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[CBL Brand Vision Unveiled|LEAD, UNITE, TRIUMPH]

As the 2025 CBL Group Stage draws to a close, Conqueror’s Blade now marches into the thrilling Knockout Stage. Time flies — and with it, we realize that Warlords have stood by CBL for six incredible years.
Looking back, six years ago, there were no official tournaments in Conqueror’s Blade. CBL didn’t even exist.
In 2020, we hosted our first official event: the “Conqueror’s Aid Cup” — a name born from a global crisis we faced together.
The top 8 teams in “Conqueror’s Aid Cup” made a deeply moving decision: to donate the entire prize to the Red Cross. It was the first time that the developers and players united behind a shared cause, laying down the foundation of CBL’s core — unite and triumph.
Since then, CBL has welcomed over 700 teams and more than 12,000 participants. From the Great Wall of North China to the cathedrals of Europe, from the Rocky Mountains of North America to the golden deserts of the Middle East — our players have left their mark across the globe.
Battlefields may shift, but the blood that burns in every Warlord’s heart remains. The times change, but our belief in this journey must endure.
CBL steps into a new year, and so do the journeys of our Warlords. There are too many tales worth telling, too many spirits worth celebrating.
So today, we share this tribute—a small but sincere footnote to all the courage we’ve seen, heard, and felt. We call it — LEAD, UNITE, TRIUMPH
 
 
LEAD — It's not about command, it’s about leading from the front.
For anyone striving for victory, the worst fate is chaos — no clear orders, scattered teammates, an unresponsive rear guard. When every soldier fights alone, defeat is inevitable. No hand to lead, no path to follow.
And that’s the soul of Conqueror’s Blade. It’s never been about lone wolves charging blind. It’s about sharp calls, united will, and bold decisions that bring shared victory.
Take Legolas, a seasoned commander and CN streamer from team CNC. He made waves in CBL with his iconic tactic: opening the gates while defending and launching a surprise cavalry charge. The crowd was stunned — but behind the brilliance was endless study of unit tactics and constant coordination with his team.
Legolas met his teammates in 2019. Their synergy was forged in countless siege battles. When CBL came, he realized his squad excelled at cavalry. So he built a tactic around it, tailored precisely to their strengths.
Before every match, he assigned units and roles. Every teammate knew their mission. Once the battle started, they became his eyes—reporting enemy movements in real-time. At the perfect moment, they’d storm out together, galloping toward glory. Even when a rear guard sacrifice was needed, a single “Watch the flank!” was enough. No complaints. Only trust.
That’s what “LEAD” means in Conqueror’s Blade. And it’s not reserved for those in the spotlight.
Maybe in the real world, you’re a student, a factory worker, an office clerk just trying to make ends meet. But in Conqueror’s Blade, your troops await your command. Their steeds' hooves scrape the earth, breath steaming in the cold, yearning for your next charge.
Each time you dive into the enemy ranks, shoulder to shoulder, you are leading them forward — toward victory.
 
UNITE — Believe in the Power of “Us”
Teamwork. It’s the eternal secret to triumph in any multiplayer battlefield. In the chaos of a 15v15 battlefield, lone wolves fall fast.
But unity in Conqueror’s Blade goes beyond in-game tactics. It lives in the real bonds forged outside the screen.
We still remember the story from 2021. A 24-year-old Warlord had just graduated—only to be diagnosed with a glioma brain tumor. His friends turned to the community for help, posting on the forums. Hundreds of Warlords responded. One message read, “Helping him means more than winning any Territory War.”
Thanks to the generosity of the players, he was able to receive surgery.
Conqueror’s Blade is not just a battlefield. It’s a brotherhood. A home.
Another Warlord, [3000 songs], once wrote a long tribute to the Fire Lancers. He didn’t choose them because they were strong — he chose them because he loved them.
Even when Winged Hussars reigned supreme, he never gave up on his Lancers.
He wrote: “Do you have a Unit you truly love? One you refuse to abandon? If you always chase the meta, then it’s not you playing the Unit — it’s the Unit playing you.”
To him, the Fire Lancers weren’t just numbers—they were brothers-in-arms.
In this world without blood ties, we’ve proven what “brotherhood” really means:
Through thick and thin. Through storm and fire.
Even in hardship, we never back down —
Because we believe in the power of “Us”.
 
