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CBL Group Stage Global Highlights

Chinese Mainland Region

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PDD-WIN
Map: Kurak Castle Round 1
PDD kicked things off on the offensive, charging up the central Siege Tower straight toward Point A. But WIN had other plans—collapsing in from both flanks and raining down fire, they shut down the first push with surgical precision. PDD quickly split forces for a double-pronged assault—one from A again, the other climbing the left tower to flank B. Despite having no ranged fire support this round, WIN outplayed the divided offense, clearing out PDD’s remaining defenders at A and rotating swiftly to B to shred PDD's reinforcements. Victory was all but sealed as WIN locked down the main gate—PDD couldn’t even get back in. Big props to WIN for a textbook defense!
 
Round 2
wapping sides, PDD looked to disrupt with an aggressive cavalry raid outside the gates, but with no infantry backup, their cavalry was completely wiped out. WIN saw the opportunity and pounced—simultaneous climbs from both towers, a major force storming A while smaller units poked at B. A brutal skirmish broke out at the Supply Point near A, where WIN’s main force overwhelmed the regrouping PDD. With momentum on their side, WIN pulled off a brilliant backdoor flank at the base, cutting off PDD’s reinforcements. A few units held the line while the main squad stormed the base and claimed the win. Another round goes to WIN!
 
 
ZT-WIN Map: Dasuo Fort Round 1
On defense, ZT wasted no time neutralizing the siege towers, forcing WIN to funnel into the front gate. That’s where the fireworks started! ZT hammered the narrow gate path with relentless ranged fire, softening WIN’s front line before infantry pushed forward to wipe them clean. WIN shifted strategy—sending in small sacrificial units to let the big guns climb up—but by then, their numbers were too thin. At Point A, ZT’s fearless reinforcements held the line and shut down the assault. ZT takes the round—textbook defense!
 
Round 2
WIN came in swinging with a bold opening cavalry raid—solid idea, shaky execution. Poor decision-making in the follow-up turned the harass into a disaster. They tried again with a second push, and for a while, it looked like a comeback was brewing. But trying to fight on ZT’s home turf for too long drained their forces. In the final showdown at A, ZT made the call—send the heroes in to draw fire, then unleash a full-frontal blitz. WIN’s backline collapsed, and ZT steamrolled through to clinch the match. GGWP to ZT!
 
LB-LMTF Map: Heilung Fjord Round 1
LMTF took the offensive, concentrating their firepower on Point A. After an intense Artillery exchange, they launched a two-pronged push—one squad sweeping in from the side courtyard, the other hitting A’s main gate. However, they neglected to suppress LB’s fire entrenched on the AB bridge. The result? A rain of death that shredded LMTF's frontline. Instead of retreating to a safe fallback near the C-point supply, LB went full send—pushing up aggressively while LMTF regrouped. The battlefield shifted to the riverbanks and slopes near C. And even with terrain disadvantage, LB turned the fight around with a stunning counterpush. What a play! GG to LB!
 
Round 2
LB switched to the offense and wasted no time adjusting tactics. With LMTF piling on artilleries at A, LB pivoted, launching a full-scale march on Point B. Forming a tight formation with ranged fire at center, they unleashed relentless pressure from both sides of the point and secured it. At the supply point near C, LB faced another well-fortified setup with ranged fire, but sent in their heroes to surgically eliminate key threats. With that, LB steamrolled to another win—clean sweep, two back-to-back victories! Let’s hear it for LB!
APAC Region

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DOC vs KIBA Map: Heilung Fjord Round 1
It was a classic attack-defense faceoff—KIBA on offense, DOC defending. KIBA stacked their forces at the B gate, with DOC mirroring the setup in defense. After a few probing skirmishes and artillery duels, KIBA shifted gears: a decoy team feinted A while the main squad doubled down on B. The bait worked. DOC moved reinforcements toward A, falling for the feint. KIBA stormed B from both the main gate and the broken wall, gaining serious ground. DOC scrambled back after finishing up A, but B was nearly captured. A last-minute reinforcement wave from A and fresh respawns sandwiched KIBA’s squad, wiping them out in a dramatic double-flank. The Unit gap? Over 300. KIBA regrouped and launched a synchronized push on A and B—this time with A as the primary target. But DOC’s tight defense stood firm. The double assault fizzled out. KIBA couldn’t break through and had to concede the round.
 
