Update 0.5.8 + Tournament reminder!
Weekend tournament starts tomorrow! Battle and Scenario. Win items, money and keys! join here: https://discord.gg/NAqnsFx
Update 0.5.8 (June 25)
Bugfixes:
- Fixed the MP battle sliders (XP and strength) to sync again
- Fixed hover over dynamic token cursor not changing.
- Fixed dropped dynamic tokens not updating the HUD.
- Fixed bailiff not stealing gold sometimes.
- Fixed a trace crash with armies moving.
- Fixed stone castle preventing army invasion in some cases.
- Modified A Winter Neverending to be a single extra winter as that doesn't glitch into being winter during the spring and or summer.
- fixed AI name after kicking a human player
- Prevent start game if players are not in the correct sequence
- Remove assign general message on load
- fixed some problems with morale penalties
- fixed a problem with the escape flags.
- Fixed obj_dqellingquarters not changing seasons at the same time as the other tiles.
- a few other rare crash fixes
- Draw camp as castle in siege battle.
New:
- added teams for scenarios
- Added bailiff's gold thieving to appear as income before the turn ends.
- Added battle end screen to allow clicking anywhere or press the escape
- Modified clickable tiles to disappear when player is hovering over a dynamic object to pick up.
- Can use cards on allies
- Added mouse lock dll extension for mouse scrolling on more than one screen.
- Make mouse lock optional
- Added Skip button in crash reporter.
- Save last added, so the savegame just before you end the turn is saved in slot 3.
- Crash reporter now include save last.
- Let mercenary use cards depending on their base type.
- Fixed villages not changing seasons at the same time as the other tiles.
Changes:
- Tokens now take a route to their taget instead of being dropped immediately.
- Place ranged in second row or behind walls instead of front row in battle.
- Reduce general pool data.
- Make sure you can not end turn until mid game data is uploaded.
- Let mercenaries get correct sounds.
- No more ram cards for Garrison troops
- english corrections
- Reskin online battle menu
- Don't allow diplomacy for players that have lost all armies and regions
- Added new french community language update
- Modified merchant prices font size to be larger.
- Modified options text to look better, but other options menus still need the same tweaks once approved.
- steam invite will now automatically join the game after starting.
- changed the "play for AI" procedures in MP not avoid weird setups
- Prevent options menu to open if we uplaod data to server.
- AI improvements for Battle and Scenario
- Make longer Chinese tutorial text fit on cards
Update 0.5.8 (June 25)
Bugfixes:
- Fixed the MP battle sliders (XP and strength) to sync again
- Fixed hover over dynamic token cursor not changing.
- Fixed dropped dynamic tokens not updating the HUD.
- Fixed bailiff not stealing gold sometimes.
- Fixed a trace crash with armies moving.
- Fixed stone castle preventing army invasion in some cases.
- Modified A Winter Neverending to be a single extra winter as that doesn't glitch into being winter during the spring and or summer.
- fixed AI name after kicking a human player
- Prevent start game if players are not in the correct sequence
- Remove assign general message on load
- fixed some problems with morale penalties
- fixed a problem with the escape flags.
- Fixed obj_dqellingquarters not changing seasons at the same time as the other tiles.
- a few other rare crash fixes
- Draw camp as castle in siege battle.
New:
- added teams for scenarios
- Added bailiff's gold thieving to appear as income before the turn ends.
- Added battle end screen to allow clicking anywhere or press the escape
- Modified clickable tiles to disappear when player is hovering over a dynamic object to pick up.
- Can use cards on allies
- Added mouse lock dll extension for mouse scrolling on more than one screen.
- Make mouse lock optional
- Added Skip button in crash reporter.
- Save last added, so the savegame just before you end the turn is saved in slot 3.
- Crash reporter now include save last.
- Let mercenary use cards depending on their base type.
- Fixed villages not changing seasons at the same time as the other tiles.
Changes:
- Tokens now take a route to their taget instead of being dropped immediately.
- Place ranged in second row or behind walls instead of front row in battle.
- Reduce general pool data.
- Make sure you can not end turn until mid game data is uploaded.
- Let mercenaries get correct sounds.
- No more ram cards for Garrison troops
- english corrections
- Reskin online battle menu
- Don't allow diplomacy for players that have lost all armies and regions
- Added new french community language update
- Modified merchant prices font size to be larger.
- Modified options text to look better, but other options menus still need the same tweaks once approved.
- steam invite will now automatically join the game after starting.
- changed the "play for AI" procedures in MP not avoid weird setups
- Prevent options menu to open if we uplaod data to server.
- AI improvements for Battle and Scenario
- Make longer Chinese tutorial text fit on cards