1. Conqueror's Blade
  2. News

Conqueror's Blade News

19/08/2019 Patchnote

Dear Warlords, we will be conducting server maintenance during the period of 6 am to 8 am, 19th, Aug (UTC+8). The estimated maintenance time is approximately 2 hours. Once the server resumes service, you should receive compensation through the Mail System that consists of the following: 5000 Silver and 200 Honour.

1.Honor cap adjustment
-Only the Honor rewarded from battle settlement will be calculated in Honor weekly cap. Other approaches like daily quests, weekly quests, fief quests, secret vaults, and Honor reward items will not be included.
-When you reach the Honor weekly cap, your Honor rewards from battle settlement will be converted into Bronze according to a certain ratio.

2.Hawk Eye system
In order to help the Warlords better grasp the dynamics of the battlefield, adopt the corresponding marching strategy and change the current tactical square to make the best judgment. After careful consideration, we decided to add a new tactical perspective to the Warlords in the battlefield – Hawk Eye.
1)In the battlefield, you can enable the Hawk eye by pressing Hotkey “Z”.
2)Sight of Hawk Eye: you can see the locations of allied Warlords, allied units and enemies in your allies’ sight. You could also check the terrain of the whole map.
3)Functionalities:
-While you are in Hawk Eye mode, you can use left click of mouse to enable auto path finding for your character
-While you are in Hawk Eye mode, you can also send default messages to your allies by using right click of mouse


3.New unit flag cosmetics
We have added several new unit flags to in-game gold shop. You can check and purchase them at gold shop- unit attires- unit flags.

4.Heroes
Fixed the nodes between hero skill tree, and here the changes due to that:
Spear: Dragon’s Roar III, Amour Piercing lasting time increased from 2s to 3s
Longsword&shield: Clash of Shields III, the Slowed lasting time applied to hit enemies increased from 2s to 3s
Dualblades: The Dance of Death III, the Slowed lasting time applied to hit enemies increased from 6s to 7s
Longbow: Bodkin-Tipped III, Amour Piercing lasting time increased from 3s to 4s
Glaive: Flying Reaper I, Flying Reaper buff lasting time increased from 2s to 3s
Flying Reaper III, Flying Reaper buff lasting time increased from 3s to 4s

5.Unit
1)Bowmen: The combination of damage and survivability makes the unit very hard for heroes to compete. We decided to nerf the survivability to make the unit more fit in it’s role as a damage dealer.
-Demesne Crossbowmen: Default HP decreased by 112 and the HP growth of each level has been increased by 2. Increased the Slashing defense by 89 while decreased piercing defense by 45.
2)Dagger-Axe Lancers: Decreased the members from 21 to 18
3)Fixed the description of Winged Hussars’ training node: “ Charge will not be interrupted” to “Charge will not be interrupted by Barricade”

6.New Epic Unit Souls
To enrich the pool and game play of unit souls, we have added multiple Epic Unit Souls as following:
Admiral - Loyal Soul Reduces unit's leadership cost by 16% .
Admiral - Sprint Soul Skill Unlocks: Sprint.
Increases move speed by 15% for 8 seconds.
Martial - Valiance Soul Increases charge damage by 180 .
Martial - Iornsides Skill Unlocks: Ironsides
Increases piercing defense,slashing defense,blunt defense by 150 for 12 seconds.
Martial - Rush Skill Unlocks: Charge .
Martial - Tenacity Increases slashing defense by 60 .
Increases piercing defense by 60 .
Increases blunt defense by 60 .
Martial - Crustiness Receives 30 less damage .
Martial - Healing Skill Unlocks: Resilience
Regenerates health by 100 for 10 seconds.
Martial - Eagle Increases piercing damage by 100 .
Martial - Night Owl Skill Unlocks: Arrow Rain, causes 65% piercing damage .
Devotion - Unerring Increases firing accuracy by 20% .
Devotion - Dual Shots Skill Unlocks: Dual Shot
Shoot two arrows for 8 seconds, cooldown: 60 sconds
Martial - Rushed Increases damage dealt to infantry by 150 .
Martial - Talos Reduces charge damage taken by 40% .
Martial - Pegasus Reduces charge cooldown by 10 seconds .
Martial - Chimaera Acquires ability: There is a 10% chance to fire flaming arrows .
Martial - Siren Acquires ability: Arrows slightly slow down the enemies by 10%. Duration: 3 seconds .