Round 2
Now on the offense, DOC split forces across both A and B, focusing fire on A. Five mortars and long-range pressure rained down precision hellfire on A’s defenders. As the barrage stopped, the push began—and so did the real fireworks. Meanwhile, the B squad rotated along the wall to reinforce A. Under cover from the Lionroar Crew, DOC broke through A’s defenses. B’s defenders arrived just in time to retreat. DOC wasted no time claiming all three points. With ample time left, they rolled out over a dozen mortars near the C supply point and started bombarding again. KIBA tried to fall back and regroup—but DOC had already queued up the final act. A full-scale siege on C supply point followed. KIBA mounted a desperate defense, but the damage was done. DOC stormed the base and smashed their way to total victory! What a dominant performance!
 
PAE vs AMG Map: White Elk Fort Round 1
The battle kicked off with PAE attacking and AMG defending. After scaling the walls, PAE launched a probing strike, only to find AMG’s defense airtight. So, PAE switched gears—faking a hard push on the right wall, drawing attention, then flooding through the breach toward the inner Supply point. But AMG, veterans of the Korean scene, weren’t fooled for long. They rallied quickly, positioning units between A and the A supply point for maximum flexibility. PAE struck first at the A supply point, ran into stiff resistance, then rotated down the central avenue toward A. AMG tried to tail and trap them—but failed—choosing instead to fall back and fortify the base. Both sides braced for the final showdown. PAE launched an all-out assault from the southeast, while three squads of Dagger-Axe Lancers crashed in from the northeast—flanking AMG hard! But just as things looked grim for AMG, two squads of their own Dagger-Axe Lancers burst out the main gate, hitting PAE’s backline like a thunderclap! With PAE’s reinforcements coming from too far out, the attrition took its toll. AMG held strong and claimed the win!
 
Round 2
Swapping sides, AMG went on the offensive. They wasted no time, storming the walls and setting up a massive artillery line that rained devastation on the defenders below. PAE scattered and fell back. AMG seized the moment—charging down the left ramp straight into Point A. PAE scrambled to respond, but the Hwarang stationed on the ramp shredded the few Sunward Phalanx units in defense. Then cavalry rolled in—crushing the front and blowing open A. Down by 300 Units, PAE withdrew to defend the base. AMG regrouped, rolled out mortars, and let them rip. Once the shelling ended, they stormed the southeast gate under heavy cover. The base defense collapsed. AMG crushed through and sealed the deal. GG!
 
VNC vs OSS Map: Wall Fort Round 1
VNC opened as attackers, with OSS holding the line. OSS started strong—blowing the bridge and pounding VNC’s siege towers with artilleries. VNC pivoted, breaching the broken wall to get in, but OSS was locked and loaded behind it. VNC pushed up the horse ramp toward A, only to get intercepted mid-way by OSS’s front line. A brutal mid-lane brawl broke out. OSS had it all planned—the Lionroar Crew mowed down enemies from the rear while the Schutzdieners peppered support fire from the flanks. VNC eventually secured A, but at a steep cost. The bloodbath continued at Point C, where VNC relied heavily on ranged firepower, backed by two squads of Sunward Phalanx. But their frontline was thin. OSS had Bow hero on the walls raining chaos from above, neutralizing VNC’s backline. VNC regrouped twice to push C again—both times denied. With Units depleted and morale sinking, OSS launched a counterattack, cutting down the survivors. OSS takes Round 1!
 
