Legacy of Grunwald Content Update
The Legacy of Grunwald Content Update is now live!
We have been working hard to improve the game and much has been done:
Update 0.6.3
Spotlight of main additions:
- diplomacy
- polish and teutonic faction traits (heritage)
- Armies eating food
- Wealth victory condition
- Beer from the merchant
- new buildings: bathhouse and silver mine
- Rogue figure
- 9 new songs
- eagle eye skill card
- new events, items, traits, maps, character skins
- more in the detailled changelog below!
New:
- polish and teutonic faction traits (heritage)
- diplomacy added again
- Rogue figure that can start fires and kill figures
- Armies are now also eating food
- Wealth victory condition
- Beer from the merchant for happiness
- silver mine, workers raise gold income. still needs to be added to older maps
- bathhouse buildable that raises health and morale
- added DLC system for items so that tournament winners and backers can soon get their items
- Added unit XP bars to army menu
- 9 new songs for battle and scenario
- Flood event
- teutonic/polish region map (2 players), currently disabled to to bugfinding
- Added 2 new official battle maps(Close Combat + Deserted Swamp)
- Added 2 new scenario maps (battle bridges + tournament scenario)
- Added working Eagle Eye card that displays cards in opposing player's hand, new cards will still be face down
- Added new bridges (1 wooden, 5 stone)
- Go there buttons for invading armies, cleared field, new buildings and other events
- Added morale boost to garrisons for having a chapel built
- Horses in the region now allow for planting more in fields (improve fieldwork capacity)
- added other types of wanderers
- Horse bonuses for building time and food cart transportation time at higher rates
- Rotating icon when in unsafe (do not exit) states.
- Added Polish names for generals.
- renaming regions now possible
- positive effects for successfully hunting animals
- Inform player about corrupted save game
- option to quick load the old save game
- added new campagn victory sprites
- half build walls now show in battle but only take one hit
- Added unit XP bars to show old and resulting xp when troops are added/merged
- Added working popular trait to grant 2 happiness
- Tooltips for army costs, red outlines when army funding at risk
- Added working painstaking trait to keep 10% extra equipment.
- Added working items inspiring morale for troops.
- Added working zweihander for general to give and receive 25% more damage.
- Added items lance and golden lance to reduce cavalry upkeep + add bonus XP.
- Added extra cards to items lance and golden lance and falcon.
- Added scroll wheel functionality to custom lord menu. Toward the right, mouse wheel will scroll items. Toward the left, mouse wheel will scroll traits.
- Added AI to bail flooded fields that are not wastelands.
- Added canceled construction to send peasants to town hall rather than eating them.
- Added health tooltips to include other factors.
- Added decameron to boost health of the region with the lord.
- implemented a DLC mechanic for the extra items earned through tournaments and patreon
faction/heritage traits:
German knight order:
knight brother (cost no wage)
+1 Charge card
cheap courtyard
chapel gives additional +5 morale for defender
doubles the starting garrison for home region
conquered regions get additional -5 happyness
recruiting peasants costs 2x gold
Polish/Lithuanian (Jagellonian):
Scytheman (can use infantry cards)
+1 trap card
cheap wooden walls
revolts only below 10 happiness
recruitung spear/swordsme costs 2x gold
Changes:
- Added X to cancel construction again
- Added custom battles to have all skills available from the start.
- Apply new style to game menu, options, resolution menu, language menu, yes/no menu and some other menus
- Get an immediate response to AI treaty requests
- Change retreat option to appear round 2
- Units can walk past their own traps without damage, Make trap visible to allies
- card xp cost balancing
- unit value balancing
- Use general with most xp in merged armies
- Added new french language file
- Add loot horses to region
- take initiative can only played round 2+ to allow all players to set up their units
- take initiative now only moves up 3 slots instead of acting immediately
- delay can now only be used 1x per unit and 2x per battleround and delays for 3 slots
- added a timer for special figures,once gone they will appear again after 6 rounds
- Send disbanded horses home to regions along with peasants that come from regions with horse fields.
- Overview dialog shows yellow for population when region is overpopulated but beggar has not yet appeared
- Removed skill tree button in custom lord menu.
- Mercenaries now stay in region for two turns.
- Modified skill tree's XP spent to not account for free skills granted by items so XP spent will start at 0 rather than 530.
- Don't draw Play Game text in Scenario menu while Custom Lord menu is open
- Modified HUD refresh to happen when demanded in addition to over map + HUD states rather than just map + HUD states, saving performance
- UI adjustments - fixing bad resolution on army menu, greyed out button on scenario menu, new accept and reject card buttons
- Added new version of Albigensian Crusade map.
- Modified editor's fixed tile cursor to only show the fixed tile since that's what's being used rather than fixed tile + tile cursor.
- Modified editor when selecting a tile from the group to disable fixed tile mode.
