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Valiant Warriors Riding Warhorses, Heading for the East.

Ancient Legends in the Shadow of the Pillar

The Purity of Celestial White

May 30 Update Log

[h3]Greetings, Warlords![/h3]

We will be undergoing maintenance updates from 12:30 to 15:30 (UTC+8) on May 30th, Beijing time. The estimated maintenance time is 3 hours. After the maintenance, we will distribute 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation. Please plan your gaming time accordingly.


The update will contain the following:

[h2]I. EVENT NOTICES[/h2]

[h3]New map for [Siege Battle] - Haojing[/h3]

Event Info:
  • The brand-new PVP map "Haojing" is now available. "Haojing" will enter the "Siege Battle" matchmaking pool, and all warlords can play it by participating in the "Siege Battle".
  • The probability of matching the "Haojing" map will be significantly increased in the first two weeks of its availability.

[h3]Welfare to army, time-limited free doctrine removal![/h3]

Event Info:
  • During the event, removing any doctrine will not consume Doctrine Water. We hope our warlords can enjoy the experience of mix and match.
Time:
  • June 1st, 0:00 ~ June 2nd, 23:59 (UTC+8)

[h3][Qian's Emperor's Attire]: Reward for "Haojing" Open World settlement[/h3]

Costume Introduction:



The throne of the emperor and the final glory is within reach, Warlords!! Let us launch the final charge!

Attire Acquisition:

To obtain the [Qian's Emperor's Attire], you will need to occupy [Haojing] and earn the title of [Hegemon] or [Monarch].

Requirement to unlock title [Hegemon] in this season's Territory Wars:
  • Leading the alliance to occupy [Anliang];
  • The total influence of alliance reaches 8000;
  • The Warlord is the leader of the ruler in the alliance.

Requirement to unlock title [Monarch] in this season's Territory Wars:
  • Leading the alliance to occupy [Haojing];
  • T The influence of alliance reaches 5000 in [Longting] region;
  • The Warlord is the leader of the ruler in the alliance.


[h2]II. Adjustments and Optimizations[/h2]

[h3]Season Settlement Notice[/h3]

Season Settlement:
  • "Dragonrise" season is coming to an end, and the season settlement will take place after the maintenance on June 6th.
  • To ensure the progression of the season settlement, the final "Territorial War" that will affect the season settlement is scheduled to occur on Saturday, June 1st. Following this, on June 4th, the "Territorial War" will be replaced by the "Military Exercise." Subsequently, after the conclusion of the "Ranked Battles" on June 5th, "Ranked Battle" will no longer be accessible for the remainder of the season. The time slot designated for "Ranked Battle" will be replaced by "Free Battles".

[h3]Unit adjustment[/h3]

[Xuanjia Heavy Cavalry] adjustment:
  • Reduce damage to heroes by 30%.
  • Decrease the damage of [Weapon Veteran] by 15%.
  • Reduce the damage of [Weapon Veteran] by 15% in low-speed states.
[Azaps] adjustments:
  • Remove crowd-control effects immediately when activating [Counterstrike].
  • Ignore collisions with allied units when activating [Counterstrike].
[Azaps] Mastery:
  • Increases slashing damage by 80 points.
  • Increases blocking by 80 points.
  • Increases slashing Armor penetration by 100 points.
  • Increases blocking by 80 points.
  • Reduce block loss in [Counterstrike], gain 20% damage reduction for 4 seconds.
  • Reduce damage from polearm units by 300 points.
  • Increase damage to polearm units by 300 points.
  • Gain 1 [Counterstrike] stamp when being attacked in [Counterstrike] state, up to a maximum of 5 stacks; when using "Counterstrike", restore health equal to "Counterstrike stamp stacks
  • 300" per second for 3 seconds, gain damage bonus equal to "Counterstrike stamp stacks
  • 10%" for 5 seconds, and remove all "Counterstrike stamp".