Round 2
Sides flipped—OSS on offense now. VNC gave up A and B early and pulled back to make a stand at C, even clearing fences to open their firing lanes. OSS capped A and B with ease, set up a mortar barrage, and then smashed into C supply point. The combo was lethal—Imperial Spear Guards, Sunward Phalanx, Siphonarioi, Lionroar Crew, and the Schutzdieners all worked in sync to break through VNC's defense and take C and supply point. VNC fell back to the base. OSS regrouped and charged the base supply from the left flank. In a tight deathball push, they shattered the last line of defense. With a 400 Unit lead, OSS stomped the base and closed the match. Victory sealed!
 
MMMD vs NMAD Map: Hidden City Round 1
MMMD opened on offense and wasted no time claiming Point A with barely any resistance. They regrouped at the right-side ramp, drawing NMAD’s attention. But it was a bait! Spotting an opening, MMMD pivoted to the left-side supply point and seized it clean. NMAD wasn’t having it. They rallied and pincered the point from both ends—reclaiming the supply point after a bloody fight, but not without losses. MMMD reassembled and launched a second wave, this time charging down the right ramp toward Point B. They set up mortars on the central avenue and rained hell on the defenders. Under the cover of explosions, MMMD surged forward, wiping out NMAD and capturing B. With a 400-unit lead, they made a beeline for the base. NMAD, overwhelmed and under-resourced, crumbled under the pressure. Base lost—Round 1 to MMMD!
 
Round 2
Now on offense, NMAD threw MMMD a curveball. Before the siege towers even reached the walls, NMAD rushed the ladders on the left and took A by surprise—MMMD's defenses scrambled, but it was too late. NMAD split forces and descended both left ramps, capturing the left-side supply point. MMMD tried to retake it, but with Hwarang and Shenji Grenadiers raining fire from above, NMAD crushed the counterattack and swept B as well. Now with a 500-unit advantage, NMAD sounded the horn for the final push. Charging from the northeast with trebuchet cover, they broke through the exhausted defenders at the base. MMMD fought hard, but the wipe was inevitable. NMAD ties the match!
 
Round 3
It all came down to this! On the field battleground-Grasslands, chaos reigns until the final second. MMMD opened with a three-pronged assault—main force to A, a small squad to B, and one solo to cap C. NMAD stuck with the classic: split for A and B, send a single unit to harass C. When they realized A was under heavy fire, they rerouted mid forces to defend—but that let MMMD take B and C with ease. Meanwhile, a fierce brawl erupted at A. After defending B and clearing out C, MMMD pushed hard toward NMAD’s base. Just the pressure of that backdoor threat had NMAD on edge. NMAD eventually cleared A and turned their sights on B. MMMD, thinking they had it in the bag, committed all troops to defend—only for NMAD to swoop in and steal B. At the same time, a Chain Dart & Scimitar hero from NMAD snuck into MMMD’s base! As B fell, the base was seized—rising to 76% before MMMD realized the trap. Two heroes rushed back, barely reclaiming control. With the clock ticking and down on units, MMMD pulled off a final gambit: a feint on A, real push on NMAD’s base. Overconfident, NMAD overcommitted to A and left the base weakly defended. MMMD slammed in, took the base—and the lead! NMAD had no time to recover. MMMD pulls off the comeback of the night and seals the series 2-1!
EU Region

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WSS-YB Map: Wall Fort Round 1
In this first clash, YB took a bold approach on defense—opting for a multi-role unit composition. But this came at a cost: a 500-unit disadvantage right from the get-go. Multiple fierce skirmishes broke out by the broken wall near A. WSS made the first push with a wave of units, only to be split and crushed by YB’s defense on the staircase. YB came out slightly ahead, netting a 100-unit lead. On the second push, WSS captured A and charged down the broken wall stairs. This time, both sides traded evenly. But on the third engagement, it was cavalry vs cavalry—and with YB running low on manpower, WSS broke through and claimed the round. GG to WSS!
 