TRIUMPH — It’s not about victory. It’s about never backing down.
We’ve seen countless stories of winning in Conqueror’s Blade.
But true glory has never lived in the leaderboard. It lives in the moment you refuse to quit. In the back turned to retreat but never giving up.
In 2021, a team from Southeast Asia was struck by devastating floods.
They didn’t withdraw.
They paddled through submerged streets, crossing ruined districts in boats—just to find a functioning cybercafé.
They made it. They even posted a group photo: “Rowing to the tournament.”
Their faces were soaked, but their eyes were on fire.
And last year, during CBL, a Ukrainian team requested a schedule change. Based on the rules, the request was to be denied —
Until they revealed the truth: they were in a war zone. Their city suffered power outages, strict curfews, and only a narrow window during the day for stable electricity.
Every login was a race against reality.
The CBL team made an exception. The team played.
At that point, victory didn’t matter. We don’t remember if they won.We remember they showed up. That is TRIUMPH.
It belongs to those who refuse to run. To those who never log out, even when the odds are stacked.
Sometimes, glory isn’t winning.
It’s showing up when you know you might lose — and fighting anyway.
 
If these six years were a diary, it would be 2,190 pages long. It’d weigh 11 kilograms.
But even that wouldn’t hold all the stories our Warlords have lived.
So, let this serve as our humble tribute to each and every one of you: LEAD, UNITE, TRIUMPH.
 

CBL2025 Top 8 Knockout Stage is On!—Let the battle for glory begin!

Dear Warlords,
The CBL2025 regional clashes have ended, and the Knockout Stage rosters are now locked in.
 
From the Chinese Mainland region, eight teams rise: QIN, LB, TWT, YZY, ZT, ZTPQ, SDYL, KZ.
Eight blades drawn—only one will be crowned King!
 
 
From the APAC region: DOC, NBY, AMG, PAE, OSS, FGGG, BOD, VNH.
With blood-stained banners held high, they march forth—steel blades to shape destiny!
 

From the EU region: YB, WSS, UD, DOGS, DL, HF, RJ, LOS.
Persistent tempering forged this clash—now, who will stand at the peak?
 
 
From the AMS region: COPE, RAT, ZOD, APM.
No retreat. No surrender. This battle is do or die—only the victorious shall return!
 
 
The CBL2025 Knockout Stage kicks off on May 15, 2025! Tune in to the official Conqueror’s Blade livestream as the battle for glory resumes. Each team marches forward with the pride of their region and fire in their hearts—Rise to fame, or fall in blood!
 
Upcoming Matches
CN


APAC


EU

 
 
AMS

  Livestream:  https://www.twitch.tv/conquerorsbladedevs 
 

CBL Prediction Event Begins! Earn Frames, Treatises, and More Exclusive Gifts !

CBL Prediction Event Begins! Earn Frames, Treatises, and More Exclusive Gifts !
Event 1: CBL Prediction Event – Become the CBL2025 Prophet! Event Duration May 15, 2025 – May 25, 2025 (UTC+8)
 
How to Participate:
Press the CBL icon in the upper right corner in-game to enter the Event Page → Click on [Match Prediction] Predict match results / finish fun predictions → Earn points! Redeem your points for rewards: CBL Exclusive: CBL2025 Prophet Avatar (Permanent) CBL Exclusive: CBL2025 Commemorative Frame (30-day Limited)
Treatises, Unit XP Cards, Hero XP Cards, Rare Artillery Selection Boxes, and more!
Before each match, press the CBL icon to access the CBL homepage. After logging in, go to the [Match Prediction] section at the bottom right to select your favorite team or submit your prediction. Earn prediction points for correct answers and exchange them for amazing rewards—don’t miss out on the exclusive CBL2025 avatar and frame!
 
Event 2: Watch the CBL Livestream and Win Big! Event Date
CN  / APAC: May 25, 2025 UTC+8
EU / AMS: May 26, 2025 UTC+8
 
Region Final Prize Pool: Grand Prize: Treatise ×99
 
How to Participate: STEP 1: Follow @ConquerorsBladeDevs Official Account on Twitch
STEP 2: Send the designated message in the livestream chat
STEP 3: Wait for the lucky draw!
 
Tune in to the official Conqueror’s Blade channel during the finals, follow the channel, and send the specified message in chat to join the giveaway! You could win the grand prize—Treatise ×99!
 
