Update 0.5.2 (June 7)
Update 0.5.2 (June 7)
Bugfixes:
- Fixed castle waypoint.
- Fixed third player join in the middle of a battle.
- Fixed for crash when opening battle menu
- Fixed some tutorial helpers
- Fixed unit bases using incorrect frame per level. - Fixed AI armies not being able to understand when it is time to retreat
- Fixed hidden armies flickering visibility when they should be revealed.
- Fixed editor's waypoint placement system being far too specific.
- Fixed stone castle making all future buildings cost stone rather than only castle buildings.
- Avoid game getting stuck in another region while waiting to enter battle
- fixed a 4 player scenario freeze
- Fix conflict army placement when loading game.
- Corrected the garrison values being too high
New:
- Kick in lobby
- restrict use of versions before 0.4.8
- started Updating title screen and scenario options screen
Changes:
- various competative AI improvements
- Modified passive AI to make it more fun for the player.
- Modified placement of "never show again" box of tutorial messages
- Adjusted neutral garrisons to scale a bit better
- reworked population growth and health
- reduced ranged damage by 20%
- AI now only uses blindfire when there are ranged targets
- adjusted gold cost for church, manor and inn.
Bugfixes:
- Fixed castle waypoint.
- Fixed third player join in the middle of a battle.
- Fixed for crash when opening battle menu
- Fixed some tutorial helpers
- Fixed unit bases using incorrect frame per level. - Fixed AI armies not being able to understand when it is time to retreat
- Fixed hidden armies flickering visibility when they should be revealed.
- Fixed editor's waypoint placement system being far too specific.
- Fixed stone castle making all future buildings cost stone rather than only castle buildings.
- Avoid game getting stuck in another region while waiting to enter battle
- fixed a 4 player scenario freeze
- Fix conflict army placement when loading game.
- Corrected the garrison values being too high
New:
- Kick in lobby
- restrict use of versions before 0.4.8
- started Updating title screen and scenario options screen
Changes:
- various competative AI improvements
- Modified passive AI to make it more fun for the player.
- Modified placement of "never show again" box of tutorial messages
- Adjusted neutral garrisons to scale a bit better
- reworked population growth and health
- reduced ranged damage by 20%
- AI now only uses blindfire when there are ranged targets
- adjusted gold cost for church, manor and inn.