Round 2
With sides flipped, YB took their lesson to heart. This time, both teams started on equal footing. YB launched an all-out blitz, quickly surrounding WSS defenders and seizing Point B. At the broken wall, the two clashed again. But unlike the last round, YB used a pincer strategy to surround WSS forces below Point C. The fight for C became a bloody brawl, both teams burning through reinforcements. But with only two minutes left on the clock, WSS failed to rotate in fresh troops fast enough. YB picked off the defenders one by one, drained their forces, and evened up the series. Let’s hear it for YB!
 
Round 3-Grasslands
It all came down to this! On the wide-open Grasslands, both teams opened by claiming their key zones. The first clash came at Point B. WSS had split too many units toward A, possibly prepping for a base push—leaving B undermanned. YB seized the chance, took B, and followed it up with a sneaky hero rush that captured WSS’s base! Now behind, WSS launched an all-in assault on YB’s base after retaking B, but YB had other plans. With clever disruptions and strategic delays, YB stalled the banner countdown just long enough—only letting WSS breach the base with 20 seconds left in the second timer. At that moment, YB pulled off a brilliant counter—sending a hero to recap B and C while WSS was fully committed. That final swing sealed the match. YB takes the win in spectacular fashion! Congratulations!
 
AAS-RJ Map: Hidden City Round 1
AAS opened on defense with a clear target—RJ’s trebuchets. Though RJ got both siege towers up, they were left with only one trebuchet in play. Maybe that early success gave AAS a bit too much confidence. Acting more like attackers than defenders, AAS launched an aggressive push down the central tower ramp. But RJ held their ground in the upper zone and repelled the assault, gaining a 100-unit lead in the process. AAS regrouped and tried again through the main gate, only to be pushed back once more. The final brawl broke out in front of the base. AAS managed to fend off RJ’s first wave, but the effort completely drained their forces. With no troops left to reinforce, AAS crumbled. GG to RJ for taking the first round!
 
Round 2
Now on offense, AAS faced the same trebuchet shortage. They built their push around the left siege tower, breaking into A and securing the point. But RJ dug in behind the gate. With Siphonarioi dealing AoE damage and cavalry storming in to disrupt the backline, AAS was pushed back hard. The final showdown at Point B saw AAS push in without a proper frontline. Despite having the population lead, they couldn’t punch through. RJ held firm and clinched the win! Two back-to-back rounds—congrats to RJ!
 
AMS Region

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COPE-WM Map: Wall Fort Round 1
WM opened on defense and chose to abandon the outer gate, destroying the bridge instead. COPE answered by breaching the broken wall, which funneled their attack into a tight corridor. At the broken wall, COPE executed a perfect surround—trapping and wiping out WM’s defenders, netting a 200-unit lead. They followed up by taking the C supply point and full control of Point C. The final fight at the base was pure tactics—COPE feinted on the left and stormed in front with a wrap-around flank. Clean execution, clean win. GG to COPE!
 
Round 2
Now on offense, WM went for the broken wall again. A heated fight ensued—but WM overcommitted their heroes chasing COPE’s artilleries. Without unit-hero coordination, their frontline collapsed. WM regrouped and tried another push—this time flanking through the central gate and right staircase. But they overlooked COPE’s double ranged squad guarding mid. As WM’s infantry climbed the wall, they were immediately blown to bits. The assault crumbled, and so did WM’s hopes. COPE takes two straight and locks in the win! Let’s give it up for COPE!
 
WARR-VGR Map: Hidden City Round 1
VGR opened on defense and went all-in on tower denial—successfully stalling WARR’s push and forcing them to switch targets to the main gate. But VGR had it covered: a deadly combo of Siphonarioi burning from the flanks and cavalry striking from both sides melted WARR’s first wave. With over 100 units lost, WARR was pushed back to the tower phase. Spotting a weak middle gate, they tried a sudden strike and briefly seized control—but VGR’s reinforcements stormed in and reclaimed the zone decisively. From start to finish, WARR couldn’t land a single siege tower. Round 1 goes cleanly to VGR!
 