Watch Here: English Livestream: EU/AMS (05/26,UTC+8) and APAC (05/25, UTC+8) https://www.twitch.tv/conquerorsbladedevs Chinese Livestream: CN/APAC (05/25) https://live.bilibili.com/674733?broadcast_type=0&is_room_feed=1&spm_id_from=333.1387.to_liveroom.0.click&live_from=86002
 
Stay locked on the official Conqueror’s Blade stream and feel the thrill of esports!
 

May 15 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: May 15, 14:00-17:00 (UTC+8). EU/AMS: May 15, 7:00-10:00 (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
I. Events

[h3]1. The All or Nothing Event Series Returns with New Challenges and Free Appearance Rewards![/h3]
Not a fan of tough fights? Stick with the basic rewards. Feeling bold? Go for the big prizes! The greater the challenge, the greater the glory! Accept the Champion’s Challenge, complete All or Nothing quests to earn [Proof of Hope] and [Proof of Courage], and win limited-time titles, frames, epic equipment schematics, and more!
Details:
(1) Warlords can participate in the challenge via [O] - [Activities] page. Only one quest can be accepted and completed per day.
(2) The event offers two difficulty options: [Normal] and [Hard]. Accepting a quest consumes 10 or 20 [Proof of Hope] based on the difficulty. Completing the normal quest grants 30 [Proof of Hope], while the hard task grants 60 [Proof of Hope] and 1 [Proof of Courage].
(3) If a quest is not completed, the consumed [Proof of Hope] will not be refunded. Quests will be force-refreshed at 00:00 server time each day. Unclaimed rewards will not be retained.
(4) [Proof of Hope] and [Proof of Courage] can be exchanged for rich rewards in the [O] - [Champion Vault].
Sample Rewards:
Special Title: Legendary Warrior (90 days)
Frame: Champion Warrior (90 days)
Season Weapon Attire Selection Box
Epic Hero Schematic Selection Box
Treatise
Challenge Period:
May 15th (After maintenance) - May 29th (Before maintenance)
Exchange Period:
May 15th (After maintenance) - June 5th (Before maintenance)


 

[h3]2. New Log-in Event Begins![/h3]
Details:
Warlords can log in and complete cumulative check-ins during the event to receive: [Proof of Hope] ×65, [Lotus Water] ×50, and [Greater Scroll of Glory] ×5.
Duration:
May 15th (After maintenance) - May 29th (Before maintenance)
 
[h3]3. All or Nothing Returns for a Limited Time with Fully Upgraded Rewards![/h3]
Details:
In All or Nothing mode, consecutive victories will earn you stars. However, a single defeat will reset your current star count. Warlords can use Required stars to exchange different treasure troves:
(1) 1 Star: Iron Treasure Trove
(2) 2 Stars: Silver Treasure Trove
(3) 3 Stars: Gold Treasure Trove
Treasure Trove Rewards Update:
(1) The first time you open a [Gold Treasure Trove], you are guaranteed to receive a [Season Weapon Attire Selection Box].
(2) The weekly treasure trove limit has been adjusted to 20 times, resetting every Monday at 00:00 .
(3) All treasure troves now usually provide [Proof of Hope]: opening an [Iron Treasure Trove] grants 10 [Proof of Hope]; opening a [Silver Treasure Trove] grants 30 [Proof of Hope] while the [Gold Treasure Trove] grants 60 [Proof of Hope]. [Proof of Hope] can be exchanged for valuable rewards in [O] - [Champion Vault].
Rules:
(1) This All or Nothing mode follows the leadership return rule: defeated units will not return leadership, while retreating returns 50% of remaining unit leadership.
(2) All units are available except those from the Silla season, Chevaliers, and Falconetti Gunners.
  1. All equipments, units, and artilleries are provided by the system. Hero's equipments in this mode are reforged.
  2. All Warlords have 1800 leadership.
  3. Attackers can deploy 2 rare artilleries, and defenders can deploy 1 rare artillery.
  4. Season limits have no effect. Up to 5-star units may be deployed.
  5. Up to 3-player teams are allowed.
  6. Each player may deploy a maximum of 3 cavalry units.
  7. Flag capture can only be interrupted by heroes. Units will no longer interrupt captures.
  8. Every time a unit respawns or is switched at a supply point, it gains +30% movement speed for 8 seconds.
Special Restrictions:
(1)Quest progress gained from this mode will be halved.
(2)Only affects quests based on total accumulation, such as “Accumulate 2000 Troop Kill Score in any Field Battle or Siege Battle.” And Quests based on match count, such as “Participate in 5 PvP matches,” are not affected.
Duration:
May 15th (After maintenance) - May 29th (Before maintenance)
Warlords can check the exact event start time in-game via [J] - [Events].
 
