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Major Modification: About the Future of Conqueror's Blade

[h2]>[KH] New Territory War Rules Postponed, Embarking on a Long Journey of Collaborative Exploration
Since the release of the new rules for the "Khan of Heaven" (POROS) Territory War, we've received a plethora of suggestions and feedback from generals. Many generals even spontaneously rallied friends to create characters on the new server upon seeing the major rule changes, preparing to delve into new territory war tactics.

However, through continued communication with generals, we've come to realize that the new territory war is a long and arduous journey of exploration. On one hand, the new territory war rules should be planned and launched collaboratively by the development team and the generals. On the other hand, the new territory war represents a fundamental transformation of the existing Conqueror’s Blade territory war gameplay, inevitably bringing numerous risks, pitfalls, and version instability.

After careful consideration and thorough discussions, we've decided not to introduce the new territory war rules upon the launch of the new server.

We understand that this decision may disappoint some generals, but we believe it's necessary to ensure the quality and stability of the game. At the same time, we'll provide corresponding compensation for players who have completed character pre-creation on the new server.

New Server - Khan of Heaven (POROS)

  • Generals who successfully pre-create characters on the new server will receive: Treatises
  • 10, 10-Battle Unit XP Card*1, and 10-Battle Hero XP Card
  • 1 upon the server's opening.
  • A new 14-day sign-in event will be introduced on the new server, offering various rare items such as Treatises, Pay Off Vouchers, Rare Hero Schematic, Epic Artillery Selection Box, and Unit Medal.
  • Generals who purchase the "Dragonrise" Season Pass on the new server from March 28th after maintenance ~ April 11th before maintenance, will receive an additional 680 Sovereigns after the April 11th maintenance, making the Season Pass effectively free.
  • In addition to the new server, generals who create characters and reach level 20 before the maintenance on March 27th on the official servers will receive Ancient Battlefield Scrolls
  • 10.
We believe that the new territory war rules should be developed and tested collaboratively by all generals and should be validated through a testing server before implementation. Therefore, we have decided to establish a dedicated testing server and invite all players to join and participate in the development of the new territory war.

This testing server will last for more than two weeks, and generals can participate without Pay or Grind elements. They can directly engage in sieges and field battles, practice military strategies, and provide feedback on the new rules (including season reset settings and family rules adjustments).

Invitations to participate in this testing will be sent out selectively. Additionally, as a token of gratitude for their support for the new server, all generals who participated in character pre-creation on the [Khan of Heaven] server will receive priority invitations.

[h2]> Future of Conqueror’s Blade: Preparatory Servers and Official Servers[/h2]

Starting from the EX-server, we have validated our design considerations for the novice server through the new world and family rule models. Next, building upon the foundation of the official server, we have introduced the concept of preparatory servers. Preparatory servers are divided into Growth Servers and Novice Servers. In the future, we will consistently open novice servers at the beginning of each season.



The Novice Server serves as a novice village, where new generals will receive two preparatory seasons. New generals can grow without pressure in the Novice Server, familiarize themselves with the features of Conqueror’s Blade and the game environment, and amidst the tumult, grow into formidable Warlords.

During the first preparatory season, the Novice Server will not open rankings. Besides event gameplay, Novice Server and Growth Server matchmaking will be interconnected.
After the first preparatory season ends, the Novice Server will advance to become the Growth Server. Users in the Growth Server can freely choose to match with the official server or continue battling against Novice Server players, while also opening rankings.

For example:
Currently, the Excalibur server has officially completed its first season and has become a Growth Server. In the future, we will undergo a period of feature development, allowing generals on the Excalibur server to freely choose their matchmaking preferences. For example, they can continue matching with Novice Server players or challenge players on the official server.

Following the end of the second preparatory season, the Growth Server will officially enter or merge into the official server system. The lineage of future server types will be as follows:



[h2]> Wish generals always have new challengers and comrades worth fighting alongside.[/h2]

Of course, for the official servers that are currently operating, we will also integrate the new territory war rules and the operational experience from the Novice Server to introduce even bolder optimizations and adjustments in the upcoming seasons!!

Through the optimization of server architecture, we aim to ensure that generals always have new challengers and comrades worth fighting alongside. Fight, grow, and strategize to your heart's content!

