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Development Journal:Meeting FAQ


[h3]Greetings, Warlords![/h3]
At the end of July, we held a meetup with Chinese Mainland players where Warlords from all over the country gathered to discuss Conqueror's Blade's current issues and future plans with the developers.
First of all, we would like to express our sincere gratitude to all the Warlords for taking the time out of their busy schedules to participate in our meet-up and provide valuable suggestions for the game. Now, let's review the FAQ of the meet-up together.


[h3]1. In the recent two seasons, there have been frequent issues of crashes and sudden disconnects. When can these be resolved?[/h3]
Optimization is always the lifeline of a game, and we have received lots of feedback from Warlords concerning improvements, whether it's from community feedback or this current meeting. So, we would like to discuss the issue of game optimization with everyone first.
Through data monitoring and customer feedback, we have indeed observed that the frequency of crashes and unexpected exits in recent seasons has increased compared to before. After internal analysis, we found that the main reasons are as follows:

Over the past few seasons, the development team has been continuously improving the game's graphics and performance. As a result, players may notice increased detail in attire textures, skin and hair materials, and special effects compared to when the game first launched. However, these new features come at a cost, such as higher memory usage, increased CPU calculations, and more complex algorithm logic. When implementing these features, we did not strike the right balance between visual quality and player system requirements. In some new levels, special effects, and attire production, we did not set reasonable asset budgets, causing some players to experience crashes due to insufficient memory or graphics memory after playing the game for a while.

Secondly, some crash issues are caused by corrupted data packets, which often occur after a Steam version update. As the game content increases, the size of the game client also becomes larger, and the probability of this situation occurring also increases.

In addition, we noticed that players with high-end hardware frequently experience crashes. After analyzing the issue, we found that part of the problem is due to some new hardware mechanisms. We did not have enough time to conduct thorough compatibility tests on a few recently released high-end RAM, motherboards, and graphics cards, leading to compatibility issues. For example, overclocked DDR5 memory on certain motherboards may cause crashes.

After analyzing, we've found that the majority of the problems players encounter, such as crashes, freezes, or frame drops, are closely related to game performance optimization. Therefore, we have formed a dedicated optimization team internally, planning to solve these issues [[within the next six months]. The optimization plan is divided into the following stages:

Game asset optimization: We will conduct a thorough scan of the game's art assets, optimizing some excessively used assets, such as highly complex effects, high-resolution textures, models without LOD, etc., in order to meet our set asset budget requirements. This can significantly resolve issues like crashes and frame drops caused by insufficient memory on the GPU.

Engine Algorithm Optimization: We will optimize some algorithms in the engine, such as upgrading the game's memory management mechanism to promptly release unused texture data from the system, thereby reducing the requirements on the graphics card; improving the memory management module, reducing memory fragmentation, and increasing memory usage efficiency; optimizing fabric algorithms to lower CPU workload.

Improve performance standard testing process: We will internally upgrade and refine our performance standard testing process. Before each version is launched, we will conduct a comprehensive performance test for all levels under different hardware configurations, to ensure that the game's performance is within an acceptable range.

Package size (game client) and compatibility issues: In addition to performance-related issues, we will also address compatibility and package size problems. On one hand, we will gradually control the package size by placing some less frequently used assets on the server and downloading them when needed. On the other hand, we will optimize the package integrity verification algorithm and process to ensure that players' downloaded packages are not damaged. The team will purchase new mainstream PC hardware every quarter and give it to the testing team for compatibility testing to ensure the game runs smoothly on these devices.

[h3]2. How will the balance of the battlefield be maintained?[/h3]

With the recent balance adjustments and the addition of systems such as Unit Mastery, we have gradually found a suitable battle rhythm for the battlefield: it's neither Cavalry charges nor Arrow Rain, but rather a focus on ground Advance as the primary pace-setter, allowing various units to have room for performance in the battle rhythm.

Therefore, unit mastery and balance adjustments are crucial to gradually stabilize this ecosystem. This season, we have increased the mastery of many units in the Melee Infantry group, and these units have become important members of the battlefield due to the new combat mechanics brought by the mastery system, forming a diverse ecosystem.

Subsequent plans:
In the short term, we will not add new five-star Unit Mastery, but rather focus on balancing five-star Units. Our goal is to create a battlefield ecosystem centered on five-star Units, allowing other Units to have playable features and opportunities to enter the battle.
For lower star-level Units, we will gradually unlock their Mastery potential, exploring more possibilities in terms of gameplay experience, allowing for a wider variety of battlefield choices.
We understand that many Warlords may not have much time and are aware of the pressure to accumulate military manuals, unlock Mastery Units, and catch up with others. Therefore, you can also pay attention to the upcoming events, which will offer a lot of rewards. This will help everyone progress faster and make it an important part of finding the right development rhythm for maintaining balance and stability in the battlefield.