[h3]4. Doctrine Pool Rotation[/h3]
  The limited-time doctrine pool [Hedge of Pikes] is now available in [War Scholar]. The drop rate of epic doctrines for Polearm Infantry units has increased.
Duration:
May 15th (After maintenance) - May 29th (Before maintenance)
 
[h3]5. Attire Chest Rotation[/h3]
Details:
[Gilded Scales Attire Chest], [Deadly Art Attire Chest], and [Silver Wing Attire Chest] are now available! And the legendary musket attire [Snake's Fortune] , legendary glaive attire [Yin Yang Ink] , and legendary hero attire [Spring Jade] embrace a limited-time return!
Duration:
May 15th (After maintenance) - May 29th (Before maintenance)




 

[h3]6. Attire Chest Exchange Store Update[/h3]
Item Introduction:
Legendary musket attire [Snake's Fortune]
Exchange Price:
300 Curio
Available Time:
May 15th (After maintenance) - May 29th (Before maintenance)
 
II. System Adjustments & Optimizations

[h3]1. Adjustment On Units[/h3]
  (1)Balance Adjustment
  Ironcap Swordsmen
    [Ironcap Charge] armour piercing coefficient: 100% → 150%
    Base block-breaking effect: 100 → 300
  Rattan Roundshields, Rattan Pikemen
    [Weapon Poisons] spread radius: 3m → 4m
    Spread effect's base bleed damage per second: 100 → 250
  Squires
    During [Shield Rush] and [Sprint Strike], armour piercing coefficient: 125% → 200%, Damage coefficient: 100% → 200%
    After [Shield Rush] and [Sprint Strike] end, armour piercing of the follow-up attack: 100% → 200%
  Javelin Militia
    [Charge] cooldown: 35s → 20s
    [Charge]'s javelin armour piercing coefficient: 200% → 250%, damage coefficient: 200% → 250%
  Prefecture Guards
    Base health: 5969 → 6202
    Base Slashing Armour Penetration: 1240 → 1352
    Base Slashing Damage: 1332 → 1485
  Prefecture Pikemen
    Base piercing damage: 1147 → 1264
    [Last Stand] piercing damage bonus: 300 → 500
    [No Way Out] piercing damage and all defense bonuses: 300 → 500
(2)Adjustment On Leadership
  Levy Bowmen 50→ 40
  Archer Militia 45→ 40
  Demesne Pikemen 55→ 50
  Sword Militia 65→ 55
  Ironcap Swordsmen 100→ 75
  Rattan Roundshields 115→ 100
  Spear Militia 80→ 65
  Demesne Spearmen 105→ 90
  Javelin Militia 105→ 85
  Demesne Javelineers 105→ 80
  Pike Militia 110→ 95
  Rattan Pikemen 95→ 85
  Ironcap Archers 110→ 90
  Demesne Archers 90→ 80
  Demesne Crossbowmen 110→ 90
  Ironcap Arquebusier 120→ 95
  Ironcap Scout Cavalry 120→ 110
  Coutiliers 115→ 110
  Ironcap Bowriders 90→ 80
  Naginata Monks 125→ 95
  Black Dragon Pikemen 80→ 60
  Black Dragon Spearmen 80→ 60
  Black Dragon Javelineers 80→ 60
  Sea Stag Deathdealers 80→ 60
  Black Dragon Archers 60→ 40
 
III. Other Bug Fixes and Optimizations

Fixed an occasional layering issue on the house invitation interface.
Fixed an occasional abnormal display issue with new player guide prompts.
Fixed an issue where the background image occasionally failed to load on the Battle Pass screen.
Fixed an issue where the background image occasionally failed to load on the [Leave Fief] screen.
Fixed an issue where weekly quests occasionally did not refresh after purchasing the Premium Account.
Fixed a data inconsistency issue between house report and personal report data in Territory War battle reports.
Optimized the trigger logic for prompts in the [Evolving Divine Attires] screen.
Optimized the pop-up message logic that appears when adjusting framerate settings in [Display Settings], which auto-disables [Vertical Sync].
 