March 28th Update Log


[h2]Greetings, Warlords! [/h2]

We will carry out a regular maintenance from 12:30 to 15:30 (UTC+8) on March 28 Beijing time. The maintenance is expected to last for 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.
The scheduled maintenance for next Thursday will be moved up to April 3rd from 12:30 to 15:30 (UTC+8). Please be advised, warlords

The update will contain the following:

[h2]I. EVENT [/h2]

[h3]Want to try out a hug from the macho man? Time-limited event Hammer Brawl now on![/h3]

Entrance:

Battle - Event - Hammer Brawl

[h3]Event Info:[/h3]

Map:
Navy Shipyard

Victory Conditions:
  • Points are awarded for each enemy character killed or fallen. The first side to reach 60 points wins.
Points Calculation:
  • Causing an enemy character to fall and die, Points awarded = enemy character’s Kill strike + 1.
  • If the enemy falls on their own, our team gains points, but no character gets the kill record.
Kill Strike Mechanism:
  • Kill Strike increase stamina recovery rate. When the kill strike reaches 1, 2, 3 people, stamina recovery rate is increased by 10%, 15%, and 20% respectively. The limit of bonus stamina recovery rate is set to 20%.
Rewards:
  • Participate once in Hammer Brawl - Uncommon Scrolls of Mastery* 10
  • Kill 20 players in Hammer Brawl - Vault Keys* 5
  • Achieve two victories in the Hammer Brawl – Treatise* 1
Time:
  • March 28th after maintenance ~ April 3rd before maintenance.
  • The event's opening time is available in the in-game [J] - Event.


[h2]2. System Optimization & Adjustment[/h2]

[h3]1. Newcomer Update[/h3]
  • The campaign of Sparrow Pass has been optimized.
  • Improved the performance of certain aspects in the early stages for newcomers.


[h3]2. Unit Changes[/h3]

Adjustments and optimizations have been made to three-star units for the upcoming season, as follows:
  • Fix the issue where “Sudden Storm” could not target enemies properly on terrain with height differences
  • Added a mechanism and damage dealt to “Sudden Storm" reduce its cooldown time upon killing enemies

Changes have been made to the effects of " Unit Losses in the World " and "Unit Resupply Cost" for some units

Serfs
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Gathering Amount".
Tenant Farmers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Gathering Amount".
Woodcutters
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battles damage, Increase Gathering Amount ".
Village Watchmen
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Sword Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Demesne Pikemen
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Javelin Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Pike Militia
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increased Field Battle Damage, Reduced Food Consumption".
Demesne Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo "
Ironcap Arquebusiers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo"
Coutiliers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Charge Damage, Increase Health" effect.
Ironcap Scout Cavalry
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Reduce Food Consumption".
Selemchid Cavalry
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase movement speed".
Vanguard Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Ammo, Increase Health".
Incendiary Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Siege Battle Damage, Increase Ammo" effect.
Namkhan Archers
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Field Battle Damage, Increase Health" effect.
Prefecture Guards
  • The node of " Decrease Unit Losses in the World, Unit Resupply Cost " changed to "Increase Slashing Defense, Blunt Defense".


[h3]3. Ragdoll Physics[/h3]
You can turn on effect by [ESC -> Graphics -> Graphics Settings -> Ragdoll System].



[h3]4. Unit Interface UI Adjustment[/h3]
  • The unit's injury recovery interface has been moved to the "Unit Details" page and can now be found next to the "Equipment Replenishment" button.


[h2]III. Bug Fixes & Improvements[/h2]

1. Fixed the issue where unusable items could be purchased from the Smuggler NPC. After the maintenance, the items will be retrieved, and all spent Honor will be returned.

2. Fixed the issue of the effect of Bo-Shurikens of [Dual Blades].

3. Fixed the issue of incorrect node display for the [Assault Training] of the [Hashashins].

4. Fixed the issue where the left supply point for the attacking side in Bailu was not functioning properly.

5. Fixed the issue where units could not be controlled after using the siege engines under certain circumstances.

6. Fixed the issue of the anomalous display of the opening time form different regions.

7. Fixed the issue of UI offset after joining the Imperial Restorationists.

8. Fixed the issue of some ground textures in Daicheng.

9. Fixed the issue of the Pay Off Voucher occasionally not working.

10. The [Skills] page for character specialization has been optimized.

11. Optimized closing pages on certain screens, you can now directly close them by clicking the 【X】 icon in the top right corner of the interface.

12, The Gift code redeem page is transferred to [ESC].

