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CBL Inspiration | UNITE: Believe in the Power of "Us"

Warlords, after all these years of playing "Conqueror's Blade," have you noticed something?
No matter how the game changes, there's always only one winning strategy - believe in the power of "us"!
 
Without uniting together, how could teams like TWT and LB from the CN region deliver such thrilling matches?
And if it weren't for supporting each other, we wouldn't have witnessed the heartwarming scenes of warlords coming together to donate for charity back to that tough time.
 
 
Do you remember that thrilling moment in the CBL?
Two players from Team OSS, knowing they faced certain defeat, held off VNC’s fierce assault because they trusted their teammates to demolish the bridge in time.
This is a game, yet it's also more than a game—kind of like those buddies from Vietnam's NMAD team.
They fight side by side in-game and meet up every week in real life, raising their glasses so high in photos.
Let's be honest, isn't this what being a warlord in "Conqueror's Blade" is all about?
The teammate fighting by your side in the territory war last night might be cheering next to you at a football game tomorrow;
The captain pulling an all-nighter to strategize unit formations could be the one sharing a project with you at the office by day;
The roar of toasts at meetups after capturing the capital is even louder than the in-game battle horn.
This is our everyday life as "Conqueror's Blade" players— Going solo? No way! Because it's our belief in the power of "us" that allows us to go further than anyone else!

CBL 2025:Semifinals Schedule Revealed

Dear Warlords,
CBL 2025 Knockout Round has reached its midpoint, and the battles are fiercer than ever. After a series of intense clashes, the advancing teams are heading into a critical stage — the Semifinals are about to begin!
 
The fire of battle burns on, and the glory is yet to be claimed. Who will rise and advance to the ultimate battlefield?
 
Check out the full semifinals schedule below and witness the clash of champions.
 
EU

 
APAC



 
CN



 

The semifinals are about to begin — best of luck to all teams, and to warlords: don’t miss a moment of the action!
 

May 22 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: May 22, 14:00-17:00 (UTC+8). EU/AMS: May 22, 7:00-10:00 (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
I. Event

[h3]1. [Merchant's Trove] Special Edition - Season's Sealed Attire![/h3]
Event Introduction:
Many Warlords have expressed regret over missing out on some Sealed Attires and Emotes and frequently enquire about their return.
Therefore, the [Merchant's Trove] Special Edition - Season's Sealed Attire has been launched by popular demand. Participate in the event to unlock great rewards, including the limited-time selection of 10 sets of classic Legendary Sealed Attires and 16 groups of Emotes.
Additionally, we have prepared a special bonus for all Warlords: the first opening is free!
This time, let's leave no regrets!
Event Rules:
(1) The first opening is free. Subsequent participation requires the use of event-exclusive items [Sealed Vault Key], with the number required increasing progressively. (Purchasable on the event page)
(2) After 10 openings of the [Merchant's Trove], you are guaranteed to receive all rewards, including the [Seasonal Handpicked Sealed Attire Selection Chest] and the [Seasonal Handpicked Emote Selection Chest].
   (3) For specific rewards and opening probabilities, please visit the in-game [O] - [Events] page.
(4) The event will launch in two phases, each offering different Sealed Attires for selection. The selectable attires are as follows:
Phase 1 [Seasonal Handpicked Sealed Attire Selection Chest Ⅰ]: Choose one from the following attires:

  • Antique Shaman's Ceremonial Attire

  • Archon Plate (Sealed)

  • All-Father's Armor Set (Sealed)

  • Lord of Wrath Regalia (Sealed)

  • Ordre de la Pucelle Breastplate (Sealed)

   Phase 2 [Seasonal Handpicked Sealed Attire Selection Chest ⅠⅠ]: Choose one from the following attires:

  • Bringer of Thunder (Sealed)

  • Centurion Attire Set (Sealed)

  • Hundred Victories (Sealed)

  • Snow Stag Samurai (Sealed)

  • Order Grandmaster Attire Set (Sealed)
Event Duration:
Phase 1: After maintenance on May 22nd - before maintenance on May 29th.
Phase 2: After maintenance on May 29th - before maintenance on June 5th.
 
