Update 0.5.7 (June 15)
Update 0.5.7 (June 15)
Bugfixes:
- solved some reconnection issues
- Make sure reconnects is in sequence to avoid issues in 3-4 player games.
- fixed AI stuck in attack loop.
- fixed initiative when 3 large armies meet
- fixed another rare battle AI crash
- Removed allowing "hamlet" obj_dwellingquarters to be upgraded.
- Fixed AI placing obstacle crash from not having obstacle HP set.
- Fixed merchant being too close to the water to be clicked.
- Fixed AI to make courtyards and passive AI to make inns.
- Fixed AI to make stables once specific weaponry is aquired that knights and cavalry would use.
- Moved the cursor in the name input boxes
- Diplomacy cards now reappear after battle or reloading game
- Fixed AI liquidating livestock to be eaten.
- Fixed a crash with scr_formatNumber getting an undefined.
- Fix conflict handler sending the wrong player to battle in rare cases.
- Fixed an issue with loading 2 players in individual battles
- Fixed bug preventing P2 to save while P1 is in Campaign.
- Fixed a rare crash when wedge killed a unit before the real attack sequence attacking
- Fixed an issue with armies still existing after a battle when loading a save
- Fixed bears being called wolves in two situations.
- Fixed max army resulting in the final slider bar knob flickering.
- Fixed bug where castles were not recognized when mirrored
- fixes missing retaliation sounds
New:
- enabled diplomacy again for further testing (BETA only)
- Added a script to have more complex path finding for provisions and disbanded armies.
Changes:
- Modified provisions + disbandment pathfinding to the army waypoint pathfinding system, but this time it goes region to region.
- Only OpenBorders treaty has a maximum turn limit now. Rest does not expire anymore
- Exiting audio menu or graphics menu now goes back to options menu
- Don't move in to attacked wooden walls on second turn (now requires 2 attacks to destroy wooden walls as intended)
- Export game button in game now exports current log
- nerved 300 birth rate event
- less wool cost for buildings
- corrected harvest prediction
- minor german language improvements
- corrected food happiness bonus
- changed food diversity health bonus from 6 to 4
Bugfixes:
- solved some reconnection issues
- Make sure reconnects is in sequence to avoid issues in 3-4 player games.
- fixed AI stuck in attack loop.
- fixed initiative when 3 large armies meet
- fixed another rare battle AI crash
- Removed allowing "hamlet" obj_dwellingquarters to be upgraded.
- Fixed AI placing obstacle crash from not having obstacle HP set.
- Fixed merchant being too close to the water to be clicked.
- Fixed AI to make courtyards and passive AI to make inns.
- Fixed AI to make stables once specific weaponry is aquired that knights and cavalry would use.
- Moved the cursor in the name input boxes
- Diplomacy cards now reappear after battle or reloading game
- Fixed AI liquidating livestock to be eaten.
- Fixed a crash with scr_formatNumber getting an undefined.
- Fix conflict handler sending the wrong player to battle in rare cases.
- Fixed an issue with loading 2 players in individual battles
- Fixed bug preventing P2 to save while P1 is in Campaign.
- Fixed a rare crash when wedge killed a unit before the real attack sequence attacking
- Fixed an issue with armies still existing after a battle when loading a save
- Fixed bears being called wolves in two situations.
- Fixed max army resulting in the final slider bar knob flickering.
- Fixed bug where castles were not recognized when mirrored
- fixes missing retaliation sounds
New:
- enabled diplomacy again for further testing (BETA only)
- Added a script to have more complex path finding for provisions and disbanded armies.
Changes:
- Modified provisions + disbandment pathfinding to the army waypoint pathfinding system, but this time it goes region to region.
- Only OpenBorders treaty has a maximum turn limit now. Rest does not expire anymore
- Exiting audio menu or graphics menu now goes back to options menu
- Don't move in to attacked wooden walls on second turn (now requires 2 attacks to destroy wooden walls as intended)
- Export game button in game now exports current log
- nerved 300 birth rate event
- less wool cost for buildings
- corrected harvest prediction
- minor german language improvements
- corrected food happiness bonus
- changed food diversity health bonus from 6 to 4