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[Developer Blog 09.08.2019] Introduction and balance discussion of Soul system

Hello generals,

We are the designer team of Conqueror's Blade: Frontier. After the launch of the Soul system, we received a lot of feedback. From which we are constantly thinking about the design and development direction of the Soul system. We are glad to share some of our thoughts with you.

The introduction of the Soul system

The positioning of the Soul system is similar to the positioning of the Units grown-up system. They can enrich the Units upgrading experience and make our battle deeper and more interesting. By combining of Units grown-up system and the Soul system, we hope that even with the same Units, you can have a higher degree of freedom of cultivation. You can have enriched combat strategy and customized Units.
For example, you can assign a series of the Souls that strengthen the charge ability of your Units, so that you can get a "rocket" on the battlefield, or you can assign other Souls that strengthen the parry or other perks to make your Units performing better in close combat. It all depends on your understanding and preference.
Based on this concept, we always care about the balance when designing the numeric and effect of the Soul system:
First of all, the Soul system will only strengthen part of the Units' ability to adapt to different battle scenarios, rather than simply increasing the number. Secondly, we firmly believe that one of the key strategies of our battle is the deployment of the Units, so our philosophy is that the introduction of this system should not weaken the central position of it. If some of the Souls have a greater impact on the balance of the battle, we will make timely corrections based on player's feedback and observation of data.

Balance adjustment of the Soul system

Based on the above considerations and our constant attention to the balance of Soul system, we have observed that for some Souls (especially the Souls that effect damage), they now provide numerical additions in percentage form, which might cause imbalance easily later, so we decided that in the future, most of the Souls with percentage-added effect to damage should be adjusted to fixed values.
For example, for the "General Slayer" Soul, the effect is now "10% damage increase to the enemy generals", after the adjustment it will be "the damage to the enemy generals is increased by 80 points."
In addition, we will also make some numerical adjustments to some Souls which performance is beyond our expectations.
For example: the current effect of "Devotion-Modesty" Soul for the lance cavalry is "80% defence enhanced when charging", the value after the adjustment will be 65%.
At the same time, we find that different Souls with the similar effect might cause imbalance risk far from the design intention when we assign them on a certain Units. Therefore, we plan to impose the following restrictions on the Soul assignment:for one certain Units, you couldn't assign more than one Soul with the same type.
For example: the "Crossbow-Rapid Shot" Soul (increase the shooting speed by 10%) and the "Martial-Agility" Soul (increase the shooting speed of 23%) could not be assigned on a certain Units at the same time.

In summary, we hope that the Soul system is only one part of the army strategy. We are looking forward that you can make gameplay more intresting by trying various combination of different Units, the grown-up and Souls. Even you could share your own combination in the community.
In addition, we also believe that you could provide us more valuable suggestions. The Soul system has just been launched for a short time, and there might be some unreasonable or unexpected problems. We will update and adjust it frequently, please feel free to tell us your thoughts!

Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the conqueror’s blade after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.
For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. the initial name list of 14 players whose accounts are banned are listed as following :

"李熙"、"小吴邪"、"BoSoMi"、"巾帼妖姬"、"颐马金"、"ZKiiin"、"CyLee"、"碩王"、"TheLastHuntress"、"vicvic"、"OvOSEX520"、"a_year_ago"、“谢盟主”。

We’ll make every endeavor to improve the reporting system and purify the game environment. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror‘s Blade
August 8

08/08/2019 Patch notes


Dear Warlords, we will be conducting server maintenance during the period of 6 am to 8 am (UTC+8). The estimated maintenance time is approximately 2 hours.

Once the server resumes service, you should receive compensation through the Mail System that consists of the following: 5000 Silver and 200 Honour.

Below are the patch notes:

Open World Field Camp – Optimizations and Bug Fixes:
Since the launch of the new Open World Field Camp System on the 6th August 2019, there are still descriptions in-game that do not represent the functionalities of the new Field Camp accurately. As such, we have implemented the following improvements and fixed 2 known bugs:

Improvements:
⦁ In order for the behavior of Houses engaging in Territory Wars to be more aligned with what the System intends for it to be, large-scale siege equipment being Trebuchets, Battering Rams, and Siege Towers, now consume Prestige to create. 250 Prestige for Siege Towers, 200 Prestige for Battering Rams and 150 Prestige for Trebuchets. They can be ordered for construction by the Liege, Seneschal and Treasurer.
⦁ On the construction interface, the functionality descriptive text has been further improved, and to also state the position authority needed to order construction.

Bug Fixes:
⦁ Fixed the problem of the special effects not displaying properly when constructing the Open World Field Camp.
⦁ Fixed the problem of those with privileges to remove the Open World Field Camp being unable to remove those not created by them.

Auction House Changes:
After feedback from you Warlords that the process of utilizing the Auction House is made unnecessary long and lacking in ease of usage, we have implemented the following changes:
⦁ You can now buy/sell/remove listing directly from the Auction House’s Item Market interface (Default Hotkey: V) remotely.
⦁ You can now buy/remove listing directly from the Auction House’s Resource Market interface (Default Hotkey: V) remotely.
⦁ Where in a fief with an Auctioneer, you can now sell directly from the Auction House’s Resource Market Interface (Default Hotkey: V).

