1. Conqueror's Blade
  2. News

Conqueror's Blade News

[Classified Dossier] Alnwick Castle Defensive Blueprint

To all Lords and Knights,
By order of the War Council, the defensive blueprint of Alnwick Castle is hereby unsealed.
In this clash of Red and White Roses, this is no mere outpost, but the very throat of the realm itself.

The Silence of History: Standing Above the Black Torrent
Alnwick Castle is the silent giant of this long defensive line.
It stands over the River Aln, its grey walls scoured day and night by wind and snow, with the abyss beneath the cliffs gazing coldly upon every visitor. This is the true “Crown of the North”, where every stone is steeped in blood.
- For the Red Rose (Lancaster): this is the last surviving bulwark. Hold here, and you hold your final hope of marching south for vengeance.
- For the White Rose (York): this is the thorn that must be torn out. The host marches north for one purpose only—to crush the last resistance of the old king.
Whoever commands Alnwick Castle will decide the fate of the North.

Tactical Intelligence: Surviving the Iron Labyrinth
Alnwick Castle is itself a vast, deliberate trap.
To see you survive this Siege Battle, the War Council now declassifies four rules of survival:
1. Breaking the Deadlock: Do Not Become a Trapped Beast in the Barbican (Outer Bailey)
The barbican is a grave for the reckless—once you’re drawn inside, the walls close around you and you’re cut down from every side.
- Find the Weak Point: On the flank of the barbican lies an aged, crumbling breached wall. Mass your artillery and blast it open.
- Flank Assault: Once a gap is opened, it’s like a dagger driven into the enemy’s side, thrusting straight toward the heart of the residential quarter.

2. The Mind Game: Tactical Choices Atop the Walls (Ramparts)
The ramparts are a meat grinder for heavy infantry, where wit serves you better than muscle.
- Attackers: Once you gain the walls, decide swiftly—will you sever the defenders’ Supply Point routes to make their line collapse, or move to encircle Point B and seize the banner in one stroke?
- Defenders: Remember, capture points and Supply Points are equally vital. Hold the supply route between them—that line is the throat through which your entire front breathes.

3. Controlling the Tempo: The Indefensible Killing Ground (Outer Courtyard)
Once the outer walls fall, the road into the central sector becomes an open killing field.
- Attackers: You must surge forward like a flood. Only relentless, rapid advance can tear this line apart.
- Defenders: The value here is attrition. Trade space for time; an orderly withdrawal toward the inner ward is wiser than a senseless last stand.

4. Endgame: Under Shellfire, the High Walls Must Fall (Base)
Before the final towering walls of the Base, flesh and steel alone are spent in vain.
- Primary Objective: Secure the outlying watchpost outside the Base—this position is the key to breaking the stalemate.
- Artillery Barrage: Once that point is taken, the War Council authorizes heavy Artillery support. Concentrated bombardment will shatter the frontal wall of the Base itself.
- Cavalry Overrun: The instant the wall collapses is the hour of glory for your heavy cavalry. Drive through the breach and trample the last resistance underhoof.


---

Lords of the North,
The wind howls, the snow descends, and the warhorses scream for battle.
This campaign is not merely for the possession of one castle, but to decide who is worthy to wear the crown of the North.
Inspect your armor. Hone your blades.
On this day of gathering storm, we march to smash the final ice that binds the coming of spring.
— The War Council


Lords, inscribe your house name below. When the banners over Alnwick’s battlements are torn down and raised anew, we shall know which standard has conquered the North.

[Classified Dossier] Alnwick Castle Defensive Blueprint

To all Lords and Knights,
By order of the War Council, the defensive blueprint of Alnwick Castle is hereby unsealed.
In this clash of Red and White Roses, this is no mere outpost, but the very throat of the realm itself.