Round 2
With sides swapped, VGR now took the offensive. Despite early setbacks—losing multiple siege towers—they pushed back with heroes and artilleries, finally getting the fourth tower up. They rallied around the left tower, scaling the walls and pressing the attack. But WARR, struggling with formation coordination, suffered massive losses as their forces fell one by one. With just 29 seconds left, VGR captured Point A and extended the timer. WARR, instead of regrouping, rushed in more troops and bled out further. But at Point B, VGR’s lack of Shield and frontliners became fatal. Their units were caught in the open and peppered by WARR’s archers. Time ran out—WARR survives and ties it up!
 
Round 3-Grasslands
Final round: VGR sent a heavy force to A, either to capture or draw WARR’s defenders away from B. Sacrificing a small detachment, they pulled it off—taking both A and B for map control. WARR tried to contest B but pushed forward with scattered and ill-prepped units. VGR wasted no time, crushing the isolated squads in a coordinated pincer, widening the unit gap decisively. With more control points and a better strategic read, VGR sealed the win! GG to VGR for outplaying the final round and taking the series!
 

Champion Warrant: A Boost Toward All or Nothing!

Greetings, Warlords!
The highly anticipated [All or Nothing] event is just around the corner!
Ready your arms and steel your will—it’s time to charge into battle!
To ease your path to victory, a new Champion Warrant has been added to help you conquer the All or Nothing rewards with ease.
Get the Champion Warrant for Free

To reduce the burden on Warlords, the Champion Warrant can be redeemed using event tokens.
These tokens can be earned for free via logins and All or Nothing chests.

Choose Between Normal and Hard Quests

Champion Warrant quests come in two types: Normal and Hard.
Normal quests require less event tokens to unlock.
Hard quests require more tokens, but offer greater rewards.
Each completed quest grants event tokens based on its difficulty.
Completing Hard quests also grants rare special tokens that can be exchanged for premium rewards!

 
Normal quests: low cost, less reward; Hard quests: high cost, more reward—pick based on your strategy.
 
Challenge Period: After maintenance on May 15 – Before maintenance on May 29
Exchange Period: After maintenance on May 15 – Before maintenance on June 5
 

[Conqueror's Blade] May. 13 Notice on Hacks

Greetings Warlords!
 
Recently, we have noticed a few violations of the game's rules. Some players have used hacks on the battlefield, others have employed farm bots to level up quickly, and some have spread inappropriate words within the game. All of these actions affect the environment of our entire Conqueror's Blade community.
 
We hope that all warlords can enjoy the pure joy of combat and have the best gaming experience without being disturbed by any violations.
 
Therefore, we'd like to take this chance to remind all warlords that we have recently noticed a significant increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Please do not attempt to use any of these out of curiosity, as doing so may lead to financial loss and is highly likely to compromise your account's security. Any usage of cheating software will result in your account being banned.
 
The following is the latest list of violators and their punishments:
 
 
We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.
 
In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.
 
Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.
 
Support (https://www.conquerorsblade.com/en/)
 
If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.
 
Conqueror's Blade Operations Team
 
 

May 11 CBL Global Match Report

Chinese Mainland Region
 
Match 1 LB vs LMTF - [Heilung Fjord] 2 - 0 Round 1 (LMTF Attacks - LB Defends)
Both teams stacked at the main gate as the match kicked off. LB opened fire with four artilleries, while LMTF quickly tore down the gate and blasted a breach in the wall to mass their units.
The tug-of-war began. LMTF rained down trebuchets, trying to wear down LB’s defense, but LB answered with more firepower to keep the tempo under control. With just 3 minutes left, LMTF decided to go all-in, storming Point A for a full-on team fight.
They almost had it—less than 5% to go—when LB clutched the break, stopping the cap just in time. LMTF sent a squad to harass Point B from the rear, but LB came out on top in the brawl at Point A, and LMTF’s push fell short.
In the final minute, LMTF rolled in with a full cavalry charge to snatch Point A and kept the fight going—momentum shifted, and they also seized Point B. But their cavalry recklessly charged into LB’s Sunward Phalanx in the narrow alleys and got shredded.
In the last major clash, LMTF mismanaged their artillery placement and got punished hard—LB carved out a 350-Unit lead and held strong. One map down, LB takes the lead.
 
