Update 0.5 (june 3)
Update 0.5 (june 3)
only a small percentage of players are still encountering crashes (under 0,5%), but as long as that is the case we will try to push updates often. Of course that can be risky as well ;)
Bugfixes:
- fixed a crash caused by garrisons in a burning castle
- fixed a group attack crash in battles
- Prevent diplomatic lord button crash (getting closer to ractivating diplomacy)
- corrected false capital garrisons in conquered regions (tooltip might still be wrong yet)
- Prevent crashing in wasteland draw
- Prevent wedge effect taking a step too far in special circumstances
- Prevent army add unit button crash if had max units then went to lord menu and back.
- Fixed rare crash with peasant popin not having a frame set in the region first.
- Prevent tile_to_burn not initialized crash (crash on burning castles)
New:
- Added AI ability to build town guards.
- Password protected hosts.
Changes:
- AI adjustments for weak and strong
only a small percentage of players are still encountering crashes (under 0,5%), but as long as that is the case we will try to push updates often. Of course that can be risky as well ;)
Bugfixes:
- fixed a crash caused by garrisons in a burning castle
- fixed a group attack crash in battles
- Prevent diplomatic lord button crash (getting closer to ractivating diplomacy)
- corrected false capital garrisons in conquered regions (tooltip might still be wrong yet)
- Prevent crashing in wasteland draw
- Prevent wedge effect taking a step too far in special circumstances
- Prevent army add unit button crash if had max units then went to lord menu and back.
- Fixed rare crash with peasant popin not having a frame set in the region first.
- Prevent tile_to_burn not initialized crash (crash on burning castles)
New:
- Added AI ability to build town guards.
- Password protected hosts.
Changes:
- AI adjustments for weak and strong