of a wise king, the kingdom prospered, except for the raging waves of a great river flowing through, which brought great suffering to the people on both banks.
 
The wise king tried to calm the turbulent waters and bring peace to the people. On the day when the river was at its highest, he summoned tens of thousands of elite soldiers to fire a barrage of arrows at the river's crest, forcing the tide to recede and gradually calming the water disasters.
 
During this battle, a golden snake is said to appear at the king's side and aided his success. From then on, future kings regarded the golden snake as a symbol of auspicious weather and adorned it on their ceremonial weapons to demonstrate their divine favour and ensure peace throughout the empire.
 
The design of [Snake's Fortune] incorporates the legend of the Golden Snake, with two red-eyed golden snakes winding around the body of the musket, which is carved with ancient Chinese patterns. The snakes' scales are cast in gold and decorated with lotus blossoms, shining brightly as if imbued with the power to vanquish evil and ward off malevolent spirits.
 
Gold and silver threads, cloisonné colors, a rare unique treasure in the world. In the barrel section, we refer to the texture of cloisonné, crystal clear like glass, deep and captivating like a gem. Looking into it, you can almost feel the swirling energy of time and space.
 
 

Dillemas Mini-Game & Rewards

As we celebrate the rich legacy of Greek mythology in Conqueror's Blade with the new Athena and Ares Attire (Olympus Gods), you now have the opportunity to define your warlord personality through our thrilling mini-game text dilemmas!
 

 
[h3]Determine one of five leadership types that suits you![/h3]
Embark on the Leadership Personality Test and define your unique personality as a warlord and leader. This text-based military campaign journey inspired by Conqueror's Blade will immerse you in complex dilemmas, such as making strategic decisions during a siege, capturing a spy, or managing supplies and morale during a grueling march. Each choice leads to unique consequences, gains, and losses.
 
How to Participate: static.conquerorsblade.com/questionnaire/0114/en.html
 
[h3]Represent Your Weapon and country/language ![/h3]
We will publish exciting infographics showcasing players' choices and personalities based on:
  • Your Country/Language: See how your nation's warlords stack up against others.
  • Your Chosen Weapon: See what personalities are chosen by different weapon classes.

 
Your choices could help your country to stand out in the global Conqueror's Blade community!
 
Reward for everyone:

  • 50,000 Bronze Coins
Additional Rewards:

  • 50 Randomly-selected winners will get the following rewards:

    • Exclusive Discord Avatar

    • Exclusive In-game title (30 days)

 
[h3]How to Get a Chance to Win Rewards:[/h3]

  • Share a screenshot of your results on one of the following social media platforms:

    • X (Twitter)

    • Meta (Facebook)

    • Instagram

    • Kako Talk

    • vk.com

  • Make sure your social media post includes the hashtag:

    • #conquerorsblade

  • Include the link to the Test: static.conquerorsblade.com/questionnaire/0114/en.html

  • Take a screenshot of your post from your chosen social media platform.

  • Publish this screenshot to the dedicated Discord group: https://discord.gg/fVFxCaDyVq

 
Remember: Publishing the result on multiple Social Media platforms and then sharing those screenshots on Discord increases your chances of winning!
 
Embrace the legacy of Athena and Ares and showcase your strategic prowess or raw power to the community!
 
[h3]Join the Challenge and Share Your Results![/h3]
Ready to test your leadership skills? Take the Leadership Personality Test today and navigate through engaging text dilemmas to uncover your warlord personality by following the web link: static.conquerorsblade.com/questionnaire/0114/en.html

January 16 Mastery & Balance Adjustments Announcement


To provide Warlords with more diverse Unit options and create a more dynamic battlefield environment, the following Unit adjustments and Mastery system additions will be implemented after maintenance on January 16.
 
I. Units with New Mastery

[h2]Symmachean Stalwarts[/h2]
Mastery Node Details: Node 1: +100 Slashing Defence
Node 2: +100 Piercing Defence
Node 3: +420 Health
Node 4: +25 Block Recovery
Node 5: In [Brace] state, Brace attacks cause stagger and deal 15% increased damage.
Node 6: Take 300 less damage from Cavalry.
Node 7: +300 damage against Cavalry.
Node 8: In [Brace] state, every 5 hits trigger a [Devout Strike], increasing damage by 30% and knocking back Units (one Unit at most).
 