 

CBL Group Stage Global Highlights

Chinese Mainland Region

[previewyoutube][/previewyoutube]
PDD-WIN
Map: Kurak Castle Round 1
PDD kicked things off on the offensive, charging up the central Siege Tower straight toward Point A. But WIN had other plans—collapsing in from both flanks and raining down fire, they shut down the first push with surgical precision. PDD quickly split forces for a double-pronged assault—one from A again, the other climbing the left tower to flank B. Despite having no ranged fire support this round, WIN outplayed the divided offense, clearing out PDD’s remaining defenders at A and rotating swiftly to B to shred PDD's reinforcements. Victory was all but sealed as WIN locked down the main gate—PDD couldn’t even get back in. Big props to WIN for a textbook defense!
 
Round 2
wapping sides, PDD looked to disrupt with an aggressive cavalry raid outside the gates, but with no infantry backup, their cavalry was completely wiped out. WIN saw the opportunity and pounced—simultaneous climbs from both towers, a major force storming A while smaller units poked at B. A brutal skirmish broke out at the Supply Point near A, where WIN’s main force overwhelmed the regrouping PDD. With momentum on their side, WIN pulled off a brilliant backdoor flank at the base, cutting off PDD’s reinforcements. A few units held the line while the main squad stormed the base and claimed the win. Another round goes to WIN!
 
 
ZT-WIN Map: Dasuo Fort Round 1
On defense, ZT wasted no time neutralizing the siege towers, forcing WIN to funnel into the front gate. That’s where the fireworks started! ZT hammered the narrow gate path with relentless ranged fire, softening WIN’s front line before infantry pushed forward to wipe them clean. WIN shifted strategy—sending in small sacrificial units to let the big guns climb up—but by then, their numbers were too thin. At Point A, ZT’s fearless reinforcements held the line and shut down the assault. ZT takes the round—textbook defense!
 
Round 2
WIN came in swinging with a bold opening cavalry raid—solid idea, shaky execution. Poor decision-making in the follow-up turned the harass into a disaster. They tried again with a second push, and for a while, it looked like a comeback was brewing. But trying to fight on ZT’s home turf for too long drained their forces. In the final showdown at A, ZT made the call—send the heroes in to draw fire, then unleash a full-frontal blitz. WIN’s backline collapsed, and ZT steamrolled through to clinch the match. GGWP to ZT!
 
LB-LMTF Map: Heilung Fjord Round 1
LMTF took the offensive, concentrating their firepower on Point A. After an intense Artillery exchange, they launched a two-pronged push—one squad sweeping in from the side courtyard, the other hitting A’s main gate. However, they neglected to suppress LB’s fire entrenched on the AB bridge. The result? A rain of death that shredded LMTF's frontline. Instead of retreating to a safe fallback near the C-point supply, LB went full send—pushing up aggressively while LMTF regrouped. The battlefield shifted to the riverbanks and slopes near C. And even with terrain disadvantage, LB turned the fight around with a stunning counterpush. What a play! GG to LB!
 
Round 2
LB switched to the offense and wasted no time adjusting tactics. With LMTF piling on artilleries at A, LB pivoted, launching a full-scale march on Point B. Forming a tight formation with ranged fire at center, they unleashed relentless pressure from both sides of the point and secured it. At the supply point near C, LB faced another well-fortified setup with ranged fire, but sent in their heroes to surgically eliminate key threats. With that, LB steamrolled to another win—clean sweep, two back-to-back victories! Let’s hear it for LB!
APAC Region

[previewyoutube][/previewyoutube]
DOC vs KIBA Map: Heilung Fjord Round 1
It was a classic attack-defense faceoff—KIBA on offense, DOC defending. KIBA stacked their forces at the B gate, with DOC mirroring the setup in defense. After a few probing skirmishes and artillery duels, KIBA shifted gears: a decoy team feinted A while the main squad doubled down on B. The bait worked. DOC moved reinforcements toward A, falling for the feint. KIBA stormed B from both the main gate and the broken wall, gaining serious ground. DOC scrambled back after finishing up A, but B was nearly captured. A last-minute reinforcement wave from A and fresh respawns sandwiched KIBA’s squad, wiping them out in a dramatic double-flank. The Unit gap? Over 300. KIBA regrouped and launched a synchronized push on A and B—this time with A as the primary target. But DOC’s tight defense stood firm. The double assault fizzled out. KIBA couldn’t break through and had to concede the round.
 
