1. Conqueror's Blade
  2. News

Conqueror's Blade News

Champion Warrant: A Boost Toward All or Nothing!

Greetings, Warlords!
The highly anticipated [All or Nothing] event is just around the corner!
Ready your arms and steel your will—it’s time to charge into battle!
To ease your path to victory, a new Champion Warrant has been added to help you conquer the All or Nothing rewards with ease.
Get the Champion Warrant for Free

To reduce the burden on Warlords, the Champion Warrant can be redeemed using event tokens.
These tokens can be earned for free via logins and All or Nothing chests.

Choose Between Normal and Hard Quests

Champion Warrant quests come in two types: Normal and Hard.
Normal quests require less event tokens to unlock.
Hard quests require more tokens, but offer greater rewards.
Each completed quest grants event tokens based on its difficulty.
Completing Hard quests also grants rare special tokens that can be exchanged for premium rewards!

 
Normal quests: low cost, less reward; Hard quests: high cost, more reward—pick based on your strategy.
 
Challenge Period: After maintenance on May 15 – Before maintenance on May 29
Exchange Period: After maintenance on May 15 – Before maintenance on June 5
 

[Conqueror's Blade] May. 13 Notice on Hacks

Greetings Warlords!
 
Recently, we have noticed a few violations of the game's rules. Some players have used hacks on the battlefield, others have employed farm bots to level up quickly, and some have spread inappropriate words within the game. All of these actions affect the environment of our entire Conqueror's Blade community.
 
We hope that all warlords can enjoy the pure joy of combat and have the best gaming experience without being disturbed by any violations.
 
Therefore, we'd like to take this chance to remind all warlords that we have recently noticed a significant increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Please do not attempt to use any of these out of curiosity, as doing so may lead to financial loss and is highly likely to compromise your account's security. Any usage of cheating software will result in your account being banned.
 
The following is the latest list of violators and their punishments:
 
 
We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.
 
In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.
 
Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.
 
Support (https://www.conquerorsblade.com/en/)
 
If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.
 
Conqueror's Blade Operations Team
 
 

May 11 CBL Global Match Report

Chinese Mainland Region
 
Match 1 LB vs LMTF - [Heilung Fjord] 2 - 0 Round 1 (LMTF Attacks - LB Defends)
Both teams stacked at the main gate as the match kicked off. LB opened fire with four artilleries, while LMTF quickly tore down the gate and blasted a breach in the wall to mass their units.
The tug-of-war began. LMTF rained down trebuchets, trying to wear down LB’s defense, but LB answered with more firepower to keep the tempo under control. With just 3 minutes left, LMTF decided to go all-in, storming Point A for a full-on team fight.
They almost had it—less than 5% to go—when LB clutched the break, stopping the cap just in time. LMTF sent a squad to harass Point B from the rear, but LB came out on top in the brawl at Point A, and LMTF’s push fell short.
In the final minute, LMTF rolled in with a full cavalry charge to snatch Point A and kept the fight going—momentum shifted, and they also seized Point B. But their cavalry recklessly charged into LB’s Sunward Phalanx in the narrow alleys and got shredded.
In the last major clash, LMTF mismanaged their artillery placement and got punished hard—LB carved out a 350-Unit lead and held strong. One map down, LB takes the lead.
 
Round 2 (LB Attacks - LMTF Defends)
LMTF opened the gates at Point B and launched an aggressive dive on LB’s heroes, delaying the siege tower effectively before pulling back clean. LB shifted its main force to Point B, executing a pincer push with trebuchets laying down suppression. Their Divine Machination arquebusiers cleaned up from range, and LMTF had no choice but to fall back—Point B captured!
LMTF tried a sneaky backdoor to destroy LB’s artilleries but got blasted by LB’s rear fireline. With momentum on their side, LB rolled through Point A and moved straight toward Point C. LMTF gave up the contest, and LB took it uncontested.
Up high, LMTF’s Hwarang tried to hold the line with sustained suppression. When it came to a brutal Sunward Phalanx showdown, LB’s Bucklers outlasted the enemy, and they secured the Supply Point.
LMTF’s coordination fell apart—isolated squads pushed in and got picked off one by one. LB capitalized, storming the base with a 300 unit lead to claim the second win.
 
