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Conqueror's Blade News

March 28th Update Log


[h2]Greetings, Warlords! [/h2]

We will carry out a regular maintenance from 12:30 to 15:30 (UTC+8) on March 28 Beijing time. The maintenance is expected to last for 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The scheduled maintenance for next Thursday will be moved up to April 3rd from 12:30 to 15:30 (UTC+8). Please be advised, warlords

The update will contain the following:

[h2]I. EVENT [/h2]

[h3]Want to try out a hug from the macho man? Time-limited event Hammer Brawl now on![/h3]

Entrance:

Battle - Event - Hammer Brawl

[h3]Event Info:[/h3]

Map:
Navy Shipyard

Victory Conditions:
  • Points are awarded for each enemy character killed or fallen. The first side to reach 60 points wins.
Points Calculation:
  • Causing an enemy character to fall and die, Points awarded = enemy character’s Kill strike + 1.
  • If the enemy falls on their own, our team gains points, but no character gets the kill record.
Kill Strike Mechanism:
  • Kill Strike increase stamina recovery rate. When the kill strike reaches 1, 2, 3 people, stamina recovery rate is increased by 10%, 15%, and 20% respectively. The limit of bonus stamina recovery rate is set to 20%.
Rewards:
  • Participate once in Hammer Brawl - Uncommon Scrolls of Mastery* 10
  • Kill 20 players in Hammer Brawl - Vault Keys* 5
  • Achieve two victories in the Hammer Brawl – Treatise* 1
Time:
  • March 28th after maintenance ~ April 3rd before maintenance.
  • The event's opening time is available in the in-game [J] - Event.


[h2]2. System Optimization & Adjustment[/h2]

[h3]1. Newcomer Update[/h3]
  • The campaign of Sparrow Pass has been optimized.
  • Improved the performance of certain aspects in the early stages for newcomers.


[h3]2. Unit Changes[/h3]

Adjustments and optimizations have been made to three-star units for the upcoming season, as follows:
  • Fix the issue where “Sudden Storm” could not target enemies properly on terrain with height differences
  • Added a mechanism and damage dealt to “Sudden Storm" reduce its cooldown time upon killing enemies

Changes have been made to the effects of " Unit Losses in the World " and "Unit Resupply Cost" for some units

Serfs
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Gathering Amount".
Tenant Farmers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Gathering Amount".
Woodcutters
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battles damage, Increase Gathering Amount ".
Village Watchmen
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Sword Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Demesne Pikemen
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Javelin Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Pike Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Demesne Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo "
Ironcap Arquebusiers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo"
Coutiliers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Charge Damage, Increase Health" effect.
Ironcap Scout Cavalry
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Reduce Food Consumption".
Selemchid Cavalry
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase movement speed".
Vanguard Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo, Increase Health".
Incendiary Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo" effect.
Namkhan Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Health" effect.
Prefecture Guards
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Slashing Defense, Blunt Defense".


[h3]3. Ragdoll Physics[/h3]
You can turn on effect by [ESC -> Graphics -> Graphics Settings -> Ragdoll System].



[h3]4. Unit Interface UI Adjustment[/h3]
  • The unit's injury recovery interface has been moved to the "Unit Details" page and can now be found next to the "Equipment Replenishment" button.


[h2]III. Bug Fixes & Improvements[/h2]

1. Fixed the issue where unusable items could be purchased from the Smuggler NPC. After the maintenance, the items will be retrieved, and all spent Honor will be returned.

2. Fixed the issue of the effect of Bo-Shurikens of [Dual Blades].

3. Fixed the issue of incorrect node display for the [Assault Training] of the [Hashashins].

4. Fixed the issue where the left supply point for the attacking side in Bailu was not functioning properly.

5. Fixed the issue where units could not be controlled after using the siege engines under certain circumstances.

6. Fixed the issue of the anomalous display of the opening time form different regions.

7. Fixed the issue of UI offset after joining the Imperial Restorationists.

8. Fixed the issue of some ground textures in Daicheng.

9. Fixed the issue of the Pay Off Voucher occasionally not working.

10. The [Skills] page for character specialization has been optimized.

11. Optimized closing pages on certain screens, you can now directly close them by clicking the 【X】 icon in the top right corner of the interface.