Round 2
Now on the offense, DOC split forces across both A and B, focusing fire on A. Five mortars and long-range pressure rained down precision hellfire on A’s defenders. As the barrage stopped, the push began—and so did the real fireworks. Meanwhile, the B squad rotated along the wall to reinforce A. Under cover from the Lionroar Crew, DOC broke through A’s defenses. B’s defenders arrived just in time to retreat. DOC wasted no time claiming all three points. With ample time left, they rolled out over a dozen mortars near the C supply point and started bombarding again. KIBA tried to fall back and regroup—but DOC had already queued up the final act. A full-scale siege on C supply point followed. KIBA mounted a desperate defense, but the damage was done. DOC stormed the base and smashed their way to total victory! What a dominant performance!
 
PAE vs AMG Map: White Elk Fort Round 1
The battle kicked off with PAE attacking and AMG defending. After scaling the walls, PAE launched a probing strike, only to find AMG’s defense airtight. So, PAE switched gears—faking a hard push on the right wall, drawing attention, then flooding through the breach toward the inner Supply point. But AMG, veterans of the Korean scene, weren’t fooled for long. They rallied quickly, positioning units between A and the A supply point for maximum flexibility. PAE struck first at the A supply point, ran into stiff resistance, then rotated down the central avenue toward A. AMG tried to tail and trap them—but failed—choosing instead to fall back and fortify the base. Both sides braced for the final showdown. PAE launched an all-out assault from the southeast, while three squads of Dagger-Axe Lancers crashed in from the northeast—flanking AMG hard! But just as things looked grim for AMG, two squads of their own Dagger-Axe Lancers burst out the main gate, hitting PAE’s backline like a thunderclap! With PAE’s reinforcements coming from too far out, the attrition took its toll. AMG held strong and claimed the win!
 
Round 2
Swapping sides, AMG went on the offensive. They wasted no time, storming the walls and setting up a massive artillery line that rained devastation on the defenders below. PAE scattered and fell back. AMG seized the moment—charging down the left ramp straight into Point A. PAE scrambled to respond, but the Hwarang stationed on the ramp shredded the few Sunward Phalanx units in defense. Then cavalry rolled in—crushing the front and blowing open A. Down by 300 Units, PAE withdrew to defend the base. AMG regrouped, rolled out mortars, and let them rip. Once the shelling ended, they stormed the southeast gate under heavy cover. The base defense collapsed. AMG crushed through and sealed the deal. GG!
 
VNC vs OSS Map: Wall Fort Round 1
VNC opened as attackers, with OSS holding the line. OSS started strong—blowing the bridge and pounding VNC’s siege towers with artilleries. VNC pivoted, breaching the broken wall to get in, but OSS was locked and loaded behind it. VNC pushed up the horse ramp toward A, only to get intercepted mid-way by OSS’s front line. A brutal mid-lane brawl broke out. OSS had it all planned—the Lionroar Crew mowed down enemies from the rear while the Schutzdieners peppered support fire from the flanks. VNC eventually secured A, but at a steep cost. The bloodbath continued at Point C, where VNC relied heavily on ranged firepower, backed by two squads of Sunward Phalanx. But their frontline was thin. OSS had Bow hero on the walls raining chaos from above, neutralizing VNC’s backline. VNC regrouped twice to push C again—both times denied. With Units depleted and morale sinking, OSS launched a counterattack, cutting down the survivors. OSS takes Round 1!
 
Round 2
Sides flipped—OSS on offense now. VNC gave up A and B early and pulled back to make a stand at C, even clearing fences to open their firing lanes. OSS capped A and B with ease, set up a mortar barrage, and then smashed into C supply point. The combo was lethal—Imperial Spear Guards, Sunward Phalanx, Siphonarioi, Lionroar Crew, and the Schutzdieners all worked in sync to break through VNC's defense and take C and supply point. VNC fell back to the base. OSS regrouped and charged the base supply from the left flank. In a tight deathball push, they shattered the last line of defense. With a 400 Unit lead, OSS stomped the base and closed the match. Victory sealed!
 