[h2]Khevtuul Cavalry[/h2]
Base Attribute Adjustments: Piercing Defence increased from 300 to 370.
Slashing Defence increased from 382 to 430.
Base Health increased from 5,365 to 6,600.
Health per level increased from 75 to 105.
Max-level Health increased from 7,168 to 9,120.
Mastery Node Details: Node 1: +100 Slashing Armour Penetration
Node 2: +25 Burning damage from skills.
Node 3: +80 Slashing Damage.
Node 4: +2s Burning duration.
Node 5: Unlock [Flaming Slashs], a melee skill dealing a flurry of attacks that ignite enemies.
Node 6: +300 damage against Infantry.
Node 7: Take 300 less damage from Buckler Units.
Node 8: Attacking burning enemies causes nearby enemies to accumulate burning value and increases damage against enemies ignited by the unit's skills.
 
II. Balance Adjustments

[h3]Orochi Samurai[/h3]


Adjustments Details:

  [Disrupting Strike]: Disarm duration increased from 0.5s to 0.8s.
  [Disrupting Sweep]: Block-breaking value increased by 200.
  While using [Disrupting Sweep], the Unit can now parry attacks.
  [Disrupting Sweep] can hit up to 3 targets, while the second attack targets a more scattered area.
  Increased the damage of [Charge] by 10%.
 
[h2]Onna-Musha[/h2]
Adjustments Details: [Disrupting Strike]: Increases the disarm duration on enemies from 0.5 seconds to 0.8 seconds when hitting with a skill.
 
[h3]Swinefeathers[/h3]
Adjustments Details: [Triple Shooting]: Base cooldown reduced from 50s to 40s, and base duration increased from 12s to 16s.
After [Triple Shooting], the Unit gains +30% damage for 10 seconds.
Ammo capacity increased from 600 to 700.
 
[h3]Crescent Monks[/h3]
Adjustments Details: Base Leadership reduced from 250 to 220.
Base Health increased from 13,524 to 15,633.
Base Slashing Damage increased from 1,593 to 1,870.
Base Block increased from 450 to 650.
[Crescent Moon]: Block-breaking value per hit increased by 150.
[Deadly Epicycle]: Slashing Damage multiplier increased from 0.62 to 0.92 for attacks following [Crescent Moon].
[Deadly Epicycle] and subsequent [Crescent Moon] attacks can target +1 additional enemy.
 
[h3]Tseregs[/h3]
Adjustments Details: [Shield Rush]: The duration of the second and third charge increased from 5s to 6s.
Charge attack damage increases by 6% for each subsequent strike.
Base Block increased from 298 to 550.
Base Block Recovery increased from 11 to 30.
 
[h3]Camel Lancers[/h3]
Adjustments Details:
Added new tag [Reserve Circulation]: Camels restore 1% max Health every 2 seconds.
Base Health increased from 15,142 to 18,525.
Health per level increased from 196 to 240.
During [Barricade], enemy Cavalry within 7 meters triggers the [Anti-cavalry] effect, causing horses to panic.
Optimized the attack and movement logic of [Charge], maintaining a spear-wielding stance and slightly increasing attack frequency.
 
[h3]Companion Cavalry[/h3]
Adjustments Details:
Base Leadership increased from 215 to 230.
[Mounted Spearblade]: Slowdown effect no longer affects Heroes.
 
[h3]Symmachean Paladins[/h3]
Adjustments Details:
Normal attack damage was reduced by 15%.
[Shield Bash]: Attack interval in shield stance increased by 0.5s, target count reduced from 4 to 3, and range reduced from 7m to 3m.
[Shield Bash]: No longer causes stagger effects.
[Battle Prayer]: Healing reduced from 350 every 0.5s for 6 seconds to 350 every 1 second for 6 seconds.
 
[h3]Vassal Longbowmen[/h3]
Adjustments Details: [Steel Spike Arrow]: Attack speed bonus reduced from 30% to 25%.
[Wall of Agincourt]: Bonus damage from consecutive hits reduced from 40% to 30%, and the double effect against Cavalry reduced proportionally.