[h3][Siege Battle] Related[/h3]

Post-battle rating feature in [Siege Battle]:
  • In order to better understand the preferences of our warlords regarding various maps in the "Siege Battle," a rating feature will be introduced in some of the maps in the "Siege Battle." The rating button will be displayed on the settlement interface.


[Siege Battle] Map Pool Adjustment:
  • Adjustment to the map pool in "Siege Battle," temporarily removing the maps of Allenburg, Quinn Ruins, Shield of the Capital, and La Grande Gloire, increasing the probability of matching with Haojing.


[h2]III. Bug Fixes and Optimizations[/h2]

  • Fixed the issue of clicking on the "Unit Mastery (II)" in the task bar did not redirect to the Barracks interface.
  • Fixed the issue in the Siege Battle map "The Great Wall," where players were unable to construct siege engines on certain accessible towers.
  • Fixed the issue in "Clash Frenzy" where units were unable to move within Augolia, and some barriers, gates, and walls were missing.
  • Fixed the issue with the legendary horse attire special effects, only the owner could see the effect under certain circumstances.
  • Fixed the issue where the unit color displayed as an ally's unit when opening the U interface in the Open World.
  • • Fixed the issue in the "Ranked Battles" settlement where the displayed rank did not match the actual rank.
  • Fixed the issue in Streamer Mode where players' ID were still displayed in some battlefield notifications.
  • Fixed the issue of missing kits when using the "Replenish All Kit" function from the [Warband Builds] interface under some circumstances.
  • A new confirmation interface has been added to the Warband Builds kit replenishment, allowing for a more detailed display of the amount of kits and Bronze coins required.
  • Fixed an issue with the hero attire "Eternal Spirit" for female characters where a gap appeared in the hand model after removing the gloves.
  • Fixed an issue where some models left invisible obstacles after being destroyed, causing abnormal obstructions.
  • Fixed the issue of incorrect voiceover after donating in the Fame Envoy.
  • Fixed the issue of no voiceover for the unit defeated in Banner Guards, Berserkers, Crescent Monks, and Zykalian Militia.
  • Optimized the layout of the "The Arabian Nights" event page for better compatibility, 16:9 and 21:9 display ratios are recommended for gaming.

#6 – Conqueror’s Report

Dear Warlords, long time no see!

#6 – Conqueror’s Report finally meets everyone. We apologize for the delay of this.

Curious about the factors causing the delay? Let's dive into #6 – Conqueror's Report together to uncover the details!

[h3]Newsletter Prelude[/h3]
  • Player Moderators: Elevating Our Gaming Community Together!
  • Frontline Letters: What is the development team actually doing? Latest updates from the team!
  • Song of the Battlefield


[h3]Player Moderators: Elevating Our Gaming Community Together!![/h3]
Each of our newly appointed Player Moderators is an experienced and passionate gamer, committed to cultivating a friendly and uplifting atmosphere within our community. They will actively collect feedback from players and maintain close communication with everyone, ensuring that we are always in tune with your needs and expectations.

In order to better serve you, our amazing Mods will focus on engaging with the community, assisting with any issues, sharing valuable game knowledge, and offering helpful tips. They will help transform our community into a platform where we all support and learn from one another. Furthermore, they will work closely with us to localize and deliver essential information, guaranteeing that every player has access to accurate and timely updates!

[h3]•Frontline Letters: What is the development team actually doing? Latest updates from the team![/h3]

It has been several weeks since the last Conqueror’s Report, and some warlords may be speculating whether we have abandoned this again. No! Listening to players' voices diligently has always been the core mission of Conqueror’s Blade development team and Conqueror’s Blade community team. We deeply understand that player feedback is crucial to us, as it forms the milestone of shaping the future of our game. The Conqueror’s Report serves as an important channel of communication between us and the generals, and we will not give up on this column.

So, what have we been done in the past few weeks?

We have collected and organized all bugs and suggestions from players across various platforms over the past few years, totaling over 3,600 feedback in more than 11 languages. Based on the quantity and priority of these feedbacks, we have conducted a comprehensive evaluation and detailed scheduling of these suggestions and bugs.

