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8/27 Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade:Frontier. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The fifth patch name list of 10 players whose accounts are banned are listed as following :

Rolbin3
THIENTHU
KenshinHimura
Gruul
**都是蛆蝈蚛
Vraska
KenShi
打鳩大陸仔
CSTG猴猴猴
玩物尚志



We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror’s Blade:Frontier
August 27

26/08/2019 Dev blog:Bronze income Adjustment

Dear Warlords:
Good to see you again. This time I brought one good news, one bad news. Let's start with the bad news: The activity lifts bronze income, which opened on August 21st - August 25th, has officially ended. The good news is that from August 26th, we officially launched the adjustment of Bronze income as follow:

1. Increase the Bronze income from Battle points
2. Improve the bonus of winning
3. The income adjustment is consistent with the test activity period.


In fact, during the five-day event, most of you were happy with the changes. At the same time, we also found from the data that the high tier units had higher appearance rates. Meanwhile, the various core indicators in the data, such as the winning percentage and level balance, also show that the ecology of game is not affected by the activity, we are actually very happy to figure that out.

Every time the game is updated and optimized, it is hoped that the game's ecology and experience will get better and better. We are willing to work with all the Warlords to continuously polish and optimize, presenting a better world of Conqueror’s Blade.

August 26
"Conqueror’s blade: Frontier" Operation Team

[Dev blog] Territory war, part 3

Hello, Warlords. I am the No. 2, a designer from Conqueror’s Blade: Frontier development department who is charge of territory war design. Today I would like to discuss with you on the core mechanism of territory war and the issues of blocking battle lines.

Our attitude

First of all, I want to state our attitude towards the exploit of blocking battle lines and malicious kicking people in territory war and that’s absolutely breaking the rules in game and not allowed. I hope that all of the Warlords can help us by using the screenshot tool in their hands and report this kind of behaviors to us. We will carefully verify and check the data records. Depending on the seriousness of the problem, we will take the resettlement right of the city and disband the house or even the directly ban of the accounts.

We hope that the stage provided by the territory war will allow all families to fully utilize their own battlefield talents. The behavior of the blocking battle lines is like a match-fixing. It is a malicious destruction of the fairness of competition. We have always resolutely cracked down on such behavior.
At the same time, we have been actively thinking about it and hope to solve this problem more thoroughly from the design of the game mechanism.

About the blocking battle lines and malicious kicking issues

We have been paying attention to this issue, so we designed the commander system to allow the generals who want to attack the city to evacuate the battle line blocking members from the battlefield.

The initial performance of the commander system was basically in line with our expectations, but a few rule destroyers used this mechanism to declare war on themselves with the trumpet houses. Once they were randomly assigned to the commander, they would maliciously kick everyone else out of the battlefield, which has deviated from the original intention of our design of commander system.

The core of the problem lies in how to distinguish between a few rule-breakers and houses that really want to have a fair fight, while ensuring that all houses can participate in territory war.

Design solution

Among the many options we have considered, I am prepared to create a house “credit” for the house system in the game, just like the credit in the real world. Based on the actual command behavior of family members in territory war, especially the commanders who command the power, and their ultimate combat performance and results, to determine whether these houses are truly competent as commander houses. If the judgement indicates that they are not suitable for the commander houses, then they will not have the opportunity to become a commander attacking a particular city for a long period of time, such as 1-2 weeks. Moreover, if they repeatedly fail in the battle of a certain fief, the penalty time will be extended.

We know that this design still has space to be exploited. These rule breakers can build many different houses and recycle them to carry out malicious battle line blocking. However, we will continue to crack down on such behaviors, purify the game environment, and provide a truly fair and just battlefield to fight for all the Warlords. This is us. Always have the determination!

Please contact us

Dear Warlords, if you encounter such malicious behaviors in the future, please provide us with the following information:
- Commander character name
- The approximate time of occurrence
- The name of the city where the battle took place
If there are screenshots, it will be more helpful to us. You can contact us through the community or our support email address.

Thanks to the Warlords for your love of territory war, I look forward to hearing more feedback on this issue!

8/23 Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The fourth patch name list of 29 players whose accounts are banned are listed as following :

李策
李复
摩西摩西
蔡徐圣
插碩先生
WIIIM
Kamikaze
Xpecial
XxYehxX
强力的尼莫
我是尼莫大大
尼莫大大来了
吾乃喵喵大侠
我是喵喵大侠
喵喵大侠来啦
喵喵大侠
Nemoll
L1nsacf3saea
asjkdhaksdjklasd
真箭勝負
眞箭勝負
II優II
陈公子
小史蒂夫
差碩仁第
DestinySaga
伊甸園小哥哥
игьштптшьфышду
цщсфщтшьфцвьтв



We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror’s Blade
August 23

21/08/2019 Patch notes


Dear Warlords, we will be conducting server maintenance during the period of 6 am to 8 am, 21st, Aug (UTC+8). The estimated maintenance time is approximately 2 hours. Once the server resumes service, you should receive compensation through the Mail System that consists of the following: 5000 Silver and 200 Honor.

1. Important update: Bronze income
Many Warlords were complaining about the bronze income differences between NA/EU version and Frontier version. Firstly, we would like to clarify that we introduced a new battle point system for settlement in Frontier version.
Compared with the old settlement system, the new system is more intuitive and more comprehensive to evaluate the diverse contribution behaviors in the battlefield, such as damage, deploying siege machine, flag capturing time, type of eliminated units and etc. Also, for a single combat strategy, it has a certain upper limit. In the end, the system will add all points up to present players’ performance.
Because this is a brand-new mechanism and the bronze is a core currency in game, we are very cautious in the adjustment of the value. In addition, many Warlords also reported that some players are playing very passively but still get a decent reward compared to active players.
Based on these two points, we plan to optimize the mechanism of bronze income from battles to encourage positive combat behavior. Here are the changes.
- It is expected that after the update on Wednesday (August 20th) to this Sunday (August 25th), a test-based “Bronze Vanguard” will be launched online.
- During the event, bronze income of battle points and victory will be increased about 10 to 30 percentages than usual.