Chinese Mainland Region - Match Result

 
Chinese Mainland Region - Upcoming Schedule

APAC Region
 
Match 1 NBY vs DOC - [Kurak Castle] 0 - 2 Round 1 (NBY Attacks - DOC Defends)
NBY opened with heavy bombardment on the walls and DOC's ranged defenders, rolling up siege ladders and towers to press the assault on Point A. After the towers hit position, NBY burst through the central gate. The Dagger-Axe Lancers cut down DOC reinforcements with style, but NBY’s first wave ran out of steam, leaving them 200 Units behind.
Regrouping quickly, NBY used trebuchets to block off reinforcements and launched another wave from the siege towers. DOC’s reinforcements held strong, and a sneaky squad trying to backcap Point B got shut down. In their third push, NBY split their forces to hit both A and B. DOC cavalry raced back just in time to save B. With the clock running out, NBY couldn’t finish the job—DOC held firm and took the first win.
 
Round 2 (DOC Attacks - NBY Defends)
DOC’s siege towers were wrecked early by NBY’s rapid response. After multiple tries, two barely-standing towers scraped the walls. Sensing the opening, NBY launched a cavalry countercharge, pushing their unit-lead to 100. But DOC wasn’t done—they climbed the walls from both flanks and squeezed out a win at Point A, forcing NBY to pull back to the base.
DOC secured the supply point, set up artilleries and pounded the stronghold. Though their cavalry flank got shut down, NBY lost control of the supply point in the final assault and couldn’t reinforce. DOC seized the core and closed the series 2 - 0.
 
Match 2 PAE vs GCA - [Hidden City] 2 - 0 Round 1 (PAE Attacks - GCA Defends)
PAE opened with wall bombardment and scaled the right flank. With GCA stacking troops near the supply point, A fell instantly. PAE deployed mortars and wiped out the defenders’ artillery inside the walls. They clashed at the central gate, crushed the defenders in a pincer move, and capitalized on the gap—Point B soon followed.
GCA retreated to their base, but PAE kept the pressure with ranged fire and artillery lockdown. Though GCA cavalry managed a partial counter, PAE forced their way into the core and locked down the first round.
 
Round 2 (GCA Attacks - PAE Defends)
GCA pushed up their siege towers while sending small groups to draw defenders away. They captured Point A and set up artilleries to force PAE back to B.
PAE tried to stop them from descending the wall, but Hwarang fire sent them packing. As GCA pushed toward the right supply point, PAE ambushed and wiped them clean. GCA regrouped for a mid-gate push but got slammed again.
Despite taking losses, PAE held the walls with a 200 Unit lead. GCA’s two-pronged attack couldn’t break through. PAE counterattacked the supply point and stalled the clock, finishing with a 300 Unit advantage to lock in a clean 2 - 0 win.
 
Match 3 OSS vs FGGG - [White Elk Fort] 2 - 0 Round 1 (OSS Attacks - FGGG Defends)
OSS blasted open the wall and immediately stacked their forces on the right battlement. Spotting FGGG’s weak defense around Point A, they moved in and took it with lightning speed. FGGG scrambled to reinforce but couldn’t stand up to OSS’s heavy unit presence—Point A fell. Forced back to the base, FGGG took fire from all directions as OSS set up artilleries on every angle.
FGGG somehow held off the first wave with a 200 Unit deficit, but OSS kept pressing with shield units, wearing them down inch by inch. Eventually, FGGG’s units were depleted—base lost, OSS takes the opener.
 
Round 2 (FGGG Attacks - OSS Defends)
OSS pulled back from A Point after scouting, letting FGGG set up Siege Towers and open fire. FGGG climbed up and stormed A. While OSS’s ranged Units landed solid hits, their frontline crumbled—Point A captured. FGGG took the supply point and began shelling the base. During the artillery duel, OSS reclaimed the supply point and used a cavalry countercharge to block FGGG’s next push.
FGGG regrouped and made one last dash, retaking the supply point and rushing the base. But OSS’s cavalry crashed into their infantry and flipped the tide. With time ticking down and no reinforcements left, FGGG couldn’t break through. OSS holds firm—clean 2 - 0 victory.
 
Match 4 VNH vs NMAD - [Wall Fort] 2 - 0 Round 1 (VNH Attacks - NMAD Defends)
VNH quickly captured the supply point, then shifted mid after the bridge was destroyed. Scaling the central wall, they secured Point A. NMAD massed troops at the main gate, but VNH’s ranged units forced them to retreat toward the left wall. Despite failing to break through with artillery, VNH dropped down and went toe-to-toe, only to be flanked by NMAD. But VNH fought smart—falling back while grabbing the right supply point and immediately pushing to take Point C.
NMAD had taken too many early losses and couldn’t regroup in time. VNH surged forward and captured the base—1 - 0.
 