Round 2 (LB Attacks - LMTF Defends)
LMTF opened the gates at Point B and launched an aggressive dive on LB’s heroes, delaying the siege tower effectively before pulling back clean. LB shifted its main force to Point B, executing a pincer push with trebuchets laying down suppression. Their Divine Machination arquebusiers cleaned up from range, and LMTF had no choice but to fall back—Point B captured!
LMTF tried a sneaky backdoor to destroy LB’s artilleries but got blasted by LB’s rear fireline. With momentum on their side, LB rolled through Point A and moved straight toward Point C. LMTF gave up the contest, and LB took it uncontested.
Up high, LMTF’s Hwarang tried to hold the line with sustained suppression. When it came to a brutal Sunward Phalanx showdown, LB’s Bucklers outlasted the enemy, and they secured the Supply Point.
LMTF’s coordination fell apart—isolated squads pushed in and got picked off one by one. LB capitalized, storming the base with a 300 unit lead to claim the second win.
 
Chinese Mainland Region - Match Result

 
Chinese Mainland Region - Upcoming Schedule

APAC Region
 
Match 1 NBY vs DOC - [Kurak Castle] 0 - 2 Round 1 (NBY Attacks - DOC Defends)
NBY opened with heavy bombardment on the walls and DOC's ranged defenders, rolling up siege ladders and towers to press the assault on Point A. After the towers hit position, NBY burst through the central gate. The Dagger-Axe Lancers cut down DOC reinforcements with style, but NBY’s first wave ran out of steam, leaving them 200 Units behind.
Regrouping quickly, NBY used trebuchets to block off reinforcements and launched another wave from the siege towers. DOC’s reinforcements held strong, and a sneaky squad trying to backcap Point B got shut down. In their third push, NBY split their forces to hit both A and B. DOC cavalry raced back just in time to save B. With the clock running out, NBY couldn’t finish the job—DOC held firm and took the first win.
 
Round 2 (DOC Attacks - NBY Defends)
DOC’s siege towers were wrecked early by NBY’s rapid response. After multiple tries, two barely-standing towers scraped the walls. Sensing the opening, NBY launched a cavalry countercharge, pushing their unit-lead to 100. But DOC wasn’t done—they climbed the walls from both flanks and squeezed out a win at Point A, forcing NBY to pull back to the base.
DOC secured the supply point, set up artilleries and pounded the stronghold. Though their cavalry flank got shut down, NBY lost control of the supply point in the final assault and couldn’t reinforce. DOC seized the core and closed the series 2 - 0.
 
Match 2 PAE vs GCA - [Hidden City] 2 - 0 Round 1 (PAE Attacks - GCA Defends)
PAE opened with wall bombardment and scaled the right flank. With GCA stacking troops near the supply point, A fell instantly. PAE deployed mortars and wiped out the defenders’ artillery inside the walls. They clashed at the central gate, crushed the defenders in a pincer move, and capitalized on the gap—Point B soon followed.
GCA retreated to their base, but PAE kept the pressure with ranged fire and artillery lockdown. Though GCA cavalry managed a partial counter, PAE forced their way into the core and locked down the first round.
 
Round 2 (GCA Attacks - PAE Defends)
GCA pushed up their siege towers while sending small groups to draw defenders away. They captured Point A and set up artilleries to force PAE back to B.
PAE tried to stop them from descending the wall, but Hwarang fire sent them packing. As GCA pushed toward the right supply point, PAE ambushed and wiped them clean. GCA regrouped for a mid-gate push but got slammed again.
Despite taking losses, PAE held the walls with a 200 Unit lead. GCA’s two-pronged attack couldn’t break through. PAE counterattacked the supply point and stalled the clock, finishing with a 300 Unit advantage to lock in a clean 2 - 0 win.
 