12, The Gift code redeem page is transferred to [ESC].

13. The Border Fort·Preparation has been added to the Combat Arena.

[Dragonrise] Season Character Pre-Creation for New Server Time Change Notice

[h5]Dear Warlords,

Due to the large number of pre-created characters and the need for server data testing, the deadline for character pre-creation for the "Khan of Heaven" new server, scheduled to open in the "Dragonrise" season, has been changed from the original time of March 28, 2024, 15:30 to March 27, 2024, 12: 00(UTC+8)

Thank you for your support and enthusiasm to Conqueror’s Blade[/h5]

Brand-New "Tang" Season, New Servers, New Rules! Dragonrise, You Are Destiny!!!

[h2]I. "Tang" Season features new server, new World Rules, new matchmaking, and a new Economic System![/h2]

[h3]1. Brand New Server, Gifts For Early Reservations. It's A New Attempt, But Not Just For The Present![/h3]

  • In the brand new "Dragonrise" Season, we are set to launch a brand new servers: Steam Poros - [Khan of Heaven]. Across these servers, adjustments will be made to various game systems, each modification is aimed to bring a fresh gaming ecosystem and experience, we are very looking forward to the arrival of all Warlords!

  • Pre-Creation Treatise ceaselessly! Pre-Creation for new server will be available from 12:00 March 22, 2024 to 15:29 March 28, 2024, Warlords who completed pre-creation process will receive Treatise x10, Ten-Battle Unit XP Card x1, Ten-Battle Hero XP Cardx1 after the server opens at 15:30 on March 28.


[h3]2. There Are No Kit Costs For Siege Battle, I'll Pay For Your Bill![/h3]

  • The new server will remove the unit's kit system, meaning that in Siege Battle, damaged or missing unit kits will no longer exist. Over the course of 365 days, the satisfaction of having intact kits every day will be invaluable.

  • The Open World will adopt a new Reserve Unit System, which only takes effect in the Open World. Reserve unit can be resupplied through the corresponding Kit. When the number of Kit become to 0, the Unit is unable to enter battle in the Open World (this does not affect the Matchmaking).


[h3]3. Updated Trade & Economic Systems![/h3]

  • A new Resources Market is added, Warlord can sell the excessive resources or purchase desired resources through the market. The resource’s price will fluctuate according to the trading conditions across the server. Whether it's a buyer's market or a seller's market, it's all up to the market!

  • Bronze Coins can be utilized to acquire specific resources and kits for 1-3 star Units, while Silver Coins offer a broader range of options. With Silver Coins, one can not only obtain items available with Bronze Coins but also procure limited quantities of Treatise, as well as Epic and Legendary Siege Engines & Artillery. Furthermore, Silver Coins enable the purchase of kits for 4 and 5 star Units, along with other crucial strategic materials.


[h3]4. War Sustains War, Conquer Territories. The All-New Open World Plundering Mechanism Is Now Online![/h3]

  • Basic Resources obtained from plundering, including Siege Engines & Artillery Materials, will have binding Types.

  • In the Open World, defeating other player units has a chance to seize unit equipment. The acquired unit’s kit will be distributed based on the ratio of binding and non-binding unit’s kit.

  • In the Open World map, both allied and enemy forces will drop kits due to battle losses. Both sides can pick up the dropped kits from the map using their characters

  • The plunder settlement mechanism will be adjusted.


5. Enhancement Of Fief System, More Rewards For Fief Upgrade!

  • Every Monday, maintenance of fief does not require construction materials and does not affect Prosperity. Now it is modified to consume construction materials to increase Prosperity. The Prosperity affects the rise and fall of the base.

  • Promoting your Fief boosts its daily Economy. As the Fief level increases, so do the rewards from the Economy.

  • Upgrading your Fief increases the frequency of collection times for both the Occupying House and the Alliance.



[h3]6. A Overhaul Of The Open World Gameplay, More Rewards, Intense Contest![/h3]

  • The collectible items found in the Open World, such as the Abandoned Camp, Derelict Hut, and others, will vary according to their respective regions.