The Silence of History: Standing Above the Black Torrent
Alnwick Castle is the silent giant of this long defensive line.
It stands over the River Aln, its grey walls scoured day and night by wind and snow, with the abyss beneath the cliffs gazing coldly upon every visitor. This is the true “Crown of the North”, where every stone is steeped in blood.
- For the Red Rose (Lancaster): this is the last surviving bulwark. Hold here, and you hold your final hope of marching south for vengeance.
- For the White Rose (York): this is the thorn that must be torn out. The host marches north for one purpose only—to crush the last resistance of the old king.
Whoever commands Alnwick Castle will decide the fate of the North.




Tactical Intelligence: Surviving the Iron Labyrinth
Alnwick Castle is itself a vast, deliberate trap.
To see you survive this Siege Battle, the War Council now declassifies four rules of survival:
1. Breaking the Deadlock: Do Not Become a Trapped Beast in the Barbican (Outer Bailey)
The barbican is a grave for the reckless—once you’re drawn inside, the walls close around you and you’re cut down from every side.
- Find the Weak Point: On the flank of the barbican lies an aged, crumbling breached wall. Mass your artillery and blast it open.
- Flank Assault: Once a gap is opened, it’s like a dagger driven into the enemy’s side, thrusting straight toward the heart of the residential quarter.



2. The Mind Game: Tactical Choices Atop the Walls (Ramparts)
The ramparts are a meat grinder for heavy infantry, where wit serves you better than muscle.
- Attackers: Once you gain the walls, decide swiftly—will you sever the defenders’ Supply Point routes to make their line collapse, or move to encircle Point B and seize the banner in one stroke?
- Defenders: Remember, capture points and Supply Points are equally vital. Hold the supply route between them—that line is the throat through which your entire front breathes.

3. Controlling the Tempo: The Indefensible Killing Ground (Outer Courtyard)
Once the outer walls fall, the road into the central sector becomes an open killing field.
- Attackers: You must surge forward like a flood. Only relentless, rapid advance can tear this line apart.
- Defenders: The value here is attrition. Trade space for time; an orderly withdrawal toward the inner ward is wiser than a senseless last stand.

4. Endgame: Under Shellfire, the High Walls Must Fall (Base)
Before the final towering walls of the Base, flesh and steel alone are spent in vain.
- Primary Objective: Secure the outlying watchpost outside the Base—this position is the key to breaking the stalemate.
- Artillery Barrage: Once that point is taken, the War Council authorizes heavy Artillery support. Concentrated bombardment will shatter the frontal wall of the Base itself.
- Cavalry Overrun: The instant the wall collapses is the hour of glory for your heavy cavalry. Drive through the breach and trample the last resistance underhoof.

---

Lords of the North,
The wind howls, the snow descends, and the warhorses scream for battle.
This campaign is not merely for the possession of one castle, but to decide who is worthy to wear the crown of the North.
Inspect your armor. Hone your blades.
On this day of gathering storm, we march to smash the final ice that binds the coming of spring.
— The War Council


Lords, inscribe your house name below. When the banners over Alnwick’s battlements are torn down and raised anew, we shall know which standard has conquered the North.

WATCH OUT FOR THE SUPERHERO LANDING! New Season 4-Star Unit Arrives!

To all Lords and Knights:
Winter has arrived, and the mire of war between the Red and the White Roses is poised to engulf all England. In this contest of power, old tactics are failing—the pike squares have cut off the cavalry’s glory, and the muddy, frozen ground has slowed the infantry’s advance.
Therefore, the War Council has urgently authorized a special levy: the Yorkist Household Knights.
They are the House of York’s last bastion, and the only blade in your hand capable of breaking the deadlock.