Most importantly, we and the development team promise to do our best to turn your valuable feedback into reality!

We sincerely invite you to witness the first wave of changes in Conqueror’s Blade.

[h3]Q: We need a bulk unboxing feature![/h3]


A: Great! Your needs are our development direction! Based on you guys feedback, a new feature has been added, allowing bulk opening of selected and random chests. The maximum number for bulk opening of chests is 20 each time. We will continue to monitor and optimize the user experience for this feature.

[h3]Q: When will the issue of artillery view obstruction be fixed?[/h3]



A: Fixed! The version on May 23, 2024, we optimized the view when using artillery. Nearby heroes, units, and walls will become semi-transparent during artillery usage.



[h3]Q: We need more colors to mark teammates![/h3]



A: Great! The battlefield information optimization is now online! In order to help our Warlords to better identify grouped teammates, the following updates have been made to differentiate teammates and grouped teammates:

1. Added team colors for teammates in the group. The default color for grouped teammates is green, making it easier to distinguish different teammates on the battlefield.



(2) Unified the color of unit indicators and the hero's health bar to yellow, ensuring consistency with the default color in the settings.



(3) Differentiated chat colors for "Allies" and "Group" chats. The text color for group chat is green, while the text color for allies is blue.



[h3]Q: The sound effects of the heroes and units are too loud![/h3]



A: The development of an independent audio control system is in progress! We will provide detailed independent volume control, allowing warlords to adjust/turn off/on different sections of voiceovers independently. We will also remix the in-game audio (volume balance) to address issues such as excessively loud audio or overly frequent triggers.

[h3]Q: When will the series of heroes bugs be fixed!![/h3]



A: Fixes have begun! The Maelstrom in the fifth stage of Maul could not be triggered, dismounting skills might fail when used on stairs/slopes, musket reload logic optimization, heroes getting stuck due to the interruption of Choke skill casting, and more. These issues have already been queued up to be fixed! Warlords, don’t worry, your concern is our top priority!

[h3]Q: In anonymous mode, player’s nicknames still appear in some notification and kill prompts[/h3]



A: Fixed!

[h3]Q: We have more suggestions...[/h3]



A: Please be assured! We have carefully reviewed and evaluated each of the 3600+ suggestions, and we will work diligently to incorporate your feedback into the game in the future. This is truly our dedication to improving the game based on your input!

[h3]So, what would be our next move…?[/h3]

1. We realize that balance is extremely crucial to the warlords and Conqueror’s Blade. We've received numerous reports about the balance of the season's units, and we apologize for not taking action sooner. The balance adjustment for Xuanjia Heavy Cavalry is about to be launched!



2. We have received recent feedback regarding abnormal collision effects on models and have arranged a team to fix it. A big thank you to all of you for assisting in diagnosing the problem! However, we realize that it is beyond our capability to review all maps alone. We humbly ask for your help and hope that everyone can collaborate in identifying such issues. Please leave us a message in the designated DC channel! Many thanks!



3. Here are some other optimizations that we will work on in the near future: match history, improvements to House display, optimizations for preparing/mustering in Barracks EU/NA...


In addition to the issues mentioned above, we have identified hundreds of topics worth further exploration based on your feedbacks. The development team will revisit these topics in the near future and do their best to address the related needs according to practical considerations.

To ensure our Warlords will receive optimizations and updates promptly, the community support team will increase communication frequency in the relevant channels on Discord, keeping everyone informed of every step taken by the optimization team!

We will do our utmost to accompany players and work together with all warlords to build the future of our game!!

[h3]Battlefield's Song: Player Creations[/h3]

Content creation is an irreplaceable part of our community. We respect, encourage, and thank every content creator!

This week's exciting content from the "Conqueror’s Report" comes from QhyLAN – Burak. Witness the impact from cavalry!

[previewyoutube][/previewyoutube]