  • Upon defeating Robbers and Bandits in the Open World, you will receive Bronze Coins and have the opportunity to obtain either [Epic Artillery Crafting Schematics] or [Legendary Artillery Crafting Schematics].

  • After clearing the rebel camp, players will have a chance to obtain limited non-bound epic and legendary artillery schematics for the entire server. However, a contest for entry qualification will be added, and only the victors can enjoy the final rewards.

  • Gathering in the Open World is free!


[h3]7. The House Is My "Home", I Am For The House, The House Is For Me![/h3]

  • A new House Depository system has been added, allowing players to donate kit and siege engines. Donated resources cannot be sold, but the House can allow members to use them directly by setting permissions.

  • While completing house tasks, not only the house will gain house XP, but individuals will also earn Open World gathering XP.


[h2]II. Experience True 'Seasonal' Warfare In Our New Season!![/h2]

[h3]1. Strategic Resources Are Reset Every Season, Making Each New Season a Fresh Experience![/h3]

  • The System Shop reclaims all Basic Resources, Special Resources, Processed Resources, Rebel’s drops, and Kits at their corresponding prices. Bonded resources are reclaimed for Bronze Coins, while unbonded resources are reclaimed for Silver Coins. Bronze Coins and Silver Coins obtained from reclamation come with an acquisition limit.

  • The top 5 valuable Siege Engines & Artillery will be retained, and the rest of the Artillery will be reclaimed at the corresponding prices set by System store. bonded Siege Engines & Artillery are reclaimed for Bronze Coins, while unbound Siege Engines & Artillery are reclaimed for Silver Coins. Bronze Coins and Silver Coins obtained from reclamation come with an acquisition limit.


[h3]2. More Unique Ecosystem, More Balanced Matchmaking![/h3]

  • In order to better adapt to the ecosystem of the new server, [Khan of Heaven] server will serve as pioneers for adjustments to all basic systems. This includes ' Standard Battles' and various event-based matchmaking activities, which will only take place between these two new servers.".

  • [Khan of Heaven] servers will NOT host Ranked Battles in this season.


[h2]III. Conclusion[/h2]

Regarding the "season reset" setting, we have deliberated extensively. We aim to provide a relatively equal starting point for the vast majority of players after each season change, whether they are newcomers or veterans. We hope to create a relatively fair gaming environment for everyone at the beginning of each new season. Additionally, for our loyal supporters, any unused strategic resources will be converted into a certain amount of Bronze Coins and Silver Coins for use in the new season.

This change is also a new attempt for us, and there may be many uncertainties and differing opinions. However, we hope that this change will bring a new ecosystem and a better gaming experience for our players. We will continue to strive towards this goal.

Regarding the future plans for the new server, we have considered possibilities such as merging servers or allowing transfers to other servers. Specific information will be announced in subsequent official announcements.

As for the old server, we will consider whether to promote the updates we made on the new server to other servers, especially the dramatic changes in the Territory War, we hope to synchronize on all servers as soon as possible. We hope that all our players can give us more suggestions and valuable comments! We hope that both new and veteran players can enjoy the game after this season maintenance!

Community Events | Dragonrise: CARVE YOUR LEGACY! Let’s Get Ready for Battles!

[h3]Prepare to CARVE YOUR LEGACY in the upcoming season of Conqueror's Blade: Dragonrise!

To aid you in your campaign, we've lined up a series of exciting community events with a bounty of battle-ready rewards awaiting you![/h3]

Over the next four weeks, we'll be unveiling one community event per week on a designated Discord channel. All Warlords are invited to join us as we carve our legacies together!