---
I. Historical Archive
English knights were renowned for their skill fighting on foot: under the Plantagenets, the combination of dismounted knights and longbowmen shattered French armies again and again in the Hundred Years’ War. In the later Wars of the Roses, these dismounted knights once more became constant figures in battle, forming the core of many bloody clashes.
Around the king of the White Rose house stands a circle of Yorkist Household Knights: hereditary nobles who serve as his personal guard. Equipped with splendid arms and trained to a razor’s edge, they can break enemy lines with a mounted charge or dismount to hew down foes in the press. They often ride with the king at the head of sudden assaults that turn the tide of war; and when the horses fall and the king is encircled, they raise a final bulwark of flesh and steel around him. Even though the code of chivalry lay tattered in the age of the Wars of the Roses, these household knights still kept an unquestioning loyalty, fighting at their king’s side until the very last moment.

---
II. Tactical Traits
Unlike mercenaries who fight for bounty, this elite formation holds hereditary privilege. Before you take them under your banner, know their three core doctrines:
- [Hoof and Heel]:
- The Unit begins in a mounted state.
- From mounted, use [Grand Descent] to enter foot-combat (dismounted) state.
- From foot-combat, use [Call to Saddle] to return to mounted.
- Form-switch cooldown: 21 seconds.
- [Household Guard]:
- As the White Rose Household Guard, they will remain close to the Hero while in Formation, Follow, or Free Attack.
- [Noble Discipline]:
- Even when dismounted, the Yorkist Household Knights cannot push siege engines.

---
III. Tactical Orders
Lancaster still believes the square can stop everything. They forget that true knights are never bound by their horses. When their pikes brace for the charge, the iron descending at close range will teach them despair.
Lords and knights, relay the following orders to your Household Guard:
- Mounted State
- Order 1: Grand Descent — all knights dismount, ignore block arcs, knock down enemies, and deal heavy damage.
- Order 2: Iron Trample — charge at high speed to the designated point, then immediately charge again toward the Hero’s position.
- Order 3: Knight’s Resolve — enter Guard stance, ready to meet any foe who dares advance.
- Foot-Combat State
- Order 1: Call to Saddle — loyal wardens of House York, remount their steeds.
- Order 2: Bond of Blood — support the Hero and strike nearby enemies; a portion of damage taken by the Hero is evenly redirected to the knights.


[previewyoutube][/previewyoutube]

---
IV. Rally Order
Not every cavalryman dares to abandon the saddle, and not every guard will give their life wholly to the one they serve.
The White Rose has bloomed in the winter at Alnwick Castle. This Unit, combining mobility with resilience, is entrusted to you.
Are you ready to wield the blade that charges through ranks and trades life for victory?
Lords and Knights, take the field!

—The War Council
*War Council Notice: All armaments and descriptions are ultimately governed by front-line battlefield conditions.

[Northern Classified] Arsenal R&D Log: Bastard Sword

To all Lords and Knights:
Cold winds carry rumors from the North. By the campfires of Alnwick Castle, debate over a new weapon has never ceased. Some claim it belongs only to ironclad heavy knights; others declare it the nimble blade of skirmishers.
By order of the War Council, the whispers are silenced and core intelligence is released: The Bastard Sword fights alongside every suit of armour. Whether you wear light armour for mobility or heavy armour to hold the line, this sword adapts to your tactical style.

I. The Inevitability of History
The Bastard Sword did not arise by chance; it is a direct answer to a brutal battlefield.
As steel hardened and metallurgy advanced, plate armour spread across the field. Against these moving fortresses, the old pairing of single-handed sword and shield rang with powerless clatter. The field demanded a new answer—and the Bastard Sword delivered:
The art of the thrust: its keen point precisely finds the seams of plate armour, striking under the arm and at the visor.
The power of leverage: a lengthened grip invites two hands, generating tremendous torque—able to parry mighty blows and, in the clinch, wrench an enemy disarmed.
A tactical wager: on horseback it may be wielded one-handed; on foot, two hands unleash its full might.
It is a dance that shifts between gathering and release—two hands to bank power, one hand to release reach. With agile thrusts, tear open the line; then with a two-handed, crushing stroke, smash the foe’s helm.
II. Motion Reconstruction: The Swordmaster’s Doctrine
To carry this epic weight into reality, the War Council consulted ancient texts and invited veteran swordmasters to assist with motion capture and reconstruction. We are not merely restoring techniques—we are restoring command of the body.