7.Level balance adjustment
1)Siege of Frontier Camp:
-Increased the defaulting level lasting time from 6min to 7min
-Increased the time reward for capturing a point from 90s to 2min
2)Desert City Defence PVE:
-Nerfed the level of Hornet
-Adjusted the number of high tier units

8.Optimizations:
-Optimized of combat effects in open world fief battles
-Optimized the effect of Trebuchet
-Optimized the sound effects of Dualblades and Glaives when they hit shield
-Optimized the UI of Territory War page in Hotkey “J”


9.Bug fixes:
-Fixed a bug where you have sufficient resources to craft unit kit but the system showed message of “insufficient amount of resources”
-Fixed the descriptions of unit skill – Sprint: add 15% of movement speed
-Fixed a bug where the smugglers in Borderlands were missing names
-Fixed the effects when artilleries went into storage
-Fixed some description bugs of unit souls
-Fixed a bug where the leadership bonus from hero equipment was not calculated in the Warband page
-Fixed a bug in weapon training tutorial
-Fixed a bug where the Reporting system was not functioning correctly
-Fixed the tutorial quest of Visit system
-Fixed a bug where the Reforge system was not listed correctly at Black Smith
-Fixed the English localization of new quests
-Fixed the wrong description of Shortsword&shield skill- Iron side

[Developer Blog 18.08.2019] Honor weekly cap

Dear Warlords, firstly, please allow me to introduce myself, I am a numerical designer from Conqueror’s Blade: Frontier development department. Here, for today, I would like to discuss with you about the Honor weekly cap we implemented in last patch and share our thoughts and incoming optimizations towards this mechanism.

First of all, the purpose of Honor weekly cap mechanism is to narrow the gaps between different kind of players to create a better game experience. Our development team read all the feedback on this new design carefully and we will keep doing that in the future as well, meanwhile, we are planning to do some optimizations based on them.

Many of you believe that the design of the Honor weekly cap is not that reasonable of calculating not only battle settlement Honor rewards but also some systems beyond that like quests. After careful consideration, we are agreed that honor rewards from non-combat which does not require a lot of game time should be considered as equal for all players. At the same time, we observed that, involving non-combat honor rewards in the cap may hurt players’ enthusiastic of joining in these game plays and this is supported by our data analysis results as well.

Therefore, based on your feedback, we are thinking of optimizing the design of Honor gain weekly cap in this way:

1. Only the Honor rewarded from battle settlement will be calculated in Honor weekly cap. Other approaches like daily quests, weekly quests, fief quests, secret vaults, and Honor reward items will not be included.
2. When you reach the Honor weekly cap, your Honor rewards from battle settlement will be converted into Bronze according to a certain ratio.

In addition, many of you have reported that the honor weekly cap is not friendly and fair enough for new comers, which would bring bad game experience when they try to catch up faster. Generally, we are agreed on this point and we are thinking of a new catch-up mechanism to solve this problem. Please give us some more time to think it through and do a full implementation.

Last but not the least, I would like to say something, on behalf of development team, our responsibility and goal is to build a good experience for all of our gamers. We should admit that we still have a long way to go, especially on the design aspect. To take care of the interests of all kinds of players, sometimes, the outcome of a certain design may out of our expectations. The ideas and feedback from all of you are very important to us. We will keep up our work in community and pass our thoughts directly, only with you standing by us, we could build the world of Conqueror’s blade: Frontier better. Thank you and wish you the best!

Patchnotes 16.08.2019 Hot update

Dear Warlords, we expect to have an hot-update at 16:00 on August 16th, Beijing time. The players who are already in the game will not be affected. After the game is exited, the client will be updated automatically.
The following is the update details:
  • Fixed the FPS dropping because of the cloth simulation system error.
  • Fixed the wrong prompt text display of successful item purchase has mistakenly shown silver purchase in auction house.
  • Fixed the problem that the second page of auction house selling list can’t be refreshed properly.
  • Fixed display error of the "Change Unit" and "Remove Unit" buttons on the deployment interface.