Trebuchet Damage Increase:
Due to us increasing the value necessary for capture, which resulted in the Defenders being favoured in a Siege battle, we have decided to increase the damage levels of Trebuchet strikes by 20% in order to tip the scales back into balance.

Wall Fort (Siege Mode) Balance Changes:
As at 02 August 2019, we looked into historical win/lose ratio of the last over 5,000 matches in this map, which arrived at the Attackers possessing a victory rate of 41%. Thus, we have implemented the following in order to work towards balance equilibrium:
Attackers:
⦁ Adjusted the position of cannon artillery on the left of the Attackers
⦁ Added additional ladders to the inner city walls
⦁ Slightly amended the spawn position on the right of the Attackers
⦁ Due to the next Supply Point being behind Point B, which is far too great a distance after the Attackers have taken Point A, resulting in difficulty for the Attackers to sustain the momentum, we have decided to add an additional Supply Point behind Point A.
Defenders:
⦁ To move back the first respawn point of the Defenders
⦁ To swap a Cannon to a Scorpio on the Defenders’ side
⦁ The second stage platform is extremely easy to defend yet hard to attack. With limited entries, Attackers are not able to effectively send their troops in a worthwhile manner. As such, we have decided to merge the respawn points of A and B for the Defenders and to be placed on the second stage platform, and when either A or B is under capture, the respawn point as immediately lost.

New Map:
To add “Augolia” into the string of Siege maps. As one of the original classics of Siege Maps, you Warlords can now experience the charms of the well-loved “Augolia” starting from the 7th August 2019.

Units:
Due to the Unit Souls’ description being ambiguous, leading to players’ misunderstanding, we are changing the description from “XXX“ to “Able to heal anywhere in the Open World”.

Miscellaneous Bug Fixes:
⦁ Fixed the bug where the Glaive-wielding Boss could not properly attack during the Beginners’ Tutorial
⦁ Fixed the bug where the Unit Tags and Unit Souls exchange shows a failure message despite having all the materials required
⦁ Fixed the bug where melee Warlords not shifting backwards while being attacked in Block Mode
⦁ Fixed the bug where players were still able to see House/Alliance chat after being kicked from the House.

06/08/2019 Patch notes


Dear Warlords, we will perform the maintenance at 6 am – 8 am, 6th, Aug (UTC+8). Here are the patch notes.

Territory war bug fixes:
- Fixed a bug in Liangyun region which causes incorrect spawn in open world.
- Fixed a bug that caused infinite pursue battle.
- Fixed several related bug of siege battle in territory war.

New team voice system:
- By pressing “Capslock” button, you will be able to join team voice channel which allows you voice chat with your teammates.

Hero balance:
- Adjusted the default leadership from 100 to 250.
- Reduced the second damage of Shield charge by 50% (Shortsword&shield)
- Changed the piercing damage of Lugh’s March I to slashing damage (Spear)
- Increased the passive from skill of armor penetration and incoming damage reduction from 1% to 2% (Spear)

New open world field camp:
- We removed Infirmary. Engineer’s camp and Provisioner and merged them into one filed camp.
- Filed camp no longer consumes resources to build and replaced with 1,000 prestige.

Forage adjustment:
To smooth the open world experience, we have made several important optimizations.
1) No longer marching speed decrease while you are out of food.
2) You can still mine resource when you are out of food but the effectiveness will be reduced by 50%.
3) You can still start or join a battle when you are out of food but your unit will deal less damage while taking more damages.

Merchant
- Added a new cross-region migration token to merchant which allows players to immigrate their base camp to other regions directly. We are going to give out 1 free token to all players this time.

Honor change:
1) In the first 10 battles per day, we increased the honor gain by 50% compared to former version.
2) From 10 to 20 battles, still remains as former version.
3) After 20 battles, the honor gain has been decreased by 50% compared to former version.

BUG fixes:
1. Fixed the era display bug of mercenaries
2. Fixed a bug that cavalry may stay as standing body after they die.

Extra battlefield scrolls are on their way

Dear warlords, earlier today, a loophole that when we were sending the battlefield scrolls compensation mails to players, who finished certain quests before and missed battlefield scroll rewards from these quests in new patch, caused mail duplications.

Some warlords might receive a lot more than expected up to 25 extras. We truly apologize for the inconvenience.

After our carefully internal discussions, we decided not to take back these extras and we should admit it’s our own fault.

Meanwhile, to ensure the fairness of the game, as a decision, for the next 48 hours, people who did not receive duplicated mails, will be compensated with 25 battlefield scrolls. For those who actually did get extra but not reaching the upper limit of 25, will also be compensated with the missing part.
To be noted, your compensation will be sent in succession and for players who already reached 25 extras, you will not get the compensation mail.

Last but not the least, for players who did not reach level 20 before maintenance, as you were not in the former compensation list, we also prepared the same rich gift for you. What you need to do is, at least, level a character to 20 before 12 pm, 4th, Aug (UTC+8). We will give out 25 battlefield scrolls to your highest-level character under your account. The gift will be sent out before 12 pm, 7th, Aug (UTC+8).

We would like to pass our sincere thankfulness to the whole community for the great support. Wish you all the best in the battlefield!