January 16 Update Log

Greetings, Warlords! We will conduct maintenance updates during the following times: APAC: January 16, 14:00 - 17:00 (UTC+8) EU/AMS: January 16, 7:00 - 10:00 (UTC+1) The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
I. Event

[h3]1. [Sakura Kitsune] & [Ascended General] Attire Chests Return for a Limited Time![/h3]
Info:
The [Sakura Kitsune] and [Ascended General] Attire Chests are now available for a limited time. Legendary Hero Horse Attire [Omen Kyubi] and Legendary Hero Attire [Lord of the Sands] make their return!
Time:
01/16 after maintenance - 01/30 before maintenance.
 

[h3]2. Rotation of Progression Packs -- Past Season 5-Star Units Special Packs Now Available![/h3]
Pack Details: Season Infantry Units I: Includes Modao Battalion, Retiarii, Orochi Samurai.
Season Infantry Units II: Includes Silahdars, Varangian Guards, Hashashins.
Season Cavalry Units: Includes Kheshigs, Chevaliers, Yanyuedao Cavalry.
Season Ranged Units: Includes Falconetti Gunners, Siphonarioi, Houndsmen.
 
Limited Available Time:
01/16 after maintenance - 03/13 before maintenance
 
[h3]3. [Sparta] Season Doctrine Challenge Event is Live! Get Powerful Unit-Exclusive Doctrines for Free![/h3]
Info:
Access the [Doctrine Challenge] via [F5]. Complete Challenge Quests to earn new Season Doctrines and [Past Season Doctrine Selection Boxes].
 
Reward Details: Stage 1 - Helot Auxiliary: Artisan: Supply Points reduce damage taken by Allies by 20% and increase their movement speed by 20%.
Stage 2 - Laconic Javelins: Agile Form: +300 HP, +5% movement speed, +5% damage dealt.
Stage 3 - Spartan Chosen: Mountain Crusher: [Spartan Vengeance] gains +15% block-breaking value and damage.
Stage 4 - Past Season Doctrine Selection Box x1.
Stage 5 - Past Season Doctrine Selection Box x1.
Stage 6 - Past Season Doctrine Selection Box x1.
 
Rules:
Complete up to 30 challenge quests; every 5 completed quests unlocks one stage reward.

Special Notes:

   1) The Doctrine Challenge includes 20 challenge quests.
   2) Warlords with an active [Premium Account] can unlock an additional 10 quests.
   3) Doctrine Challenge quests cannot be completed via Sovereigns Pay-Off.
 
Time:
Challenge Quest Completion Period: 01/16 after maintenance - 01/30 0:00
Reward Claim Period: 01/16 after maintenance - 02/03 0:00
New Doctrines Added to the Past Season Doctrine Selection Box: Reitar Pistoleers - Tidal Assault: [Tearing Strike] increases the damage of [Roar of Powder] by 15% to targeted Units within 15 seconds.
Swinefeathers - March Order: Increases movement speed by 15% after deploying Brace; buff disappears after resupplying at a Supply Point.
Lionroar Crew - Guard: Reduces the cooldown of [Defense Shooting] by 3 seconds.
 
II. System Adjustments and Optimizations

[h3]1. Territory War Adjustments[/h3]
(1) Optimized the season settlement rules for Legion: Legion members participating in defending the regional capital during the season will receive the Uncommon-quality title [Season Name · Volunteer] during settlement.
(2) If the Legion successfully defends the regional capital, participants in the defense will receive an upgraded Epic-quality title [Season Name · Legion].
 
[h3]2. Thermopylae[/h3]
Since the opening of Thermopylae, countless Spartan warriors have fought valiantly, recreating heroic epics at this legendary Fiery Gate. To provide generals with an enhanced experience of this intense historical battle, we will adjust the Thermopylae event mode this Thursday.
 
New Mode Rules:

  (1) Hero equipment will be provided by the system, with a default Leadership value of 800;
  (2) All units (including Sparta Season units) can be used, with units set to max unit level and Mastery, and equipped with Doctrines;
  (3) Siege Artillery will be provided by the system: attackers can use 2 pieces, and defenders can use 1. All trial Artillery is of Rare quality (blue grade);
  (4) Up to three players can form a team to participate in the event.

Balancing Adjustments:

  Adjust the route in the dock area at point B, adding a path leading to the dock supply point.