MMMD vs NMAD Map: Hidden City Round 1
MMMD opened on offense and wasted no time claiming Point A with barely any resistance. They regrouped at the right-side ramp, drawing NMAD’s attention. But it was a bait! Spotting an opening, MMMD pivoted to the left-side supply point and seized it clean. NMAD wasn’t having it. They rallied and pincered the point from both ends—reclaiming the supply point after a bloody fight, but not without losses. MMMD reassembled and launched a second wave, this time charging down the right ramp toward Point B. They set up mortars on the central avenue and rained hell on the defenders. Under the cover of explosions, MMMD surged forward, wiping out NMAD and capturing B. With a 400-unit lead, they made a beeline for the base. NMAD, overwhelmed and under-resourced, crumbled under the pressure. Base lost—Round 1 to MMMD!
 
Round 2
Now on offense, NMAD threw MMMD a curveball. Before the siege towers even reached the walls, NMAD rushed the ladders on the left and took A by surprise—MMMD's defenses scrambled, but it was too late. NMAD split forces and descended both left ramps, capturing the left-side supply point. MMMD tried to retake it, but with Hwarang and Shenji Grenadiers raining fire from above, NMAD crushed the counterattack and swept B as well. Now with a 500-unit advantage, NMAD sounded the horn for the final push. Charging from the northeast with trebuchet cover, they broke through the exhausted defenders at the base. MMMD fought hard, but the wipe was inevitable. NMAD ties the match!
 
Round 3
It all came down to this! On the field battleground-Grasslands, chaos reigns until the final second. MMMD opened with a three-pronged assault—main force to A, a small squad to B, and one solo to cap C. NMAD stuck with the classic: split for A and B, send a single unit to harass C. When they realized A was under heavy fire, they rerouted mid forces to defend—but that let MMMD take B and C with ease. Meanwhile, a fierce brawl erupted at A. After defending B and clearing out C, MMMD pushed hard toward NMAD’s base. Just the pressure of that backdoor threat had NMAD on edge. NMAD eventually cleared A and turned their sights on B. MMMD, thinking they had it in the bag, committed all troops to defend—only for NMAD to swoop in and steal B. At the same time, a Chain Dart & Scimitar hero from NMAD snuck into MMMD’s base! As B fell, the base was seized—rising to 76% before MMMD realized the trap. Two heroes rushed back, barely reclaiming control. With the clock ticking and down on units, MMMD pulled off a final gambit: a feint on A, real push on NMAD’s base. Overconfident, NMAD overcommitted to A and left the base weakly defended. MMMD slammed in, took the base—and the lead! NMAD had no time to recover. MMMD pulls off the comeback of the night and seals the series 2-1!
EU Region

[previewyoutube][/previewyoutube]
WSS-YB Map: Wall Fort Round 1
In this first clash, YB took a bold approach on defense—opting for a multi-role unit composition. But this came at a cost: a 500-unit disadvantage right from the get-go. Multiple fierce skirmishes broke out by the broken wall near A. WSS made the first push with a wave of units, only to be split and crushed by YB’s defense on the staircase. YB came out slightly ahead, netting a 100-unit lead. On the second push, WSS captured A and charged down the broken wall stairs. This time, both sides traded evenly. But on the third engagement, it was cavalry vs cavalry—and with YB running low on manpower, WSS broke through and claimed the round. GG to WSS!
 
Round 2
With sides flipped, YB took their lesson to heart. This time, both teams started on equal footing. YB launched an all-out blitz, quickly surrounding WSS defenders and seizing Point B. At the broken wall, the two clashed again. But unlike the last round, YB used a pincer strategy to surround WSS forces below Point C. The fight for C became a bloody brawl, both teams burning through reinforcements. But with only two minutes left on the clock, WSS failed to rotate in fresh troops fast enough. YB picked off the defenders one by one, drained their forces, and evened up the series. Let’s hear it for YB!
 
