Knowledge Is Power: Rule Through Strategy and Insight! πΊοΈ
Dear Lords and Ladies!
[p]Aside from a 40% discount on the game during Steam Summer Sale, this patch brings another exciting update! (Some of you honourable knights playing on our Beta branch may already have discovered it π)[/p][p][/p][p]If not, here's a rundown of what you can expect: Rising Lords is all about planning, tactics and outsmarting your enemies (or even your friends...). Therefore, it is only fitting that you will now be able to plan more thoroughly by taking a glimpse at the size of the opposing armies. [/p][p]Changelog
[p][/p][p]Some of these changes were already applied to 1.2.1 but weren't mentioned in a changelog.[/p][p]Lots of systems were rewritten to allow for the addition of the new Pilgrim War content. [/p][p]more on that soon! :) [/p][h3]Fixes[/h3]
- [p]editor 'test map' difficulty menu[/p]
- [p]'wastelands' rendering small in LQmode[/p]
- [p]able to start building next to region center across border[/p]
- [p]fire sometimes causing crash going back to Campaign[/p]
- [p]crash due to waypoint placement in some custom maps[/p]
- [p]bridges not tiling correctly when mirrored[/p]
- [p]neutrals sometimes incorrectly calculating unit types resulting in unbalanced armies[/p]
- [p]fires in battle no longer causing damage when walking through[/p]
- [p]potential screen shake during battle end screen[/p]
- [p]crash due to unbalanced surface stack [/p]
- [p]joystick snap bug on Steamdeck[/p]
- [p]'build here' highlight rendering on top of army token[/p]
- [p]deconstructing tile not working correctly in some cases[/p]
- [p]removed duplicate stone bridges in editor[/p]
- [p]camera simply pans to defender when archery is used[/p]
- [p]Force show story book on load if unresolved options[/p]
- [p]ability to cancel upgrade if started same-turn[/p]
- [p]Show passive income in Challenge mode when completing special missions[/p]
- [p]Option for "no camps" in battles from story tree[/p]
- [p]Story tree scroll and right click now close current adjustment[/p]
- [p]Option to select faction from story tree[/p]
- [p]Story tree option to disable campaign AI for npc players[/p]
- [p]rogue action label above token[/p]
- [p]disappearing Buildings between campaign missions[/p]
- [p]save slot overwrite bug with editor maps[/p]
- [p]semi soft-lock if pressing escape twice w/ build radial open[/p]
- [p]'back' SFX spam in campaign as client[/p]
- [p]rare 'send food' menu crash[/p]
- [p]a general name bug in story tree[/p]
- [p]rare watchtower crash[/p]
- [p]DLC index not set crash[/p]
- [p]image mod crash[/p]
- [p]conditional tooltip crash[/p]
- [p]crash due to deleting non-existing map file[/p]
- [p]editor tile selection staying open on top of story tree[/p]
- [p]tile paint button highlight in editor[/p]
- [p]region numbers displaying in story-tree menu w/ editor[/p]
- [p]camera getting set to odd positions / size after closing story tree in Editor[/p]
- [p]tutorial failing to pass woody placement task[/p]
- [p]a depth buffer binding error [/p]
- [p]poor hover detection w/ in-battle unit radials[/p]
- [p]jittery camera zoom out in some map situations[/p]
- [p]floodfighters not displaying correctly[/p]
- [p]potential multiplayer host load game crash[/p]
- [p]some rogue action issues [/p]
- [p]NPC players sometimes disband armies on end turn for no proper reason[/p]
- [p]dynamic token hiring crashes (e.g. bishop)[/p]
- [p]potential NPC crash on load where AI difficulty don't exists for NPC players[/p]
- [p]crash due to hunter auto-placement on invalid tile[/p]
- [p]multi-merc hire crash + max button w/ multi-mercs broken[/p]
- [p]tile houses potentially doubling-up + overlapping[/p]
- [p]french crop boost not applying correctly[/p]
- [p]heritages incorrectly costing points on in-game general menu[/p]
- [p]predicted French happiness bonus incorrect[/p]
- [p]health card predicting w/ incorrect season[/p]
- [p]incorrect 'camp' tile season in battle[/p]
- [p]wrong castle levels Rendering[/p]
- [p]decimals in drop-down when you can't afford army[/p]
- [p]potential challenge mode crash [/p]
- [p]unable to equip 'off-hand' items in campaign setup on consoles[/p]
- [p]janky menu item visibility when pressing 'go to battle'[/p]
- [p]broken 'back' button mouse detection in custom battle Setup[/p]
- [p]loading screen see-through pixel border on non 16/9 ratio Monitors[/p]
- [p]joystick not switching back from 'radial mode' w/ build menus[/p]
- [p]sheds not reducing disease event card's effects[/p]
- [p]brief joystick-snap glitch w/ scene changes due to bad Cache[/p]
- [p]tile seams sometimes showing up between season transitions[/p]
- [p]resolution options overflowing screen on HIDPI displays[/p]
- [p]battle unit effects 'stutter' when unit is moving[/p]
- [p]some other rare Player reported crashes (thank you!)[/p]
- [p]removed army 'hover slide' when on border[/p]
- [p]removed broken road auto-tile when deconstructing tile[/p]
- [p]Story tree change region resource can now use a list of region numbers[/p]
- [p]Enable diplomatic avtions for ai 200 in story tree task restriction[/p]
- [p]Fix crash bug for player 129 and above when create army from story tree[/p]
- [p]now cannot change army general after build if general is primary[/p]
- [p]Mission scrolls update visibility improved[/p]
- [p]mission story books render + order layer adjusted[/p]
- [p]cost returned if upgrades canceled that turn[/p]
- [p]updated player colors to colorblind-friendly pallet[/p]
- [p]improved / themed password entry for multiplayer Lobby[/p]
- [p]changed fade transition for background map[/p]
- [p]Host will not be able to press start in custom battle unit menu until all clients have loaded the unit menu[/p]