0.11.6 -> 0.12.1 (Oktober 2) BETA BRANCH
0.11.6 -> 0.12.1 (Oktober 2) BETA BRANCH
New:
- Added click (left or right) GUI to trigger tool tip for those who don't want to wait.
Fixes:
- Fixed skill card decks getting overwritten
- Fixed bugs related to conquered regions not changing ownership
- Fixed cavalry to have breathing animations.
- Fixed movement of autogovern button and made it a toggle for every region
- some fixes regarding the new battle camera and drawing on battle tiles
- Fixed an auto govern button crash going into battles.
- Fixed the crash reporter to actually send savegames again
- Fixed mercenary costing 0 gold
- Fixed battle setup rounding errors
- Fixed 'sea region' label missing in editor
- Fixed mercenary grouping in one region
- Fixed invalid walls on two maps
- Fixed tile seams
- Added minimum XP for custom battles to prevent a soft lock.
- Fixed manors starting on bridges when using high populations to start with.
- Fixed some ruins being town halls on the Baltic map.
- Fixed problems with general sprites in campaign
- Prevent crash from hiring two of same mercenary
- Fixed random deck not drawing available cards
- Fixed a softlock in battle
- Fixed future animal prediction error
- Fixed auto-govern sending out treaties.
- Fixed AI peasant priority for not using remaining workers on farms.
- Fixed a conflict crash in border battle.
- Fixed tile grabbing so the camp is town or castle
- Fixed fog not hiding black tiles
- Fixed some other rare crashes related to data structures
- Prevent battle turn order from repeatedly changing
- Prevent crash in fog of war manager when returning from battle
Changes:
- Modified crackling fire to be half volume, because roaring fire was already half volume.
- tool_tip timer for GUI increased to 2 seconds
- Added click (left or right) GUI to trigger tool tip for those who don't want to wait.
- Added diplomacy + provisions menu to close GUI tool tips.
- Modified editor text to elaborate that sea regions won't work if there is any land.
- minor performance enhancement during campaign
- minor performance optimizations for AI in battle
- updated map previews
- changed shed animal protection amounts if completely neglected to 1/4
- can now confirm on empty skill tree
New:
- Added click (left or right) GUI to trigger tool tip for those who don't want to wait.
Fixes:
- Fixed skill card decks getting overwritten
- Fixed bugs related to conquered regions not changing ownership
- Fixed cavalry to have breathing animations.
- Fixed movement of autogovern button and made it a toggle for every region
- some fixes regarding the new battle camera and drawing on battle tiles
- Fixed an auto govern button crash going into battles.
- Fixed the crash reporter to actually send savegames again
- Fixed mercenary costing 0 gold
- Fixed battle setup rounding errors
- Fixed 'sea region' label missing in editor
- Fixed mercenary grouping in one region
- Fixed invalid walls on two maps
- Fixed tile seams
- Added minimum XP for custom battles to prevent a soft lock.
- Fixed manors starting on bridges when using high populations to start with.
- Fixed some ruins being town halls on the Baltic map.
- Fixed problems with general sprites in campaign
- Prevent crash from hiring two of same mercenary
- Fixed random deck not drawing available cards
- Fixed a softlock in battle
- Fixed future animal prediction error
- Fixed auto-govern sending out treaties.
- Fixed AI peasant priority for not using remaining workers on farms.
- Fixed a conflict crash in border battle.
- Fixed tile grabbing so the camp is town or castle
- Fixed fog not hiding black tiles
- Fixed some other rare crashes related to data structures
- Prevent battle turn order from repeatedly changing
- Prevent crash in fog of war manager when returning from battle
Changes:
- Modified crackling fire to be half volume, because roaring fire was already half volume.
- tool_tip timer for GUI increased to 2 seconds
- Added click (left or right) GUI to trigger tool tip for those who don't want to wait.
- Added diplomacy + provisions menu to close GUI tool tips.
- Modified editor text to elaborate that sea regions won't work if there is any land.
- minor performance enhancement during campaign
- minor performance optimizations for AI in battle
- updated map previews
- changed shed animal protection amounts if completely neglected to 1/4
- can now confirm on empty skill tree