II. Other Bug Fixes and Optimizations

Fixed an issue with the range display of [Schutzdieners].
Fixed errors in icons and attribute text on the Mastery overview interface of [Ironcap Bowriders].
Fixed an occasional issue where yellow dot prompts could not be cleared in the Unit Tree interface and Honour Store.
Fixed an occasional issue in the Pursuit interface where weapon icons would not display properly.
Fixed an issue with player names occasionally shifting abnormally while marching in the world.
Fixed the issue of Food not being consumed in Neutral or Hostile areas after leaving the Warrior Showdown battlefield.
Fixed an issue where information would not display when clicking the Outpost during its rest period.
Fixed an issue with page number display anomalies after paging in the House and Alliance list interfaces.
 
 

May 18 Chinese Mainland & APAC Highlights

[h2]Chinese Mainland Region[/h2]
[previewyoutube][/previewyoutube]
[h3]Match 1: TWT vs ZTPQ [Wall Fort / Heilung Fjord] 3-0[/h3]
[h3]Round 1 (ZTPQ Attack - TWT Defense, Wall Fort)[/h3]
TWT anchored their defense at Point C, baiting ZTPQ into the right-side supply. Suddenly, TWT unleashed a massive cavalry charge. ZTPQ, lacking anti-cavalry measures, was decimated. A second assault on the supply point met a similar fate—TWT's frontal pressure combined with flanking maneuvers shattered ZTPQ's forces. A textbook defense; TWT takes the first game.
[h3]Round 2 (TWT Attack - ZTPQ Defense, Wall Fort)[/h3]
ZTPQ fortified Point C, but TWT advanced from Point B's staircase to the left high ground. ZTPQ attempted a pincer move but gained only a slight edge. TWT then launched a massive cavalry assault into the supply point, capturing Point C and pushing the battle to the base. With overwhelming artillery fire, TWT seized the base supply and, through relentless hero eliminations, secured a bloody victory. TWT leads 2-0.
[h3]Round 3 (TWT Attack - ZTPQ Defense, Heilung Fjord)[/h3]
TWT executed a lightning assault: infantry cleared ZTPQ's troops at Point B, followed by cavalry striking Point A and looping back to B and the supply point. This wide maneuver encircled and crushed B's defenders. In the final moments, TWT chased down ZTPQ's retreating units, forcing a direct confrontation. ZTPQ, though victorious in battle, suffered heavy losses and couldn't hold the base. TWT sweeps the series 3-0.
 
[h2]APAC Region[/h2]
[previewyoutube][/previewyoutube]
[h3]Match 1: FGGG vs AMG [Reginopolis / White Elk Fort] 0-3[/h3]
[h3]Round 1 (FGGG Attack - AMG Defense, Reginopolis)[/h3]
AMG abandoned Points A and B to focus on defending Point C. FGGG attempted to draw them out by pressuring the left-side supply and rear supply points. AMG countered by pushing from the side gate, catching FGGG off-guard. Lacking frontline units, FGGG's Zykalian Militia were targeted by AMG's musket hero, causing chain explosions. Two failed assaults later, FGGG's forces were depleted. AMG claims the first victory.
[h3]Round 2 (AMG Attack - FGGG Defense, Reginopolis)[/h3]
AMG capitalized on FGGG's overextension near Point A's rear supply, eliminating isolated units before capturing Point C. In the battle for the rear supply, AMG utilized wall breaches and the rear gate for flanking, eventually overwhelming the defenders. During the base fight, FGGG's encirclement strategy failed, leading to their forces being divided and defeated. AMG secures another win.
[h3]Round 3 (FGGG Defense - AMG Attack, White Elk Fort)[/h3]
FGGG made a bold move, abandoning Point A to defend the base directly. Initial skirmishes in the upper-right corridor were evenly matched. However, AMG's superior artillery gradually eroded FGGG's defenses. With infantry advancing methodically and splitting FGGG's formation, AMG captured the base flag. A clean 3-0 sweep for AMG.
 