From the Arsenal’s test footage, you can see: When the Bastard Sword performs light attacks, the lower body steps and shifts often, yet the torso remains as steady as a mountain—upright and unbowed. This posture is not for show; it preserves your centre of gravity. Only with absolute stability can you, amid the chaos, read an opening, turn the enemy’s force against them, and deliver a lethal riposte.
III. Frontline Call to Arms: Vanguard Trial
The Vanguard Proving Ground at Alnwick Castle now stands open. Words on parchment slay no foes. We invite the keenest Lords and Knights to take charge of this new armament ahead of the rest.
Click the Call to Arms below and sign your name on the muster roll.
https://forms.gle/RM5TAS9DpAe85UsR7
Go and feel, for yourself, the weight of steel meeting steel.
— The War Council

[Burn After Reading] What follows concerns the throne—and life and death.

To the lords sworn to House Lancaster:
You and I have not forgotten Towton, 1461.
That blizzard shrouded the grimmest slaughter yet upon English soil. What flowed through the Cock Beck was no longer icewater, but the warm blood of twenty thousand brothers.
From that agony we learned a hard lesson: on the wet, cold, muddy moors of the North, when old square formations lose maneuver, when the militia's inferior steel curls and dulls, the infantry line is fragile indeed before the rebels' fully armored heavy Cavalry.
To keep that tragedy from ever returning—and so that the Red Rose may one day be planted upon the throne—the War Council has approved a comprehensive rearmament.
Effective immediately, the Lancastrian Billmen are officially mustered.


---
I. Armament Dossier

Please study this implement well. Do not mistake it for the sickle your peasants use to cut wheat.
In recent months we have spent dearly to bring from the Italian peninsula masterpieces of Milanese craft.
Unlike the native bills we once wielded, the Italian design is exacting—and merciless:
- Spear point: keen enough to pierce the weak seams of plate in the crush of melee.
- Bill blade: broad and weighty, able to hew through light helms.
- Hooked barb: its most efficient and ruthless feature—hamstring a horse, drag a knight down. It exists to haul those lofty foes into the mud.
Above all, in the tight alleys of the northern castles, this bill will be the nightmare of every intruder.

---
II. Equipment Traits

Clad in House Lancaster's deep-crimson surcoat, mail beneath, and spiked heavy plate without, this guard exists for one purpose: to be the thorns that shield the Red Rose.

- [Iron Thorns]
While in Brace stance, the Billmen's spiked plate grants damage reduction and inflicts Bleeding on melee attackers.
- [Blood Rose]
When dealing damage to Bleeding enemies, the Billmen restore their own Health.
- [Bill Hook]
When not Braced, the Billmen can turn freely; damaging Cavalry slows their movement speed.

---
III. Tactical Orders

Intelligence confirms the rebels still worship the charge of heavy cavalry. Let the edge of the bill teach those Yorkists that hunter and prey have traded places. Lords, ensure every soldier receives these commands:

- Order I: [Rooted]
Command the unit to crouch and enter Brace stance. While Braced, they cannot turn, but inflict massive damage to fast-moving enemies.
Issue the order again to shift into the [Bramble] stance, regaining free turning; however, their damage against fast-moving enemies is reduced.

- Order II: [Thorns]
Trigger different effects based on current stance:
- Standing: Empowers the next attack.
- Brace: Max targets increase by 1.
- Bramble: Boosts the healing effect of [Blood Rose] by 100%.

[previewyoutube][/previewyoutube]
---
IV. Muster Orders

Upon the battlements, the Red Rose banner snaps in the cold wind.
These precious Milanese armaments have reached the quartermaster's stores. They are the House's last gold—and our hope to reclaim the throne. Spare no reward; arm your soldiers.
Victory to Lancaster.

—The War Council

*War Council Notice: All armaments and descriptions are ultimately governed by front-line battlefield conditions.