Round 3-Grasslands
It all came down to this! On the wide-open Grasslands, both teams opened by claiming their key zones. The first clash came at Point B. WSS had split too many units toward A, possibly prepping for a base push—leaving B undermanned. YB seized the chance, took B, and followed it up with a sneaky hero rush that captured WSS’s base! Now behind, WSS launched an all-in assault on YB’s base after retaking B, but YB had other plans. With clever disruptions and strategic delays, YB stalled the banner countdown just long enough—only letting WSS breach the base with 20 seconds left in the second timer. At that moment, YB pulled off a brilliant counter—sending a hero to recap B and C while WSS was fully committed. That final swing sealed the match. YB takes the win in spectacular fashion! Congratulations!
 
AAS-RJ Map: Hidden City Round 1
AAS opened on defense with a clear target—RJ’s trebuchets. Though RJ got both siege towers up, they were left with only one trebuchet in play. Maybe that early success gave AAS a bit too much confidence. Acting more like attackers than defenders, AAS launched an aggressive push down the central tower ramp. But RJ held their ground in the upper zone and repelled the assault, gaining a 100-unit lead in the process. AAS regrouped and tried again through the main gate, only to be pushed back once more. The final brawl broke out in front of the base. AAS managed to fend off RJ’s first wave, but the effort completely drained their forces. With no troops left to reinforce, AAS crumbled. GG to RJ for taking the first round!
 
Round 2
Now on offense, AAS faced the same trebuchet shortage. They built their push around the left siege tower, breaking into A and securing the point. But RJ dug in behind the gate. With Siphonarioi dealing AoE damage and cavalry storming in to disrupt the backline, AAS was pushed back hard. The final showdown at Point B saw AAS push in without a proper frontline. Despite having the population lead, they couldn’t punch through. RJ held firm and clinched the win! Two back-to-back rounds—congrats to RJ!
 
AMS Region

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COPE-WM Map: Wall Fort Round 1
WM opened on defense and chose to abandon the outer gate, destroying the bridge instead. COPE answered by breaching the broken wall, which funneled their attack into a tight corridor. At the broken wall, COPE executed a perfect surround—trapping and wiping out WM’s defenders, netting a 200-unit lead. They followed up by taking the C supply point and full control of Point C. The final fight at the base was pure tactics—COPE feinted on the left and stormed in front with a wrap-around flank. Clean execution, clean win. GG to COPE!
 
Round 2
Now on offense, WM went for the broken wall again. A heated fight ensued—but WM overcommitted their heroes chasing COPE’s artilleries. Without unit-hero coordination, their frontline collapsed. WM regrouped and tried another push—this time flanking through the central gate and right staircase. But they overlooked COPE’s double ranged squad guarding mid. As WM’s infantry climbed the wall, they were immediately blown to bits. The assault crumbled, and so did WM’s hopes. COPE takes two straight and locks in the win! Let’s give it up for COPE!
 
WARR-VGR Map: Hidden City Round 1
VGR opened on defense and went all-in on tower denial—successfully stalling WARR’s push and forcing them to switch targets to the main gate. But VGR had it covered: a deadly combo of Siphonarioi burning from the flanks and cavalry striking from both sides melted WARR’s first wave. With over 100 units lost, WARR was pushed back to the tower phase. Spotting a weak middle gate, they tried a sudden strike and briefly seized control—but VGR’s reinforcements stormed in and reclaimed the zone decisively. From start to finish, WARR couldn’t land a single siege tower. Round 1 goes cleanly to VGR!
 
Round 2
With sides swapped, VGR now took the offensive. Despite early setbacks—losing multiple siege towers—they pushed back with heroes and artilleries, finally getting the fourth tower up. They rallied around the left tower, scaling the walls and pressing the attack. But WARR, struggling with formation coordination, suffered massive losses as their forces fell one by one. With just 29 seconds left, VGR captured Point A and extended the timer. WARR, instead of regrouping, rushed in more troops and bled out further. But at Point B, VGR’s lack of Shield and frontliners became fatal. Their units were caught in the open and peppered by WARR’s archers. Time ran out—WARR survives and ties it up!
 
Round 3-Grasslands
Final round: VGR sent a heavy force to A, either to capture or draw WARR’s defenders away from B. Sacrificing a small detachment, they pulled it off—taking both A and B for map control. WARR tried to contest B but pushed forward with scattered and ill-prepped units. VGR wasted no time, crushing the isolated squads in a coordinated pincer, widening the unit gap decisively. With more control points and a better strategic read, VGR sealed the win! GG to VGR for outplaying the final round and taking the series!