13. The Border Fort·Preparation has been added to the Combat Arena.

[Dragonrise] Season Character Pre-Creation for New Server Time Change Notice

[h5]Dear Warlords,

Due to the large number of pre-created characters and the need for server data testing, the deadline for character pre-creation for the "Khan of Heaven" new server, scheduled to open in the "Dragonrise" season, has been changed from the original time of March 28, 2024, 15:30 to March 27, 2024, 12: 00(UTC+8)

Thank you for your support and enthusiasm to Conqueror’s Blade[/h5]

Brand-New "Tang" Season, New Servers, New Rules! Dragonrise, You Are Destiny!!!

[h2]I. "Tang" Season features new server, new World Rules, new matchmaking, and a new Economic System![/h2]

[h3]1. Brand New Server, Gifts For Early Reservations. It's A New Attempt, But Not Just For The Present![/h3]

  • In the brand new "Dragonrise" Season, we are set to launch a brand new servers: Steam Poros - [Khan of Heaven]. Across these servers, adjustments will be made to various game systems, each modification is aimed to bring a fresh gaming ecosystem and experience, we are very looking forward to the arrival of all Warlords!

  • Pre-Creation Treatise ceaselessly! Pre-Creation for new server will be available from 12:00 March 22, 2024 to 15:29 March 28, 2024, Warlords who completed pre-creation process will receive Treatise x10, Ten-Battle Unit XP Card x1, Ten-Battle Hero XP Cardx1 after the server opens at 15:30 on March 28.


[h3]2. There Are No Kit Costs For Siege Battle, I'll Pay For Your Bill![/h3]

  • The new server will remove the unit's kit system, meaning that in Siege Battle, damaged or missing unit kits will no longer exist. Over the course of 365 days, the satisfaction of having intact kits every day will be invaluable.

  • The Open World will adopt a new Reserve Unit System, which only takes effect in the Open World. Reserve unit can be resupplied through the corresponding Kit. When the number of Kit become to 0, the Unit is unable to enter battle in the Open World (this does not affect the Matchmaking).


[h3]3. Updated Trade & Economic Systems![/h3]

  • A new Resources Market is added, Warlord can sell the excessive resources or purchase desired resources through the market. The resource’s price will fluctuate according to the trading conditions across the server. Whether it's a buyer's market or a seller's market, it's all up to the market!

  • Bronze Coins can be utilized to acquire specific resources and kits for 1-3 star Units, while Silver Coins offer a broader range of options. With Silver Coins, one can not only obtain items available with Bronze Coins but also procure limited quantities of Treatise, as well as Epic and Legendary Siege Engines & Artillery. Furthermore, Silver Coins enable the purchase of kits for 4 and 5 star Units, along with other crucial strategic materials.


[h3]4. War Sustains War, Conquer Territories. The All-New Open World Plundering Mechanism Is Now Online![/h3]

  • Basic Resources obtained from plundering, including Siege Engines & Artillery Materials, will have binding Types.

  • In the Open World, defeating other player units has a chance to seize unit equipment. The acquired unit’s kit will be distributed based on the ratio of binding and non-binding unit’s kit.

  • In the Open World map, both allied and enemy forces will drop kits due to battle losses. Both sides can pick up the dropped kits from the map using their characters

  • The plunder settlement mechanism will be adjusted.


5. Enhancement Of Fief System, More Rewards For Fief Upgrade!

  • Every Monday, maintenance of fief does not require construction materials and does not affect Prosperity. Now it is modified to consume construction materials to increase Prosperity. The Prosperity affects the rise and fall of the base.

  • Promoting your Fief boosts its daily Economy. As the Fief level increases, so do the rewards from the Economy.

  • Upgrading your Fief increases the frequency of collection times for both the Occupying House and the Alliance.



[h3]6. A Overhaul Of The Open World Gameplay, More Rewards, Intense Contest![/h3]

  • The collectible items found in the Open World, such as the Abandoned Camp, Derelict Hut, and others, will vary according to their respective regions.

  • Upon defeating Robbers and Bandits in the Open World, you will receive Bronze Coins and have the opportunity to obtain either [Epic Artillery Crafting Schematics] or [Legendary Artillery Crafting Schematics].

  • After clearing the rebel camp, players will have a chance to obtain limited non-bound epic and legendary artillery schematics for the entire server. However, a contest for entry qualification will be added, and only the victors can enjoy the final rewards.

  • Gathering in the Open World is free!