- Modified editor's fixed tile graphic to have a lock on it to imply the tile is locked.
- Added editor to have a quick mirror key hold shift to mirror.
- Added editor's bridges to not trigger auto tile systems, so no need for pesky fixed tiles around the area before the bridge.
- Updated Language support
Map Neighbours:
southlands less hard to conquer
side mountain and other graphics issues
south west region, where there are 3 hexes really powerful for ranger units, they're almost unreachable. lake-> plains
cut the path from the starting regions to the middle ground to make bottom and mid region equally appealing.
Bugfixes:
- Fixed loot at the end of quick battle.
- Fixed battle tiles not refreshing when bowmen attack long distances.
- Fixed structures on edge of scenario map getting smeared to be on multiple tiles.
- Fix some menus not closing
- Fix for getting stuck after exit to title menu. Make things fit better on menu buttons.
- Fixed the invisible cursor when holding control (for screenshots) to actually be an invisible sprite and not whatever the default sprite was.
- Load moves armies to destination fix.
- Fix select general in custom battle
- Prevent ready/not ready text overlapping with Team button in scenario multiplayer menu
- Synchronize team choices across multiplayer menu
- Fix winter never ending bug.
- Fixed hovering battle cards to appear over the other cards rather than under.
- Fix loot crash in simulated battle.
- Wipe out mercenary when concede battle.
- Fixed editor's fixed tile to no longer be mirrored.
- Fixed editor's waypoint cursor getting shown when outside of editing waypoints.
- Fixed editor help crash clicking on a tile button hidden by the editor help.
- Fixed editor help not stretching across the screen.
- Fixed custom lord menu clicking the map change when closing.
- Fixed town guard not having a hex grid when viewing a hex grid.
- Fix game menu prevent battle to continue if press esc.
- Fix join full game crash.
- Fix simulate battle crash.
- Get maps on scenario screen to fit in box correctly
- Fixed battle icon status text being under unit menu icons.
- Fixed battle icon status showing if used on the same unit twice. Formation still shows as it has 3 uses before gone.
- Fixed rare battle no tile glitch caused by zoom ins and zoom outs not refreshing what tiles are to be seen.
- Fixed custom battle army avatar arrows being reversed and using 3 rather than 4 avatars.
- Fixed custom battle army avatar being unable to loop from the beginning to the end.
- Fixed building structures in rivers and ponds.
- Fixed potential crash with particles
- other minor bugs and adjustments
We have been working hard to improve the game and much has been done:
Update 0.6.3
Spotlight of main additions:
- diplomacy
- polish and teutonic faction traits (heritage)
- Armies eating food
- Wealth victory condition
- Beer from the merchant
- new buildings: bathhouse and silver mine
- Rogue figure
- 9 new songs
- eagle eye skill card
- new events, items, traits, maps, character skins
- more in the detailled changelog below!
New:
- polish and teutonic faction traits (heritage)
- diplomacy added again
- Rogue figure that can start fires and kill figures
- Armies are now also eating food
- Wealth victory condition
- Beer from the merchant for happiness
- silver mine, workers raise gold income. still needs to be added to older maps
- bathhouse buildable that raises health and morale
- added DLC system for items so that tournament winners and backers can soon get their items
- Added unit XP bars to army menu
- 9 new songs for battle and scenario
- Flood event
- teutonic/polish region map (2 players), currently disabled to to bugfinding
- Added 2 new official battle maps(Close Combat + Deserted Swamp)
- Added 2 new scenario maps (battle bridges + tournament scenario)
- Added working Eagle Eye card that displays cards in opposing player's hand, new cards will still be face down
- Added new bridges (1 wooden, 5 stone)
- Go there buttons for invading armies, cleared field, new buildings and other events
- Added morale boost to garrisons for having a chapel built
- Horses in the region now allow for planting more in fields (improve fieldwork capacity)
- added other types of wanderers
- Horse bonuses for building time and food cart transportation time at higher rates
- Rotating icon when in unsafe (do not exit) states.
- Added Polish names for generals.
- renaming regions now possible
- positive effects for successfully hunting animals
- Inform player about corrupted save game
- option to quick load the old save game
- added new campagn victory sprites
- half build walls now show in battle but only take one hit
- Added unit XP bars to show old and resulting xp when troops are added/merged
- Added working popular trait to grant 2 happiness
- Tooltips for army costs, red outlines when army funding at risk
- Added working painstaking trait to keep 10% extra equipment.
- Added working items inspiring morale for troops.
- Added working zweihander for general to give and receive 25% more damage.
- Added items lance and golden lance to reduce cavalry upkeep + add bonus XP.
- Added extra cards to items lance and golden lance and falcon.
- Added scroll wheel functionality to custom lord menu. Toward the right, mouse wheel will scroll items. Toward the left, mouse wheel will scroll traits.