Contact information:
QQ: 3025301646
Email: [email protected]

Urgent Bug Report on 16th Aug Patch

Dear Warlords,

Due to our mistakes, there is a serious problem that is caused by cloth simulation system. We are working on the fix right now.

Meanwhile, we have found several other issues in this build:
1. The prompt text display of successful item purchase has mistakenly shown silver purchase in auction house.
2. The second page of auction house selling list can’t be refreshed properly.

Sincerely apologize for those bugs. We are pushing hard on urgent fixes ASAP.

16/08/2019 Patch notes

Dear Warlords, we will be conducting server maintenance during the period of 6 am to 8 am, 16th, Aug (UTC+8). The estimated maintenance time is approximately 2 hours. Once the server resumes service, you should receive compensation through the Mail System that consists of the following: 5000 Silver and 200 Honour.

Here are the patch notes:

1.Unit supply

When we start our concept of the game, we always wish to present a real warfare experience in the game. Based on that, we developed the unit kit and supply system. We actually do wish all the Warlords could wisely use their high tier units rather than take them in battlefield without any concerns, as in real war, the commanders are supposed to have the same tactics. However, we do realize the balance between cost and gain is a bit out of our exceptions and it’s becoming a huge burden for all the Warlords. This is actually not exactly what we wish to see. After careful consideration, we did some prices changes of unit kit in this patch.
Besides that, we also optimized the ironman mode by removing unit kit loss, unit death and leadership restrict in this mode. We may open this mode more often to see how the balance goes in this mode and we wish to receive more feedback from all the Warlords.

The prices change for each unit kit is listed as below:

Unit name
Bronze price before
Bronze price after
Prefecture Guardsman's Kit
1440
1300
Ironcap Spearman's Kit
1500
1300
Prefecture Pikeman's Kit
1220
1160
Halberdier's Kit
1820
1660
Mercenary Crossbowman's Kit
2080
1920
Veteran Prefecture Archer's Kit
900
1400
Prefecture Archer's Kit
900
1500
Mercenary Arquebusier's Kit
2640
2550
Palace Guardsman's Kit
3967
3380
Imperial Javelineer's Kit
4433
3660
Javelin Sergeant's Kit
4433
3790
Imperial Pike Guard's Kit
3967
3580
Halberdier Sergeant's Kit
5600
4320


2. Important update: Player report system

In order to punish bad game behaviors, like cheating or booting, and to protect the interests of all players, we have added the Player report system in this update:

How to use:
- Outside the battlefield: right click to select the target player, right click on the report button in the pop-up menu in the top middle of the screen, select the reason for reporting and submit.
- Inside the battlefield: open the tab menu, find the target player, right click on the report button, select the reason for reporting and submit.
- You can also add some details in the text box when reporting.

Players with inappropriate behaviors, after investigation, will be warned or even banned and posted on the community announcement accordingly.
3. Reforging system

In the former version, the loss of equipment durability is always a problem that brothers a lot of players, now we introduce the reforging system to solve it.

Rules for reforging:
- Only crafted equipment is allowed to be reforged
- Reforge needs the same amount of materials and blueprints
- Reforge will reset the upper limit of durability of the equipment
- Reforge will give the equipment new random stats but you can always choose to keep the former one if you wish
4. battle supervising system

A battle supervising system was added in the territory war to inspire the real work of house leaders, vice leaders and commanders.
Main features:
- The house leaders, vice leaders commanders can watch and instruct the battle through this system by pressing open world map, Hotkey “M”
- The supervisor has the authority to retreat his allies from the battle anytime
- In the battlefield the supervisor can inspire the allies or provoke the enemies by sending system default short messages.
- When supervising the battle, the supervisor could communicate with team via the in-game voice chat system.
- During the battle, for both sides, at most 3 supervisors are allowed to supervise the battle at the same time.
5 . New position is added to the House: Military commander

rights and duty of the Military commander:

- Can use prestige to build open world camps
- Can force retreat house members who are not commanders
- Can do the supervise in territory war.
Slot:4。

6. Territory war with multiple battle lines.

- Battle lines adjustment of fief:
Village:Stayed as 1 battle line
City:2 battle lines
Fort:3 battle lines

- Winning/losing conditions
Rules for the cities with only one battle line do not change. City with more than one battle line is regarded as conquered if any of the battle lines is conquered.