[h3]7. The House Is My "Home", I Am For The House, The House Is For Me![/h3]

  • A new House Depository system has been added, allowing players to donate kit and siege engines. Donated resources cannot be sold, but the House can allow members to use them directly by setting permissions.

  • While completing house tasks, not only the house will gain house XP, but individuals will also earn Open World gathering XP.


[h2]II. Experience True 'Seasonal' Warfare In Our New Season!![/h2]

[h3]1. Strategic Resources Are Reset Every Season, Making Each New Season a Fresh Experience![/h3]

  • The System Shop reclaims all Basic Resources, Special Resources, Processed Resources, Rebel’s drops, and Kits at their corresponding prices. Bonded resources are reclaimed for Bronze Coins, while unbonded resources are reclaimed for Silver Coins. Bronze Coins and Silver Coins obtained from reclamation come with an acquisition limit.

  • The top 5 valuable Siege Engines & Artillery will be retained, and the rest of the Artillery will be reclaimed at the corresponding prices set by System store. bonded Siege Engines & Artillery are reclaimed for Bronze Coins, while unbound Siege Engines & Artillery are reclaimed for Silver Coins. Bronze Coins and Silver Coins obtained from reclamation come with an acquisition limit.


[h3]2. More Unique Ecosystem, More Balanced Matchmaking![/h3]

  • In order to better adapt to the ecosystem of the new server, [Khan of Heaven] server will serve as pioneers for adjustments to all basic systems. This includes ' Standard Battles' and various event-based matchmaking activities, which will only take place between these two new servers.".

  • [Khan of Heaven] servers will NOT host Ranked Battles in this season.


[h2]III. Conclusion[/h2]

Regarding the "season reset" setting, we have deliberated extensively. We aim to provide a relatively equal starting point for the vast majority of players after each season change, whether they are newcomers or veterans. We hope to create a relatively fair gaming environment for everyone at the beginning of each new season. Additionally, for our loyal supporters, any unused strategic resources will be converted into a certain amount of Bronze Coins and Silver Coins for use in the new season.

This change is also a new attempt for us, and there may be many uncertainties and differing opinions. However, we hope that this change will bring a new ecosystem and a better gaming experience for our players. We will continue to strive towards this goal.

Regarding the future plans for the new server, we have considered possibilities such as merging servers or allowing transfers to other servers. Specific information will be announced in subsequent official announcements.

As for the old server, we will consider whether to promote the updates we made on the new server to other servers, especially the dramatic changes in the Territory War, we hope to synchronize on all servers as soon as possible. We hope that all our players can give us more suggestions and valuable comments! We hope that both new and veteran players can enjoy the game after this season maintenance!

Community Events | Dragonrise: CARVE YOUR LEGACY! Let’s Get Ready for Battles!

[h3]Prepare to CARVE YOUR LEGACY in the upcoming season of Conqueror's Blade: Dragonrise!

To aid you in your campaign, we've lined up a series of exciting community events with a bounty of battle-ready rewards awaiting you![/h3]

Over the next four weeks, we'll be unveiling one community event per week on a designated Discord channel. All Warlords are invited to join us as we carve our legacies together!

  • [h3]Week 1 - Event #1: Dragonrise Season Guide[/h3]

[h5]Warlords, with the influx of new players joining our community, we're calling on you to share your expertise and insights on the upcoming Dragonrise season. Whether it's beginner's guidance, tips on season units, or resource acquisition strategies, your exclusive knowledge will help newcomers and seasoned veterans alike navigate the new content.
Stay tuned for more details in the first week of the season![/h5]

  • [h4]Week 2 - Event #2: Mysterious Gameplay, Hunt with Officials[/h4]

[h5]Embark on a time-limited event where official members and invited players team up for a mysterious mission. Hunt down the mysterious squad in-game and claim exclusive community rewards!
More details will be revealed in the second week of the season.[/h5]

  • [h4]Week 3 - Event #3: Server-wide Showdown[/h4]

[h5]Unite for the glory of your server! Engage in designated gameplay modes and lead your server to victory.
Details will be announced in the third week of the season.[/h5]

  • [h4]Week 4 - Event #4: Destiny, Share Your Glory[/h4]

[h5]As the Dragonrise season unfolds, we want to hear about your standout moments. Share your unique Dragonrise experiences through pictures or videos and ensure your glory is immortalized in the community.
Look out for more details in the fourth week of the season.[/h5]

The Dragonrise season of Conqueror's Blade has begun, and a thrilling lineup of community events awaits you! ARE YOU READY?