- Added AI to bail flooded fields that are not wastelands.
- Added canceled construction to send peasants to town hall rather than eating them.
- Added health tooltips to include other factors.
- Added decameron to boost health of the region with the lord.
- implemented a DLC mechanic for the extra items earned through tournaments and patreon
faction/heritage traits:
German knight order:
knight brother (cost no wage)
+1 Charge card
cheap courtyard
chapel gives additional +5 morale for defender
doubles the starting garrison for home region
conquered regions get additional -5 happyness
recruiting peasants costs 2x gold
Polish/Lithuanian (Jagellonian):
Scytheman (can use infantry cards)
+1 trap card
cheap wooden walls
revolts only below 10 happiness
recruitung spear/swordsme costs 2x gold
Changes:
- Added X to cancel construction again
- Added custom battles to have all skills available from the start.
- Apply new style to game menu, options, resolution menu, language menu, yes/no menu and some other menus
- Get an immediate response to AI treaty requests
- Change retreat option to appear round 2
- Units can walk past their own traps without damage, Make trap visible to allies
- card xp cost balancing
- unit value balancing
- Use general with most xp in merged armies
- Added new french language file
- Add loot horses to region
- take initiative can only played round 2+ to allow all players to set up their units
- take initiative now only moves up 3 slots instead of acting immediately
- delay can now only be used 1x per unit and 2x per battleround and delays for 3 slots
- added a timer for special figures,once gone they will appear again after 6 rounds
- Send disbanded horses home to regions along with peasants that come from regions with horse fields.
- Overview dialog shows yellow for population when region is overpopulated but beggar has not yet appeared
- Removed skill tree button in custom lord menu.
- Mercenaries now stay in region for two turns.
- Modified skill tree's XP spent to not account for free skills granted by items so XP spent will start at 0 rather than 530.
- Don't draw Play Game text in Scenario menu while Custom Lord menu is open
- Modified HUD refresh to happen when demanded in addition to over map + HUD states rather than just map + HUD states, saving performance
- UI adjustments - fixing bad resolution on army menu, greyed out button on scenario menu, new accept and reject card buttons
- Added new version of Albigensian Crusade map.
- Modified editor's fixed tile cursor to only show the fixed tile since that's what's being used rather than fixed tile + tile cursor.
- Modified editor when selecting a tile from the group to disable fixed tile mode.
- Modified editor's fixed tile graphic to have a lock on it to imply the tile is locked.
- Added editor to have a quick mirror key hold shift to mirror.
- Added editor's bridges to not trigger auto tile systems, so no need for pesky fixed tiles around the area before the bridge.
- Updated Language support
Map Neighbours:
southlands less hard to conquer
side mountain and other graphics issues
south west region, where there are 3 hexes really powerful for ranger units, they're almost unreachable. lake-> plains
cut the path from the starting regions to the middle ground to make bottom and mid region equally appealing.
Bugfixes:
- Fixed loot at the end of quick battle.
- Fixed battle tiles not refreshing when bowmen attack long distances.
- Fixed structures on edge of scenario map getting smeared to be on multiple tiles.
- Fix some menus not closing
- Fix for getting stuck after exit to title menu. Make things fit better on menu buttons.
- Fixed the invisible cursor when holding control (for screenshots) to actually be an invisible sprite and not whatever the default sprite was.
- Load moves armies to destination fix.
- Fix select general in custom battle
- Prevent ready/not ready text overlapping with Team button in scenario multiplayer menu
- Synchronize team choices across multiplayer menu
- Fix winter never ending bug.
- Fixed hovering battle cards to appear over the other cards rather than under.
- Fix loot crash in simulated battle.
- Wipe out mercenary when concede battle.
- Fixed editor's fixed tile to no longer be mirrored.
- Fixed editor's waypoint cursor getting shown when outside of editing waypoints.
- Fixed editor help crash clicking on a tile button hidden by the editor help.
- Fixed editor help not stretching across the screen.
- Fixed custom lord menu clicking the map change when closing.
- Fixed town guard not having a hex grid when viewing a hex grid.
- Fix game menu prevent battle to continue if press esc.
- Fix join full game crash.
- Fix simulate battle crash.
- Get maps on scenario screen to fit in box correctly
- Fixed battle icon status text being under unit menu icons.
- Fixed battle icon status showing if used on the same unit twice. Formation still shows as it has 3 uses before gone.
- Fixed rare battle no tile glitch caused by zoom ins and zoom outs not refreshing what tiles are to be seen.
- Fixed custom battle army avatar arrows being reversed and using 3 rather than 4 avatars.
- Fixed custom battle army avatar being unable to loop from the beginning to the end.
- Fixed building structures in rivers and ponds.
- Fixed potential crash with particles
- other minor bugs and adjustments