- Judgement of the ownership:
The ownership of the city is decided on the contribution during the battle. Houses with the highest contribution own the city. When multiple fronts exist, contributions of each battle line will be added and then ranked.

7. leadership now restricts the amounts of units you can carry into the open world.

8.Open world visual update

- Added house flag to hero model in open world
- Added unit flag to unit model in open world


9. Honor gain adjustment

In the last patches, we decreased honor gain after 20 games to narrow the gap between active players and casual players but it turns out not to be a good decision and actually discourages player’s behaviors like playing bots mode in the first 20 games. After carefully reconsideration, we decided to revert that change and replace it as honor cap per week. From this patch, players will not suffer any honor gain decrease after 20 games per day but capped with 20,000 honor gain per week. Our data shows, 90% players honor gain per week is lower than 20,000 honor and we think this change actually won’t affect most of our player base but at least could help us to narrow the gap between the top active players and causal players.
At the same time, we are planning to add a new mechanism which allows new comers to chase the old players. We will give more details when this system is ready.

10.Ironman mode adjustment:

- Removed the leadership restriction but you can only carry 5 units into one game.
- Removed unit kit loss and unit death
- 100% of secret vaults
- Adjusted the honor gain in ironman mode to be the same with normal match-making.

11. Battle points adjustment:

In current battle points system, a lot of behaviors that are considered actively playing the game will add battle points to give more rewards at the settlement. From the most basic behaviors like killing units/heroes to capturing a point or taking damages. These behaviors have different weights in the final calculations and they do have a cap for each. We should admit this system is still far from perfect and we do listen carefully to the community. We have noticed the weight of taking damage is not rewarded correctly as in today’s patch, we have increased the weight of taking damage with unit/heroes and decreased the weight of dealing damages.

12. Resources collecting system:

You can continue to collect resources from the place where the resource points already exhausted using the extraction token but the production will be halved.

13.Friend system optimization:

- After you send a friend request, the receiver can decide on whether to accept or refuse.
- Added a switch to refuse all the friend request. If you turn this switch on, no one could add you to his friend list.
(attention: if player A and B added each other to their friend list they will stay as friends after this update. If A add B to his friend list but B didn’t then B will be cancelled from A’s friend list and waiting for B to accept his friend request)

14.Leadership adjustment:
For more details, you can check with the link attached: https://steamcommunity.com/games/835570/announcements/detail/1615023405825270536
1. Reverted default leadership from 350 to 200.
2. Decreased leadership requirement for multiple units.

15. Unit balance:

1)Prefecture Pikemen: Added 50% more armor penetration to charge skill, and 40% more armor penetration to normal charge.
2)Sprint: Movement speed increase adjusted from 1.2m/s to 15% movement bonus.
- Vanguard archers: Decreased the Piercing armor penetration by 15 and Piercing damage by 50.
- increased the skill damage by 10%
- increased the skill’s fire arrow rate by 10%
3)Mercenary Fire Archers: Decreased the Piercing armor penetration by 19 and Piercing damage by 114
- increased the skill penetration by 5% and Piercing damage by 10%.
- Decrease the attack speed of skill by 15% and increased the burning damage by fire arrows by 100 points per second
4) Imperial Archers: Decrease the Piercing damage by 11
5)Dagger-Axe Lancers:
- Increased the Piercing defense by 60, slashing defense by 50
- Decreased the health point by 260 and Piercing damage by 29
6)Prefecture Heavy Cavalry
Added immune to normal attack stagger and all defense increase 100 points when passive actives.
7) Demesne Crossbowmen: Default HP decreased by 324 while increased the hp growth by 32. The full health when you level this unit to maximum will actually be a bit higher than before.
8) Imperial Pike Guards: Increased the CD of push skill from 40s to 50s and decreased the lasting time from 12s to 9s.
9)Decreased the ammo of multiple range units:
Archer Militia 1200→900
Levy Bowmen 1200→900
Ironcap Archers 1200→1000
Demesne Archers 1200→1000
Vanguard Archers 1200→1100
Imperial Archers 1200→1100
Mercenary Longbowmen 1200→1100
Demesne Crossbowmen 1000→700
Mercenary Crossbowmen 1000→600
Imperial Arquebusiers 1500→800
Ironcap Arquebusiers 1500→600
Oriental Musketeer 1500→700
Mercenary Arquebusiers 1500→700
Tercio Arquebusiers 1500→900