  • [h3]Week 1 - Event #1: Dragonrise Season Guide[/h3]

[h5]Warlords, with the influx of new players joining our community, we're calling on you to share your expertise and insights on the upcoming Dragonrise season. Whether it's beginner's guidance, tips on season units, or resource acquisition strategies, your exclusive knowledge will help newcomers and seasoned veterans alike navigate the new content.
Stay tuned for more details in the first week of the season![/h5]

  • [h4]Week 2 - Event #2: Mysterious Gameplay, Hunt with Officials[/h4]

[h5]Embark on a time-limited event where official members and invited players team up for a mysterious mission. Hunt down the mysterious squad in-game and claim exclusive community rewards!
More details will be revealed in the second week of the season.[/h5]

  • [h4]Week 3 - Event #3: Server-wide Showdown[/h4]

[h5]Unite for the glory of your server! Engage in designated gameplay modes and lead your server to victory.
Details will be announced in the third week of the season.[/h5]

  • [h4]Week 4 - Event #4: Destiny, Share Your Glory[/h4]

[h5]As the Dragonrise season unfolds, we want to hear about your standout moments. Share your unique Dragonrise experiences through pictures or videos and ensure your glory is immortalized in the community.
Look out for more details in the fourth week of the season.[/h5]

The Dragonrise season of Conqueror's Blade has begun, and a thrilling lineup of community events awaits you! ARE YOU READY?

Conqueror’s Report #1: New Campaign in Territory War。

[h2]Conqueror’s Report:[/h2]

The "Conqueror’s Blade" development team has always regarded all generals as the most precious treasures, and your continuous support and encouragement have motivated us to come this far. We promised to prioritize the establishment of the community as a key part of the next phase. We pledge to value every general who comes to the official community, value every piece of community feedback, and value closer communication with you all!

As promised, we have been working hard during this period: conducting one-on-one interviews with generals to better understand their real concerns; restructuring the community architecture to make it easier for generals to find information; actively planning community initiatives to benefit our generals......

We have been working hard, hoping to rebuild the glory of the 'Conqueror’s Blade' community with all generals.

However, in our communication with everyone, we find that merely working hard does not resolve all problems, timely two-way communication is very necessary.

Therefore, we have decided to restart Dev-Log, and promote the entire column:
——Conqueror’s Report!


In the [Conqueror’s Report], in addition to the weekly updates on "Conqueror’s Blade" and the musings of the development team, we will also select some feedback from the generals and provide responses!!

No more words needed. Let's begin this Conqueror’s Report!



[h3]Dragonrise: Crave your destiny is now available!!!!

This week's Conqueror’s Report will focus on the Dragonrise season’s content.[/h3]

[h3]Newsletter Prelude[/h3]
The Khan of Heaven has appeared, new Territory War is about to Fight!
  • Season Units
  • Balance Adjustment
  • Special update for EX Territory War
  • Frontline Messages (The long-awaited Q&A is finally back!)
  • Song of the Battlefield


[h3]The Khan of Heaven has appeared, new Territory War is about to Fight![/h3]
In the brand-new "Dragonrise" season, we are launching a new server: Steam Poros-[Khan of Heaven]. In this server, adjustments will be made to various game systems, each modification is aimed to bring a fresh gaming ecosystem and experience. Moreover, we will conduct new VG tests for Territory War on this server. We aim to make the Territory War a real war, where everyone has their place, the rewards of the Open World are more apparent. Make Conqueror’s Blade great once again! we are very looking forward to the arrival of all Warlords!

Pre-Creation Treatise ceaselessly! Pre-Creation for new server will be available from 12:00 March 22, 2024 to 15:29 March 28, 2024, Warlords who completed pre-creation process will receive Treatise x10, Ten-Battle Unit XP Card x1, Ten-Battle Hero XP Cardx1 after the server opens at 12:00 on March 28.

[h3]Make Territory Wars a real war, all-new Open world plundering mechanism is now online![/h3]

In conversations with the generals, we discovered slight issues in the current Unit’s kit design. The cost for matchmaking battles is restrictive, and the importance of supplies is not highlighted in Territory Wars! Therefore, in order to enhance the overall strategic and exciting aspects of Territory Wars, we have decided:

  • The new server will Remove the unit's kit system: The Siege Battle will not result in kit losses.

  • The Open World will adopt a new Reserve Unit System: Unit’s kit will become the only way to resupply high-star reserve units, and the accumulation of unit’s kit in your daily activity will directly affect the result in battle.