We would like listen to more voices about this change and if you are satisfied with this change in income and this change won’t affect the normal operation of the in-game economic system, we will retain this modification.

2. Important update: Matching-making mechanism update
The current matching system in the game is a level-based matching system, which is a relatively simple processing method. We believe that the ladder system that will enable the Warlords to show their skills in the future is very necessary. However, the design of ladder is very difficult, so we intend to introduce its foundation – battle ranking, to measure and express the combat capabilities of the Warlords in a more dynamic and performance-driven manner.
Therefore, over the past month or so, we are developing a new generation of dynamic “battle ranking” system, which should first be used in the matching system, which is not limited to the levels and based on the real battlefield performance. This system has just been released, and it will take a long time to adjust and stabilize with the help from all the Warlords.
Thus, we are planning to open the new match-making system as an activitiy for all the Warlords to try it out. The specific schedule is as follows:
- August 20-August 22, 14:00-18:00; available both in field and siege mode
To be noted, at the beginning of the test, the Warlords may find that the level difference in the battlefield will be larger than normal. That’s because the system is new online, and the evaluation of the battle ranking of each player requires a period of data accumulation to be more accurate. The data gradually accumulates, and the skills and power between players in the same battlefield will become closer eventually.

3. Bots mode fixes
Our definition of a Bots mode is a low-pressure mode in which the Warlords can participate at any time when they need leisure, but not as the main income resources.
Before the update on last Thursday, we found that when the Warlords reached a certain level when he could only bring T2\T3 units, but the BOT had already brought the T3 or even the T4 units, which did not match the pace of the game, resulting in bad game experiences. Therefore, we adjusted the Bots’ units on last Thursday to make it more reasonable. It also speeded up the efficiency of Bronze income in the Bots mode which turns out that in the high-level Bots mode the efficiency of Bronze farming has even exceeded the normal game modes and we do think it will seriously affect the game ecology.
Therefore, we have lowered the Bronze income in the high-level Bots mode to restore normal efficiency and avoid bad effects towards other game modes.

4. House flags
Added house flags to belonging fief’s 3D model in open world.


5. Auction house guidance prices adjustment
Based on the trading data, we have adjusted several guidance prices:
- Lowered the lower and upper limits of guidance prices of most single equipment parts.
- Raised the lower and upper limits of the guidance prices of most suit equipment.
- Raised the guidance prices of rare (blue) blueprints.
- Raised the upper limit of the guidance prices of some unit equipment.
- Lowered the guidance prices of Hero Part – Rivet, Hero Part - Silver Powder, Hero Part - Gold Powder.

6. Hero balances
1) Nodachi: Dragon’s Leap will not stop moving after hit enemies.
2) Shortbow: Increased the damage of normal attack by 10% and added a buff of : increasing piercing armor penetration by 3% to dodge passive.
3) Dualblades: Increased the damage of normal attack by 20%; Increased the damage multiplier of Ambush from 2.65 to 3.; Decreased the CD of Great Thunderblot by 11s for all levels.
4) Musket: Increased the CD of Scatter Shot by 1s for all levels; Removed the small stun from Liquid Fire.
5) Shortsword&shield: Decreased the armor from Ironsides: lvl1 80%→75%, lvl2 120%→100%, lvl3 160→125%.
6) Poleaxe: Increased the CD of Bec de Corbin from 24s for all levels to lvl1 30s, lvl2 28s, lvl3 26s.
7) Poleaxe: Increased the CD of Pushback from 12s to 15s.
8) Poleaxe: Decreased the damage multiplier of Poleaxe ultimate from 0,.850 to 0.755 and decreased the extra damage a bit for each level.
9) Poleaxe: The stun of Grim Harvest has been replaced with reduce blocking.

7. Unit soul balance
- Martial - Doggedness Soul
Before:Increases all defense by 50.
After:Increases all defense by 50, increases health by 100.
- Devotion - Welfare
Before:Increases all defense by 100.
After:Increases all defense by 100, increases health by 150.
- Rejuvenation Soul
Before:Increases health by 200.
After:Increases health by 160.
- Rejuvenation Aura Soul
Before:Increases health by 250.
After:Increases health by 200.

8. UI optimizations:
- Added the display of the honor progress in the J interface
- Added the key customization for the button of the Hawk eye.
- In order to improve the convenience of the commander's supervision, commander can left mouse clicks on the teammate class icon at the top of the screen to directly switch to the teammate's perspective, so as to more accurately grasp the battlefield dynamics.
- In order to allow the generals to experience a more realistic battlefield environment, we have enriched the types of random weather in some battlefields, including sunny, cloudy, heavy rain, dense fog, sandstorms, etc., and improved the time when the battlefield was opened, including Day, night, early morning, dusk.
- Added VO for weapon traning officer in tutorial.
- When entering the mercenary camp, the camera mode selection has been added. The Warlords can freely choose the “movie camera” or “regular camera” modes.

9. Bug fixes
- Fixed the tribute pool of Chao Feng in Borderlands.
- Fixed a bug where you cannot start pursuit battle after leaving commander mode.
- Fixed a camera bug in Hawk eye.
- Fixed several hero skill bugs
- Fixed several unit soul bugs