16.Unit soul adjustment:

Firstly, we did some description optimization to make the effects of these souls more readable and clearer for players. Secondly, to balance the system, we disabled the equip of same type of souls on one unit. Last but not the least, we did some rebalance of existing unit souls. For more detailed thoughts for this change, you can check here:
https://steamcommunity.com/games/835570/announcements/detail/1615023405814404022

Disabled the equip of same type of souls on one unit
By saying same type, it means the souls with similar effects but in different rarity. Like common souls increase 55 Piercing damages and uncommon souls increase 70 Piercing damages, they are regarded as same type in this case, as a result, player will not be able to stack both of them on one unit.

For the units which already equipped with same type of souls, we are not planning to do any changes at this update but we probably will deal with them in the future. But we promise that we won’t take back or delete any souls from players.
Description optimization:added skill effect description.
eg.
Feat - Wind:
before:Skill Unlocks:Sprint
after:Skill Unlocks:Sprint. Increases move speed by 25% for 12 seconds.
Devotion - Serenity
before:Skill unlocks:Ironsides
after:Skill Unlocks: Ironsides: Increases piercing defense, slashing defense, blunt defense by 250 for 12 seconds.
Similar optimizations are also applied to :
Devotion – Solemnity
Devotion – Peace
Devotion – Law
Devotion – Prestige
Devotion – Honor

Balance adjustment:

General Slayer Soul
Before:Increases damage dealt to heroes by 10%
After:Increases damage dealt to heroes by 85.
Feat - Protect
Before:Reduces unit's leadership cost by 24%.
After:Reduces unit's leadership cost by 24%.
Formation Breaker Soul
Before:Increases damage dealt to units by 12%.
After:Increases damage dealt to units by 95.
Admiral - Survivor Soul
Before:Reduces unit's casualty rate by 50%.
After:Reduces unit's casualty rate by 30%.
Admiral - Fidelity Soul
Before:Increases damage inflicted in town terrain by 15%.
After:Increases damage inflicted in town terrain by 100.
Admiral - Perseverance Soul
Before:Increases damage inflicted on Plains terrain by 15%.
After:Increases damage inflicted on Plains terrain by 100.
Shortsword - Solid Shield Soul
Before:Increases block by 200。
After:Increases block by 140.
Shortsword - Arrow Breaker Soul
Before:Reduces ranged damage taken by 15%.
After:Reduces ranged damage taken by 10%.
Martial - Legion Soul
Before:Increases slashing damage by 100. Increases blunt damage by 100.
After:Increases slashing damage by 70. Increases blunt damage by 70.
Martial - Succession Soul
Before:Reduces charge cooldown by 30%
After:Reduces charge cooldown by 20%.
Devotion - Valor
Before:Increases charge damage by 35%.
After:Increases charge damage by 285.
Polearm - Anti Cavalry Soul
Before:Increases damage while bracing by 35%.
After:Increases damage while bracing by 100.
Polearm - Furious Charge Soul
Before: Reduces charge cooldown by 18%.
After: Reduces charge cooldown by 9%.
Javelineer - Sharp Edge Soul
Before: Increases ammo by 10%.
After: Increases ammo by 10%.
Martial - Tempest Soul
Before:Increases javelin damage by 18%.
After:Increases javelin damage by 180.
Devotion - Temperance
Before:Increases ammo by 90.
After:Increases ammo by 60.
Shielder - Robust Body Soul
Before:Increases health by 500.
After:Increases health by 360.
Martial - Defense Soul
Before:Increases block by 500.
After:Increases block by 400.
Devotion - Leniency
Before:Receives 15% less damage.
After:Receives 90 less damage.
Archer - Eagle Eye Soul
Before:Increases firing accuracy by 20%.
After:Increases firing accuracy by 10%.
Martial - Plume Soul
Before:Increases weapon range by 12%.
After:Increases weapon range by 5 meters.
Devotion - Strength
Before:Increases piercing damage by 40%, decrease the attack rate by 10%
After:Increases piercing damage by 250.
Devotion - Integrity
Before:Increases firing accuracy by 60%.
After:Increases firing accuracy by 50%.
Arquebus - Rock Crusher Soul
Before:Increases health by 350
After:Increases health by 310.
Martial - Sharp Soul
Before:Increases firing accuracy by 15%.
After:Increases firing accuracy by 20%.
Martial - Nimbleness Soul
Before:Increases firing accuracy by 20%.
After:Increases firing accuracy by 16%.
Devotion - Welfare
Before:Increases slashing defense by 100. Increases piercing defense by 100.Increases blunt defense by 100. Decreases movement speed by 20%.
After:Increases slashing defense by 100. Increases piercing defense by 100.Increases blunt defense by 100.
Cavalry - Tough Journey Soul
Before:Reduces food consumption by 50%.
After:Reduces food consumption by 35%.
Devotion - Tranquility
Before:Increases damage dealt to infantry by 50%.
After:Increases damage dealt to infantry by 350.