  • New plundering mechanism now online: defeating other player units has a chance to seize unit equipment. The acquired unit’s kit will be distributed based on the ratio of binding and non-binding unit’s kit. In the Open World, both allied and enemy forces will drop kits due to battle losses. Both sides can pick up the dropped kits from the map using their characters.

  • A new House Depository system has been added, allowing players to donate kit and siege engines. Donated resources cannot be sold, but the House can allow members to use them directly by setting permissions.


[h3]In the Open World, everyone can be a general[/h3]

We hope that the revamped Open World will truly be a place where players can actively engage. Large houses can mobilize forces and gather resources on a large scale, while small groups can set ambushes to sustain their warfare efforts. For those who prefer freedom, they can pursue the life of a free bandit or focus on production. Everyone can find their place and activities will yield benefits. This is what a true "Open World" should be like.
  • In the Territory War, there will be a limitation on using Bronze Coins and Silver Coins to replenish the loss and damaged kit.

  • Season Reset of Strategic resources: At the end of each season, existing resources will be recycled for rewards. Past resource accumulation will no longer be a crucial factor; instead, comprehensive planning and choices will determine the future.

  • New House Depository: Donating Kits and Siege Engines & Artillery, not only the house will gain house XP, but individuals will also earn Open World gathering XP. Logistics talents will become indispensable roles in the family. Just like players who gather and manufacture, they can also contribute their own value!

  • New Resources Market: Warlord can sell the excessive resources or purchase desired resources through the market. The resource’s price will fluctuate according to the trading conditions across the server.

  • Gathering in the Open World no longer consumes Bronze Coins: PVE monsters also yield high returns, whether it's for self-healing, selling to other families, or trading with merchants for silver coins. Everyone can profit from the Open World.!

  • More Open World’s Rewards: Upon defeating Robbers and Bandits in the Open World, you will receive Bronze Coins and have the opportunity to obtain either [Epic Artillery Crafting Schematics] or [Legendary Artillery Crafting Schematics]. After clearing the campaign, players will have a chance to obtain limited non-bound epic and legendary artillery schematics for the entire server. However, a contest for entry qualification will be added, and only the victors can enjoy the final rewards.


[h3]Better Fief mechanics, more rewards [/h3]

For players who enjoy managing fief, besides simplifying the calculation method for fief prosperity, the profits of fief will also be clearer. As the fief level increases, the daily fixed dividends from the fief will increase. In future updates, the capabilities of fief defense will also be strengthened based on fief level up, ensuring that every investment is worthwhile.

  • Fief Economy mechanism has been improved: Upgrading fief will increase daily fief dividends. The higher the fief level, the higher the economic rewards.

  • Engaging in plundering during battles will diminish the prosperity of the fief, (such as capturing the central area). Members can earn Silver Coins through the fief's Silver Coin dividends. Furthermore, we plan to introduce additional opportunities for silver coin plundering in the future, such as destroying the city gate and the stockade.

  • Imperial Restorationists 1.0: Fiefs occupied by Imperial Restorationists will provide dividends to all players within the faction. The procedure of Fiefs upgrade and unit assemble have also been optimized. Within the Imperial Restorationists will also have hostile relations among themselves, each striving for their own interests. Subsequent updates will introduce unique characteristics for each of them, providing more considerations and enjoyment in player choices.

Regarding the "season reset" setting, we have deliberated extensively. We aim to provide a relatively equal starting point for the vast majority of players after each season change, whether they are newcomers or veterans. We hope to create a relatively fair gaming environment for everyone at the beginning of each new season. Additionally, for our loyal supporters, any unused strategic resources will be converted into a certain amount of Bronze Coins and Silver Coins for use in the new season.

This change is also a new attempt for us, and there may be many uncertainties and differing opinions. However, we hope that this change will bring a new ecosystem and a better gaming experience for our players. We will continue to strive towards this goal.

Regarding the future plans for the new server, we have considered possibilities such as merging servers or allowing transfers to other servers. Specific information will be announced in subsequent official announcements.

As for the old server, we will consider whether to promote the updates we made on the new server to other servers, especially the dramatic changes in the Territory War, we hope to synchronize on all servers as soon as possible. We hope that all our players can give us more suggestions and valuable comments! We hope that both new and veteran players can enjoy the game after this season maintenance!