Round 2 (NMAD Attacks - VNH Defends)
VNH fortified the city, but NMAD broke through and captured A Point. VNH pulled back to the supply point. The two sides traded fire from the ramparts, but when NMAD tried to push for Point C, they were stopped cold by Hwarang. NMAD took Point B instead, then regrouped on the left for another C push—but VNH countercharged and wiped them. Artillery was destroyed, and their right-side supply point failed as well.
Their final push from the C-side high ground was intercepted by VNH’s cavalry and crushed. VNH holds their ground and closes out the series 2 - 0.
 
APAC Region - Match Result

APAC Region - Upcoming Schedule

 
AMS Region
 
Match 1 APM vs ZOD - [Heilung Fjord] 0 - 2 Round 1 (ZOD Attacks - APM Defends)
ZOD kicked things off by stacking their units at Point B, raining down firepower with trebuchets and artilleries to chip away APM’s defenses. With APM’s formation looking a bit too loose, ZOD faced little resistance and rolled over both A and B with ease.
Using the left-side supply point as a launchpad, ZOD kept the pressure on. They shattered APM’s lines at Point C and snatched the right-side supply point. In the final brawl along the right path to APM’s base, ZOD dominated once again. With map control and a unit lead on their side, ZOD locked in the first win cleanly.
 
Round 2 (APM Attacks - ZOD Defends)
APM tried to mirror ZOD’s strategy, going hard for Point B from the get-go. They breached the wall, but the push stalled—so they turned to artillery to soften up the ZOD line.
A brutal fight broke out at Point B. APM powered through and capitalized, taking both A and B. But once the fight reset, both teams clashed again near the path to Point C. This time, APM couldn’t hold the momentum and got wiped in the teamfight.
With the clock winding down and no time left for another full push, APM ran out of steam. ZOD’s unshakable defense held the line—2 - 0 sweep secured.
 

CBL2025: Quick Recap of EU/AMS Group Stage on May 11!

EU Region
 
Match 1 UD vs WLD [Dasuo Fort] 2-1 Round 1 (UD attack – WLD defense)
Just two minutes in, all of UD’s siege towers were reduced to rubble. They pivoted to the left hillside, setting up Artillery to suppress the gates. WLD split their forces—some held the high walls, others waited inside the gate.
Once the gate fell, WLD’s ironclad defense fended off UD’s first wave, forcing a shift to guerrilla tactics. With just four minutes left, UD launched a second frontal assault, then surprise-rushed the right wall in the final minute, securing Point A. But WLD quickly regrouped to lock down B and C. First blood to WLD.
 
Round 2 (WLD attack – UD defense)
WLD went all-in, flooding the walls with siege and troops. The gate broke, but A turned into a meat grinder—first push denied.
They switched tactics, scaling with towers to secure A, then swept through B and C. But with 7 minutes still on the clock, WLD had fewer than 150 Units left, while UD still fielded 650+. Momentum gone, defense held. UD ties it 1-1.
 
Round 3 [Grasslands]
The brawl began near Point C. WLD pushed hard, quickly claiming A and B, while UD locked down C. A brutal tug-of-war broke out at B, but UD edged ahead, capturing B and D.
With five minutes to go, WLD were down to low-star units, while UD’s 4- and 5-star elites flooded the field. The counterattack was swift and crushing—UD reclaimed B and took the match 2-1. What a comeback!
 
[h3]Match 2[/h3]
HF vs DL [Wall Fort] 0-2 Round 1 (DL attack – HF defense)
It was chaos from the start—HF rushed out the gates, clashing with DL before the siege towers even rolled. After a brief skirmish, HF fell back and set up Artillery on the walls, but couldn’t hold A. DL moved in and claimed it.
From there, DL’s ranged units gained the upper hand in a wall duel, leading to B and C falling in quick succession. A final push into the Base sealed the win. 1-0 DL.
 
Round 2 (HF attack – DL defense)
Both sides opened with a barrage of Artillery fire. HF pushed left, but DL held firm with Cavalry and ranged Units. HF managed to scale the other side and capture A, but their C push was stuffed. DL’s defense never cracked, securing the sweep 2-0. Solid, disciplined win!
 