III. Other Bugfixes and Optimizations

Fixed an issue in [Thermopylae] where deaths from Flaming Arrows were incorrectly displayed as caused by Trebuchet.
Fixed an issue where Shield & Spear Heroes experienced abnormal displacement when turning in casting skills.
Fixed an issue where the glowing effect disappeared when Shield & Spear Heroes gained the second and third [Fury] stacks.
Fixed an issue where Shield & Spear Heroes could not use Sidestep after attacking or releasing skills and were only able to Roll.
 

January 9 Update Log


Greetings, Warlords!
We will conduct maintenance updates during the following times: APAC: January 9, 14:00 - 17:00 (UTC+8) EU/AMS: January 9, 7:00 - 10:00 (UTC+1) The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.
 
The update will contain the following:
 
I. Events

[h3]1. Limited-time Doctrine Pool Rotation![/h3]
Info:
Meadow of Broken Reeds is open for a limited time. The probability of discovering epic-quality Lancer Cavalry Doctrine here will be increased.
Time:
01/09 after maintenance - 01/23 before maintenance
 
[h3]2. 300 Warriors, Bathed in Glory! A brand-new limited-time PVP points event is now open![/h3]
Info:
Participate in the event level [Thermopylae] to earn Shield Points. The higher the accumulated points, the more generous the rewards. The highest rewards include epic hero Schematics and new emote.
Rules:
The higher the performance score in battle, the higher the points earned;
Performance score between 800-1050: Earn 120 points per match.
Performance score between 700-799: Earn 100 points per match.
Performance score between 500-699: Earn 80 points per match.
A maximum of 1000 points can be earned per week, with the limit resetting every Thursday at midnight.
Point Acquisition Time:
01/09 after maintenance - 01/22 23:59
Reward Claim Time:
01/09 after maintenance - 01/26 23:59
 
II. Territory War Adjustments
[h3]1. New "Warriors Showdown" Mode in Territory Wars[/h3]The "Warriors Showdown" mode is now live for testing! During Territory Wars, the rules for Fort battles will change to the 15v15 Warriors Showdown mode. Details are as follows: Rules for Fort Battles:  Only the Command House selected after a Declare War action can attack a Fort.
  • After declaring, the system will select the Command House based on the ranking of the real-time House Reputation.
    • If the Fort is controlled by NPC forces or if a Legion successfully Pitches Camp at the Fort, players with a Title of Decanos or Patrol Leader and above in the Legion can register for the battle.
  • After the Command House is determined, both sides have a 5-minute registration phase to prepare for battle.
    • Members of The Free Houses alliance must register near or inside the Fort.
    • Legion players can use the reinforcement function to register remotely.
  • During the registration phase, the Command House and the defending House will have their House Leaders, Deputy Leaders, and Marshals select 15 participants from the registered players.
    • If the Legion is participating, the top 15 players with the highest Acclaim will be selected from the registration list once the countdown ends.
  • Once both sides have finalized their 15 participants or the registration phase ends, no further changes can be made. The battle will begin after a 10-second countdown.
    • If either side fails to select the full lineup of 15 players, the remaining spots will be filled randomly from the registration queue.
      • If the Attackers fail to register 15 participants, the attack is considered a failure, and a new Command House will be selected.
        • The new Command House will be determined based on the Reputation rankings of the Houses that declared war.
        • If the Defenders fail to register 15 participants, all registered players will enter the battle, even if the lineup is incomplete.
  • Once the battle begins, no additional players can join the Front.
   Changes to Fort Battlefield Rules:
  • The Capture rules in Fort battles are identical to other Territory War battles. There are three Banners: the Attackers’ Base, the Central Point, and the Defenders’ Base. Each Banner requires 1 minute of uninterrupted control after the capture phase progress bar is completed to fully switch ownership.
  • Each participating player has two respawns. Players cannot return to battle after losing their third life.
  • Units cannot be replenished during the battle. Units are determined based on what the players bring into the battlefield.
  • Both sides have a limit on the number of Artillery they can deploy. Each player can set up to three Artillery.
    • Players can use Artillery stored in their Wagons.
    • Defending players who have relocated their Camp to the Fort can use Artillery from the Supplies stored in the Artillery Warehouse.
  • Level comes equipped with Siege Towers, Battering Rams, and Trebuchet.
 Fief Ownership Rules:    If the attacking side wins the Warrior Showdown, the fief will belong to the commander's House. Exclusive Honour Displays:
  • Players who participate in Warriors Showdown and achieve 5 victories in a single Season will receive an Avatar Frame available in the current Season.
    • The frame will be removed at the start of the next season, and the victory count will be reset.
  • If a House joins an alliance and the alliance achieves 5 Warriors Showdown victories in a single Season, the House will receive a House Arms frame available in the current Season.
    • The House Arms frame will be removed at the start of the next Season, and the alliance’s victory count will be reset.
[h3] [/h3][h3]2. "An army marches on its stomach." New Self-built Fief "Artillery Warehouse" is Coming![/h3]
  • Construction Rules
    • Players with House-built structure permissions can construct an Artillery Warehouse, including:
      • House Leaders, Deputy Leaders, Marshals, and Treasurers.
    • Building an Artillery Warehouse costs 100,000 House Funds.
    • Warehouses can only be built during Territory Wars or their preparation periods. A House can construct up to 3 Artillery Warehouses at the same time.
    • Once construction begins, the warehouse requires 300 seconds to complete and will automatically self-destruct after 7,200 seconds.
  • Storage and Retrieval Rules
    • House members can deposit non-bound Artillery from their Wagons into the Artillery Warehouse:
      • If a member retrieves their own deposited artillery, it remains non-bound.
      • If a member retrieves Artillery deposited by others, it becomes bound.
        • Additionally, the original depositor earns House Contribution based on the quality of the Artillery.
    • A maximum of 40 artillery can be stored in the warehouse at any time.
    • Artillery Retrieval limits per member:
      • Each member has a maximum of 4 Artillery Retrieval slots.
      • Retrieving one Artillery piece consumes one Retrieval slot.
      • When Retrieval slots are insufficient, artillery cannot be retrieved, and the retrieval button will be invalid.
      • One Retrieval slot regenerates every 60 seconds, up to a maximum of 4.
    • Cadet members cannot use the warehouse's storage or retrieval functions.
    • For other House members (excluding Cadet members):
      • A maximum of 40 artillery can be deposited daily.
      • A maximum of 20 artillery can be retrieved daily.
  • Destruction Rules
    • An Artillery Warehouse can be destroyed in three ways:
      • Manual destruction by the House Leader, Deputy Leader, Marshal, or Treasurer.
      • Reaching the time limit.
      • Defeat in the Front battle.
        • The warehouse follows the same battlefield level and rules as a Field Camp.
    • When a warehouse is destroyed while still containing artillery:
      • 50% of the Artillery will be randomly removed by the system.
      • The remaining Artillery will be returned to the Supplies of the players who originally stored it.
     