[h3]3. Anti-cheating Measures[/h3]

Siege matchmaking is one of the core gameplay elements in Conqueror's Blade. We fully understand the negative impact that cheats have on the battlefield environment and everyone's overall gaming experience. For some time now, we have been dedicated to combating the endless surge of cheats through various methods such as self-developed encryption for game data transmission and client protection. However, there are still some that manage to slip through the cracks.
Based on everyone's feedback, we are aware that there are many new types of external plugins in the market, and they continue to be updated constantly, which causes us a great deal of trouble.

To improve the anti-cheating technology and samples, and detect different cheats through various methods, we have deepened our cooperation with NetEase YiDun anti-cheat system this year. By utilizing their comprehensive anti-cheating system and combining it with in-game character behavior data analysis, we constantly monitor and combat any suspicious accounts 24 hours a day.

However, we know that various anti-cheating measures need to be continuously updated to be effective, as cheats are constantly changing. In the meantime, if you encounter any players suspected of cheating in the game, you can report them through their Avatar or the Rating board, or contact us via our customer support system. We will follow up as soon as possible.

[h3]4. Regarding the future update plans for Territory Wars[/h3]

After discussing Siege, let's talk about Territory Wars. Through Territory War, Warlords can forge deep friendships with their comrades while occupying cities in the World Map of Conqueror's Blade. We are delighted to see friendships being made through Territory Wars, but at the same time, we have noticed many issues that cannot be ignored from the feedback given by Warlords, these include:
  • The game has a high learning curve and complex rules.
  • The power development cycle in Territory Wars is long.
  • The cost of unit kit and replenishing units exceeds the rewards
  • Accumulation of resources yields no benefits.

Our primary goal is to involve more players in Territory Wars, and the above-mentioned issues may hinder their enthusiasm for participating. Therefore, these barriers and rewards-related issues are our top priority to address during the optimization of Territory Wars.

Next is the participation rhythm in the Territory War itself. During the fief battles, many players can only wait outside to join the frontline, which results in a lack of fun gaming experience and makes the individual's Territory War experience less interesting. How to make every participant valuable and involved in the war is the second problem we need to solve to improve the overall gaming experience of the Territory War gameplay.

It should be noted that the Territory War is a combination of various gameplay elements, such as the World Map and Siege Battles. Therefore, adjustments to the Territory War require considering many aspects, and the content to be adjusted is extensive. The development cycle will be relatively longer. Although we have a clear plan for the adjustments, it will take some time for them to be officially launched. Meanwhile, we hope that all Warlords can participate and provide more information and ideas.

In addition, we are also considering the possibility of conducting joint research tests for Territory War in the future. After making certain content adjustments, we will invite all Warlords to participate and work together to complete the testing of this large-scale gameplay.
We once again thank all the Warlords for providing us with valuable suggestions regarding the Territory War through meetings and the complaint system.

[h3]5. Will CBL (Conqueror's Blade League) be held again?[/h3]

After eight seasons, the CBL has always been an event where Conqueror's Blade developers and players participate together. It's the biggest stage for players to showcase their tactics and represents the highest level of Conqueror's Blade tactical gameplay. During the CBL, we cheer all cheer for the legendary teams and support those who dare to challenge those. No matter the result, we see everyone's passion for Conqueror's Blade and the CBL. Therefore, we will continue to hold the Conqueror's Blade League and strive to involve more players in the pursuit of the highest battlefield standards.

At the same time, we also hope that apart from the Conqueror's Blade League (CBL), more players and organizations in the community can join us in organizing various community tournaments. Official support includes but is not limited to promotional assistance and reward incentives. For more details, please refer to the upcoming notice.
Finally, as the pinnacle of Conqueror's Blade gameplay, we hope that everyone can participate in sharing tactics and skill so that more Warlords can see and understand the fun in it.
Here's a little sneak peek: the CBL Winter Tournament is expected to open for registration in late October. See you on the battlefield, Warlords!

[h3]6. There are many game modes, but their replayability is low. Will reward acquisition and gameplay design exploration be improved in the future?[/h3]

We have always hoped to bring different gameplay experiences to Warlords through updates in Conqueror's Blade, besides Siege matches, and allow them to earn more rewards and resources during the process. However, after some events were launched, Warlords' feedback on the game modes gradually became negative, with words like "forced" and "pushed" appearing in the comments. These, obviously, do not align with our original intentions.

