scenario alpha 0.1.4
scenario alpha 0.1.4
All reported crashes should be fixed. You need to start a new game, old saves might lead to weird behaviour.
We are now mainly working on better GUI and tooltips everywhere to give you more information on the mechanics where needed and a better overview.
that will start with the next update.
Bugfixes:
- Several performance improvements for scenarios
- Fixed tiny armies that keep attacking
- Fixed a crash with attacking castles and regions (e.g. Perlenbach)
- Fixed a crash with merchants having empty inventories
- Fixed builders on town center increasing happiness
- Fixed player armies to not be shown stuck to the side of the screen when they are not on screen.
- Fixed mini map being able to click between tiles and not go anywhere.
- Fixed a crash with figures placed via minimap
- Keep bars in the correct place when deleting units in army menu
- Finalized fixing the bind card, now available again
- Fixed Bishop increasing happiness for the enemy
- Added a prevention for tool tips that are on fog tiles.
- Fixed split second hollow tiles (black tiles) when construction finishes.
- Fixed the merchant's inventory from growing full of empty spots.
- Fixed castle walls not recognizing a construction site that was built from a castle, which lead to some ugly walls.
- Fixed a bug in battle where place area is in other players area. Made more smooth rounded battle areas.
- Prevent losing more loot than you have
- Tweaked workplace selection so can more easily select non-workplaces
- Prevent mounted units from attacking through a swamp
- Fixed FOW not uncovering certain tiles, because the FOW changes were processed before they were changed in some instances.
- Fixed wolves eating decimal animals
- Fixed custom avatar crash related to using an empty item slot
- Fixed a freeze in custom battles and that units had to be clicked more than once to cycle
- Fixed the message system for multiplayer not showing the same messages for all players
New:
- Added mini map clicking to allow clicking water (mostly rivers) and still going to the nearest region.
- Added white outline to the smithy production symbol.
- Added the ability to drop bishops onto the mini map.
- Added bishops to reveal regions they are in.
- Added a hold timer to army strength buttons so you only need to hold them and it will trigger the function faster and faster rather than clicking 100x.
- You can now show the regions in colors by activating it in the menu or pressing p
- Bailiff now steals tax from enemy regions
Changes:
Bailiff now gives 40% more tax
Manor sprites changed
All reported crashes should be fixed. You need to start a new game, old saves might lead to weird behaviour.
We are now mainly working on better GUI and tooltips everywhere to give you more information on the mechanics where needed and a better overview.
that will start with the next update.
Bugfixes:
- Several performance improvements for scenarios
- Fixed tiny armies that keep attacking
- Fixed a crash with attacking castles and regions (e.g. Perlenbach)
- Fixed a crash with merchants having empty inventories
- Fixed builders on town center increasing happiness
- Fixed player armies to not be shown stuck to the side of the screen when they are not on screen.
- Fixed mini map being able to click between tiles and not go anywhere.
- Fixed a crash with figures placed via minimap
- Keep bars in the correct place when deleting units in army menu
- Finalized fixing the bind card, now available again
- Fixed Bishop increasing happiness for the enemy
- Added a prevention for tool tips that are on fog tiles.
- Fixed split second hollow tiles (black tiles) when construction finishes.
- Fixed the merchant's inventory from growing full of empty spots.
- Fixed castle walls not recognizing a construction site that was built from a castle, which lead to some ugly walls.
- Fixed a bug in battle where place area is in other players area. Made more smooth rounded battle areas.
- Prevent losing more loot than you have
- Tweaked workplace selection so can more easily select non-workplaces
- Prevent mounted units from attacking through a swamp
- Fixed FOW not uncovering certain tiles, because the FOW changes were processed before they were changed in some instances.
- Fixed wolves eating decimal animals
- Fixed custom avatar crash related to using an empty item slot
- Fixed a freeze in custom battles and that units had to be clicked more than once to cycle
- Fixed the message system for multiplayer not showing the same messages for all players
New:
- Added mini map clicking to allow clicking water (mostly rivers) and still going to the nearest region.
- Added white outline to the smithy production symbol.
- Added the ability to drop bishops onto the mini map.
- Added bishops to reveal regions they are in.
- Added a hold timer to army strength buttons so you only need to hold them and it will trigger the function faster and faster rather than clicking 100x.
- You can now show the regions in colors by activating it in the menu or pressing p
- Bailiff now steals tax from enemy regions
Changes:
Bailiff now gives 40% more tax
Manor sprites changed