III. Other Fixed Bugs and Optimizations
In the [Sabaton] map, one of the Supply Point entrances in the moat area outside the city has been adjusted from an inaccessible staircase for Cavalry to a accessible dirt slope. 
  • Upon entering the Personalise interface, the currently equipped set will be automatically selected.
  • Fixed an issue where the actual values for [Battle Frenzy] in the [Laconic Javelins] Veterancy node were incorrect.
  • Optimized the javelin release position for [Laconic Javelins] when using [Olympian Volley].
  • Improved the animation performance for [Laconic Javelins] when using [Olympian Volley].
  • Fixed an issue where the slowdown effect description for [Chiron's Cure Runes] was incorrect when using the Bandage skill.
  • Fixed incorrect Block values for [Reforged Dragon Blood] and [Reforged Archangel].
  • Fixed an issue where equipping the [Legendary Support Doctrine] on Polearm Infantry Units caused [Supportive Charge] to target a route without enemies.
  • Fixed an issue in fighting bands of wandering rebels where if a Hero’s Mount was killed by enemis during the loading phase, the Hero’s position would become abnormal.
  • Fixed an issue where the [Elite Imperial Spearmen] Mastery effect [Rejuvenate] did not work.
  • Fixed abnormal displacement issues for targets hit by the Shield & Spear Hero’s [Spartan Kick].
  • Fixed a rare issue where Shield & Spear Heroes could lose damage output.
  • Fixed an issue where Shield & Spear Heroes using [Aegis Retribution] or [Ares' Cleave] would experience abnormal displacement when under control effect.
  • Unit Medals returned after Unit resets will now be changed to bound status. (Returned Unit Medals cannot be traded on the Market.)
  • Fixed an issue where the formation positions of units in non-full headcount did not match the designated formation points.