[h3]Match 3[/h3]
LOS vs FOW [Harbour City] 2-0 Round 1 (FOW attack – LOS defense)
LOS started aggressive, charging out the gates. FOW slipped in through a split maneuver—one squad distracting at the gate, another circling toward Point A.
A brutal clash happened at the Supply Point. FOW took A and tried to press forward, probing LOS’s defenses from the wall. But LOS’s ranged Units returned just in time, locking down the Base and securing the round.
 
Round 2 (LOS attack – FOW defense)
LOS wasted no time—siege towers up, A captured in a blink. FOW chose to hold the Base instead. LOS grabbed both internal Supply Points, then stormed the Base with superior numbers. A clean closeout for LOS, 2-0.
 
EU Region - Match Result

 
AMS Region
 
[h3]Match 1[/h3]
RAT vs SHRK [Hidden City] 2-0 Round 1 (RAT attack – SHRK defense)
SHRK shredded RAT’s siege towers one by one, and the match turned into a slow, tense stalemate. But RAT never blinked—when their third siege tower finally made it, they broke the gate and surged in toward the Supply Point.
Cavalry clashed hard near the point, and RAT’s fierce push secured A and B. With overwhelming unit numbers, they crushed SHRK’s final defense and took the Base.
 
Round 2 (SHRK attack – RAT defense)
SHRK led with ranged suppression, not attempting to climb immediately. Once they finally scaled, they were met with fierce resistance and had to retreat.
A second tower got them onto the walls again, and they grabbed A. But with just two minutes left, SHRK’s elite units were wiped, while RAT still had a deep bench of 4- and 5-stars.
Sensing blood, RAT charged out, pushed the fight outside the walls, and took SHRK’s outer Supply Point. Another textbook win!
 
AMS Region - Match Result

 

May 10 – Global Match Report

Chinese Mainland Region
 
Match 1 ZT vs WIN – Dasuo Fort – 2 : 0 Round 1 (WIN Attack vs ZT Defense)
ZT opened with heavy Artillery to halt WIN’s Siege Tower. Both sides fought a brutal tug-of-war at Point A. WIN regrouped for a mid-lane push, but ZT’s Artillery crushed them, gaining a 140-unit lead.
WIN switched to ladder assaults on the side walls. They reached the top but were harassed by ZT’s skirmishers. Time ran out with 90% progress at Point A. ZT held firm to take the round.
Round 2 (ZT Attack vs WIN Defense)
WIN launched an aggressive start, baited out Trebuchets, and took down ZT's siege formation, but their disorganized tactics cost them heavy losses. ZT pushed the side wall with a Siege Tower, clashed at Point A, and used Trebuchets to suppress WIN’s defense, taking the point with a 460–200 unit gap.
Then ZT snowballed through Points B and C, overran the base, and secured a clean 2–0 victory.
Chinese Mainland Region - Match Result

APAC Region Match 1 HBB vs OSS – Heilung Fjord – 1 : 2 Round 1 (HBB Attack vs OSS Defense)
HBB used a small force to distract at B while blasting an opening at A. As Heroes clashed at the breach, HBB flanked B and cut off reinforcements, capturing both points simultaneously.
OSS fell back to the base. HBB pushed both the Supply Point and base under a 300-unit deficit. With one final surge, they broke through and claimed the first round.
 
Round 2 (OSS Attack vs HBB Defense)
OSS stormed Point A, followed up with B and C, then took the right-side Supply Point. HBB tried to hold with Artillery but was overrun by OSS Cavalry. A chaotic melee at the base ensued.
HBB repelled the first wave, but OSS regrouped and overwhelmed the defenders to tie the match.
 
Round 3 – Grasslands
OSS rushed Point A; HBB took B and C. OSS sneakily captured B, but HBB retaliated with siege fire. Both sides clashed around B and C.
OSS stole C again, and HBB’s B-point push failed. OSS maintained map control and rotated effectively to close out the reverse sweep 2–1.
 
Match 2 BOD vs MMMD – Harbour City – 2 : 0 Round 1 (BOD Attack vs MMMD Defense)
MMMD launched a Cavalry flank into BOD’s rear. Hwarang on the wall pressured the attackers. BOD regrouped and countered with brace, crushing MMMD. BOD’s commander led a push on A, gaining a 150-unit lead.
A fierce Supply Point clash followed. MMMD’s Cavalry flanked, broke brace, and evened the deficiency. They deployed 13 Cavalry squads to defend, but BOD exploited their empty base, used Artillery pressure, and stormed in. After a wild brawl, BOD eliminated all enemy Heroes and took the win.
 
