Update 0.4.9 (Difficulty Update, introducing the beta branch, June 2 )
We are pushing the new changes to the beta branch only for now.
The current version is very stable already and we would like to test new updates with a smaller amount of people from now on, before pushing to the default branch.
Should be only a few days though!
You can try the new changes by right clicking the game in your library, selecting properties, betas tab, and selectting "beta-unstable".
From the reports I can see that many of you are still playing 0.4.4. please update your game version!
Bugfixes:
- Fixed input box showing during skill tree.
- Fixed scenario skill trees having the wrong Y.
- Fixed 2 rare skill tree crashes caused by quick closing before a process is done.
- Fixed a Multiplayer connection crash
- Fixed a crash with AI calculation
- Added check to prevent other players to join when server is full.
- Added logging to connections to debug if it happens again.
- Fixed a few rare crashes with building levels being undefined
- steam invite should work now
- Fixed changing smith forging not updating top GUI
New:
- Added scenario setup has new AI difficulties (so it is now AI personalities + AI difficulties)
- Added scenario setup has event deck settings.
- Added hunter + peasant able to fight beasts together so there is nothing lost from not having peasants at the workplace.
- Added louder version of "Homeland" song.
- enabled selling horses
Changes:
- improved a lot of scenario AI routines. the better AIs should now be much more challenging
- improved AI army composition
- Bloodbrothers now have the correct upkeep cost
- Added French language corrections.
- All 3 CPUs are set to the easy AI personality for new players, older players already have settings.
- Fixed mini map triggering a UI refresh every frame.(performance)
- other performance improvements
- warcry and inspire XP cost adjustments (temporary solution)
- replaced horseshoes with horse graphic in all places
- cheaper manor lvl 2
- higher chance to quench fires in burning buildings
- Allied AI will no longer attack you in battles. (yes, diplomacy will soon be active again)
The current version is very stable already and we would like to test new updates with a smaller amount of people from now on, before pushing to the default branch.
Should be only a few days though!
You can try the new changes by right clicking the game in your library, selecting properties, betas tab, and selectting "beta-unstable".
From the reports I can see that many of you are still playing 0.4.4. please update your game version!
Bugfixes:
- Fixed input box showing during skill tree.
- Fixed scenario skill trees having the wrong Y.
- Fixed 2 rare skill tree crashes caused by quick closing before a process is done.
- Fixed a Multiplayer connection crash
- Fixed a crash with AI calculation
- Added check to prevent other players to join when server is full.
- Added logging to connections to debug if it happens again.
- Fixed a few rare crashes with building levels being undefined
- steam invite should work now
- Fixed changing smith forging not updating top GUI
New:
- Added scenario setup has new AI difficulties (so it is now AI personalities + AI difficulties)
- Added scenario setup has event deck settings.
- Added hunter + peasant able to fight beasts together so there is nothing lost from not having peasants at the workplace.
- Added louder version of "Homeland" song.
- enabled selling horses
Changes:
- improved a lot of scenario AI routines. the better AIs should now be much more challenging
- improved AI army composition
- Bloodbrothers now have the correct upkeep cost
- Added French language corrections.
- All 3 CPUs are set to the easy AI personality for new players, older players already have settings.
- Fixed mini map triggering a UI refresh every frame.(performance)
- other performance improvements
- warcry and inspire XP cost adjustments (temporary solution)
- replaced horseshoes with horse graphic in all places
- cheaper manor lvl 2
- higher chance to quench fires in burning buildings
- Allied AI will no longer attack you in battles. (yes, diplomacy will soon be active again)