In the future, we hope to make some changes that will allow warlords to freely manage their gaming time while still obtaining enough resources and enjoyment. Firstly, we will adjust the resource production logic in some game modes, similar to the well-received "different paths, same destination" mechanism in other games. As long as you invest time into the game, regardless of the game mode chosen, you can obtain the resources you want. This way, the freedom to play the game will be increased, and you can play the modes you want while still keeping up with the progress.

In terms of gameplay mode updates, we will also seek breakthroughs and try various directions until we eventually settle on some interesting content. However, this does not mean we will force everyone to spend their precious gaming time on content they do not enjoy.

[h3]7. Plans for updating hero/unit attire and the methods of obtaining these attires[/h3]

We won't make the attire in Conqueror's Blade too exaggerated in terms of the sense of the era, in order not to lose the historical charm of a cold weapon warfare game. Thus, highly technological and modern attire like Cyberpunk is unlikely to appear in Conqueror's Blade.

As everyone's aesthetic appreciation improves, the demand for more sophisticated fashion design increases. We will take on this challenge and you can look forward to next season's seasonal attires to see if our design not only meets the historical requirements but also has a more uncommon aesthetic compared to the previous Conqueror's Blade designs released recently

In the future, we may consider incorporating themes from ancient legends into the game, but these will not give players a sense of being disconnected from the era. We believe that some of the legendary stories and myths from ancient times represent people's expressions of beauty and imagination at that time.

In terms of Attires acquisition, direct purchase and Attire Chest draws continue to be the main ways to obtain attire in the future.

P.S.
The above is the main content mentioned by the developers and warlords during this dev/player meetup. Once again, thank you all for taking the time out of your busy schedules to attend our offline meeting and providing us with a lot of valuable suggestions. Your enthusiasm far exceeded our expectations. Of course, this meeting is just the beginning, and we will hold more online and offline activities in the future, inviting more warlords to join our gatherings in multiple regions.


This FAQ comes to an end. For the next FAQ, we will seriously consider the opinions of Warlords in the comment section. See you there!

Join the Order. Learn more on August 31!

Developer FAQ


Dear Warlords, the last developer Q&A session received many positive reviews. This time, we have collected 11 commonly asked questions from the complaint system and community feedback and invited relevant developers to answer them:

1. [Champion Trove Limited-time Event] The Champion Trove has already won two matches, accumulating two stars. Why were both stars deducted after losing one match?
The star accumulation rule for the Champion Trove gameplay is as follows: Consecutive wins in battles add up stars, but any single loss will reset all accumulated stars to zero (loss means losing everything~). At the same time, opening a treasure chest will also clear all obtained stars. Warlords can use Protection Tickets to avoid losing stars when they open a chest. Protection Tickets can be used during the deployment phase and will protect your stars even if the battle is lost (and they won't be consumed if you win~). Protection Tickets can be obtained from the Champion Trove rewards, event mails, and in-game store purchases.

2. [Champion Trove Limited-time Event] Warlods could have won Champion Trove, but due to disconnection/crash issues, they didn’t, it's so frustrating!

At present, if Warlords encounter Champion Trove disconnections, game crashes, star deductions or point deductions issues, you can report and get it rectified through the in-game customer service system. We plan to optimize the system settings in the future so that disconnections will no longer affect the battle result's judgment. Of course, losing a player in the battlefield can put the team at a great disadvantage, so it is recommended to fix the client and check the network connection before matching. PS: We recently optimized our network connection. Users from mainland China can try connecting to the game without a VPN accelerator.

3, [Champion Trove Limited-time Event]: I got two stars in the Champion Trove on Sunday, why were the stars reset to zero on Monday?
The rewards distribution for the Champion Trove occurs every Monday at midnight. After that, the stars will reset to zero. Therefore, it is important to redeem the chests before the deadline. However, we will also improve the settlement-related rules and notifications in the future so that everyone can better understand the rules.

4. [Champion Trove Limited-time Event]: The daily opening time for the Champion Trove is too short, leaving insufficient time to collect all the rewards!
We are honored by the Warlords' love for the Champion Trove. After the next Champion Trove event starts, the daily opening hours will be extended to 12:00 - 24:00 (Join the Champion Trove with your brothers~).