Match 3 OSS vs FGGG - [White Elk Fort] 2 - 0 Round 1 (OSS Attacks - FGGG Defends)
OSS blasted open the wall and immediately stacked their forces on the right battlement. Spotting FGGG’s weak defense around Point A, they moved in and took it with lightning speed. FGGG scrambled to reinforce but couldn’t stand up to OSS’s heavy unit presence—Point A fell. Forced back to the base, FGGG took fire from all directions as OSS set up artilleries on every angle.
FGGG somehow held off the first wave with a 200 Unit deficit, but OSS kept pressing with shield units, wearing them down inch by inch. Eventually, FGGG’s units were depleted—base lost, OSS takes the opener.
 
Round 2 (FGGG Attacks - OSS Defends)
OSS pulled back from A Point after scouting, letting FGGG set up Siege Towers and open fire. FGGG climbed up and stormed A. While OSS’s ranged Units landed solid hits, their frontline crumbled—Point A captured. FGGG took the supply point and began shelling the base. During the artillery duel, OSS reclaimed the supply point and used a cavalry countercharge to block FGGG’s next push.
FGGG regrouped and made one last dash, retaking the supply point and rushing the base. But OSS’s cavalry crashed into their infantry and flipped the tide. With time ticking down and no reinforcements left, FGGG couldn’t break through. OSS holds firm—clean 2 - 0 victory.
 
Match 4 VNH vs NMAD - [Wall Fort] 2 - 0 Round 1 (VNH Attacks - NMAD Defends)
VNH quickly captured the supply point, then shifted mid after the bridge was destroyed. Scaling the central wall, they secured Point A. NMAD massed troops at the main gate, but VNH’s ranged units forced them to retreat toward the left wall. Despite failing to break through with artillery, VNH dropped down and went toe-to-toe, only to be flanked by NMAD. But VNH fought smart—falling back while grabbing the right supply point and immediately pushing to take Point C.
NMAD had taken too many early losses and couldn’t regroup in time. VNH surged forward and captured the base—1 - 0.
 
Round 2 (NMAD Attacks - VNH Defends)
VNH fortified the city, but NMAD broke through and captured A Point. VNH pulled back to the supply point. The two sides traded fire from the ramparts, but when NMAD tried to push for Point C, they were stopped cold by Hwarang. NMAD took Point B instead, then regrouped on the left for another C push—but VNH countercharged and wiped them. Artillery was destroyed, and their right-side supply point failed as well.
Their final push from the C-side high ground was intercepted by VNH’s cavalry and crushed. VNH holds their ground and closes out the series 2 - 0.
 
APAC Region - Match Result

APAC Region - Upcoming Schedule

 
AMS Region
 
Match 1 APM vs ZOD - [Heilung Fjord] 0 - 2 Round 1 (ZOD Attacks - APM Defends)
ZOD kicked things off by stacking their units at Point B, raining down firepower with trebuchets and artilleries to chip away APM’s defenses. With APM’s formation looking a bit too loose, ZOD faced little resistance and rolled over both A and B with ease.
Using the left-side supply point as a launchpad, ZOD kept the pressure on. They shattered APM’s lines at Point C and snatched the right-side supply point. In the final brawl along the right path to APM’s base, ZOD dominated once again. With map control and a unit lead on their side, ZOD locked in the first win cleanly.
 
Round 2 (APM Attacks - ZOD Defends)
APM tried to mirror ZOD’s strategy, going hard for Point B from the get-go. They breached the wall, but the push stalled—so they turned to artillery to soften up the ZOD line.
A brutal fight broke out at Point B. APM powered through and capitalized, taking both A and B. But once the fight reset, both teams clashed again near the path to Point C. This time, APM couldn’t hold the momentum and got wiped in the teamfight.
With the clock winding down and no time left for another full push, APM ran out of steam. ZOD’s unshakable defense held the line—2 - 0 sweep secured.
 

CBL2025: Quick Recap of EU/AMS Group Stage on May 11!