[h3]"Dragonrise: CARVE YOUR LEGACY" Season Units[/h3]

Dargonrise: Crave your Destiny! The new Season Units are ready:

Feathered Crossbowmen (3 Stars): Versatile in both melee and ranged combat, with bursts of power and decent survivability. Agile and adept at kiting enemies.

Wuwei Mansion Guard (4 Stars): Strong sustained combat and survivability. Utilizes control immunity to withstand bursts and maintain continuous damage output on the battlefield.

Xuanjia Heavy Cavalry (5 Stars): The control immunity in their skills enables them to harvest large groups of infantries within a considerable range.


[h3]"Dragonrise: CARVE YOUR LEGACY" Balance Adjustment[/h3]

This adjustment will issue [Ironcap Scout Cavalry Doctrine Removal Token] and [Ironcap Scout Cavalry Scroll of Forgetfulness] to our warlords. After using these items, all activated Doctrines become removable, and 100% of the corresponding resources spent in Mastery will be refunded.

Units in this balance adjustment:

  • [Shieldmaidens]: Shieldmaidens has demonstrated relatively weak performance in recent battlefield environments, their data even unable to match with units that have similar mechanics but lower leadership cost. As the only five-star Heavy Shield unit, we hope to give them better defensive capabilities.

  • [Varangian Guards]: as a unit specializing in The Counterstrike, it has been performing poorly against some meta units. We aim to enhance their damage resistance during defense and their damage output during counterattacks, making the tactical gameplay on the battlefield more diverse.

  • [Siphonaris]: Siphonaris has a unique attack style, providing significant suppression against high-density infantry. However, their overall performance is relatively poor at present. We aim to enhance their basic attributes appropriately to introduce some changes to the local dynamics of the battlefield.

  • [Falconetti Gunners]: The Falconetti Gunners possesses unique strategic value and features a distinct attack style. However, its impact on the current battlefield environment is diminishing. We aim to increase their firepower output duration appropriately, allowing them to better utilize their unique advantages.

  • [Grayhair Garrison]: As a uniquely versatile unit, it has been underperforming against some meta four-star units. Enhancing their survivability, especially when activating the 'Last Stand' skill, can bring more diversity to the current battlefield environment.

  • [Alchemists]: Alchemists is the first unit in the warfront with an auxiliary healing mechanism, and their healing skills are unique and interesting. We aim to further reduce their command value and significantly increase the healing effect of their ' Healing Hands ' skill, encouraging warlords on the battlefield to engage in altruistic behavior.

  • [Prefecture Pikemen]: As a unit primarily relying on charges for their damage output, reducing its charge cooldown would allow them to better adapt to the current dynamic battlefield environment.

  • [Ironcap Spearmen]: The Ironcap Spearmen as a meta three-star with heavy shield unit, we aim to increase their health to differentiate them from other shield units.

  • [Kriegsrat Fusiliers]: Kriegsrat Fusiliers stand out among the various rifle units due to their high movement speed and impressive firepower. We aim to slightly reduce their health to provide warlords with more opportunities to exploit their weaknesses when facing the Vienna Rifle Guards.

  • [Ironcap Scout Cavalry]: Ironcap Scout Cavalry has been favored by warlords since its mastery was launched. However, its excessively high cost-effectiveness and significant control ability over heroes have greatly affected battlefield balance. We aim to increase their leadership cost and reduce their control ability over heroes, creating more opportunities for warlords to counter the Ironcap Scout Cavalry on the battlefield
For detailed balance adjustments, please refer to the: "Conqueror’s Blade - Dragonrise" Season Update News


[h3]Dragonrise: CARVE YOUR LEGACY EX Territory War Special Update[/h3]

Recently, we have given a lot of thought to the ecosystem of the [Excalibur], and made related modifications to the Territory War:

- The new Season will open access to the Imperial Restorationists.
- The World will continue to adopt the single region, opening the Maoyang region.
- The maximum number of members per house will remain at 30.
- Modify the Declare War/ Battle Requirement based on the Territory War ecology of [Excalibur] server.
- The total Influence required to Declare War on Anliang has been reduced.
- Adjusted the house level requirements for declaring/participating in wars at various fief in Maoyang.


