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scenario alpha 0.2.1

scenario alpha 0.2.1

Bugfixes:
- Fixed crash when saving map related to zoom out to take map screenshot.
- Fixed blind fire message crash.
- Fixed Steam workshop problems and other map related crashes
- Fixed instant crash when mouse wheel zooming in editor looking for the mini map.
- Fixed obj_dwellingquarters to no longer crash the game when looking for a _workplace.
- Sync battle wall data back to campaign in MP
- Fixed army merge crash as the AI tries to merge the player's armies.
- Fixed right click in editor to name things not returning to previous windowed or full screen state when clicking cancel.
- Fixed obj_unit_overhead_message crash from duplicate dictionary key leading to a missed dictionary key.
- Fixed bailiff crashing taxpayer modifier for being in a region without knowing the population and other things.
- Fixed the immortal first strike swordsman
- Fix remove loading screen too early in battle.
- Mercenary fixes
-Dont place escape flags in enemy tile with walls.
- Fixes for moving peasants around
- Allow selecting corner regions while zoomed out
- Fixed green screen issue.

New:
-improved info for health and ration gui tooltip
- Show enemy start zone when placing units.
- improvements to resource and weapon tooltips
- iron man mode
- updated garrison gui tooltip to use the dynamic numbers
- updated garrison gui tooltip with extra info on unit types and amounts of each unit type
-updated sheep gui tooltip to state the amount of people sheep meat feeds

Changes:
- added new darker green and red macros and applied them to the lower gui in campaign
- Quicker animations for get hit and destroyed battle units
- Added map editor to zoom out to a full map before taking a screenshot for the save file.
- Only highlighting workplaces where peasants can be placed. Stronger highlighting for currently hovered workplace.
- slight AI improvements for the last remaining battle unit