Battle Alpha 0.0.2
Hey everyone and thanks for the feedback on the closed alpha so far!
please don't hesitate to send me an email (just reply to the newsletter) or post here if you have questions or comments.:)
Something we missed to explain in the newsletter - the general needs to be placed on top of a unit. He is not a seperate unit to be placed on an empty slot.
The most common problem so far was that directx9c is not installed. So we made an update that will automatically detect if the shaders work and then suggest the installation.

Battle Alpha 0.0.2
- Added DX9c installer that shows in case the game detects that the system can't compile the color shaders
- changed to higher music file quality
- fixed a bug with stakes that made the damage way too high
- negative skill symbols are now red
some minor fixes:
- fixed a rare issue with player colors
- added the custom battle menu sfx to the respective group so that it can be adjusted in the options
- the "under barrage" effect is now listed on the info scroll correctly
- started adressing an issue with card texts being to long
please don't hesitate to send me an email (just reply to the newsletter) or post here if you have questions or comments.:)
Something we missed to explain in the newsletter - the general needs to be placed on top of a unit. He is not a seperate unit to be placed on an empty slot.
The most common problem so far was that directx9c is not installed. So we made an update that will automatically detect if the shaders work and then suggest the installation.

Battle Alpha 0.0.2
- Added DX9c installer that shows in case the game detects that the system can't compile the color shaders
- changed to higher music file quality
- fixed a bug with stakes that made the damage way too high
- negative skill symbols are now red
some minor fixes:
- fixed a rare issue with player colors
- added the custom battle menu sfx to the respective group so that it can be adjusted in the options
- the "under barrage" effect is now listed on the info scroll correctly
- started adressing an issue with card texts being to long