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Testing phase with great results so far!


Hello and thanks a lot to everyone that participated in our pre-early access alpha phase so far.
We have received almost a thousand reports, suggestions and feedback emails! That's amazing!

We will keep pushing updates almost every day. We have fixed the most common crashes and gamebreakers. If you were affected, please consider playing some more and send us more detailed feedback and ideas :) We are looking forward to it!




The pictures shows 4 of the basic units with their different levels. Levels were requested by the community and almost all of them are already implemented.

Also for those who haven't had a chance yet... We still have a few alpha keys in reserve. If you want to participate, please sign up to the newsletter as soon as possible!
http://signup.risinglords.com

Pretty sure they will all be gone towards the end of today.

If you like Rising Lords, you might also want to check out Urtuk from our friend David Kaleta, a great turn based RPG game in a dark fantasy setting.
https://store.steampowered.com/app/1181830/Urtuk_The_Desolation/

Stay healthy and keep the feeback coming! You are awesome !

Thanks and Cheers

Chris

Rising Lords Changelog for the last few days:

Bugfixes:
- added more logging for problems we were unable to reproduce
- fixed different crashes with going to or coming from battles
- fixed different crashes related to saving or loading games
- fixed a problem with data compression that lead to corrupted files
- Fixed obstacles + traps crashing when using right click unit menu.
- Fixed a crash when merging armies for battle if an army contains a mercenary
- Fixed map crashes with large regions
- Fixed heavy armor mentioning cavalry.
- Fixed Fire Mercenary button again
- Fixed sword + spear tooltip description being reversed.
- Fixed army bar crash caused by mercenaries being improperly loaded
- Fixed merchant crash caused by hover not being setup in the create event
- Fixed hunter crash after defeating a beast in a region without woods.
- Modified bailiff to look for the tile's region rather than the nearest region object.
- Fixed bailiff tax collection crash
- added more logging for problems we were unable to reproduce
- Fixed a battle crash with AI
- Fixed new crash dropping bailiff into a region with no owner will now detect the nearest region.
- Added a campaign GUI refresh when dynamic objects stop moving.
- Fixed chapel crash
- fixed an out of sync battle issues
- Fixed so load battle wont place general if player lost general earlier.
- Fixed rare morale glow crash.
- Fixed wedge crash
- Fixed crash when saving editor maps due to castle tiles setting waypoints
- Fixed pressing escape to exit options menu in the title screen not restoring the title screen
- Allow clicking on English in language menu when in Chinese or Russian language
- Don't keep eating horses in the stables when not selected for eating
New:
- Editor: Added 100 region map cap along with warning
- Modified killed a beast + beast killed peasant notifications to what type and where.
- Added Spanish language support
- Added 3 levels of cavalry (rider) spine sprites.
- versions downward of 0.2.9 will now exit and recommend to update the game to avoid useless crash reports
- Added newer 3 levels of ranked token bases for easier recognition
- Added 1920x1200 resolution.

Changes:
- Modified chance for peasants killing beasts from 50, 60, 70 to 50, 70, 90
- changes to german language file
- changes to russian language file
- Update to credits