17. Hero:

Shortsword&shield: Added incoming damage reduction for Thunderstruck with 10%, 15% and 20%, increases with levels.

18.Borderland adjustment:

Added 4 trading Colonies to borderlands:
【Gold Hunter Camps】:Located in the top left corner.
【The Forgotten City】:Located in the top right corner.
【Bazaar in the Valley】:Located in the middle.
【Stockade of South】:Located in the bottom.


19.Levels:

- Lowered the difficulties of Siege of Eagle Pass(III)
(1)Decreased the numbers of high tier units
(2)Decreased the rate of fire arrow of high tier archer units
(3)Decreased the health points of Boss
- Siege of Augolia: the inner gate is open by default now

20.Optimizations:

1. Added protection when you disband houses or alliances where you need to type confirm to proceed.
2. Optimized the ping display and status display of server
3. Gold optimizations:
- You can now click on icons to proceed with purchase
- Added bulk buying
4. Optimize the visual when you get artilleries/siege machines

5. Reduced client memory usage by approximately 900MB.
6. Optimized a few graphic settings
7. Optimized the display of camera modes


21.BUG fixes:

Unit Bug Fixes::
1.Fixed the bug for Prefecture/Ironcap Archers being interrupted while using Arrow Rain, and therefore resulting in abnormal shooting speed from animation irregularities.
2.Fixed the description on Mercenary Fire Archers’ Veterancy skill “A Hundred Paces”, where is was wrongly stated as “Each level increases weapon range by 6%” to the correct “Each level increases weapon range by 3%”.
3.Fixed Mercenary Longbow Men’s range indicator for “Attack Area”, which was previously too small.
4.Fixed Mercenary Longbow Men’s issue where “Precision Training” was not in effect, when it should be.
5.Fixed the issue where Javelin Sergeants’ “Double Shot” were not firing off correctly.
6.Fix the problem of where the ammunition for Kriegsrat Fusiliers were overstated and consumption of ammunition were overly fast.

Miscellaneous Bug Fixes:
1. Fixed the bug where after using a Border Migration Token and having your new base camp in the new Region conquered, your base camp reverts to being in the Capital of the original Region. Instead, it will now revert to being in the Capital of the Region you have migrated to.
2. Fixed the issue in Hidden City where if the wall near to Point A is destroyed, there is a large hole for players to go by.
3. Fixed the issue of wrong firearm drawing animation when Musket units are first summoned.
4. Fixed the issue where injured units can still be summoned from the respawn screen.;
5. Fixed the issue where abandoned crates and other variations can be spawned in water and under the ground.;
6. Fixed the issue where the UI may consistently show “0” for the amount of times remaining for daily resource recollection;
7. Fixed the issue where the game freezes after the loading screen hits 100%.
8. Fixed the issue where the low HP ambient flashes on the UI is affecting players from seeing their characters’ HP properly.
9. Fixed the problem where the progress bar in game is difficult to see when it comes to setting up of artillery and capturing a point.
10. Fixed the issue of freezing after pressing “G”.
11. Fixed the issue of artefacts blinking when there is no character motion.