[h3]Match 2: NBY vs BOD [Harbour City / Reginopolis] 0-3[/h3]
[h3]Round 1 (BOD Attack - NBY Defense, Harbour City)[/h3]
After breaching the towers, NBY's mobile units ventured out but achieved little, eventually retreating to the base. Multiple skirmishes ensued near the base. BOD, while regrouping in the courtyard, was surrounded but managed to eliminate flanking units and counterattack. Though the first flag capture failed, BOD broke through the center and, after a tug-of-war, secured the base. First game to BOD.
[h3]Round 2 (NBY Attack - BOD Defense, Harbour City)[/h3]
BOD delayed the opening, eventually conceding Point A and retreating to secondary defenses. Midfield skirmishes were frequent. NBY's initial assault on the base supply failed, prompting a central push. BOD's versatile unit composition balanced the losses. In the final clash, NBY's inferior unit quality and numbers led to their defeat. BOD takes a 2-0 lead.
[h3]Round 3 (NBY Attack - BOD Defense, Reginopolis)[/h3]
NBY focused their attack on Point B, with diversions at Point A, gaining an early advantage. However, during the battle for Point C, their right-gate assault was blocked by BOD at the staircase and repelled by a combination of veteran and new artillery units. Although NBY later eliminated C's defenders, their attack on the supply point was thwarted by BOD's returning cavalry. Leveraging hero eliminations, BOD crushed NBY's heros and sealed a 3-0 victory.
 

May 17 EU Highlights

[previewyoutube][/previewyoutube]
[h3]Match 1: HF vs UD [Dasuo Fort / Hidden City] 3-0[/h3]
[h3]Round 1 (UD Attack - HF Defense, Dasuo Fort)[/h3]
UD secured Point C and pulled back for resupply, but HF seized the moment, encircling and wiping out the attackers to even out troop losses. The two sides clashed again at the supply tunnel near the base. Despite trebuchet pressure, HF held strong, rallied their forces, and pushed back hard. Time ran out with UD still at bay—HF takes Game 1 with a solid hold.
[h3]Round 2 (HF Attack - UD Defense, Dasuo Fort)[/h3]
UD stacked troops at Point A using the tower cover, but HF went straight through the center gate with artillery pressure. With trebuchets hammering down and superior units in tow, they cracked A wide open. In the final push down the main road, HF deployed Siphonarioi and cut off reinforcements with trebuchets, breaking UD’s last stand. Another point on the board for HF!
[h3]Round 3 (HF Attack - UD Defense, Hidden City)[/h3]
UD clustered on the left tower, only to get smoked out by trebuchets. HF charged in, picking off the tail end of the retreat, gaining a slight edge in unit losses. UD made the classic mistake—splitting their forces. HF punished it hard, wiping out squads one by one. The gap widened, and UD’s base crumbled under pressure. HF locks in a clean 3-0 sweep to advance!
 
[h3]Match 2: RJ vs WSS [Reginopolis / Dasuo Fort / Grasslands] 2-3[/h3]
[h3]Round 1 (RJ Attack - WSS Defense, Reginopolis)[/h3]
RJ rolled up with heavy artillery and a frontline packed with Spartan Chosens. They stormed Point A, tearing through the defense and opening a 300-unit gap. At Point C, they brute-forced the push while Yanyuedao Cavalry broke the lines wide open. With a lead of 500+, WSS had no way back. RJ grabs the opener in style.
[h3]Round 2 (WSS Attack - RJ Defense, Reginopolis)[/h3]
RJ gave up Points A and B, focusing all-in on C. A bloody brawl broke out at the top of the stairs. RJ, backed by artillery and superior numbers, held off the first wave. WSS regrouped and pressed through the short supply line, but RJ used Siphonarioi to torch the push and opened up another troop gap. RJ leads 2-0.
[h3]Round 3 (WSS Attack - RJ Defense, Dasuo Fort)[/h3]
WSS’s first right-wall assault flopped, so they switched gears—countering RJ’s Spartan Chosens and combining utility units to scale the left wall. A single Spartan Chosen squad pulled off a backline flank and snatched Point A just before time ran out! After demolishing RJ’s elite units, they steamrolled B. Comeback on track—WSS gets a point!
[h3]Round 4 (RJ Attack - WSS Defense, Dasuo Fort)[/h3]
WSS pulled off a textbook “cavalry maneuver” strat, swarming the map with hit-and-run riders. They shaved off 200 units and shattered RJ’s rhythm. At Point A, it was a gritty standoff. But WSS reinforced quicker and burned down the clock. Tie game! 2-2—bring on the decider.
[h3]Game 5 [Grasslands][/h3]
Cavalry clashed above Point B with both sides taking hits. WSS kept charging while RJ failed to counter the cavalry effectively. With RJ’s frontline infantry picked off, WSS launched a lightning raid on the base, speeding up the capture. RJ’s last-ditch push on B came up short—WSS completes the reverse sweep 3-2!