[h3]Frontline Letters (Long-Awaited Q&A! It's Finally Back!)[/h3]

Since the relaunch of the Conqueror's Blade community, many generals have provided valuable feedback! These inputs are not only treasures to us but also the cornerstone of Conqueror's Blade's future direction. Through daily interactions, we've noticed that many generals are eager to receive responses from the development team. Starting this week, we will use the "Conqueror’s Report" as a bridge to select and address hot topics from the community feedback!!

Q: We need a replay system! (Contributors: r****tycheckcb, D***r, B*****scuit, S***lord)

A: In the discussions with generals, particularly with various content creators, we've noted the high demand for a replay system. Now, please be patient as I have some good news to share with you all— -
The replay function is currently under development! It will meet everyone soon!
The replay function is currently under development! It will meet everyone soon!
The replay function is currently under development! It will meet everyone soon!

Q: We need the batch use item feature! (From !**i)

A: This feature is under development and we expect the Batch Open feature for Random loots to be launched soon. The batch use of other items will be gradually rolled out in the future.

Q: The Leadership costs of Ironcap Scout Cavalry at 95 is way too powerful!! (From R*P)

A: The Ironcap Scout Cavalry has been a favorite for many generals since its Mastery was released. However, due to its high cost-effectiveness and excessive control over the heroes, it has greatly affected the balance of the battlefield. Therefore, we have made the following adjustments to this unit: Leadership value 95 -> 120, [Dominate the World] no longer produces a Dazed effect on heroes.

Q: The Shieldmaidens lacks the ability to take damage, block damage, and deal damage! (From B*****scuit)

A: As the only five-star Heavy Shield unit, we hope to give them better defensive capabilities. Therefore, we’ve made the following changes to the unit: Leadership cost from 310 down to 280, damage reduction effect of [Cover Commander] has been increased from 15% up to 30%, defense boost effect of [Guardian] has been increased from 10% to 20%, Basic Slashing Damage has been increased by 10%, and Basic Piercing Damage has also been increased by 10%.

Q: Korean translation needs improvement! (From: Naver user feedback)

A: Thank you for your feedback, General! Regarding the translation, you can now provide feedback on our official DC community's dedicated channel. We will regularly optimize it accordingly!

Q: New players are not sticking around; we need to utilize the power of the community! (From S***lord)

A: Thank you for your feedback. We have always revered the power of the community, and as you mentioned, we agree that the community's influence is crucial in guiding new players. Therefore, in addition to submitting the New Player Guidebook each season, we will also introduce a new feature related to newcomers in the community to assist new players in their growth!!

Q: Why isn't there an EX-server house recruitment channel in the community? (from I****T)

A: We have it now! At the same time, we are busily preparing for a new season of activities. There are activities every week, there are rewards every week, remember to follow us!

Q: We need more closer communication with the officials! (From ALL OF YOU)

A: We deeply understand the importance of communication and sincerely hope to regularly engage with all generals. To ensure that we hear the voices of generals firsthand and better understand their needs, we are planning to launch an AMA (Ask Me Anything) event soon—where the official team will be available in the DC (Discord Channel) to answer your questions directly. We promise to address as many questions as possible during this event. For those issues where conclusions cannot be made immediately, we will communicate with the entire development team and provide updates in the next edition of the Conqueror’s Report!

Currently, the entire Conqueror's Blade development team is working hard to optimize the new season based on feedback from PTR users. We will also address the newly received feedback as soon as possible. Please stay tuned for the details in the upcoming second edition of the Conqueror’s Report!

[h3]Song of the Battlefield (Player-created content Share)[/h3]

Creative content is an indispensable part of our community, and we highly value every content creator. We encourage and appreciate each piece of content created!

This week's outstanding creation in the [Conqueror’s Report] comes from @GhostGaming.
The horns of war have been sounded. Pen your own legend, General.
Outstanding creation:
[previewyoutube][/previewyoutube]