Round 2 (BOD Defense vs MMMD Attack)
BOD opened with Culverins to smash MMMD’s Siege Towers. MMMD Cavalry snuck the Supply Point, forcing BOD into alley fights. MMMD pushed from three towers but got hit by friendly Trebuchets. Surrounded, they lost 300 units.
After winning a frontline clash, MMMD’s flanking Cavalry tried to break through but were pushed back at the respawn. A final clash at mid-gate left MMMD with only 300+ units. Their last push failed. BOD won the series 2–0.
 
APAC Region - Match Result

 
APAC Region - Upcoming Schedule
 
[h3]EU Region[/h3]
Match 1 WSS vs YB – Wall Fort – 1 : 2 Round 1 (WSS Attack vs YB Defense)
WSS smashed the wall and charged Point A but lacked anti-Cavalry, suffering heavy losses. They regrouped with a Siege Tower push and secured A.
YB then isolated WSS by capturing outer Supply Points. WSS reclaimed it and extended the lead by 400 units, securing the round.
 
Round 2 (YB Attack vs WSS Defense)
YB advanced on B and used an intact bridge to set up Artillery. After breaching the wall, they won the Point A battle.
The fight moved to Point C. With better coordination, YB pushed WSS back to the base and wiped their forces to equalize the score.
 
Round 3 – Grasslands
YB quickly captured A and B, sneaked 6% base progress. WSS retook B, but YB responded with a direct base assault.
WSS fell back, leaving A and C exposed. YB took all three points and triggered forced base capture to complete the reverse sweep.
 
Match 2 RJ vs AAS – Hidden City – 2 : 0 Round 1 (RJ Attack vs AAS Defense)
AAS’s infantry rushed forward but got obliterated by RJ’s Trebuchet bombardment.
The second wave failed too, falling behind by 300+ units. AAS gave up B and retreated. RJ pushed forward after securing A and swept the base to win cleanly.
Round 2 (AAS Attack vs RJ Defense)
AAS climbed with three Siege Towers, cleared RJ’s artillery, and won the wall clash. But RJ’s infantry square and traps held firm at Point B.
After multiple failed charges, AAS ran out of units. RJ stood strong and swept the series 2–0.
 
EU Region - Match Result

[h3]AMS Region[/h3]
Match 1 COPE vs WM – Wall Fort – 2 : 0 Round 1 (COPE Attack vs WM Defense)
COPE launched a straight push toward Point B, but WM quickly destroyed the bridge to cut off access. COPE immediately pivoted to the breached wall, broke through WM's defenses with superior unit numbers, and secured Point A.
Though they failed to capture Point C, COPE kept the pressure up with respawn reinforcements, forcing WM back to base defense. With a 700-unit advantage, COPE easily claimed the first win.
 
Round 2 (WM Attack vs COPE Defense)
WM skipped Point B and moved the siege towers, but COPE shut them down one by one. WM then tried to break in via the wall breach, only to be wiped out by COPE’s tight defense.
In a last-ditch push through the main gate, they clashed at the stairs to Point A, but couldn’t break through. With no points captured, WM ran out of units. COPE took another clean win and swept the series 2-0.
 
Match 2 WARR vs VGR – Hidden City – 1 : 2 Round 1 (WARR Attack vs VGR Defense)
WARR suffered heavy losses trying to advance six siege towers and had to force a push through the main gate. The choke point there limited their spread, and VGR easily shut down the first assault.
Even after regrouping, WARR’s progress remained slow due to terrain constraints, and they never reached Point A. With no major objectives taken, they dropped the first game.
 
Round 2 (VGR Attack vs WARR Defense)
VGR used a suicide squad to clear WARR’s anti-tower units. Towers reached the wall with 2 minutes left. VGR scaled, took the wall, and secured A.
On the way to Point B, time ran low, and WARR regrouped to defend. Despite having the numbers, VGR couldn’t push further. WARR held the base and tied the series.
 
Round 3 – Grasslands
WARR secured Point B early, while VGR took Point A. Both sides fought fiercely over Point C, which VGR eventually captured. WARR failed to hold B and lost it in a counterattack.
The fight over B continued, but VGR dug in with phalanx units. WARR turned to artillery bombardment but saw little payoff. When the clock ran out, VGR still held A and B, sealing the BO3 with a 2-1 win and moving on to the next round.
 
AMS Region - Match Result