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scenario alpha 0.2.1 silent patch

scenario alpha 0.2.1 silent patch

Technically the alpha phase is over so we orginally didn't want to change the version number and make only some vital bugfixes.
But now the patch is bigger than expected so we want to publish the changelog.

Bugfixes:
- Map Editor and workshop fixes
- Fixed hover upgrade crash from the system resetting the tile it's working with.
- Don't show upgrade icon for things already upgraded
- Fixed victory check after a scenario is won
- Fixed crash reporter not working
- Fixed a language crash
- Fixed hand peasant popping in with smith graphic.
- Fixed general of a dead unit taking a default general token.
- Fixed 0 troops in battle caused by round() instead of ceil().
- Fixed wall crash


New:
- Added LR+AD keys to go cycle the event cards.
- Wasted fields show progress indicator and green outline if more peasants than needed
- prepared network system for language support
- animals start off on fields
- Added 3 new button sprites to region menu.
- Added placeholder button for provisions to be added like diplomacy.
- updated campaign gui tooltips to have dynamic information regarding animals.

Changes:
- Modified default editor region to Argonwood.
- Modified event card maximum size to 90% and tweaked other sizes and
- Swamp and forests increase gold and time costs, and remind you on building description
- Automatically eat animals about to die from lack of fields
- No morale messages if all enemy units are defeated.