5. I used a Golden Army Warrant Double Drop Card in Latent Potential, but eventually obtained 11 books. Shouldn't the double drop amount be a multiple of 2?
The original reward mechanism for using the item involved the random drop of a sum of two reward quantities, not a single drop reward quantity multiplied by 2. Therefore, the final reward may be either odd or even. The item has since been renamed to "One-Match Extra Latent Potential Drops" to avoid confusion. The Latent Potential Extra Drop Card can be obtained after purchasing a Golden Order and completing the Initial Victory task.

6. Why do units sometimes not deal damage during their attacks, such as the Ironcap Scouts' Charge and the Halberdier Sergeants' Stand Firm?
After discussion with designers, the current mechanism of the relevant Units is functioning well. Designer’s Info: The weaker mechanisms of the related Units will be optimized in later versions. It is recommended for Warlords to regularly pay attention to game maintenance Notices to understand the details of Unit balance adjustments.

7. Previously, Uncommon Infantry Manuals could be exchanged for Rare Infantry Manuals in the O-key interface. Why can't they be exchanged now?
The feature to exchange Uncommon Infantry books for Rare Infantry books is currently being optimized. We will reopen the exchange function as soon as the optimization is complete. "Hidden feature": For now, Warlords can visit the units’ Mastery node upgrade panel and click the "+" button on the right to select lower-level Infantry books for exchange.

8. Why are the tasks of the newly purchased military order, the quest First Victory is already marked as completed, and I cannot claim the corresponding rewards?
Confirmed, this is a bug issue, and the bug has now been fixed. If Warlords have encountered the same problem before, they can report it to customer service for verification and correction through the in-game customer service system in a timely manner.

9. Why is there no sound from my microphone during the game, my teammates can't hear me, or the microphone is not detected, causing me to be unable to use the voice function normally?
Confirmed, this was a BUG issue. The BUG causing the built-in voice function in CC to malfunction has now been fixed, and Warlords can use the voice function normally. If anyone still encounters voice problems, please report them to customer service through the in-game support system for resolution.

10. The hero's control over the Chain Dart & Scimitar is too strong, making it difficult to deal with in the battlefield!
Control is the characteristic of Chain Dart & Scimitar heroes, and currently, their Skill mechanics are in line with their designed characteristics, so there are no plans to adjust their Skill mechanics in the short term. However, in the optimization of future balance updates, the developers will add countermeasures for Control Skills for some classes to improve the competitive gameplay in hero battles.

11. The Yanyuedao Cavalry's instant-kill ability is too strong, making it difficult to deal with them in the battlefield!
Previously on June 29th, we improved the balance of Yanyuedao Cavalry during maintenance for our game version. "Important Information": Yanyuedao Cavalry is expected to undergo further balance adjustments and optimizations in the new season. Stay tuned.

We would like to once again express our gratitude for your suggestions and feedback. We will continue to update the Q&A thread to bring you Warlords the latest news from our developers.
If you have more suggestions or questions, you can contact us in-game.
[ESC] - [Submit Issue]
Or visit the link: www.conquerorsblade.com/sc/
Give us your feedback. At the same time, we will also strive tirelessly to bring more and more interesting game content to everyone!

Sengoku Season server Transfer Info

The Sengoku Season is nearing its resolve, and a new season is about to be born. Warlords from Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge, and Espada Forest servers have an opportunity to transfer their characters to other servers.

•Server Transfer Time:
1. The transfer service for this season is expected to open for registration after maintenance on August 24, 2023, and will end registration at 23:59 (UTC+8) on September 10, 2023.

2. Character transfer will take place during the maintenance period of the new season.

•Server Scope
Players may transfer between the Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge, and Espada Forest servers.

•Transfer Cost
It will cost 600 Sovereigns to transfer between servers.

•Transfer Restrictions
1. There will be a limit on the number of characters that can be transferred to and from the various servers, after which server transfers will no longer be available:
2. Players may transfer without restrictions between the Lotus Ash Sea, Dragonrise Island, Jaderock Creek, Sandstorm Gorge and Espada Forest servers.

•Transfer Quotas
Lotus Ash Sea to Dragonrise Island: 400.
Lotus Ash Sea to Jaderock Creek: 400.
Lotus Ash Sea to Espada Forest: 240.
Lotus Ash Sea to Sandstorm Gorge: 160.
Dragonrise Island to Lotus Ash Sea: 400.
Dragonrise Island to Jaderock Creek: 400.
Dragonrise Island to Espada Forest: 240.
Dragonrise Island to Sandstorm Gorge: 160.
Jaderock Creek to Lotus Ash Sea: 300.
Jaderock Creek to Dragonrise Island: 300.
Jaderock Creek to Espada Forest: 160.
Jaderock Creek to Sandstorm Gorge: 100.
Espada Forest to Lotus Ash Sea: 160.
Espada Forest to Dragonrise Island: 160.
Espada Forest to Jaderock Creek: 160.
Espada Forest to Sandstorm Gorge: 100.
Sandstorm Gorge to Lotus Ash Sea: 100.
Sandstorm Gorge to Dragonrise Island: 100.
Sandstorm Gorge to Jaderock Creek: 100.
Sandstorm Gorge to Espada Forest: 100.