EU Region
 
Match 1 UD vs WLD [Dasuo Fort] 2-1 Round 1 (UD attack – WLD defense)
Just two minutes in, all of UD’s siege towers were reduced to rubble. They pivoted to the left hillside, setting up Artillery to suppress the gates. WLD split their forces—some held the high walls, others waited inside the gate.
Once the gate fell, WLD’s ironclad defense fended off UD’s first wave, forcing a shift to guerrilla tactics. With just four minutes left, UD launched a second frontal assault, then surprise-rushed the right wall in the final minute, securing Point A. But WLD quickly regrouped to lock down B and C. First blood to WLD.
 
Round 2 (WLD attack – UD defense)
WLD went all-in, flooding the walls with siege and troops. The gate broke, but A turned into a meat grinder—first push denied.
They switched tactics, scaling with towers to secure A, then swept through B and C. But with 7 minutes still on the clock, WLD had fewer than 150 Units left, while UD still fielded 650+. Momentum gone, defense held. UD ties it 1-1.
 
Round 3 [Grasslands]
The brawl began near Point C. WLD pushed hard, quickly claiming A and B, while UD locked down C. A brutal tug-of-war broke out at B, but UD edged ahead, capturing B and D.
With five minutes to go, WLD were down to low-star units, while UD’s 4- and 5-star elites flooded the field. The counterattack was swift and crushing—UD reclaimed B and took the match 2-1. What a comeback!
 
[h3]Match 2[/h3]
HF vs DL [Wall Fort] 0-2 Round 1 (DL attack – HF defense)
It was chaos from the start—HF rushed out the gates, clashing with DL before the siege towers even rolled. After a brief skirmish, HF fell back and set up Artillery on the walls, but couldn’t hold A. DL moved in and claimed it.
From there, DL’s ranged units gained the upper hand in a wall duel, leading to B and C falling in quick succession. A final push into the Base sealed the win. 1-0 DL.
 
Round 2 (HF attack – DL defense)
Both sides opened with a barrage of Artillery fire. HF pushed left, but DL held firm with Cavalry and ranged Units. HF managed to scale the other side and capture A, but their C push was stuffed. DL’s defense never cracked, securing the sweep 2-0. Solid, disciplined win!
 
[h3]Match 3[/h3]
LOS vs FOW [Harbour City] 2-0 Round 1 (FOW attack – LOS defense)
LOS started aggressive, charging out the gates. FOW slipped in through a split maneuver—one squad distracting at the gate, another circling toward Point A.
A brutal clash happened at the Supply Point. FOW took A and tried to press forward, probing LOS’s defenses from the wall. But LOS’s ranged Units returned just in time, locking down the Base and securing the round.
 
Round 2 (LOS attack – FOW defense)
LOS wasted no time—siege towers up, A captured in a blink. FOW chose to hold the Base instead. LOS grabbed both internal Supply Points, then stormed the Base with superior numbers. A clean closeout for LOS, 2-0.
 
EU Region - Match Result

 
AMS Region
 
[h3]Match 1[/h3]
RAT vs SHRK [Hidden City] 2-0 Round 1 (RAT attack – SHRK defense)
SHRK shredded RAT’s siege towers one by one, and the match turned into a slow, tense stalemate. But RAT never blinked—when their third siege tower finally made it, they broke the gate and surged in toward the Supply Point.
Cavalry clashed hard near the point, and RAT’s fierce push secured A and B. With overwhelming unit numbers, they crushed SHRK’s final defense and took the Base.
 
Round 2 (SHRK attack – RAT defense)
SHRK led with ranged suppression, not attempting to climb immediately. Once they finally scaled, they were met with fierce resistance and had to retreat.
A second tower got them onto the walls again, and they grabbed A. But with just two minutes left, SHRK’s elite units were wiped, while RAT still had a deep bench of 4- and 5-stars.
Sensing blood, RAT charged out, pushed the fight outside the walls, and took SHRK’s outer Supply Point. Another textbook win!
 
AMS Region - Match Result