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Mar 23 Balance Change Preview

[h3]Imperial Spear Guards[/h3]
Being the unit with the largest shields in the game, they're tasked with the momentous task of defending both allied units and heroes. However, their [Cover Commander] skill doesn't grant enough protection in the current meta.
We're increasing their attack damage during [Cover Commander] by 30% and heroes within the effective range will take 24% reduced damage from enemy units.

[h3]Sword & Shield Infantry[/h3]
Based on community feedback and statistics, we've seen that sword & shield infantry are currently underpowered, especially when pitted against polearm units with brace. We'll be making changes to how the three following units fare against the [Brace] and [Stand Firm] skills this time around to make them more viable.

[h3]Men-at-Arms[/h3]
[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 38% more damage against units in [Brace] and [Stand Firm].
Improved the AI's pathing logic of [Cover Commander] so that they attack enemies near the hero and avoid narrow terrain.

[h3]Palace Guards[/h3]
[Shield Rush] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 33% more damage against units in [Brace] and [Stand Firm].

[h3]Banner Guards[/h3]
[Charge] is now better at blocking [Brace] and [Stand Firm] attacks and now deals 21% more damage against units in [Brace] and [Stand Firm].

March 16 Balance Changes

Based on recent feedback and online data observation, we plan to make balance adjustments to the Symmachean Stalwarts, Dagger-Axe Lancers, and Chevaliers in the Mar 16 update.

[h3]Symmachean Stalwarts[/h3]
Removed the 12% extra damage bonus of [Brace]. The damage reduction effect and HP recovering effect upon successful block remained unchanged.

[h3]Dagger-Axe Lancers[/h3]
Reduced [Rally to Me]’s damage by 4.5%, and armor penetration by 10% when counter-attacking. The charge damage remained unchanged.

[h3]Chevaliers[/h3]
Reduce the average number of arrows fired by the Demesne Arbalists and Demesne Crossbowmen when using [Glory Charge] and [Lance Thrust].
When the Demesne Arbalists or Demesne Crossbowmen are not equipped with the Double Shot doctrine:
[Glory Charge]: 1 arrow per round (same as before adjustment).
[Lance Thrust]: Chance to shoot 1-2 arrows per round. The average number of arrows is reduced from 2 to 1.7.
When the Demesne Arbalists or Demesne Crossbowmen are equipped with the Double Shot doctrine:
[Glory Charge]: Chance to shoot 1-2 arrows per round. The average number of arrows is reduced from 2 to 1.7.
[Lance Thrust]: Chance to shoot 1-3 arrows per round. The average number of arrows is reduced from 3 to 2.5.
As always, we are committed to providing a better gaming experience for you in Eternal and beyond. If you have any questions or suggestions regarding these adjustments or any other issues in-game, please contact us. Your feedback is much appreciated!

March 16th Update - Server Downtime



Hello warlords,

We will update the game during our maintenance on March 9th, which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

Check out the full Patch Notes and join in the discussion on our Discord.

For most recent hotfixes see here.

[Eternal] House-Legion League Signups

Many a warrior has fought in war throughout history yet only the mightiest are remembered.
[h2]Warlords, the signups for the House-Legion League begin on Mar 16. [/h2]
Read on to find out more:

[h2]Signups Time:[/h2]
March 16, 14:00 through Mar 30, 14:00 (UTC+8)

[h2]How to Sign Up[/h2]
Press [F7] - [Tournament Sign Up] in-game Or visit: https://cbl.conquerorsblade.com/

Discord: https://discord.gg/P5GD95VgJW

[h2]Applicable Servers[/h2]
LA/DI/JC/SG/Great Vanguard

[h2]Requirements[/h2]
All members of a squad MUST be from the same house/cohort and none of the participants may leave said house/cohort until after the tournament. A house that changes its name during the tournament will be disqualified.

[h2]Equipment Rules[/h2]
Participants can use any hero, unit, artillery, doctrine and rune they have unlocked on their account on the live servers.
Artillery Restrictions
- Siege Battles
Each player on the attacking side may bring and deploy 3 pieces of artillery (any rarity).
Each player on the defending side may bring and deploy 2 pieces of artillery (any rarity).
- Field Battles
Players from both the attacking and defending side may bring and deploy 3 pieces of artillery (any rarity)

[h2]Tournament Rewards[/h2]
- Scoring Phase
Signup Complete & Qualified
New Identity x2

Participation Rewards (No more than 1 forfeited match)
Eternal: House-Legion League Frame (90 Days) x1
Treatise x5
Random Epic Artillery Chest x5

Stacking Rewards
Each Best of 3 win nets all squad members Sovereign x200 and Treatise x1.

- Finals Rewards

Champion
Eternal: House-Legion League Champion Doctrine x1
Eternal: House-Legion League Champion Title x1
Eternal: House-Legion League Champion Frame x1
Pure Spirit x3
Sovereign x7,000
Artificer's Stone x200
Random Epic Artillery Chest x20
Treatise x50

Runner Up
Eternal: House-Legion League Runner Up Title x1
Pure Spirit x2
Sovereign x3,000
Artificer's Stone x100
Treatise x20

Third Place
Eternal: House-Legion League Third Place Title x1
Pure Spirit x1
Sovereign x1,000
Artificer's Stone x50
Treatise x10

Access
Log in to Live Server -> Sheriff -> Practice Field

[h2]Ruleset[/h2]
[h3]Stage 1[/h3]
Single Elimination Scoring Phase: All squads in a group will fight each other squad in that group once. Participating squads will be divided into two groups. Lots will be drawn to decide on groups.
Games will be played as Best of 3. The first 2 matches will be played as Siege Battles (on the same map) with the squads changing sides for the second match. Should the two squads be tied after these 2 matches a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one squad wins.

[h3]Stage 2[/h3]
Finals: Contend for 1st, 2nd and 3rd place.
Games will be played as Best of 5. 4 matches will be played as Siege Battles with the squads switching sides after each match. Should the score be 2:2 after these 4 matches, a Field Battle will be played. Should that match also end in a tie, more extra matches will be played on the same Field Battle map until one squad wins.

Map Pool
- Scoring Phase: White Elk Fort, Linwu Fortress, Kurak Castle, Grassland Assault (Extra Match)
- Finals: White Elk Fort, Linwu Fortress, Kurak Castle, Hidden City, Grassland Assault (Extra Match)

Map/Unit Ban & Pick
The two squads randomize numbers to decide on the ban & pick order, with the squad getting the bigger number starting as the attacker.

- Scoring Phase (No Ban & Pick)
Map Selection Time: We will issue a link for map selection at 18:00 (UTC+8) the day before the match. You can choose maps between 18:00-18:30 (UTC+8). We will notify related parties regarding the exact time of map selections. Any squad that is three or more minutes late is seen to have waived their rights to select a map.

- Finals (Map/Unit Ban & Pick)
There will be two rounds of banning and picking. Squads cannot attack on the same map twice. The last round's banning and picking results will also apply to any extra matches.
Ban & Pick Time: To be notified by the tournament host.

Naming Conventions
Squad Name: Choose a squad name containing between 4-32 English characters.
Squad Abbreviation: Choose a squad abbreviation of no more than 4 English characters.
Player Name: [Squad Abbreviation_Nickname] (i.e., CBL_123)

[h2]Eternal: House-Legion League Rules
[/h2]
https://www.conquerorsblade.com/news/890/

You can read about the tournament rules here: Eternal: House-Legion League Rules
Reach out to lunarshark#2865 (Discord) should you have any questions whatsoever.






COMING SOON