Each server has a limited number of spots for server transfers; therefore, once the spots are full, you will not be able to register for a transfer. If you, the Warlord, need to change servers, please register as soon as possible.

How to Transfer:
Input: Select the character you want to transfer servers with and enter the game. Open the System Menu (ESC) and choose Account Service - Character Transfer to access the server transfer interface. Choose your desired destination server and click Confirm Transfer. At this point, the system will deduct a certain amount of Sovereigns as a transfer fee, and your character will enter a "Transfer Application" waiting status. Once the new Season maintenance is completed, we will transfer your account to the target server.

Important:
1. After submitting a server transfer application, you can cancel the application before 23:59 on September 10 (UTC+8). After canceling the application, the system will refund the transfer fee (for this event only). Also, you cannot apply for the transfer service again within 24 hours.

2. Characters pending transfer cannot be deleted. Should the character transfer not succeed, the cost will be returned to you.

3.You must leave your house (Imperial Restorationists or Free House) when requesting a server transfer. You may not join a new house while your server transfer is pending.

4. You can still play on your character as per usual while a transfer is pending.

5. Upon successful server transfer, the character's friends list and blacklist will be cleared. Upon logging in to the new server, you will once again have to choose a region.

6. The following items and resources may be brought during the transfer:
1) Only items and resources in your Inventory, Supply Dump, Wagon, and Resource Piles will be brought.
2) Items and resources already listed with the Auctioneers cannot be brought. Be sure to retrieve all of these before transferring servers so as not to lose anything.
3) Mail and their attachments will be transferred to the new server.

7. Duplicate Names:
Should a character with the same name as yours exist on the server you transfer to, a string of digits will be added to your name.
On the day of the server transfer we will then issue you a New Identity Document x1.

8. Extra Info:
A character may be unable to log in to the target server if that server has login restrictions. Please ensure that you can log in to a server before transferring a character.

August 24 Update Log Notice

Greetings, Warlords!
We will be performing maintenance from 12:30 to 15:30 (UTC+8) on August 24th, Beijing time. The maintenance is expected to last for 3 hours. After the maintenance, Warlords will receive 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation. Please arrange your gaming time accordingly.
The update will contain the following:

[h3]I. EVENT NOTICES[/h3]
1. New items are added to the Honor Shop, and a new Unit joins the battlefield.
New introduction added to the Store:
The Honor Shop now has [Matchlock Ashigaru Tokens] available for purchase. Spend 20,000 Honor to unlock and redeem the unit.

2, Warfare Pack Season Challenges rotation.
Info:
The [Wrath of the Nomads] and [Soldiers of Fortune] Challenge Packs will be taken off the shelves from the Store - Warfare Packs, and the [Blood of the Empire] and [Expedition] packs will become available.
Time:
After maintenance on August 24th until maintenance on September 7th.

3. Enjoy pre-season benefits as disassembling Doctrines will be temporarily free during the new Season warm-up!
Content:
Removing doctrines won't cost any Doctrine Water during the event, enabling you to try out a variety of setups with ease.
Time:
From August 26th 0:00 (UTC+8) to August 27th 24:00 (UTC+8)

[h3]II. Character Server Transfers[/h3]

1. [Sengoku] Season server transfer begins.
Server Transfer Introduction:
You can apply for a server transfer through the [ESC] menu. After applying, your character will be transferred to the target server once the new season's maintenance is over.
For more details, please refer to [Notice] - [Server Transfer Instructions] or find the information on the server transfer page.
Time:
After maintenance on August 24, 2023, until 23:59 on September 10, 2023

[h3]III. BUG FIXES & IMPROVEMENTS[/h3]
1. Fixed the issue where the damage increase effect of [Martial Title - The Stalwart Doctrine] would be triggered multiple times and the health recovery effect would be delayed. Also optimized the special effect display rules for each effect trigger.
2. The graphics rendering performance of environments is optimized.
3. The cloak of the Onibi·Heaven's Mandate attire has been optimized, reducing the chance of clipping issues.
4. Fixed the issue of incorrect NPC voice-overs in certain scenes.
5. Fixed the issue where Empire Coins could not be redirected to the Empire's Treasury.